Bravo man, I'm always incredibly impressed by your ability to breakdown a game and squeeze an absolutely nutty amount of optimization out of your runs. Super good stuff, keep it up! If you ever wanted to do something a little different, I would love to see a video of you talking about how you approach a new game, what you're looking for, what you test, and how you put it all together. Cheers!
> Bomb for Score *I love the smell of Explosive in the morning* Also, the Boss milking potential is STRONG with this one Edit: > Frequent SD Battle Garegga vets: *Finally, a game for us*
I'm totally on board with your critique about this game being decent but bland; it is no Radiant Silvergun, R-Type Final, Zeroranger, etc., where you can enjoy the aesthetic, story, and whatnot every bit as much as the actual gameplay. It feels like the curse of modern Triple A game design; perfectly technically competent and playable, but with all the rough edges and distinctive content and moments sanded off to the point of making it homogeneous and indistinct.
All the shooters I got so far for switch Bullet Soul Infinite Burst Ghost Blade HD Shmup Collection Psyvariar Delta Caladrius Blaze Sine Mora Ex Pawarumi Astebreed Dariusburst: Another Chronicle Ex Jamestown Sega Ages Lightening Force Donpachi Resurrection Espgaluda 2 Deathsmiles 1 and 2 Razion Ex Rolling Gunner Mushihimesama Danmaku Unlimited 3 Crisis Wing Shikhondo Soul Eater G Darius HD Sky Force Reloaded Zero Gunner Ikaruga Crimzon Clover Raiden V Raiden IV R - Type Dimensions Ex
im looking for a good new shmup on steam. I tried rolling gunner and it was amazing. I think i missed this one, gotta try it too. Theres also akai katana shin, but the port looks like shit
It is normalized, you can do a wall hugging test yourself or see this (all ships use the same movement code) : ua-cam.com/video/z0VMVq9B5aI/v-deo.html What kind of controller are you using? I've seen this complaint a few times and had to check, but found nothing.
@@boghogSTG I use a retrobit megadrive, playing on d-input mode, and the ship doesn't move like in your video, diagonal movements are faster, so the wall test would say it stay in the same vertical position testing the bottom of the screen results in the same, it stays in the same horizontal position.
@Kaerith Mallock Strange, the dinput setting might be cause of this I'll make sure to check. Do you have a xinput mode on it, or maybe x360ce? Also so if youre hugging the bottom side and move diagonally, its the same speed as if you move horizontally?
@@boghogSTG it's faster, diagonally it will reach the edge of the screen at the same time than horizontally. I will try xinput and see if it changes something, thx.
I always love it when SHMUPS play with the concept of bombs being used for score instead of giving you bombs only for emergencies.
Bravo man, I'm always incredibly impressed by your ability to breakdown a game and squeeze an absolutely nutty amount of optimization out of your runs. Super good stuff, keep it up! If you ever wanted to do something a little different, I would love to see a video of you talking about how you approach a new game, what you're looking for, what you test, and how you put it all together. Cheers!
Yay a jaimers replay of GV!! I knew green ship would be a super player favorite:-)
God I love shmups. I also love your descriptions, they are insanely helpful
I applaud you, sir. What a performance.
Grea run, cool how you used the bombs for taking out so much popcorn.
TYSM! I think now I'm starting to get how scoring works in this game haha
Really impressive job!
Ah fuck, I can't believe I didn't understand why cancelling i-frames was important lol. Thanks for the show Jaimers!
May 11th it hits the Switch eShop i am beyond excited!!!
Incredible!
Oh this is BogHog's work? I thought I recognized those explosion SFX.
lizzy in the panic in space
The characters look like Senjin Aleste
> Bomb for Score
*I love the smell of Explosive in the morning*
Also, the Boss milking potential is STRONG with this one
Edit: > Frequent SD
Battle Garegga vets: *Finally, a game for us*
GunVein I loved its soundtrack gameplay Its difficulty although I played it in intense there yes there is a challenge Jaimers
Type-C
This is Shmupgasm! Wondering whether you are using a controller or a joystick?
I hope this gets released on console. Would love to play it.
💚💚💚💗💚
Can you try playing it with Rougelike arrange?
Tlb theme sounds like the Ketsui tlb theme
I'm totally on board with your critique about this game being decent but bland; it is no Radiant Silvergun, R-Type Final, Zeroranger, etc., where you can enjoy the aesthetic, story, and whatnot every bit as much as the actual gameplay. It feels like the curse of modern Triple A game design; perfectly technically competent and playable, but with all the rough edges and distinctive content and moments sanded off to the point of making it homogeneous and indistinct.
Gdlk skills
All the shooters I got so far for switch Bullet Soul Infinite Burst Ghost Blade HD Shmup Collection Psyvariar Delta Caladrius Blaze Sine Mora Ex Pawarumi Astebreed Dariusburst: Another Chronicle Ex Jamestown Sega Ages Lightening Force Donpachi Resurrection Espgaluda 2 Deathsmiles 1 and 2 Razion Ex Rolling Gunner Mushihimesama Danmaku Unlimited 3 Crisis Wing Shikhondo Soul Eater G Darius HD Sky Force Reloaded Zero Gunner Ikaruga Crimzon Clover Raiden V Raiden IV R - Type Dimensions Ex
GET ESCHATOS
@@ishimoto1597 they don't have Eschatos for switch or I would
@@johngavalas712 dude eschatos is on switch
@@ishimoto1597 in the USA?
@@ishimoto1597 Holy hell your right welp I'll be getting that tomorrow lol
what lever/controller do you use? im using sanwa stick
Saturn pad.
im looking for a good new shmup on steam. I tried rolling gunner and it was amazing. I think i missed this one, gotta try it too. Theres also akai katana shin, but the port looks like shit
akai katana is a great port and a great game
I love Zero Ranger on Steam!
上手い
Bloody hell that was a insane 1cc. Pretty sure it's harder than touhou and len'en ig
@donhimesamadaifutari
Yeah and probably unreal is probably the same as well ig
@donhimesamadaifutari
Tbh I think unreal
@donhimesamadaifutari
Yeah
boggy
What system is this on Dreamcast 🎮🕹😀👍🏾
I see the dev won't normalize the diagonal movement, I just can't.
It is normalized, you can do a wall hugging test yourself or see this (all ships use the same movement code) : ua-cam.com/video/z0VMVq9B5aI/v-deo.html
What kind of controller are you using? I've seen this complaint a few times and had to check, but found nothing.
@@boghogSTG I use a retrobit megadrive, playing on d-input mode, and the ship doesn't move like in your video, diagonal movements are faster, so the wall test would say it stay in the same vertical position
testing the bottom of the screen results in the same, it stays in the same horizontal position.
@Kaerith Mallock Strange, the dinput setting might be cause of this I'll make sure to check. Do you have a xinput mode on it, or maybe x360ce? Also so if youre hugging the bottom side and move diagonally, its the same speed as if you move horizontally?
@@boghogSTG it's faster, diagonally it will reach the edge of the screen at the same time than horizontally. I will try xinput and see if it changes something, thx.
ok, xinput seems to fix it
The green ship doesn't have a big teedee pilot... Sad.