I think a capsule falling to the ground thrown from off screen and then the gravity chamber poof from it goku walks out sweating and smiling say "lets see how syrong you are!" And thrn clicking back the capsule to poof the gravity chamber would be much cooler and it would only be about 3 seconds
For the neutral special I’d recommend having him say “kamehame” quickly on the button press and then having him say “ha” slower and louder on release. I think that would make the move sound cooler. Edit: or the ssf2 method of saying it in parts with the charge works too
The things I've noticed are that he resets back to Ryu's idle stance after using most moves. Also after his smash attacks, he resets back to idle stance too fast, like with up smash he goes back into idle before he gets back on the ground which looks weird. Up tilt and side tilt look a lot better since last time though. Lastly I think you should add sound effects for the specials, which you were probably going to do anyway. Amazing work overall though
yeah, aren't there some moves where the animation lasts for longer if you leave it, but you can act out of them quickly? i don't know the technical language for it, but. one example would be lucas' down-tilt, you can act out of it really quickly, but if you just press d tilt and leave it, he does a getup animation. i dunno if it's already been planned, but adding some of those would help make goku feel more fluid
I think for the neutral B the way he says it should change depending on how charged up the move is (Like with Roy) just so the difference is even more defined.
I will do an update that replaces the non combat moves like those. I just focused on the attack animations right now but for the final Version i plann to edit every animation
Yep this is definitely the best and most realistic and close vision of goku in smash Almost perfection I would guess his final smash is out of the question at the moment right???
This is incredible. Absolutely love the ideas for his moveset. Solar flare, instant transmission, Kamehameha, kaio Ken. All of it is awesome. Only thing I would suggest, even if it may be broken, is a super Saiyan comeback mechanic. Maybe at 100% or something. Or like a limit/aresene mechanic would be cool. That would be the icing on the cake. But it all looks amazing so far! Gonna make me want to get a moddable switch just to play him 😅
I was thinking about this myself, what if you replace his current down B and make it into a Ki charge (like cloud charging limit) and when the gauge gets full he transforms into SSJ and all of his attacks get stronger
Hey Viking here! I just wanna absolutely PRAISE the work for this mod! By far the best Goku mod ever, dare I say maybe the “best mod” ever? I’m getting ahead of myself, it has so much potential! Truly a fever dream for a fan of ssbu/dbz like myself. Let’s go over the things I saw in the video. 1.) Using the jump force model was a smart move! Along with already having a custom stance, stock emoji and custom moves is so impressive, truly hats off to this one! 2.) The combo potential is so great for this character, it’s barely a ken skin over, key word on the barely tho. 3.) This would be so could to use in tournaments, specifically in ones that allow custom fanmade mods that are pretty fair and balanced, seeing as this pretty much already meets the requirements I would so main this dude! 4.) Watching the Jab, Tilts, Smash moves, Ariel’s and super moves really gave me a perspective on the state of this mod, the moves are fully functional and work great! The only thing I see that needs work is the animation polishing, multiple times did I see awkward shifting during the animation after performing a tilt more specifically, I’m sure it’s on majority of moves but that’s where it stood out to me most. Making it to where the shifting and awkward minor levitation from the ground doesn’t occur anymore would make it look like a official character! Polish also needs to be added to the auto ken stance when he does a move, happens right before the fan made stance I also saw potential specifically for the Kamehameha move. On paper and in performance it looks and performs awesome! The only problem is when it goes away, I feel if you add an animation/opening after you use the move so it’ll have more of a high risk high reward feel it would work better, it’d also give you opportunity to add animation to the Kamehameha dispersing instead of it randomly disappearing, maybe take inspiration from ryus hadouken animation? And finally the name,logo, entrance animation, taunts, and final smash. My ideas for this our broad so bare with me; Name: Simply code Goku over Kens name. (I think it’s that ez but idk) Logo: Instead of the big “SF”, make it the 4 star dragon ball. Entrance animation: Flying in on the nimbus would be sick! SEEINF as your going with the Saiyan/Frieza saga version (I’m pretty sure) since it’s the easiest to base a move-set off of, the nimbus at this point is still useful and makes since to be there. Taunts: Have one be his iconic leg stretch, where he pulls out one leg while sitting on the other, and does it again vise versa. Make it the side ones so it’ll work for both left or right. Have another where he sits on the nimbus and meditates. Down taunt And have him do a head stand push up with only two fingers. (Off topic but it’s relative to DBS when he’s under going training with Whis.) Final Smash: For you, you have 3 to 4 Options for this, I’ll go from easiest it hardest to prob make. 1.) You Take Zero Suit Samus’s FS, you code goku into and change it from a blast from a arm cannon to a Kamehameha. 2.) You take Super Sonics FS, buff it to make it a tad bit better, maybe make the hit box bigger and have a cinematic animation where Goku goes super saiyan like how sonic would. 3.)Start from scratch with this animation, if your going with the saiyan saga this would be perfect, have it pretty much replicate the final clash between Vegeta where he uses kaioken x3 to defeat him, it’s basically a smash where you have to hit them first like most FS then it goes into the cinematic mode, where goku combos them a bit and hits them into the air, shooting a Kamehameha out and going x3 to finish the FS. 4.) again start from scratch and basically have goku summon a spirt bomb that in size would be a big bigger than that huge purple blast that hero does. Other than that, that sums up my creative ideas for your mod! I’ll be supporting it during its production on Patreon! Best of luck! -Viking.
