Happy Halloween 🎃 Thank you for watching, I hope you enjoyed the video! Make sure you check out my other chase themes and consider subscribing so you don't miss any future videos! My Music on Streaming Platforms > linktr.ee/AlexWyng
@Flashpoint221 or you have a set combination of choices on how you wanna kill the survivor during the mori like a stab in the face then break arm or break arm then stab face then table leg to the heart but that said there's a LOT of choices for all limbs
You can quite literally feel Arts sadistic intent in the chase. It captures him so perfectly, it also reminds me of scenes like the bedroom scene in Terrifier 2. Highly intense and over the top.
Probably one of the most creative, thrilling, sinister, and entertaining concepts of chase music that has yet to reach the right audience that will make sure this will commence in dbd if not later but sooner.
The Terrifier 4.6 m/s 32m Terror Radius Tall Power: Bag of Gags The Terrifier can pull one of 7 random items from his bag, each one having a different effect. Pulling a Gag out of the bag has a cooldown before another item can be pulled from it. Items held may be put back in the bag in exchange for a new one, but successfully using an item will reset the cooldown. Each item has one charge. Acid Jar: Can be thrown a short distance to injure a survivor and disorient their vision for a short time. Chainsaw: Used at close range for a swipe that can instantly put survivors in the dying state or break pallets and walls. Christmas Gift: Can be set on the ground. Pressing the Primary Power Button again will detonate it, downing survivors nearby, breaking pallets or walls, or stunning the Terrifier for a long duration. Liquid Nitrogen: Can be sprayed to Hinder survivors and apply Deep Wound on hit during its duration. Horn: Honking it will cause all survivors within 32 meters to be detected via Killer Instinct and grants Undetectable for 15 seconds. Salt: Thrown at injured survivors to force them to increase volume of grunts of pain and force medium vaults for 15 seconds. Using it on dying survivors will regress recovery progress and prevent them from recovering by themselves for 10 seconds. Pistol: Has one bullet and will damage a survivor for one health state. Does not reset Bag of Gags cooldown on successful use. Haven’t come up with perks yet and deciding on a mori is way too difficult, but please let me know what you think, this chase music would go wild with him.
If Art really will become a part of dbd someday idk what his power will be, but i hope his chase music will be something like this, because HOLY SHIT THIS IS FUCKING BONKERS
@@nuketea4395I’m not sure to be honest, he’s paranormal in the sense of not dying, but no crazy abilities we’ve seen yet in the movies, if he is ever added I really hope it’s not like Dracula or Vecna with a wheel of abilities, THATS my own fear, gimme this icon as a simple killer, a chase oriented killer would be so s o fun
This chase theme is SOO good, it feels sadistic and chaotic, just like Art! I also love the guitar(synth?) in the backing of the menu, it really adds a lot to the menu
Music is fire can’t wait till he comes to dbd and it’s 99 percent certain that it’s gonna happen as both Damien and behavior want this collaboration to happen so it might be in the works right now and we will probably see this chapter in a couple of years.
@@mida_x6931 unfortunately yes as it is rumored that their year road map is already full so a terrifier chapter might drop around the fourth films release. And it usually takes months to a year for them to negotiate with the license holders and to make the chapter
@@randomguy2076 just keep reminding yourself that it’s not real and all of these actors had a blast making them. And or look at the behind the scenes/bloopers that will remind you everything is ok.
This is such a amazing concept of music for Art, especially the lobby music,I hope that behavior really looks into trying to get the Terrifier into dbd because Art would be perfect for the game, and I think along with Dracula Art would love being in the entity's realm
We need more Clowns in DbD. As we know, Stephen King is against Pennywise being in games, and thus the addition of clown Art is very likely. I think it will fit perfectly into the DbD. Great music, very suitable for this character, you have a huge talent, thank you!
This is amazing, if at some point Dead by Daylight did this collaboration the people and your music would immediately (I wish this had been the original music), it seems like it could turn out better than what Behaviour could do.
