Building Tools Quickly: Blueprints, Menus, Utilities, and Widgets | Unreal Fest 2022

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 18

  • @graemepalmer2306
    @graemepalmer2306 Рік тому +22

    If anyone gets stuck at the "Get Supported Class" override section, it is because that has been depreciated.
    The new workflow is to go to your Class Defaults tab for the EUB and add Supported Classes and Conditions that way.
    I hope that helps! 🙂

    • @cosmotect
      @cosmotect Рік тому +2

      By the way, you probably meant to say "deprecated". The word you used means something else, just FYI

    • @graemepalmer2306
      @graemepalmer2306 Рік тому

      @@cosmotect yes, you are correct.

    • @lesan001
      @lesan001 8 місяців тому

      LEGEND!

  • @johnfredcee
    @johnfredcee Рік тому +4

    As soon as I saw "Angelscript" I knew who was giving this talk! :-)

  • @koko-nl5tp
    @koko-nl5tp Рік тому +1

    Great presentation.. Thank you.

  • @wywarren
    @wywarren 2 роки тому

    Really hope support for nested action utilities can be implemented instead of compacting it all into one giant list.

  • @KingdomCrafter
    @KingdomCrafter 2 роки тому +2

    Any tutorials the community is wanting to see? I can add it to the list. From Game Dev to high level concepts.

    • @nsyed3d
      @nsyed3d 2 роки тому +3

      It would be Great if you show us how to do a "Twinmotion Presenter" Style UI and How to use it as a template so that we don't have to manually integrate it on on our projects all the time... or a marketplace Template would be great to buy if you make one ..... Thanks

  • @filmandmusic9966
    @filmandmusic9966 2 роки тому

    Thank for yours helps

  • @MrDebranjandutta
    @MrDebranjandutta 2 роки тому +2

    When is verse (UE scripting) dropping, or has it been sheved

    • @maxjohnson808
      @maxjohnson808 Рік тому

      It is in trial run via UEFN (unreal editor for fortnite) right now, but personally I think the Angelscript syntax is less obtuse compared to verse.

  • @lalloreria25
    @lalloreria25 Рік тому

    Great presentation, its a shame that half a year later this is not how it works in 5.2 for the supported classes. "Get supported class" is deprecated

  • @adamplotagonart
    @adamplotagonart 2 роки тому

    greetings

  • @leeoiou7295
    @leeoiou7295 2 роки тому +18

    Why doesn't unreal ever do a c++ talk? Why does epic always shy away from anything c++ when it comes to public lectures? I really hate this blueprint system.

    • @number9letterk
      @number9letterk 9 місяців тому

      There's a lot of them if you search the channel. Also blueprint extends the c++ classes and is itself extensible via custom c++. Blueprint allows for much faster iteration times, and is recommended to be used along with c++ as a base; not as an alternative to it. Highly recommend giving it another lookover.

    • @Balloonbot
      @Balloonbot 7 місяців тому +3

      Blueprints are far more accessible, so theyre speaking to a wider audience