Nice video. I just saw this and made it today on my ipad. Will check out your other SpriteKit in SwiftUI videos. Thank you for taking the time to share.
This is fantastic, I have been doing the 100 of Swift UI and have tried to do most of the days and tasks on playgrounds actually. When things get a bit more complicated I jump into Xcode, but for a lot, following along up to day 20 was more than comfortable. Question (pardon me if it is too much of a beginner one): does it make sense to modify that init(-many parameters here-) with one that just gets a reference to GameData itself? I’m trying to wrap around my head why it needs to be deconstructed that way.
I’m very much a beginner myself so your question is a great question. You might be right that it’d make much more sense to simplify this init with a reference to GameData. Give it a try and see if it works. :)
Thanks! Some ideas: Choose the shape/number to find from the shapes/numbers shown. 🙂 Set a time for every move and speed up (hehehe) Sounds Maybe more colors and shapes on higher levels. Remember highest score/level Reset highest score Visualize when over high score ...
Nice video. I just saw this and made it today on my ipad. Will check out your other SpriteKit in SwiftUI videos. Thank you for taking the time to share.
That’s awesome. I’m happy you enjoyed the video thanks for watching!
This is fantastic, I have been doing the 100 of Swift UI and have tried to do most of the days and tasks on playgrounds actually.
When things get a bit more complicated I jump into Xcode, but for a lot, following along up to day 20 was more than comfortable.
Question (pardon me if it is too much of a beginner one): does it make sense to modify that init(-many parameters here-) with one that just gets a reference to GameData itself?
I’m trying to wrap around my head why it needs to be deconstructed that way.
I’m very much a beginner myself so your question is a great question. You might be right that it’d make much more sense to simplify this init with a reference to GameData. Give it a try and see if it works. :)
Thanks! Some ideas:
Choose the shape/number to find from the shapes/numbers shown. 🙂
Set a time for every move and speed up (hehehe)
Sounds
Maybe more colors and shapes on higher levels.
Remember highest score/level
Reset highest score
Visualize when over high score
...
Good ideas! I was definitely thinking about adding a timer to add that sense of urgency for the player.
Which ipad do u use?
I’m using an older generation of the iPad Pro
@@John-Dav cool! Is it 12.9”?
Just the 11” one. I went for more portability. But definitely could see the 12.9 being a bit better for coding and such.