Another certified banger. I wonder will there be more survivor themes? I'd love to hear Sienna's theme based on Equaliser synth, or Michael's Afton based on Demolition Inevitable. Either way I can't wait for your next dbd theme.
i listened every single killer's chase theme/music every one of them if it would the official chase music it would be AWESOME AND TOOKS THE FIRST PLACE MAN
Honestly everyone always speculates he would have a vecna weapon wheel type power but I think a “reverse bear trap” power would fit better, he could choose a bunch of “torture tools” from a weapon wheel, but the catch would be that he would have to down the survivor first before he gets his way with them, just like the pigs reverse bear traps. Of course each torture tool would have different effects, maybe acid can burn the next survivor to pick up the downed survivor from hook, or maybe art can choose a hacksaw and apply anti heal for when that survivor gets unhooked. I think what seperates art from other killers is that he does NOT let up after the deed is done, he will squeeze as much pain as he can get from his victims, which would make him a perfect for the slowdown killer archetype. As controversial as that class may be 🤷
It's fun to imagine he'd be a very expressive character, giving how he doesn't talk. Like, hitting a survivor and his expression going like "😮" or "😁". And if his power somehow had the gun from the movies as a final resort, he'd get an angry face like he does in the movies Also kinda wild to think Springtrap and Art could be in the same game
i feel like his power would be connected to survivor health states, like he becomes stronger the more are injured, fitting with how he takes alot of joy when it comes to killing and maiming people
Now i'm really wanted something like that for the lord of the rings...imagine a killer Nazgul or even Sauron, a survivor Aragorn and a new map "Mordor"...
I have an idea for his power. The name of the power is called bag of fun. He has the garbage bag full of weapons which he carry’s around with him. When he starts to rummage through the bag he is slowed down to 4 meters per second for 1.5 seconds but changes to 3 seconds if he changes it to the chainsaw or nitrogen gas flame thrower. Once he chooses the weapon of choice he drops his bag. Once he changes his weapon he has to wait for a cooldown and after the cooldown he can call upon the entity to teleport his bag to him. He can also walk back to pick it back up if his cooldown is still going on. He can chose between four different items when searching through his bag. An axe, a chainsaw, a crowbar and his bike horn, his bike horn is with him at all times and has its own cooldown. The axe lets him go undetectable until he injures a survivor, he has to wait 35 seconds out of chase and not hitting a survivor for him to go back into undetectable. His chainsaw can be heard throughout the map and all survivors get a noise queue to when he picks it. The chainsaw lets him down survivors with one hit but slows him down from 4.6 to 4.4. If he misses his attack with the chainsaw his swing cooldown is double the length of any other killer and if stunned also has a double length stun and that survivor becomes the obsession. this weapon has a longer cooldown than the rest. His crowbar lets him break pallets and walls very quickly but he has to hit the survivor 3 times to down them and will make the survivor go into deep wound instead of downing them when they are injured, they also suffer from exhausted, blindness and mangled and and hindered for the first 3 seconds after the speed boost of being hit. His horn makes survivors scream revealing their location when they are within 24 meters of art and has a cooldown of 40 seconds. His mori is him and his bag, he drags the bag in front of the survivor. He then does a mute laugh at the survivor and points at them thinking that this is hilarious. He then aggressively rummages through his garbage bag then pauses, looks at the survivor and claps his hands in excitement. He pulls out a cleaver ,machete, a kitchen knife the liquid nitrogen flame thrower from the 3rd movie and the table leg he modified in the second movie and absolutely goes to town on the survivor using all his in game weapons and the ones he pulled out of the bag. He laughs silently as the survivor screams begin to become as silent as he is, at the end he is dying of silent laugher and constantly honking his horn as a gate to hell opens swallowing the destroyed corpse. mori is the longest in the game but it’s a reasonable length. His ad-ons let him choose from different weapons much like how Freddie’s power changes his power from dream snares to dream pallets. The different weapons are the ones showcased in the mori, the cleaver replaces the crow bar and makes his movement speed faster by 2% each time he is stunned or blinded, once his hits a survivor