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Concept Design For Games Vs Films
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- Опубліковано 15 сер 2024
- While both videogames and films use concept artists, and while the majority of the job is the same, there are some subtle differences between the two mediums. And its helpful to know the differences, especially if you plan on switching between the two fields. This lesson discusses the main difference, and shows 10 examples of things I noticed moving from films and games.
My lesson "Contrasts in Composition" is mentioned in the video, and can be found here: • Contrasts In Composition
For more info and other lessons, please visit www.neilblevins...
This channel is a gold mine, thank you for your effort!!
Glad you've found it so helpful!
Good info! I find it funny how many people jump from Feet to Meters in the same conversation. I'm Canadian, so I'm used to it, but boy do I wish the planet would all agree to stick to one :) Do your clients tend to work in one more than another? do they have a preference? Are game models all modeled to real-world scale numbers?
Well as a Canadian living in the US, I'm likely to say either or :) Most companies I've worked for uses 1 unit = 1 cm, even the American ones, so I'd say that's pretty much the standard, unless you're doing something that requires like a whole country scale, in which case you might see 1 unit = 1 m.
I’m not a concept artist but this vid is captivating, enjoyable, and certainly very informative. Thanks for the sharing your experience!
Thanks Jether! I think game dev is just interesting no matter the department, so glad my video is general enough it can be enjoyed by a non concept artist!
Your channel is a goldmine! Thank you for all the amazing videos. Im binging your whole catalogue. ❤❤❤
Thanks you so much, glad you've enjoyed them!
Thank you for providing these lessons. They are very helpful !
Always on point. Covered with great information. Thanks
Very cool! Always glad to hear skyboxes considered! ha :P
Skyboxes are important, and I know you have a special love for them :)
This is cool stuff! Thank you for sharing :)
On the villain character Design, I kind of faced that in Farcry ND, enemy NPC's with rocket launchers kept insta-killing me. I like the idea of having a few enemy's who are a major threat, but I couldn't tell them apart from every other enemy NPC.
Haven't played the game, but yes, its very important from far away to be able to tell that a specific enemy is about to kill you. And I've run into similar issues as well in various games.
@@ArtOfSoulburn Thank for your time on a bit of a dumb comment. Really looking forward To learn how to use AI imagery, I know learning Photo bashing was going to be a useful skill.
I didn't know game creation could be more complicated than it already seemed to be
Haha! Its crazy complicated. But if done well, the results can be awesome!
@@ArtOfSoulburn keep up the good work bro 👍 i enjoyed the video
Excellent videos i love your content men. Thank you
Thanks, glad you're enjoying them!
This got recommended to me for some reason i have never looked at anything like this
Well, the youtube algorithms are odd, but hope you enjoyed it anyways
Do you think indie games can make their without using concept arts?
Well, in many indie games, they make their own concept art. Maybe that's not quiet as good as having a person or team dedicated to making concept, but if you have some artistic skill, I've seen plenty of good games where the people making the models/textures for the games do their own concept art and it still can look nice. It's all about whether the modelers/texturing folk also have that skill.
@@ArtOfSoulburn thanks for answering
if you are trying to make your own indie game I wouldnt recommend avoiding concept art entirely. if you have an idea of what to make, you need a very clear vision to actually make the textures or model.
No. Many indie gamedevs must work several jobs at once, being both modeler and concept artist and level designer at once, for example, so perhaps they don't _need_ concept art in order to know what assets should look like, but I think it will still necessary to do some concept art to better explore the stuff you need to do. It's all about planning stuff out before you actually begin making it, so the concepts can look really janky and unsightly, but as long as they help _you_ that's fine.
@@DarthBiomech Yup. It's important the remember that concept art doesn't have to be super polished paintings, even quick sketches on a napkin is concept art, concept art is all about communication and trying out ideas quickly to arrive at the best one before you do the slower process of making the final game.