Scenario 2A - Gameplay | Resident Evil™ 2: The Board Game
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- Опубліковано 2 гру 2024
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Can you guys do the B-Files expansion? I haven’t seen anyone do a play through of the B Scenarios and I would be awesome to see the T-00 (Mr.X) stalk you two throughout the police station.
I am a huge fan of Resident Evil and I love board games, so I'm completely in love with this game
I think there was an error at 24:20. The (individual) bowgun results (each Dice so to say) can be split across enemies on the same square, but not the WHOLE result. So, there was one big hit (1st Zombie is killed), and one small hit, so the 2nd zombie is pushed but NOT killed.
why are your tiles so much clearer and brighter then the ones that come with the game?
Because they are using a demo set.
The red on black makes it very hard to see the doors sometimes.
Just wanted to let you know I've had this since it shipped to the US, but I'm sitting here for the first time playing RE2 with scenario 2a set up on my kitchen table...I also own the dark souls game and I'm excited to have some real time to sit down and enjoy these masterpieces.
Thanks steamforged for making this quarantine a little less boring
25:40 Three pushes were used as six pushes.
On the NO ESCAPE.... card it states:
Locate the tile closest to the character where there are enemies but NO characters. That would make those enemies ineligible and you should have moved just the lone zombie in the locker hall/tile near the dice. According to the card description..
I thought I read that on this stage we are not to use the shotgun 😲
They're playing campaign mode where you get to keep the items you took from the previous stage
At around 11:20, during the left side of the screen players reaction phase, the two zombies on the left are on a linked tile and should have moved (Edit: Ah never mind, they saw they missed it later on and moved them on)
I've been enjoying the game, and painting the miniatures. I will say this though, we set up some house rules to make the game more challenging, it's been very fun either way and we have loved playing.
What rules would those be?
What about blast wespons? Rulebook says that you are allowed to split the result between all enemies in a square. It even explains that if a single die shows a 2 damage result that 2 damage may not be split up. It says notjing about applying the resulst multiple times.
At 24:24 "one damage, one push" is the score from dice. One zombie is dead and one is pushed. So the other zombie should stayed on the board as it just got pushed (not full hit).
I assume the splitting is by dice. You can't split one dice to several enemies, but you can put the effect of each dice separately to enemies in same square.
The same logic (one dice is used once) applies in rapid fire weapons: three dice with push means you can push three times one enemy BUT NOT SPLIT to several enemies as it's not a blast weapon.
At 26:00 the Zombie bites Leon. Should the Zombie after this successfully attack pushed 1 square?
Actually you should be able to push him away after you got bitten.
That's some intense head shaking and eyerolling on display here...
10:40 You did Echoes Of The Darkness wrong, the Sustained Effect Token is placed on the next characters tile, However the effect resolves if *"a character."* is on that tile. Not the "next" character. Otherwise this Tension Card is generally pointless and easily countered as seen in this misplay.
Echoes Of The Darkness Text (For info)
Place an Echoes in the Darkness token on the tile occupied by the next
character to activate. If a character is on the same tile as this token at the
beginning of their Tension Phase, they must draw two additional cards.
They're on the same tile. They did it properly
12:26 awkward scenario unlocked
LOL Ikr? I was like wtf
lmao i was like dude chill out hes having more fun than u are haha
Are you going to do a gameplay video for the PvP scenarios?
With the item treasure box to store stuff in. Does that move scenario to scenario or it is only for one? If it does move with you do you lose the items that are currently in there or do they move as well?
Look at your scenario book the one that shows you how to connect your tiles and the long square box located by the corner it will tell you where the item box supposed to be set at.
And your item box is your storage through out the whole scenarios.
18:50 wait they dont react? He was still there. They were suppose to react to him no??
Hi, when you get the umbrella simble in the encounter yellow table what is the meaning of: "Roll on the amber encounter table instead" can someone axplain please?
Most scenarios have 2 encounter tables in the scenario book, yellow and amber/orange. The amber/orange table is right below the yellow table, so if you roll an umbrella symbol, you roll that same dice again but refer to the amber/orange table below the yellow table for the results.
@@Hannya_chua outch that is bad 😅
@@raviolimaker3712 haha yeah, it's meant to escalate the possible threat when you enter a room for the first time. Some scenarios even have 3 encounter tables that include a red table with really dangerous outcomes.
How does one deal with the Licker in 2A when you just play it standalone?
Should the zombie have moved after he killed the licker for an out of sequence movement?
