Da Hood Ugliest Lock Script (Work Mobile & Pc)
Вставка
- Опубліковано 10 лют 2024
- Credits to Owner - Unkown
📃 Script - Ugliest Lock : pastebin.com/V9uL5LMB
📃 Script - C Tool : pastebin.com/6Zc80ZSe
100% Working -
🌟 My Executor : www.mediafire.com/file/y4kyp9...
🎮
Game Link :
www.roblox.com/games/27882293...
Credits to Owner - Unkown
📃 Script - Ugliest Lock : pastebin.com/V9uL5LMB
📃 Script - C Tool : pastebin.com/6Zc80ZSe
100% Working -
Why When I enter all the script it won't
Do I copy it all? What part should k copy
Did u get the c tool?@@swagYvan5k
Yo bro when are y creating a discord server
Someone helped me execute it
First time I've seen a scrip like this
can u showcase a mobile crasher script
This script will work in da uphill?
Best best
how did u got fluxus????
By downloading it
Y9u can change the jye to😊
How do u use excutor
Im on mobile how to enable it?
Bro it doesn't work
What kill me me lpan
DUDE ITS NOT WORKING
I meant you can change the key to @korito
Whats the best lock u ever used can u send it to me please
OK I'll give you my best lock
pastebin.com/98CiPXFX
@@KoritoYTIt dosent work
@@KoritoYTWhen i click Q it försent work. Same with C
@@KoritoYThelp me
Doesn’t work on Arceus c it keep crashing
Ok try other locks I made a lot of them on my chain
Does it still work
yes
Crashing
A
i can’t exploit on ios anymore 🤓
Why
@@KoritoYT they figured out about arceus x
Bri paste the script here
-- Toggle
getgenv().Target = true
-- Configuration
getgenv().Key = Enum.KeyCode.C
getgenv().Prediction = 0.178
getgenv().ChatMode = false
getgenv().NotifMode = true
getgenv().PartMode = true
getgenv().AirshotFunccc = true
getgenv().Partz = "HumanoidRootPart"
getgenv().AutoPrediction = true
getgenv().Fov = 100
getgenv().Circle = true
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0.5
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(10,10,10)
Tracer.Color = Color3.fromRGB(74, 65, 42)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(25,25,25)
circle.Thickness = 0
circle.NumSides = 732
circle.Radius = getgenv().Fov
circle.Thickness = 0
circle.Transparency = 0
circle.Visible = getgenv().Circle
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
if getgenv().AirshotFunccc == true then
if Plr ~= nil then else return; end
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "HumanoidRootPart"
end
end)
end
end
end)
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService"Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock",
Text = "already loaded",
Duration = 5
})
return
end
getgenv().valiansh = true
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().ChatMode then
local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName);
})
end
elseif not Locking then
if getgenv().ChatMode then
local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock",
Text = "unlocked",
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "",
Text = "target left or died",
Duration = 5
})
end
end end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().PartMode then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
---
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue,'(')
local ping = tonumber(split[1])
if ping < 130 then
getgenv().Prediction = 0.151
elseif ping < 125 then
getgenv().Prediction = 0.149
elseif ping < 110 then
getgenv().Prediction = 0.140
elseif ping < 105 then
getgenv().Prediction = 0.133
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.128
elseif ping < 70 then
getgenv().Prediction = 0.1230
elseif ping < 60 then
getgenv().Prediction = 0.1229
elseif ping < 50 then
getgenv().Prediction = 0.1225
elseif ping < 40 then
getgenv().Prediction = 0.1256
end
end
end
First
Bro come on do smtj
First?
How can i make it work?
-- Toggle
getgenv().Target = true
-- Configuration
getgenv().Key = Enum.KeyCode.C
getgenv().Prediction = 0.178
getgenv().ChatMode = false
getgenv().NotifMode = true
getgenv().PartMode = true
getgenv().AirshotFunccc = true
getgenv().Partz = "HumanoidRootPart"
getgenv().AutoPrediction = true
getgenv().Fov = 100
getgenv().Circle = true
--
_G.Types = {
Ball = Enum.PartType.Ball,
Block = Enum.PartType.Block,
Cylinder = Enum.PartType.Cylinder
}
--variables
local Tracer = Instance.new("Part", game.Workspace)
Tracer.Name = "gay"
Tracer.Anchored = true
Tracer.CanCollide = false
Tracer.Transparency = 0.5
Tracer.Parent = game.Workspace
Tracer.Shape = _G.Types.Block
Tracer.Size = Vector3.new(10,10,10)
Tracer.Color = Color3.fromRGB(74, 65, 42)
--
local plr = game.Players.LocalPlayer
local mouse = plr:GetMouse()
local Runserv = game:GetService("RunService")
circle = Drawing.new("Circle")
circle.Color = Color3.fromRGB(25,25,25)
circle.Thickness = 0
circle.NumSides = 732
circle.Radius = getgenv().Fov
circle.Thickness = 0
circle.Transparency = 0
circle.Visible = getgenv().Circle
circle.Filled = false
Runserv.RenderStepped:Connect(function()
circle.Position = Vector2.new(mouse.X,mouse.Y+35)
if getgenv().AirshotFunccc == true then
if Plr ~= nil then else return; end
if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else
Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "HumanoidRootPart"
end
end)
end
end
end)
local guimain = Instance.new("Folder", game.CoreGui)
local CC = game:GetService"Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
--
if getgenv().valiansh == true then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock",
Text = "already loaded",
Duration = 5
})
return
end
getgenv().valiansh = true
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
if getgenv().Target == true then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
if getgenv().ChatMode then
local A_1 = "Target: "..tostring(Plr.Character.Humanoid.DisplayName) local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock";
Text = "Target: "..tostring(Plr.Character.Humanoid.DisplayName);
})
end
elseif not Locking then
if getgenv().ChatMode then
local A_1 = "Unlocked!" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2)
end
if getgenv().NotifMode then
game.StarterGui:SetCore("SendNotification", {
Title = "ugliest lock",
Text = "unlocked",
Duration = 5
})
elseif getgenv().Target == false then
game.StarterGui:SetCore("SendNotification", {
Title = "",
Text = "target left or died",
Duration = 5
})
end
end end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = circle.Radius
for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("LowerTorso") then
local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
if getgenv().PartMode then
game:GetService"RunService".Stepped:connect(function()
if Locking and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then
Tracer.CFrame = CFrame.new(Plr.Character.LowerTorso.Position+(Plr.Character.LowerTorso.Velocity*Prediction))
else
Tracer.CFrame = CFrame.new(0, 9999, 0)
end
end)
end
--
local rawmetatable = getrawmetatable(game)
local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Locking and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)
---
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue,'(')
local ping = tonumber(split[1])
if ping < 130 then
getgenv().Prediction = 0.151
elseif ping < 125 then
getgenv().Prediction = 0.149
elseif ping < 110 then
getgenv().Prediction = 0.140
elseif ping < 105 then
getgenv().Prediction = 0.133
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.128
elseif ping < 70 then
getgenv().Prediction = 0.1230
elseif ping < 60 then
getgenv().Prediction = 0.1229
elseif ping < 50 then
getgenv().Prediction = 0.1225
elseif ping < 40 then
getgenv().Prediction = 0.1256
end
end
end
First