or switches his weapon the speed boost resets. The kitchen knife allows art to crouch and hide his red stain and his terror radius is reduced to 12 meters and this replaces the axe. The machete replaces the axe too lets him lunge farther and lets him do a full lunge while carrying a survivor, the table leg replaces the crowbar and doesn’t give art any unique powers but if a survivor is hit with this then one of the forks or knife stuck inside the table leg will be stuck in the survivor slowing the survivor down by 3% and the survivor has to pull it out and this can do this while running just like they can repel crows while running like artist. The survivor can see art aura every 6 seconds and art has a shorter lunge, if art switches his weapon while a knife or fork at stuck in a survivor and they fall out after 1 second of the change. The nitrogen gas flame thrower replaces the chainsaw and this also give survivors a noise queue when picked. If art is stunned with this he is frozen for 6 seconds. Art can spray survivors cause they to be slowed a little. Survivors can now only slow vault and are stuck with a 25 percent penalty to repairing healing cleansing and opening chests and are stuck this way until they warm themselves up. If another survivor warms them up it takes 16 seconds but if they try to warm themselves up it takes 36 seconds. If they warm themselves up they are afflicted by killer instinct for 4 seconds
Mori: Art walk up, smacks the survivor on the back of the head, then walks off screen. The survivors looks confused and gets up yo walk away, only for Art to come back with the liquid nitrogen gun, freezing them on the spot. He then rummages through his sack and pulls out a spiked bat, smashing them to pieces, limb by limb before pointing and laughing.
In which DAW did you produce it? It sounds insane and intense. I prefer the "NEAR" synths doing this kind of arp in the chase music. But it's only my personal view. Good job man.
One consistent thing I see (or hear) in almost every concept TR is that the first and second level of the TR don't blend very well together and go from something dark and ambient to very sudden and rhythmic clanging.
@@alexwyng I could definitely see, also see Chris Jericho in the game. As the second survivor. Since Adam, and Jane both survive death. Jonathan is my most unlikely pick.
It feels like the person who made music never watched Terrifier at all. The music not fitting at: Art is all about sinister joy and unspeakable violence and brutality...none of that was showcased. Feels like another theme for clown. If u think Im wrong listen to Terrifier chase music from Savaged as an example.
I have actually watched all the Terrifier films. This is my musical interpretation of the character, the chase music and terror radius is based on arts playful side and how he almost puts on a show with his kills, the scene in the clown cafe was particularly inspiring for it. There are also heavy references to the chaos and demonic nature of art particularly in the near and chase layers. And the lobby music is inspired by the main Terrifier theme.
Happy Halloween 🎃
Thank you for watching, I hope you enjoyed the video!
Make sure you check out my other chase themes and consider subscribing so you don't miss any future videos!
My Music on Streaming Platforms > linktr.ee/AlexWyng
Happy Halloweenie
Can’t wait for the 2 minute long Mori
I think it would be cool if he came to the game if he had multiple moris and the one that plays is randomly chosen
@Flashpoint221 or you have a set combination of choices on how you wanna kill the survivor during the mori
like a stab in the face then break arm
or break arm then stab face then table leg to the heart but that said there's a LOT of choices for all limbs
That’s the reason I think he will never come to dbd
@@tomvandeklok1376he got minor confirmed
@@fnafgamerneo5765 he did? Where? I can’t see this happening, would love to tho
You can quite literally feel Arts sadistic intent in the chase. It captures him so perfectly, it also reminds me of scenes like the bedroom scene in Terrifier 2. Highly intense and over the top.
it's not like somebody strong can't fend him off one on one, it's more like your afraid of what happens if you somehow lose
It’s the fact art is hella unpredictable, so you never know what he’s got up his sleeve makes him more scary to fight
If you lose Bros gonna mutilate you
He has guns, even if I was strong I'd be scared
Pretty sure he's got superhuman strength, he's literally plucking arms off people
0:59 I love how it’s inconsistent and it feels as if you’re tripping over yourself as you scurry away
Damn this theme was very impressive
Thank you!
Probably one of the most creative, thrilling, sinister, and entertaining concepts of chase music that has yet to reach the right audience that will make sure this will commence in dbd if not later but sooner.
