Because the entire battlecry had to resolve first, your opponent was dead before anything on the field "died" as such, the deathrattle never triggered because your opponent was dead, and no more effects could resolve.
Reckless Apprentice's Battlecry is still in the process of resolving, so Deathrattle's haven't resolved yet even though the creatures have been marked as dead. After the battlecry finishes, the game sees your opponent at 0 health, so it ends the game before proceeding to the next step (resolving death triggers).
@@locogato3488no it's not. If the first target of the Battlecry was the minion, then the Battlecry would still resolve with a death check in between before Deathrattles start to trigger. Minions die slowly!
alright deck intro time, and this time... it came to me in a dream. so for this deck, we'll start off by playing deepminer brann, then ysera the dreamer to get two nightmares. then, on the combo turn, we'll play a windfury minion, give it charge and play both of our nightmares on it for the OTK!™ so that's it for the deck intro this time guys, hope you like the dream scenario, and thanks for watching!
Simultaneous for us, but the game went through its checklist first and checking for the hero's health must come before deathrattles. So he lost, and the knights continued dying during the victory screen. Like when they concede and if you play something fast enough, it'll still come onto the board even tho the game is over.
i think it SHOULD've been a tie, because he first fired his hero power at the enemies, killing the horsemen, and then the buddy did it, killing the opponent
@@yarraidalgThe buddy doesn't fire. The buddy creates an aura duplicating instances of the hero power firing. Slight difference in wording, but major technical difference. What you are describing can be put into card text as, "Whenever a hero power is triggered, trigger another."
I think because the horsemen died during the same battlecry as the one that killed the priest, the game ended before the deathrattles could resolve? Thats my best guess, that is an odd one.
My guess is that it happened because the Priest was the first target, so it died before the others and ended the game, and the Deathrattles couldn't do anything because the game was already over.
@@locogato3488 The priest was the first target for the first battlecry, but the double HP still only brought their life to 4 before moving on to the minions. The priest didn't die until the second battlecry, while the minions died during the first.
@@paalvaa That doesn't matter, it was still the first target, so when the animations end, it checks the order each character got shot and then they die in that order.
@@paalvaaThe minions did not die during the first battlecry, as Brann's aura prevented their resolution. They were *pending destroy* during the second battlecry.
i think the way it interacts is that since its a battlecry and that battlecry killed the opponent, the deathrattle doesn't have time to trigger, at least thats what i think
Deathrattles trigger after cards are destroyed. The hero was fatally damaged and marked for destruction in the same stage the minions died, so that resolved before moving to what happens after.
As an eternal shudderwock player, the use of Lifedrinker is utterly shameful. There are so many more creative ways to destroy your opponent’s hopes and dreams than Lifedrinker
@@locogato3488 oh I know, I played it day 1 in Witchwood, but it’s too simple. The first step to playing a Beautiful Game with Shudderwock is to eschew Lifedrinker
@@pederw4900 I played it since the first day too. The moment you start chaining 1 Mana Shudderwocks you usually have won already, so you can just play whatever other Battlecries you want to make it more fun. Lifedrinker was usually a bit overkill cause infinite Shudderwocks were already enough to win.
Since all Deathrattles trigger in the order they were played and all heroes have "Deathrattle: Lose the game", it makes sense why you won the first game.
I believe it's because they died before it got to the deathrattle resolving phase. If a deathrattle had caused lethal and killed the horsemen, then it would be a tie.
It's probably good that there's not, considering they're the least possible intractable thing you can do against an opponent, aside from hero cards like reno/jaraxxus
Explanation of winning instead of tie. Tie in hearthstone can happen only if both players die in same death check. Death check happen quite often, but usually death check does not interrupt card's action, so there is no death check between battlecries. Hearthstone don't need to check between them. But for example defile need death check, so all deathrattles happens in defile's action. In this case Tyrande dies at the same time as deathriders, so Dawngrasp would die only the next death check, but there is no one, since game already ended
Deathrattles operate essentially "after" a minion dies. I'm not entirely sure, but I think if deathrattles operated as "whenever" a minion dies, then they would go off before the second battlecry. Not sure if anything is allowed to happen in between though since Brann is an aura, not an additional step.
"bizarre ending" It's gonna be reckless into attack everything but every second trigger fr buddy goes face because you already used hp pn their face earlier, right?