This looks awesome! A really easy thing to add but might make a huge gameplay difference is to make his up-b not put him into special fall. Imagine being able to combo out of a teleport! He looks super fun to play, cant wait, keep up the good work!
I'm surprised that this mod didn't go super saiyan. It would be a nice edition like Terry's Go, or sepiroth one wing. It would also be true to the lore of the series. I also thought it would be nice to do his neutral special like Mewtwo where he can store the ki and do multiple ki blasts and when fully charged would definitely be a Kamehameha and it can be aimed or the stored ki could be used to turn super saiyan like Mewtwo when he's fully charged. I love the mod though. I just thought it would of been a nice addition.
Suggestions the Kamehameha audio: If the user doesn’t charge it, just make it say “HA” Just have the audio always start with “Kame” as if the player would be charging it fully. Obviously that means if they charge it fully, Goku would say “kamahameha”. In all of these circumstances, Goku says “ha” as he fires the move
Looking absolutely fantastic so far! Here are my remaining critiques: -The smash attacks, particularly f smash and up smash look a little off somehow. Someone else in the comment thread stated it's because be resets to idle stance too quickly and that's probably it - There are a lot of animations where he briefly resets to Ryu's animations before switching back to Goku's - Some sound effects on the specials would go a long way. Kamehameha obviously, but even some of the big hit sounds from the show. Just dont wanna see a caseike Mythra where the sound design gets in the way of a pretty cool character. - I dont know if you plan to replace the victory screens, but I am curious if you plan to replace the taunts and final smash. Or what you even would do for those. That's all I got, cant wait to see how it develops more!
are you making this all by yourself? this is awesome! I am sure you are working out the kinks, but I don't see many at all. maybe increase knock back on side b, or a comeback mechanic like super saiyin, OR (sry if this is to much) since goku is seen as fast and strong, maybe make his dash of him flying like cloud? wish you were in charge of fighter pass 3, because your content is amazing! can't wait for the final product to come out, give this man some subs
SUBSCRIBED. Never have I seen, Goku given so much creativity, but still balanced with the game. The ONLY way this character could be more authentic was if he slowly said Kamehameha while charging up, but amazing mod bro.
Looks really cool! Would suggest to take some more bits from other known movesets like Suepr Smash Flash 2 and Jump! Ultimate Stars (the DS game), but still a pretty nice rendition of Goku on Smash! Tho if you're in for some suggestions, which you don't have to, just some ideas I'm leaving here, I guess I'd suggest either of these: - Make Neutral throw normal Ki balls with taps, but charge the Kamehameha after 1 second of holding down. - Make Down Special a Ki Charge that makes you stronger and/or changes forms like KaioKenX2 > SSJ > SSJ2 and so. - Use Solar Flare for Down Grab.
A tip for animation in order to make it closer to the regular smash roster: try and have goku hold his end pose for a moment before quickly going back to idle, instead of slowly moving back to idle. Characters dont slowly move back to normal, they get their move out, hold it for a while, then quickly bring it back. Look at bowser jab 2, ganon jab, luigi down tilt, or megaman jab, for examples.
Up tilt looks SOOO much better! Keep up the great work! Oh, and I personally think the kamehameha should be like Byleth’s arrow. You gotta commit if you charge it. That’s one way to get the slow version of Goku announcing the attack. I’m sure it’ll be great however you do it!
I think the way you make the Kamehameha look less janky is by rather then having it abruptly dissappear is having it quickly dissipate, the beam both thinning and shortening the frame after it loses hurt box
The things I wasnt expecting on this mod I knew they were gonna be perfect for goku like his down air his foward air and his down smash also the kaioken and solor flare were amazing tocuhes
This mod looks insane, but I think the Kamehameha is probably the most op projectile in the game, and by far. Other than that, I loved what I saw and Goku's moveset looks very clean. Great work dude, keep it up!
Really awesome to see that Son Goku of all characters will be given the first real moveset mod for smash ultimate by one of the best Dragon Ball and Anime modders in the scene. True brilliance. And an honor to live in the same time as all of you legends
This is amazing I’m so glad this came up in my recommended, maybe his final smash could turn him into ultra instinct and he sends down a spirit bomb!!! If I had anything to suggest I’d say maybe give the Solar Flare more range as it was barely connecting if at all during the games (maybe like mewtwo’s glares range or something along those lines) but other than that I see this as practically done Congratulations on creating a work of art
Seriously kudos to you for making this. It's really cool! I have some constructive notes should you consider it. I am an animator by trade and I can't help but see these on frame by frame by basis and please by all means I'm not the one working on this so ignore it if you like but if you are willing to listen to some notes, here are some movements I've noticed feel awkward along with reasons and maybe ways to fix them: - It feels like most of his body movements are very linear, are awkwardly posed or don't have very clear points of contact. -Most to all movements in general (don't really have any "favor" frames or "Follow through" frames and just ease out making it feel slow or not as impactful(even if not damage wise) in a game like ultimate. -With the moves on the floor/standing the feet are constantly sliding without purpose( Jab2, Jab3, UpTilt, Up Smash and etc) -You can "cheat" poses to the camera consider smash is overall works on a side scrolling pane. This might help with the moves the lack with power visually but it does require understanding of thorough body mechanics to know how to cheat the movements. -Added squash stretch along with previous notes of follow through/favour frames and non linear body movements in the body could help with the impact of the Smash attacks -Kaioken Side B there's no indication of why the first part of the attack has a hit box. It looks like it was stuck in anticipation until the second part of the move which works. For Example look at 4:23 of the video and aside from the red kaioken flames(never indicated to actually harm anyone in the show), it doesn't look like Ken should be getting hit before the punch - If it's possible, I would try to have Goku look or gesture towards where he's going the moments before the instant transmission. Honestly dude you've done an amazing job. I hope you didn't take any offense with this. I only know how to animate, you have actually managed to put him in the game so you keep doing you. Though if you're open to it, I wouldn't mind helping you out with the animation side of things.
