Alternative line on turn 3: instead of blocking with Traverse, block only with Stride. Start with E-Strike [5] bottom tiger (risky I know) choose go again, on resolution step use Drop and Art pitching Levels. Play tiger [1], Chase [4], tiger [5], activate Zen for Chase, Chase [4], tiger [4], talishar [4] for 27 total damage (opp at 24 life). At the cost of Stride, no arsenal and a tiger in deck, but still keeping Traverse to surely end the game next turn. Your line had a total of 24 damage, at the cost of Traverse, trading Kasaya for Zen State, and a random card in arsenal (or 26 dmg without arsenal).
That's a great line! Estrike go again gets so little value that I didn't even consider it, but pushing more damage while keeping Traverse for the next turn is a huge bonus.
I might be off in some logic but I switch to tide flippers to block t-bone. It doesn't actually block anything but it saves the other equipment. I feel it's an okay trade off of 1 tiger and 1 block for protecting the other equipment.
No, this makes a lot of sense! This is the same tactic Zen took in the NZ Nationals finals (though I disagree with their decision to also use Nullrune Gloves instead of Shuko; playing as if two T-Bones have already hit seems wrong to me). Being able to protect your better equipment from one T-Bone every turn seems like the correct play. I should've mentioned it in the video.
I think on that big turn, it would have been correct to not gain a resource with drop so you could pitch the drop chi to sacred art, you'd have 2 resources left for double chase the tail, and could still bottom the levels card to estrike.
Yeah that makes sense! It's a much easier way to get a third blue into my pitch zone and lets me keep Kasaya (because it's likely that I don't need Zen State to live through the next turn).
Alternative line on turn 3: instead of blocking with Traverse, block only with Stride. Start with E-Strike [5] bottom tiger (risky I know) choose go again, on resolution step use Drop and Art pitching Levels. Play tiger [1], Chase [4], tiger [5], activate Zen for Chase, Chase [4], tiger [4], talishar [4] for 27 total damage (opp at 24 life). At the cost of Stride, no arsenal and a tiger in deck, but still keeping Traverse to surely end the game next turn. Your line had a total of 24 damage, at the cost of Traverse, trading Kasaya for Zen State, and a random card in arsenal (or 26 dmg without arsenal).
That's a great line! Estrike go again gets so little value that I didn't even consider it, but pushing more damage while keeping Traverse for the next turn is a huge bonus.
I might be off in some logic but I switch to tide flippers to block t-bone. It doesn't actually block anything but it saves the other equipment. I feel it's an okay trade off of 1 tiger and 1 block for protecting the other equipment.
No, this makes a lot of sense! This is the same tactic Zen took in the NZ Nationals finals (though I disagree with their decision to also use Nullrune Gloves instead of Shuko; playing as if two T-Bones have already hit seems wrong to me).
Being able to protect your better equipment from one T-Bone every turn seems like the correct play. I should've mentioned it in the video.
Been seeing breaking scales for t bones too
I think on that big turn, it would have been correct to not gain a resource with drop so you could pitch the drop chi to sacred art, you'd have 2 resources left for double chase the tail, and could still bottom the levels card to estrike.
Yeah that makes sense! It's a much easier way to get a third blue into my pitch zone and lets me keep Kasaya (because it's likely that I don't need Zen State to live through the next turn).
@@Lupinefiasco this deck is extremely complicated and I see new lines every time I play it!
Try Prismatic Leyline. You may need to run more yellow attacks but it is a 1 for 6 which is broken.
I'll consider it, but a 0-for-6 isn't even the most disgusting thing Zen can do. Having to add junky yellow attacks into the deck feels awkward.