Derrick Herman no he specifically closed the door behind him when he came onto that tile so they wouldn’t react.
Ah, I missed that part thanks.
If there’s 2 zombies on the same square and you successfully get a hit for a zombie. Doesn’t that hit both since the shooty sprays?
I don't know how I missed it the first time around but I just realized Jamie response was totally hilarious around 12:25 or -16:20... his face was like wtf was that you weirdo 😂 😂
I feel like they dont even like each other or sum. Because he makes a bunch of weird expressions lmao.
Meh, the bald guy looks like a way better dude than the other one.
@@nemezote for real lol
Where is the item box explained in the books?? And where does it say we can't bring certain items over?? Like the bullets mentioned in the video??
So how many stairs was there on the 2nd scenario? Is there only one set, one up and one down?
Hey Chris, yes one up and one down :)
@@Steamforged thank you
I play it for hours, it's a lot of fun.
Because Leon got damaged last round he starts the next one damaged? In another video I heard when you start a new scenario your health resets aswell as your handgun ammo?
If a zombie is on a characters tile already and reacts due to a gunshot, do they attack that character or do nothing?
If you shoot and miss it on your square then you automatically take a wound.
@@sharkey1337 Yes, but what if it's on another characters square? In the same room? Does it attack them?
So for example I try to shoot a zombie on my friends square, but miss, what happens then?
MonkayMajic they won’t be attacked as out-of-sequence actions are moves only unless the enemy is on the active player’s square and they miss their attack.
@@sharkey1337 Well, that's what the rulebook says, but if you check their Scenario 1A video from earlier, they handled it differently, hence the confusion around.
Yeah they got it wrong sadly, haha.
If a zombie in the same squre as me attacks in the reaction phase and i dodge do i get to push it back as thats how the rules seem to read. Or do you only get a push back if i fail to dodge and it bites me
Paul Davis you only push if you get wounded. If you dodge then you doge their attack only.
@@sharkey1337 Thanks Sharkey1337 :)
do the shotgun damage dice stuck?i though only handgun does that!
Serial gamer all individual results are applied, for the shotgun single and double hits do 1 damage each.
Encounter table enemies always spawn on the closest spawn point, it's not player choice. If more than one spawn its divided between spawn points starting with the closest.
Why is opening the door an extra action? Sherman explained it pretty well in the past. "in resident evil, you can't open doors without stepping in.". So opening tbe door and walking through should still be one action.
Balancing, my dude.
If opening and closing a door was actionless then there wouldn't be much tension
During A reaction phase when a zombie is one square away from you why wouldn’t the zombie move into the same square as you? I noticed towards the beginning
Hi Sinfulhype, if a Zombie cannot attack during the reaction phase, it will move towards the closest character that has space in their square. It might be that my colleagues missed the zombie when they were performing reactions
hello! does the main board game contain the scenarios or are these from the expansions?? thank you for your help!
Core game has scenarios 1-8. You get the rule book and a scenario booklet
Stinks how you don't get any shotgun shells till the 4th scenario D:
That’s because they shouldn’t have had a shotgun in 2a in the first place.
The rules state that after scenario 1a you cannot keep the shotgun because it will become available in a future scenario. They made this too easy with the licker and shotgun but they shouldn’t have had the shotgun.
@@Visethelegend Maybe in Scenario mode but campaign mode you keep all weapons you find.
I make zombie growns and even hum the songs.
What is the last item A? They didn't get that one on the second floor.
100th like here
You should not start scenerio 2A still wielding the shotgun. Bum rule
They are playing the campaign mode, which allows them to keep weapons from the previous scenarios
I was wondering this.. But I know it mentioned tossing out scenario specific things, shotgun is not that I guess?
@@ashleyryan1 If you are playing on a tougher difficulty campaign, toss it out, as you will acquire it again on another campaign and if you still have it then that card/shotgun, objective becomes irrelivent! If on beginner keep it, but then it is entirely on you to design and deside your own house rules
@@ClarkesonTheMarksman No such thing in the rulebook. The Campaign mode has you carry over key items (if they have not yet been needed) and weapons to the next scenario, along with starter items and specified amount of F. Aid Sprays. There are no difficulty options for Campaign.
If you play a single scenario, then in that case you do discard the Shotgun on scenario 2A. The difficulties you mention only apply to single scenario, and even there there are no weapon specific rules (although you receive full ammo every time you reload).
@@Massacretalitor I get what they’re saying, you’re free to make up your own custom rules. Works both ways, you can make it easier on solo or harder if there’s 3-4 of you.