This is really incredible to see being done. I didn’t even know it was possible. A suggestion I have would be to make goku fly above the ground like mewtwo instead of running. But other than that it’s perfect
Dude this is insane and I know it is just a beta but some ideas is transformations instead of solar flair (I know that is hard) and for charging Kamehameha goku should say his voice line the entire time so like he says ha! When it is released.
@@gektoast4968 not necessarily all of the ground work is there(arsene, one wing, limit, go/rage drive can all be used as a base since some modify appearance and also change movesets) it could even just be his final smash having him go mastered ultra instinct or work each transformation into the actual moveset like how Kazuya goes into his devil form for some moves
YOOO THIS IS SICK!!!! Bro imagine if Smash Ultimate gets to the same place as Marvel 3 in terms of modding, where u can have entirely new characters over costume slots. Smash Ultimate Pallette Swap would go SO FUCKING RAW. but still this is sick, keep up the good work bro :)
looks very promising and i cant wait to try this out! with that being said, I do have a few gripes. one being that solar flare looks absolutely busted 😆 like stronger than mewtwo's. charged Kamehameha off stage also seems a little too oppressive IMO. but still this looks excellent considering you're doing this alone! Also, if you could change goku saying "HAAAA" instead "Kamehameha" every time he neutral b's, I think that would be a great improvement.
Looks super cool, one thing that idk if it's too dificult but for Final smash since he looks to replace Ryu could just change the hadouken one to work like the full kamehameha of neutral special, and make him transforming into SSJ 1 or even Blue Probably one of if not the best mod I've ever seen, hope to see things with so much effort like this in the future
Great work on this. Looks super fitting. I hope one day we can make additional character slots, rather than override a character but for now, Goku is here :)
So freaking cool to see this, i think it would of been cooler to have neutral b as a ki blast (with a wolf like knock back) and side b as kamehameha, but nonetheless this is super impressive hats off and am waiting to see the final product. Keep up the good work!!
It’s nice, the main gripe with this is that the neutral b might be too strong, like Kazuya, if you can beam the ledge, it’ll be hard to recover from that, especially when you get hit.
Dope. Was just saying the other day they need to add GOKU and Vegeta to the smash cast and ur video pops up lol Hopefully u do Vegeta if u haven’t already. Great work 👌🏽
a tiny suggestion, you can use the cloud's run animation to goku, because cloud floats when running, and that's a thing that the db characters do always, anyways, gread mod and progress
Like make each time he loses a stock he gains a +1% boost to damage and knock backand stacks 10 times so 10 stocks up to +10% more damage and knock back then normal which isn’t a lot but it would still make a difference
Love that his grounded and aerial normals are taken 1:1 from his alts on FighterZ ;w; I also really love the idea of Kaioken for his side special! I'd be eager to see it be like that one Mii Fighter side-b where if it lands the move transitions into a flurry of attacks, but for Kaioken Rush you can either hold up to send them up for combos and maybe follow up with a Kamehameha (referencing Goku's Kaioken x20 against Freeza), or just hold forward to end it off by knocking the opponent away Another cool idea that I found in the comments is for Goku to have a meter bar which gets drained everytime he uses his specials, and down-b would be Ki charge to replenish it (which would be like in FighterZ where the charge would take a while before it really starts to fill up meter) just some ambitious ideas but either way ur work is really cool and u deserve every bit of support!
This is AMAZING WORK! I don't have much critique myself but a suggestion i have is to replace the kaioken Side special instead with the super dragon fist. If this is even feasible,You can literally keep the animations the same but change the visuals to reflect a dragon, kinda like how captain falcon's "falcon punch" is like a fiery bird for a sec. I also saw a comment saying to implement a 100% boost transformation where he goes super sayin, I think its would be cool if he went kaioken and you could reuse the visuals from the previous move. However, don't think what your created isn't pretty amazing . This is a solid mod and you should be proud of what you have already. I'm honestly just thinking of what would be cool and on theme.
this is insanely cool !! the only thing that bothered me in the animations is the dash, Goku just runs like a kid ? maybe he could hover over the ground like Cloud and Sephiroth, run speed is really ok tho also his jump seems pretty high, but idk if it's just me
I think this mod is awesome! The best one I've seen so far. I would suggest that for the neutral special just have him charge his ki and keep track with a bar like in the DBZ games. When the bar is full he can yell "Kaio-ken!" and have the ability to do up to triple Kaio-ken when you hit an opponent with a smash attack, the bar will reset. This would leave the Kamehameha for the final smash. It could be the animation with Gohan and Goten helping Goku when they are all super sayan. The animation could be like Samus' final smash too. One more suggestion, reduce the damage and knockback of the tilt attacks so they can combo better and longer, and extend the range of the solar flair. You guys are amazing! Keep up the good work!!!!