Thank you! I appreciate the kind words :)
The Terrifier
4.6 m/s
32m Terror Radius
Tall
Power: Bag of Gags
The Terrifier can pull one of 7 random items from his bag, each one having a different effect. Pulling a Gag out of the bag has a cooldown before another item can be pulled from it. Items held may be put back in the bag in exchange for a new one, but successfully using an item will reset the cooldown. Each item has one charge.
Acid Jar: Can be thrown a short distance to injure a survivor and disorient their vision for a short time.
Chainsaw: Used at close range for a swipe that can instantly put survivors in the dying state or break pallets and walls.
Christmas Gift: Can be set on the ground. Pressing the Primary Power Button again will detonate it, downing survivors nearby, breaking pallets or walls, or stunning the Terrifier for a long duration.
Liquid Nitrogen: Can be sprayed to Hinder survivors and apply Deep Wound on hit during its duration.
Horn: Honking it will cause all survivors within 32 meters to be detected via Killer Instinct and grants Undetectable for 15 seconds.
Salt: Thrown at injured survivors to force them to increase volume of grunts of pain and force medium vaults for 15 seconds. Using it on dying survivors will regress recovery progress and prevent them from recovering by themselves for 10 seconds.
Pistol: Has one bullet and will damage a survivor for one health state. Does not reset Bag of Gags cooldown on successful use.
Haven’t come up with perks yet and deciding on a mori is way too difficult, but please let me know what you think, this chase music would go wild with him.
Jooo. Very good idea. Respect.
I love the idea with the differnt items from his bag.
You think Tall? He strikes me as a medium sized killer.
@ he’s a bit taller than the average person, so I think tall. Average height killers are people like Freddy, Pig or Legion.
@@ryebananabread7843I think he’s 6”8
@@Cdoom541No.. that’s way too tall. David Howard Thornton (The actor that portrays Art) is 6’2”
Okay but the approaching segment actually gives me anxiety lol, amazing work
INSANE WORK, VERY WELL DONE!!
Thank you :)
This reminds me of Aliens PTB chase (which I like) and this concept is really good even though I haven't seen Terrifier
If Art really will become a part of dbd someday idk what his power will be, but i hope his chase music will be something like this, because HOLY SHIT THIS IS FUCKING BONKERS
His power is gun
His power is to pull weapons from his bag that each have different abilities to them.
@Artforgothismakeup-wz5nn Yea, different abilities... But what exactly are these "different abilities"?
If a survivor pallet stuns him enough times, he pulls out a gun and blasts them right on the spot
@@nuketea4395I’m not sure to be honest, he’s paranormal in the sense of not dying, but no crazy abilities we’ve seen yet in the movies, if he is ever added I really hope it’s not like Dracula or Vecna with a wheel of abilities, THATS my own fear, gimme this icon as a simple killer, a chase oriented killer would be so s o fun
This is art
Yes, that is Art the Clown
Literally, lol
....the clown
Say that again?
Honestly this was so fire to listen to, fits him so perfectly, bravo creator!!!
Thank you! :)
Dead by Daylights developers needs to see this NOWW. I’m not even kidding if Behavior isn’t inspired by this now than Idk what I’ll do anymore!!
Frrrr
sounds like it could easily make it into the game, well done!
Thank you, I appreciate that!
This is amazing! I could see this really being a chase/menu music that BeHaviour would do!
Thanks, I appreciate that :)
This chase theme is SOO good, it feels sadistic and chaotic, just like Art! I also love the guitar(synth?) in the backing of the menu, it really adds a lot to the menu
Thanks! Glad you like it. I would assume you’re talking about the synths! However there is also a bass playing too
@ ok no you’re right i was hearing the synth and bass and it confused my brain. Absolutely fantastic job
this rocks, you've captured terrifier perfectly here. so glad to see you featured on the tabloid!
Thank you! I appreciate the kind words :)
the lobby music goes crazy
Need him and Sienna in the fog 😫🪽
Fr man if they ever come to DBD they are the two im forever maining
They just forgot the two girls from terrifier 1 don't they 😂
@@EthanFilmsYT86because they are forgettable and bland characters?
What about Tara Heyes?
