The dead zones after making a big delivery and needing to slowly accumulate cards again, and the missed delivery on your turn at the end of the game were some of the pain points I was worried about while you were explaining the game and it certainly seems like both happened. Still, I like the relatively straightforward rules and components, and the art direction is nice to boot.
Blue’s bonus card looks way more powerful than the others. It’s easier to satisfy, and it’s potentially worth far more points. Maybe with just one symbol type it would be close.
It seems that the game does have some nice ideas, but that it feels very repetitive when you play it several times. And also a big 'problem' with that is when you have delivered all your stuff than the only action you can do is to get new freight cards. Missing some player screens, the box seems too big for the game, some misprints of the endgame cards: that could be better! Another concern is that when you play this what a group of mathematicians they grab a freight card, than they put it back because another seems to be better and so on... ...a lot of AP and a game that should be going very fast is not going that way. Thanks for the explanation Jon; very clear and meaningful!
I can certainly see your points. I think the target audience for this game isn't a group of mathematicians looking to crunch hard, but instead a more easy going atmosphere for a quick game of puzzling.
At 15:32, one of yellow cards was face-up on the left side of the video (part of is off the screen). I couldn't tell if that's suppose to be your truck card since it's face-up, or yellow's since it's in their area.
The dead zones after making a big delivery and needing to slowly accumulate cards again, and the missed delivery on your turn at the end of the game were some of the pain points I was worried about while you were explaining the game and it certainly seems like both happened. Still, I like the relatively straightforward rules and components, and the art direction is nice to boot.
Blue’s bonus card looks way more powerful than the others. It’s easier to satisfy, and it’s potentially worth far more points. Maybe with just one symbol type it would be close.
It seems that the game does have some nice ideas, but that it feels very repetitive when you play it several times. And also a big 'problem' with that is when you have delivered all your stuff than the only action you can do is to get new freight cards. Missing some player screens, the box seems too big for the game, some misprints of the endgame cards: that could be better! Another concern is that when you play this what a group of mathematicians they grab a freight card, than they put it back because another seems to be better and so on... ...a lot of AP and a game that should be going very fast is not going that way. Thanks for the explanation Jon; very clear and meaningful!
I can certainly see your points. I think the target audience for this game isn't a group of mathematicians looking to crunch hard, but instead a more easy going atmosphere for a quick game of puzzling.
Yellow should have taken the Bee symbol on their last draw, same fill pattern and would have made them 3 more points from the Boston card.
Ah, very good point!
At 15:32, one of yellow cards was face-up on the left side of the video (part of is off the screen). I couldn't tell if that's suppose to be your truck card since it's face-up, or yellow's since it's in their area.
You can see that card laying open since 12:21 on the yellow side. And Jon also mentioned it on 15:51 that it is the card of the yellow-player.
I was looking at their cards while considering the future and accidentally left it face up on camera, oops!
Nice and simple :]