His attacks feel too weak for him to be competitive. They just don't deal enough knock or damage to kill effectively, while his attack speed is too slow to make him viable as a combo attack.
Looking very good. My suggestions: -New icon next to HUD (change from SF) -Stronger hit sounds on more powerful attacks -Final Smash (spirit ball perhaps?)
I feel like the charging animations for like smash attacks and stuff should be more exaggerated and some other small things seem off, but this is amazing. Very impressive.
pretty cool mod! what would be funny is to add the first note from the UI theme for a perfect shield. for kaioken maybe could be an imput move that for a % of healts gives you a temporary boost like Hero has Psyche Up and like Shulk has Smash, of course i have no idea how hard that would be to code but would be pretty awesome to have. but keep up the great work! cant wait to see what else you release!
This looks incredible! I love the look of the kamehameha, it comes out so fast, looks like it's faster than wolf laser, that's gonna be broken lol that upsmash looks amazing too, it might even rival falcon's
Crazy how I was able to guess the animation you guys would use for each attack. Decent amount of inspiration from FighterZ, eh? It's really amazing stuff you've done!
If you can, i think Goku flying on the nimbus is a perfect entrance animation
I remembered playing this game it call super smash flash version where it has goku doing the exact same entrance you mentioned
@@walterwhite4398 bruh i didn’t even realize lmfaoo
@@King_Lejin it been a long time since i play that games and have you play it?
@@walterwhite4398 I know what you're talking about. That game's Goku was damn good
I think a capsule falling to the ground thrown from off screen and then the gravity chamber poof from it goku walks out sweating and smiling say "lets see how syrong you are!" And thrn clicking back the capsule to poof the gravity chamber would be much cooler and it would only be about 3 seconds
Honestly it's probably the best Goku mod I've seen
Only because it’s one of the only ones. The others are just skin changes over ryu.
Probably??! This dude is the only person who made a move set 😂😂 This IS the best mod, not to mention he made the skin 😂😂
@@burningwind_yt it’s just the jump force model he didn’t make it but it’s still rly good
@@keymanser2726 I mean yeah I know that 😭😂 I Should have said he is the one who submitted the model
I'm so glad I commissioned this 2 years ago
For the neutral special I’d recommend having him say “kamehame” quickly on the button press and then having him say “ha” slower and louder on release. I think that would make the move sound cooler.
Edit: or the ssf2 method of saying it in parts with the charge works too
facts
just like in SSF2
@@kory.j6561 yeah basically ssf2
@@kory.j6561 SSF2’s goku says each part in succession, so uncharged is “ka-HAAAAA” it’s pretty funny
I was thinking that using a final smash he would ssj but it hink that’s a way better idea
The things I've noticed are that he resets back to Ryu's idle stance after using most moves. Also after his smash attacks, he resets back to idle stance too fast, like with up smash he goes back into idle before he gets back on the ground which looks weird. Up tilt and side tilt look a lot better since last time though. Lastly I think you should add sound effects for the specials, which you were probably going to do anyway. Amazing work overall though
yeah, aren't there some moves where the animation lasts for longer if you leave it, but you can act out of them quickly?
i don't know the technical language for it, but. one example would be lucas' down-tilt, you can act out of it really quickly, but if you just press d tilt and leave it, he does a getup animation. i dunno if it's already been planned, but adding some of those would help make goku feel more fluid
I think for the neutral B the way he says it should change depending on how charged up the move is (Like with Roy) just so the difference is even more defined.
"The things I've noticed are that he resets back to Ryu's idle stance after using most moves."
Just like in Xenoverse!
I will do an update that replaces the non combat moves like those. I just focused on the attack animations right now but for the final Version i plann to edit every animation
@@mastaklo Should update voice clips as well. Could take some from DBFZ
From the looks of it it seems mostly based on Saiyan Saga Goku, probably being the most grounded to work with.
“Mostly,” because he has instant transmission 😂😂
its base goku smart guy not saiyan saga goku also smash flash 2 inspired
@@akihiko4346 He said based off, “smart guy”
It's funny because most of his moves are based from Fighterz of both blue Goku and ssj Goku his up smash is ssj gokus 2h
I knew it was from fightersz
Yep this is definitely the best and most realistic and close vision of goku in smash
Almost perfection
I would guess his final smash is out of the question at the moment right???
Never looked into final smash edits but its definitely planned to be edited.
@@mastaklo you could probably try to do a hero cutscene final smash
@@mastaklo Genkidama comes to my mind now
@@mastaklo the perfect final smash for him would be his SSB kaio ken lvl 5 super from DBFZ
@@mastaklo I suggest making the him either say HAH or make him saying KAMEHAMEHA longer if you can only
This is incredible. Absolutely love the ideas for his moveset. Solar flare, instant transmission, Kamehameha, kaio Ken. All of it is awesome. Only thing I would suggest, even if it may be broken, is a super Saiyan comeback mechanic. Maybe at 100% or something. Or like a limit/aresene mechanic would be cool. That would be the icing on the cake. But it all looks amazing so far! Gonna make me want to get a moddable switch just to play him 😅
I was thinking about this myself, what if you replace his current down B and make it into a Ki charge (like cloud charging limit) and when the gauge gets full he transforms into SSJ and all of his attacks get stronger
Maybe it could be like he can cancel his normals into specials when hes in super saiyan and he can act out of his up b and side b
You forgot the ki ai
Wrong ua-cam.com/video/LfAZiKI5wrQ/v-deo.html this is better check his channel
He should get a meter for specials and have down b be the charge
I love how it says “ryu” and “ken” which kinda reminds me of the ssj3 dragon fist
Sakurai: No, I'm not going to put Goku.