@@EthanFilmsYT86They could be legendary skins for Sienna
Music is fire can’t wait till he comes to dbd and it’s 99 percent certain that it’s gonna happen as both Damien and behavior want this collaboration to happen so it might be in the works right now and we will probably see this chapter in a couple of years.
years? 😔
@@mida_x6931 unfortunately yes as it is rumored that their year road map is already full so a terrifier chapter might drop around the fourth films release. And it usually takes months to a year for them to negotiate with the license holders and to make the chapter
Really excited for it.
I really wanna watch these terrifier movies but i don’t think i can handle the gore
@@randomguy2076 just keep reminding yourself that it’s not real and all of these actors had a blast making them. And or look at the behind the scenes/bloopers that will remind you everything is ok.
@@kinglui285 Yea that’s true but i think im gonna start with movies like halloween i think i can handle that kind of gore and get used to it
The touch of the classic horror movie give a nice touch! very good job 💜💜
Thank you! :)
That chase music is sick
Thanks :)
The lobby music and chase music goes insanely hard, bro. Good fucking job.
Thank you!
This man never misses, how he hasn't been hired officially by bhvr is beyond me
Thanks! that’s very kind of you :)
This is such a amazing concept of music for Art, especially the lobby music,I hope that behavior really looks into trying to get the Terrifier into dbd because Art would be perfect for the game, and I think along with Dracula Art would love being in the entity's realm
The Chase went HARD, and I loved it!
Sounds like Art's gone ham and he really, REALLY wants to play with you now.
Pretty good theme, definitely inspired me while I was writing.
the only chapter that could make me want to play the game again
We need more Clowns in DbD. As we know, Stephen King is against Pennywise being in games, and thus the addition of clown Art is very likely. I think it will fit perfectly into the DbD. Great music, very suitable for this character, you have a huge talent, thank you!
I really hope DBD comments on this I think it’s a masterpiece
amazing work as always! thanks for delivering this masterpiece of a theme and happy halloween 🎃👻
Thank you :)
That lobby theme is just so awesome ❤️❤️
Thank you, I’m glad you like it :)
This was my next idea! You beat me to it!
This is amazing, if at some point Dead by Daylight did this collaboration the people and your music would immediately (I wish this had been the original music), it seems like it could turn out better than what Behaviour could do.
Thank you!
This sounds amazing! Great work.
Thank you :)
Love the Chasing and Lobby music. Very good job bro.
This music is a work of Art
DAMN THIS GUY COOKED
Nice concept. Credits for that Art the Clown art in the video would be awesome!
Thank you! I've now given credit to the owner in the description.
@alexwyng I hope they add Art to the game, and base on this! That lobby music is super in tone with the movies!
Not sure what I expected, but this is great! We'll done
Another certified banger. I wonder will there be more survivor themes? I'd love to hear Sienna's theme based on Equaliser synth, or Michael's Afton based on Demolition Inevitable. Either way I can't wait for your next dbd theme.
i listened every single killer's chase theme/music
every one of them
if it would the official chase music
it would be AWESOME AND TOOKS THE FIRST PLACE MAN
Thanks :)
Honestly everyone always speculates he would have a vecna weapon wheel type power but I think a “reverse bear trap” power would fit better, he could choose a bunch of “torture tools” from a weapon wheel, but the catch would be that he would have to down the survivor first before he gets his way with them, just like the pigs reverse bear traps. Of course each torture tool would have different effects, maybe acid can burn the next survivor to pick up the downed survivor from hook, or maybe art can choose a hacksaw and apply anti heal for when that survivor gets unhooked. I think what seperates art from other killers is that he does NOT let up after the deed is done, he will squeeze as much pain as he can get from his victims, which would make him a perfect for the slowdown killer archetype. As controversial as that class may be 🤷
With this and the Ice nine kills song that came out about Art recently, its safe to say that i'd enjoy it if he got released for real
It's fun to imagine he'd be a very expressive character, giving how he doesn't talk. Like, hitting a survivor and his expression going like "😮" or "😁". And if his power somehow had the gun from the movies as a final resort, he'd get an angry face like he does in the movies
Also kinda wild to think Springtrap and Art could be in the same game
The near is my fauvorite part of the song
this is so fucking good it fits so well
Thank you :)
i feel like his power would be connected to survivor health states, like he becomes stronger the more are injured, fitting with how he takes alot of joy when it comes to killing and maiming people
They are very fitting not gonna lie
Incredible work! 🌱
Thank you!