How does this not make any sense? Sing-Along Buddy makes your Hero Power trigger twice and Reckless Apprentice fires your Hero Power, so it triggers twice, and with Brann it triggers it twice again. Edit: And as for the Horsemen interaction, the hero was the first target, so it was actually the first one to die and ended the game, any Deathrattles after than wouldn't work because the game was over.
@@bobbob3057 I think that happened because the hero was the first target, so it was the first to be considered dead and ended the game as a win before the 2 horsemen could successfully trigger their Deathrattle and end up in a tie instead. I don't know how else could I explain it.
I survived certain death! Remember to subscribe to the channel and like the video! Thanks so much for watching!
Because the entire battlecry had to resolve first, your opponent was dead before anything on the field "died" as such, the deathrattle never triggered because your opponent was dead, and no more effects could resolve.
Wow Goodyear game
hearthstone has never once had a logical inconsistency according to some players^^^^, everything always is "working as intended."
Reckless Apprentice's Battlecry is still in the process of resolving, so Deathrattle's haven't resolved yet even though the creatures have been marked as dead.
After the battlecry finishes, the game sees your opponent at 0 health, so it ends the game before proceeding to the next step (resolving death triggers).
Its because of the order, the opponent is the first target, so its the first to be marked as dead, resulting the game to immediately end as a win.
Deathrattles*
@@locogato3488no it's not. If the first target of the Battlecry was the minion, then the Battlecry would still resolve with a death check in between before Deathrattles start to trigger. Minions die slowly!
@@andy02q No it wasn't, you can clearly see that Reckless Apprentice shoots the hero first at 8:37 and at his second Battlecry 8:56.
You said this instead of me, I appreciate it 😂❤
alright deck intro time, and this time... it came to me in a dream.
so for this deck, we'll start off by playing deepminer brann, then ysera the dreamer to get two nightmares. then, on the combo turn, we'll play a windfury minion, give it charge and play both of our nightmares on it for the OTK!™
so that's it for the deck intro this time guys, hope you like the dream scenario, and thanks for watching!
I've definitely read it in his voice
Simultaneous for us, but the game went through its checklist first and checking for the hero's health must come before deathrattles. So he lost, and the knights continued dying during the victory screen. Like when they concede and if you play something fast enough, it'll still come onto the board even tho the game is over.
It's because the hero was the first target, so it would be the first to die.
I mean, Hearthstone does whatever the fuck it wants, a different combination of cards could result in a different outcome
@@sunbleachedangel I mean, yes?
9:02 ngl i thought that would be a tie
i think it SHOULD've been a tie, because he first fired his hero power at the enemies, killing the horsemen, and then the buddy did it, killing the opponent
@@yarraidalgThe buddy doesn't fire. The buddy creates an aura duplicating instances of the hero power firing. Slight difference in wording, but major technical difference.
What you are describing can be put into card text as, "Whenever a hero power is triggered, trigger another."
14:20 actually funny that rag lept OVER the discover card
I think because the horsemen died during the same battlecry as the one that killed the priest, the game ended before the deathrattles could resolve? Thats my best guess, that is an odd one.
My guess is that it happened because the Priest was the first target, so it died before the others and ended the game, and the Deathrattles couldn't do anything because the game was already over.
@@locogato3488 The priest was the first target for the first battlecry, but the double HP still only brought their life to 4 before moving on to the minions. The priest didn't die until the second battlecry, while the minions died during the first.
@@paalvaa That doesn't matter, it was still the first target, so when the animations end, it checks the order each character got shot and then they die in that order.
@@paalvaaThe minions did not die during the first battlecry, as Brann's aura prevented their resolution. They were *pending destroy* during the second battlecry.
The 1/1 that makes your hero power deal more damage next shot triggers twice on face with sing along buddy as well
Another iteration on my favourite deck ever! I loved the hunter hero power version, I wonder how much damage that can do now
i think the way it interacts is that since its a battlecry and that battlecry killed the opponent, the deathrattle doesn't have time to trigger, at least thats what i think
“I lost… we tie…? I WIN?!?!”
Deathrattles trigger after cards are destroyed. The hero was fatally damaged and marked for destruction in the same stage the minions died, so that resolved before moving to what happens after.