Fans: "Fine, I'll do it myself"
looks insane so far, cant wait for the final product
This is incredible! I've seen your earlier versions of this mod and you've come so far. I can't wait to see the final product!
Hey Viking here!
I just wanna absolutely PRAISE the work for this mod! By far the best Goku mod ever, dare I say maybe the “best mod” ever?
I’m getting ahead of myself, it has so much potential! Truly a fever dream for a fan of ssbu/dbz like myself.
Let’s go over the things I saw in the video.
1.) Using the jump force model was a smart move! Along with already having a custom stance, stock emoji and custom moves is so impressive, truly hats off to this one!
2.) The combo potential is so great for this character, it’s barely a ken skin over, key word on the barely tho.
3.) This would be so could to use in tournaments, specifically in ones that allow custom fanmade mods that are pretty fair and balanced, seeing as this pretty much already meets the requirements I would so main this dude!
4.) Watching the Jab, Tilts, Smash moves, Ariel’s and super moves really gave me a perspective on the state of this mod, the moves are fully functional and work great!
The only thing I see that needs work is the animation polishing, multiple times did I see awkward shifting during the animation after performing a tilt more specifically, I’m sure it’s on majority of moves but that’s where it stood out to me most. Making it to where the shifting and awkward minor levitation from the ground doesn’t occur anymore would make it look like a official character!
Polish also needs to be added to the auto ken stance when he does a move, happens right before the fan made stance
I also saw potential specifically for the Kamehameha move. On paper and in performance it looks and performs awesome!
The only problem is when it goes away, I feel if you add an animation/opening after you use the move so it’ll have more of a high risk high reward feel it would work better, it’d also give you opportunity to add animation to the Kamehameha dispersing instead of it randomly disappearing, maybe take inspiration from ryus hadouken animation?
And finally the name,logo, entrance animation, taunts, and final smash.
My ideas for this our broad so bare with me;
Name: Simply code Goku over Kens name. (I think it’s that ez but idk)
Logo: Instead of the big “SF”, make it the 4 star dragon ball.
Entrance animation: Flying in on the nimbus would be sick! SEEINF as your going with the Saiyan/Frieza saga version (I’m pretty sure) since it’s the easiest to base a move-set off of, the nimbus at this point is still useful and makes since to be there.
Taunts: Have one be his iconic leg stretch, where he pulls out one leg while sitting on the other, and does it again vise versa. Make it the side ones so it’ll work for both left or right.
Have another where he sits on the nimbus and meditates. Down taunt
And have him do a head stand push up with only two fingers. (Off topic but it’s relative to DBS when he’s under going training with Whis.)
Final Smash: For you, you have 3 to 4 Options for this, I’ll go from easiest it hardest to prob make.
1.) You Take Zero Suit Samus’s FS, you code goku into and change it from a blast from a arm cannon to a Kamehameha.
2.) You take Super Sonics FS, buff it to make it a tad bit better, maybe make the hit box bigger and have a cinematic animation where Goku goes super saiyan like how sonic would.
3.)Start from scratch with this animation, if your going with the saiyan saga this would be perfect, have it pretty much replicate the final clash between Vegeta where he uses kaioken x3 to defeat him, it’s basically a smash where you have to hit them first like most FS then it goes into the cinematic mode, where goku combos them a bit and hits them into the air, shooting a Kamehameha out and going x3 to finish the FS.
4.) again start from scratch and basically have goku summon a spirt bomb that in size would be a big bigger than that huge purple blast that hero does.
Other than that, that sums up my creative ideas for your mod! I’ll be supporting it during its production on Patreon!
Best of luck!
-Viking.
MOD導入して見た目は悟空だけど動きとか技は既存ファイターかと思ったら全モーション作り込まれてて凄い
確かに!
This looks awesome! A really easy thing to add but might make a huge gameplay difference is to make his up-b not put him into special fall. Imagine being able to combo out of a teleport! He looks super fun to play, cant wait, keep up the good work!
That'd be some 3.0 PM mewtwo shit lmao. Would definitely be awesome though
I mean....instant kamehameha against cell would like a word
I'm surprised that this mod didn't go super saiyan. It would be a nice edition like Terry's Go, or sepiroth one wing. It would also be true to the lore of the series. I also thought it would be nice to do his neutral special like Mewtwo where he can store the ki and do multiple ki blasts and when fully charged would definitely be a Kamehameha and it can be aimed or the stored ki could be used to turn super saiyan like Mewtwo when he's fully charged. I love the mod though. I just thought it would of been a nice addition.
This mod is still in development
This mod is still in development
The mod is still in development
The mod is still in development
This mod is still in development
Suggestions the Kamehameha audio:
If the user doesn’t charge it, just make it say “HA”
Just have the audio always start with “Kame” as if the player would be charging it fully.