Art would probably get DBD banned in 20 different countries 🤣
Dude this is fire.
Thank you!
Now i'm really wanted something like that for the lord of the rings...imagine a killer Nazgul or even Sauron, a survivor Aragorn and a new map "Mordor"...
He is the moment dbd please make it happen
BANGER
Good stuff my man
Thank you :)
I feel his chase music would sound like spasm from the t2 soundtrack
this goes hard
No Ghostface theme yet 😢
But the theme of Art is Amazing anyway...Good Job
Thank you!
I have an idea for his power. The name of the power is called bag of fun. He has the garbage bag full of weapons which he carry’s around with him. When he starts to rummage through the bag he is slowed down to 4 meters per second for 1.5 seconds but changes to 3 seconds if he changes it to the chainsaw or nitrogen gas flame thrower. Once he chooses the weapon of choice he drops his bag. Once he changes his weapon he has to wait for a cooldown and after the cooldown he can call upon the entity to teleport his bag to him. He can also walk back to pick it back up if his cooldown is still going on. He can chose between four different items when searching through his bag. An axe, a chainsaw, a crowbar and his bike horn, his bike horn is with him at all times and has its own cooldown. The axe lets him go undetectable until he injures a survivor, he has to wait 35 seconds out of chase and not hitting a survivor for him to go back into undetectable. His chainsaw can be heard throughout the map and all survivors get a noise queue to when he picks it. The chainsaw lets him down survivors with one hit but slows him down from 4.6 to 4.4. If he misses his attack with the chainsaw his swing cooldown is double the length of any other killer and if stunned also has a double length stun and that survivor becomes the obsession. this weapon has a longer cooldown than the rest. His crowbar lets him break pallets and walls very quickly but he has to hit the survivor 3 times to down them and will make the survivor go into deep wound instead of downing them when they are injured, they also suffer from exhausted, blindness and mangled and and hindered for the first 3 seconds after the speed boost of being hit. His horn makes survivors scream revealing their location when they are within 24 meters of art and has a cooldown of 40 seconds. His mori is him and his bag, he drags the bag in front of the survivor. He then does a mute laugh at the survivor and points at them thinking that this is hilarious. He then aggressively rummages through his garbage bag then pauses, looks at the survivor and claps his hands in excitement. He pulls out a cleaver ,machete, a kitchen knife the liquid nitrogen flame thrower from the 3rd movie and the table leg he modified in the second movie and absolutely goes to town on the survivor using all his in game weapons and the ones he pulled out of the bag. He laughs silently as the survivor screams begin to become as silent as he is, at the end he is dying of silent laugher and constantly honking his horn as a gate to hell opens swallowing the destroyed corpse. mori is the longest in the game but it’s a reasonable length. His ad-ons let him choose from different weapons much like how Freddie’s power changes his power from dream snares to dream pallets. The different weapons are the ones showcased in the mori, the cleaver replaces the crow bar and makes his movement speed faster by 2% each time he is stunned or blinded, once his hits a survivor or switches his weapon the speed boost resets. The kitchen knife allows art to crouch and hide his red stain and his terror radius is reduced to 12 meters and this replaces the axe. The machete replaces the axe too lets him lunge farther and lets him do a full lunge while carrying a survivor, the table leg replaces the crowbar and doesn’t give art any unique powers but if a survivor is hit with this then one of the forks or knife stuck inside the table leg will be stuck in the survivor slowing the survivor down by 3% and the survivor has to pull it out and this can do this while running just like they can repel crows while running like artist. The survivor can see art aura every 6 seconds and art has a shorter lunge, if art switches his weapon while a knife or fork at stuck in a survivor and they fall out after 1 second of the change. The nitrogen gas flame thrower replaces the chainsaw and this also give survivors a noise queue when picked. If art is stunned with this he is frozen for 6 seconds. Art can spray survivors cause they to be slowed a little. Survivors can now only slow vault and are stuck with a 25 percent penalty to repairing healing cleansing and opening chests and are stuck this way until they warm themselves up. If another survivor warms them up it takes 16 seconds but if they try to warm themselves up it takes 36 seconds. If they warm themselves up they are afflicted by killer instinct for 4 seconds
i like it,really Good Nice Job
Thank you!
