not sure why i'm here, but i was mesmerized through the entire video! it was really fascinating seeing the difference between all of these different sorting algorithms, especially seeing the very efficient ones finish relatively quick what was the basis/choice for the sound? was it based on when any given element was sorted into the proper place? (also, maybe a little warning for that last sort lmao)
Glad you enjoyed! The sounds are based upon the original position of that element. (Higher value -> higher note) (Mostly) any time an element gets moved, it plays a sound. Basically every marked cube (white element) plays a sound in that moment
somethin' about that bogo sort has me guessing it's not the most efficient method
Looks like a bunch of minecraft stained glass
This is top tier mesmerizing
not sure why i'm here, but i was mesmerized through the entire video!
it was really fascinating seeing the difference between all of these different sorting algorithms, especially seeing the very efficient ones finish relatively quick
what was the basis/choice for the sound? was it based on when any given element was sorted into the proper place?
(also, maybe a little warning for that last sort lmao)
Glad you enjoyed!
The sounds are based upon the original position of that element. (Higher value -> higher note)
(Mostly) any time an element gets moved, it plays a sound.
Basically every marked cube (white element) plays a sound in that moment
Did you use customized shaders to apply transparency on objects?