Obviously that means if they charge it fully, Goku would say “kamahameha”.
In all of these circumstances, Goku says “ha” as he fires the move
Following this channel for this mod, looks awesome!!! Can't wait
This is SOO COOOOL!! Dope af, keep it up
Looking absolutely fantastic so far!
Here are my remaining critiques:
-The smash attacks, particularly f smash and up smash look a little off somehow. Someone else in the comment thread stated it's because be resets to idle stance too quickly and that's probably it
- There are a lot of animations where he briefly resets to Ryu's animations before switching back to Goku's
- Some sound effects on the specials would go a long way. Kamehameha obviously, but even some of the big hit sounds from the show. Just dont wanna see a caseike Mythra where the sound design gets in the way of a pretty cool character.
- I dont know if you plan to replace the victory screens, but I am curious if you plan to replace the taunts and final smash. Or what you even would do for those.
That's all I got, cant wait to see how it develops more!
It would also be cool if Ryu’s parry sound effect was changed to one from the show
この動画を見て感銘を受けました。
are you making this all by yourself? this is awesome! I am sure you are working out the kinks, but I don't see many at all. maybe increase knock back on side b, or a comeback mechanic like super saiyin, OR (sry if this is to much) since goku is seen as fast and strong, maybe make his dash of him flying like cloud? wish you were in charge of fighter pass 3, because your content is amazing! can't wait for the final product to come out, give this man some subs
SUBSCRIBED. Never have I seen, Goku given so much creativity, but still balanced with the game. The ONLY way this character could be more authentic was if he slowly said Kamehameha while charging up, but amazing mod bro.
happy to see even more progress. real proud of you
This is awesome and really brings me back to when super smash flash was a thing and I excited to see the final samsh
Wrong ua-cam.com/video/LfAZiKI5wrQ/v-deo.html this is better check his channel
This is amazing, i can’t wait to see what else you have planned
You just turned super Smash Bros ultimate into a dragon ball fighting game!
now seriously, what an awesome mod man! Keep up the good work!
This is such an amazing mods I've seen. Like the moveset, great stuff man! 👏👏👏
Looks really cool!
Would suggest to take some more bits from other known movesets like Suepr Smash Flash 2 and Jump! Ultimate Stars (the DS game), but still a pretty nice rendition of Goku on Smash!
Tho if you're in for some suggestions, which you don't have to, just some ideas I'm leaving here, I guess I'd suggest either of these:
- Make Neutral throw normal Ki balls with taps, but charge the Kamehameha after 1 second of holding down.
- Make Down Special a Ki Charge that makes you stronger and/or changes forms like KaioKenX2 > SSJ > SSJ2 and so.
- Use Solar Flare for Down Grab.
A tip for animation in order to make it closer to the regular smash roster: try and have goku hold his end pose for a moment before quickly going back to idle, instead of slowly moving back to idle. Characters dont slowly move back to normal, they get their move out, hold it for a while, then quickly bring it back. Look at bowser jab 2, ganon jab, luigi down tilt, or megaman jab, for examples.
BRO THIS GETS SO MUCH BETTER EVERY INSTALLMENT YOU ADDED PARTICLE FX
I need the final product immediately! it's so good-
ゲームバランスを保ったまま悟空をゲームに落とし込むのは難しいはずですが、これは完璧に作られていると思います
Yo this is awesome! I can’t wait to see what the grab attacks look like!
Up tilt looks SOOO much better! Keep up the great work!
Oh, and I personally think the kamehameha should be like Byleth’s arrow. You gotta commit if you charge it. That’s one way to get the slow version of Goku announcing the attack. I’m sure it’ll be great however you do it!
I think the way you make the Kamehameha look less janky is by rather then having it abruptly dissappear is having it quickly dissipate, the beam both thinning and shortening the frame after it loses hurt box
カタコトでもかめはめ波とか界王拳とか言ってんのすげえ
The things I wasnt expecting on this mod I knew they were gonna be perfect for goku like his down air his foward air and his down smash also the kaioken and solor flare were amazing tocuhes
This mod looks insane, but I think the Kamehameha is probably the most op projectile in the game, and by far.
Other than that, I loved what I saw and Goku's moveset looks very clean. Great work dude, keep it up!
Really awesome to see that Son Goku of all characters will be given the first real moveset mod for smash ultimate by one of the best Dragon Ball and Anime modders in the scene.
True brilliance. And an honor to live in the same time as all of you legends
You are by far the first modder to work on a new character instead of a reskin
One of the best character mods I’ve ever seen
this is the first custom character i've seen for super smash bro ultimate. it seems to have lots of potential. good job.
I really don't like the fact that the jump force model is being used for this awesome mod, but hey I hope to see more of this in the future!
Idk, jump force model kinda fits with the other character designs.
@@Chowdatows what about the Figterz model or kacarot model?
@@Ollie-Arts the fighterz one here would probably look a bit weird
@@Ollie-Arts They are too animated. This is a game the features all of its characters in 3D, even game&watch’s model is actually 3D.
Guess you hate good choices
This is cool. I’m glad this popped into my recommended
This is amazing I’m so glad this came up in my recommended, maybe his final smash could turn him into ultra instinct and he sends down a spirit bomb!!!