New Killer: *The Mime*
New Power: *Mischief and Mayhem*
Perks:
1. *Hex: Devil's Playground*
2. *Peek-a-Boo*
3. *Scourge Hook: Fool's Errand*
one of the only killers I'm surprised isn't in the game yet
I really dont like Terrifier but this goes insanely hard
Same
Mori: Art walk up, smacks the survivor on the back of the head, then walks off screen. The survivors looks confused and gets up yo walk away, only for Art to come back with the liquid nitrogen gun, freezing them on the spot. He then rummages through his sack and pulls out a spiked bat, smashing them to pieces, limb by limb before pointing and laughing.
Even if he did get added, they wouldn’t do it justice as the mori would be watered down as heck.
Love it dude ❤
Thank you!
It would be cool if he was in the game
actually cool
Thanks :)
If this Chapter happened, DBD will oficially become R-Rated!
Damn that was cool
Thanks!
You should do a theme for furuta from Tokyo ghoul and Sukuna from jujutsu Kaisen
THIS. SHIT. HARD.
I would like if he would skip while chasing survivors. Great chase theme!
Would it be possible you do Vecna from Stranger Things in the future? Love your work!
Definitely
Cool!
Banger after banger you HAVE to be cheating...
Haha thank you! I'm glad you like it
Hmm, I wonder can do one fan-made one for Ash Williams (evil dead) or Scratch (Alan wake games) to see what their terror radius would be as killers?
Best part to me: Lobby music
Worst part to me: Stage 2 Terror Radius
Can you make a concept terror radius for Harry Warden? I'd imagine it would sound cool and I'm surprised no one made one for him yet
Great job!
Thank you :)
Actually i wouldn’t mind this if it was in the game
Good good very good.
Thank you :)
In which DAW did you produce it? It sounds insane and intense. I prefer the "NEAR" synths doing this kind of arp in the chase music. But it's only my personal view. Good job man.
Define cooking :
PLEAAASE do Pennywise!
Can you do Assassin Creed next?
One consistent thing I see (or hear) in almost every concept TR is that the first and second level of the TR don't blend very well together and go from something dark and ambient to very sudden and rhythmic clanging.
What about sienna as the survivor? Jonathan, Sienna, Chris Jericho as the survivors
She would make a good survivor for sure
@@alexwyng I could definitely see, also see Chris Jericho in the game. As the second survivor. Since Adam, and Jane both survive death. Jonathan is my most unlikely pick.
Sienna as a survivor with Tara as a legendary cosmetic
Eh Jonathan is a kid lol
They’ve stated that kids will never be in dbd
@notBrocker stranger things? lol
also johnathan is a grown adult in terrifier 3
Mimic of vita carnis pls
I really am not a fan of this clown I think he’s very cringe but this was a good concept I want Valak now that would be a scary killer
fart the clown is real!!!
Id hate to hear this in game lol (in a good way :3 )
Approaching sounds like near, and near sounds like chase to me
FODA só não gostei muito do laywer 2 acho que poderia ser mais leve
It feels like the person who made music never watched Terrifier at all. The music not fitting at: Art is all about sinister joy and unspeakable violence and brutality...none of that was showcased. Feels like another theme for clown. If u think Im wrong listen to Terrifier chase music from Savaged as an example.
I have actually watched all the Terrifier films. This is my musical interpretation of the character, the chase music and terror radius is based on arts playful side and how he almost puts on a show with his kills, the scene in the clown cafe was particularly inspiring for it. There are also heavy references to the chaos and demonic nature of art particularly in the near and chase layers. And the lobby music is inspired by the main Terrifier theme.
I think is good work
@@alexwyngu dis good, he just a hater
DBD doesn't deserve Art
music is not scary enough, art is not a loud character he is quiet & sneaky, there should be quiet eerie sounds like in the movie