As an eternal shudderwock player, the use of Lifedrinker is utterly shameful. There are so many more creative ways to destroy your opponent’s hopes and dreams than Lifedrinker
But lifedrinker is a classic. He is a damage + heal. Best card it the game rn. Like it is better then Skaar.
Eternal Shudderwock player and didn't know that Lifedrinker was the first and still one of the best ways destroy the opponent?
@@locogato3488 exactly, it’s too easy
@@locogato3488 oh I know, I played it day 1 in Witchwood, but it’s too simple. The first step to playing a Beautiful Game with Shudderwock is to eschew Lifedrinker
@@pederw4900 I played it since the first day too. The moment you start chaining 1 Mana Shudderwocks you usually have won already, so you can just play whatever other Battlecries you want to make it more fun. Lifedrinker was usually a bit overkill cause infinite Shudderwocks were already enough to win.
Since all Deathrattles trigger in the order they were played and all heroes have "Deathrattle: Lose the game", it makes sense why you won the first game.
I believe it's because they died before it got to the deathrattle resolving phase. If a deathrattle had caused lethal and killed the horsemen, then it would be a tie.
I was like "You lose!", but I forgot that battlecries trigger first so you would obviously win.
what did you put in your ETC?
Boulderfist ogre x2 and Malygos that have +5 spell damage.
Really cool vid! hero power based strats are cool af and i wish there were more ways to augment them
It's probably good that there's not, considering they're the least possible intractable thing you can do against an opponent, aside from hero cards like reno/jaraxxus
Mc tech lets you choose the minion you steal now? Absolutely outrageous
But it costs 5 mana tho
Games like this need to place resolve mechanism in the game
Explanation of winning instead of tie. Tie in hearthstone can happen only if both players die in same death check. Death check happen quite often, but usually death check does not interrupt card's action, so there is no death check between battlecries. Hearthstone don't need to check between them. But for example defile need death check, so all deathrattles happens in defile's action. In this case Tyrande dies at the same time as deathriders, so Dawngrasp would die only the next death check, but there is no one, since game already ended
Hey Mark how i can copy the deck i habe only Phone not passable
Maybe here on the comment
By the power of Mustachio, I have the POWER!!!
Thanks for the video Mark
Supposedly, battlecry goes before death rattles, but I didn’t know the second battlecry did as well.
Deathrattles operate essentially "after" a minion dies. I'm not entirely sure, but I think if deathrattles operated as "whenever" a minion dies, then they would go off before the second battlecry. Not sure if anything is allowed to happen in between though since Brann is an aura, not an additional step.
Definitely the first game was insane, LOL
Good LORD that TC-130 Mental Dislocater!
U get to pick the target now
Марк, ответь пожалуйста, откуда ты берешь идеи этих колод?
8:45 You literally could have just played sing along buddy and garrison commander for lethal. Why does this combo use reckless anyway?
Eu tenho uma versão minha desse deck mas vou aderir
Hearthstone players when there's 17 cards left in deck and doesn't draw one of 2 copies he needs: 'ridiculous'
"bizarre ending"
It's gonna be reckless into attack everything but every second trigger fr buddy goes face because you already used hp pn their face earlier, right?
what does otk means
One-turn-kill
This deck needs Finley for Steady Shot
I guess the death phase occurred but since their hero died deathrattles didn't trigger.. or something
Well played
that's soo weird
Just got wrecked by this deck in wild ... Coincidence? I do not think so!
Mark cheated death whatt
1st?
How does this not make any sense? Sing-Along Buddy makes your Hero Power trigger twice and Reckless Apprentice fires your Hero Power, so it triggers twice, and with Brann it triggers it twice again.
Edit: And as for the Horsemen interaction, the hero was the first target, so it was actually the first one to die and ended the game, any Deathrattles after than wouldn't work because the game was over.
think he was talking about the end of the first game
Mark is concerned towards why the game didnt tie since all 4 horseman died simultaneously with their death
@@bobbob3057 I think that happened because the hero was the first target, so it was the first to be considered dead and ended the game as a win before the 2 horsemen could successfully trigger their Deathrattle and end up in a tie instead. I don't know how else could I explain it.
yes but all 4 horsemen died on the same turn
@@youtubehandle102 hero’s health depleted before the death rattle triggered, so….