If I had anything to suggest I’d say maybe give the Solar Flare more range as it was barely connecting if at all during the games (maybe like mewtwo’s glares range or something along those lines) but other than that I see this as practically done
Congratulations on creating a work of art
keep it up man this looks pretty good so far and coming from flash a crusade I see where the inspiration came from
the kamehameha looks great man
Truly incredible. You are going far beyond the traditional modding scene
It'd be cool to see a GO mechanic where at a certain percent you can go SSJ and you gain some new moves, still looks great so far!
Seriously kudos to you for making this. It's really cool! I have some constructive notes should you consider it. I am an animator by trade and I can't help but see these on frame by frame by basis and please by all means I'm not the one working on this so ignore it if you like but if you are willing to listen to some notes, here are some movements I've noticed feel awkward along with reasons and maybe ways to fix them:
- It feels like most of his body movements are very linear, are awkwardly posed or don't have very clear points of contact.
-Most to all movements in general (don't really have any "favor" frames or "Follow through" frames and just ease out making it feel slow or not as impactful(even if not damage wise) in a game like ultimate.
-With the moves on the floor/standing the feet are constantly sliding without purpose( Jab2, Jab3, UpTilt, Up Smash and etc)
-You can "cheat" poses to the camera consider smash is overall works on a side scrolling pane. This might help with the moves the lack with power visually but it does require understanding of thorough body mechanics to know how to cheat the movements.
-Added squash stretch along with previous notes of follow through/favour frames and non linear body movements in the body could help with the impact of the Smash attacks
-Kaioken Side B there's no indication of why the first part of the attack has a hit box. It looks like it was stuck in anticipation until the second part of the move which works. For Example look at 4:23 of the video and aside from the red kaioken flames(never indicated to actually harm anyone in the show), it doesn't look like Ken should be getting hit before the punch
- If it's possible, I would try to have Goku look or gesture towards where he's going the moments before the instant transmission.
Honestly dude you've done an amazing job. I hope you didn't take any offense with this. I only know how to animate, you have actually managed to put him in the game so you keep doing you. Though if you're open to it, I wouldn't mind helping you out with the animation side of things.
Great work on this
細部まで再現がすごすぎてこれには鳥山明もびっくり
This has shown me that it is really hard to animate a character in a manner where all their moves flow nicely and look natural. Big props to nintendo
Sweet Lord Jesus, this is amazing. Congrats on doing such great work!
This is really incredible to see being done. I didn’t even know it was possible. A suggestion I have would be to make goku fly above the ground like mewtwo instead of running. But other than that it’s perfect
Damn looks sick. This is one of the best mods I've seen for Ultimate. Nice job!
6:29 wow!! take this!!!
amazing work as always! love the changes from the last video!
Dude this is insane and I know it is just a beta but some ideas is transformations instead of solar flair (I know that is hard) and for charging Kamehameha goku should say his voice line the entire time so like he says ha! When it is released.
No transformations
Transformations are way harder to implement than you think
@@gektoast4968 not necessarily all of the ground work is there(arsene, one wing, limit, go/rage drive can all be used as a base since some modify appearance and also change movesets) it could even just be his final smash having him go mastered ultra instinct or work each transformation into the actual moveset like how Kazuya goes into his devil form for some moves
YOOO THIS IS SICK!!!!
Bro imagine if Smash Ultimate gets to the same place as Marvel 3 in terms of modding, where u can have entirely new characters over costume slots. Smash Ultimate Pallette Swap would go SO FUCKING RAW.
but still this is sick, keep up the good work bro :)
This is amazing, i love every bit of this....i believe the only thing i hope for is that we can figure out how to make extra slots for mod characters
this is fucking sickkkkk your hard work has payed off man
This makes me wanna go play super smash flash 2. Can't wait what the final release looks like.
This just looks fantastic, and sticks to Goku’s best moves from Fighterz
looks very promising and i cant wait to try this out! with that being said, I do have a few gripes. one being that solar flare looks absolutely busted 😆 like stronger than mewtwo's. charged Kamehameha off stage also seems a little too oppressive IMO. but still this looks excellent considering you're doing this alone! Also, if you could change goku saying "HAAAA" instead "Kamehameha" every time he neutral b's, I think that would be a great improvement.
It hurts my soul cause I wanted goku in smash and my man's really showed exactly the amazing potential it has good work man! 👏
Looks super cool, one thing that idk if it's too dificult but for Final smash since he looks to replace Ryu could just change the hadouken one to work like the full kamehameha of neutral special, and make him transforming into SSJ 1 or even Blue
Probably one of if not the best mod I've ever seen, hope to see things with so much effort like this in the future
Great work on this. Looks super fitting. I hope one day we can make additional character slots, rather than override a character but for now,
Goku is here :)
瞬間移動が入ってるだけで嬉しい、だけどかめはめ波の言い方草
日本人…うれしい
This is the most legit smash ultimate mod ever. No trying to be overpowered or nothing, a true balanced character
Even better! :D
Veey good!
So freaking cool to see this, i think it would of been cooler to have neutral b as a ki blast (with a wolf like knock back) and side b as kamehameha, but nonetheless this is super impressive hats off and am waiting to see the final product. Keep up the good work!!
It’s nice, the main gripe with this is that the neutral b might be too strong, like Kazuya, if you can beam the ledge, it’ll be hard to recover from that, especially when you get hit.
Just don't get hit.
I would have expected neutral B without charging would just be a regular ki blast.
Ganondorf is one of those who will suffer the most from that attack
Just to mention him as an example
D tilt, Dash Attack, up special, and NB should be so cool
Man this looks amazing!!!
Dope. Was just saying the other day they need to add GOKU and Vegeta to the smash cast and ur video pops up lol Hopefully u do Vegeta if u haven’t already. Great work 👌🏽
そこそこ完成度高いのいいな
a tiny suggestion, you can use the cloud's run animation to goku, because cloud floats when running, and that's a thing that the db characters do always, anyways, gread mod and progress
You should give him a Zenkei boost every time a stock is taken, max of maybe one or two stocks to show how Saiyans get stronger with each defeat.
Like make each time he loses a stock he gains a +1% boost to damage and knock backand stacks 10 times so 10 stocks up to +10% more damage and knock back then normal which isn’t a lot but it would still make a difference
Love that his grounded and aerial normals are taken 1:1 from his alts on FighterZ ;w; I also really love the idea of Kaioken for his side special! I'd be eager to see it be like that one Mii Fighter side-b where if it lands the move transitions into a flurry of attacks, but for Kaioken Rush you can either hold up to send them up for combos and maybe follow up with a Kamehameha (referencing Goku's Kaioken x20 against Freeza), or just hold forward to end it off by knocking the opponent away
Another cool idea that I found in the comments is for Goku to have a meter bar which gets drained everytime he uses his specials, and down-b would be Ki charge to replenish it (which would be like in FighterZ where the charge would take a while before it really starts to fill up meter)
just some ambitious ideas but either way ur work is really cool and u deserve every bit of support!
YES FINALLY THANK YOU
This is AMAZING WORK! I don't have much critique myself but a suggestion i have is to replace the kaioken Side special instead with the super dragon fist. If this is even feasible,You can literally keep the animations the same but change the visuals to reflect a dragon, kinda like how captain falcon's "falcon punch" is like a fiery bird for a sec. I also saw a comment saying to implement a 100% boost transformation where he goes super sayin, I think its would be cool if he went kaioken and you could reuse the visuals from the previous move.
However, don't think what your created isn't pretty amazing . This is a solid mod and you should be proud of what you have already. I'm honestly just thinking of what would be cool and on theme.
かめはめ波の声なんか好きだわ笑
This Goku takes clear inspiration from FighterZ base Goku and that's just cool
this is insanely cool !! the only thing that bothered me in the animations is the dash, Goku just runs like a kid ? maybe he could hover over the ground like Cloud and Sephiroth, run speed is really ok tho
also his jump seems pretty high, but idk if it's just me
I think this mod is awesome! The best one I've seen so far.
I would suggest that for the neutral special just have him charge his ki and keep track with a bar like in the DBZ games. When the bar is full he can yell "Kaio-ken!" and have the ability to do up to triple Kaio-ken when you hit an opponent with a smash attack, the bar will reset. This would leave the Kamehameha for the final smash. It could be the animation with Gohan and Goten helping Goku when they are all super sayan. The animation could be like Samus' final smash too.
One more suggestion, reduce the damage and knockback of the tilt attacks so they can combo better and longer, and extend the range of the solar flair.
You guys are amazing! Keep up the good work!!!!
His attacks feel too weak for him to be competitive. They just don't deal enough knock or damage to kill effectively, while his attack speed is too slow to make him viable as a combo attack.
He needs to be powered down so he doesn't feel too over powered.
Dude this is phenomenal. He’s balanced and strong and very true to the actual series. Great work
Looking very good. My suggestions:
-New icon next to HUD (change from SF)
-Stronger hit sounds on more powerful attacks
-Final Smash (spirit ball perhaps?)
Amazing work Mastaklo. You truly are the best in the game, and by far.
Wrong ua-cam.com/video/LfAZiKI5wrQ/v-deo.html this is better check his channel
the jump force model aside, this is really cool!!
The jump force model fits the best for smash tho
I think the jump force model looks pretty good when used to it's full potential
@@mastaklo Exactly
This is clean, keep up the solid work.
3:36かめはめ波の発音が気になって眠れません
それなw
Kamehameha is the most insane ledge trapping option I’ve ever seen. And kaioken is amazing for recovering because of that armor.
thats awesome. Never thought you can do a mod like this good
I feel like the charging animations for like smash attacks and stuff should be more exaggerated and some other small things seem off, but this is amazing. Very impressive.
where is the final dmash or arr you atoll working on that due to Ryu having 2 and planning to make 2 for the mod
What about a super Kamehameha and for the strike one Dragon Fist.
pretty cool mod! what would be funny is to add the first note from the UI theme for a perfect shield. for kaioken maybe could be an imput move that for a % of healts gives you a temporary boost like Hero has Psyche Up and like Shulk has Smash, of course i have no idea how hard that would be to code but would be pretty awesome to have. but keep up the great work! cant wait to see what else you release!
This looks incredible! I love the look of the kamehameha, it comes out so fast, looks like it's faster than wolf laser, that's gonna be broken lol that upsmash looks amazing too, it might even rival falcon's
Crazy how I was able to guess the animation you guys would use for each attack. Decent amount of inspiration from FighterZ, eh? It's really amazing stuff you've done!
A lot of fighterz stuff is straight up moves the characters did in the show as animations.
@@dubchiri531 yup but goku has so many move he could just take the other than fighterz one