This variant of 12-Pak sort of reminds me of the diecast I have, which is an orange dirt track racer with red number 12's on each side. Still, seeing a fully 3D of 12-Pak completely orange is definitely a sight to behold. I'm so used to seeing the concept art lol. Looks cool though. Makes me wish TM had color change options like in Super Smash Bros.
Yeah, maybe they could've done it like in V8: 2nd Offense, where you could choose custom colors in the main menu's character select by pressing Square to open the menu for changing color, saturation and brightness. I loved using that feature to drive a completely black version of Torque's Car.
I have a new question about Harbor City, or rather an assumption - usually in Twisted Metal during the battle we were on replacement from locations, but if the whole city was connected, how would it work? Could we continue the battle in other locations or most likely the locations were also closed like in other parts?
It had a highway system where you would be led into tunnels, roads, intersections or the entire freeway level. Becker's Island originally featured a bridge in Shipyard that led to the island itself but it can't be found in the latest build (so most likely the transition would've been replaced by that of a Ferry Boat, seen close to the Shipyard pier where the player sometimes spawns on top of it) Basically the entire city was supposed to be connected and you'd drive to the locations.
@@ThrashMusicBox Yeah... I don't think it'd beat GTA in sales but maybe Harbor City could've kept the Car Combat genre alive for much longer, with the new features and gamemodes, who knows? It's such a shame that it was cancelled.
I like the look of this game. It reminds me of PC games running on a Voodoo card back in the day.
Same, i love the graphics of Twisted Metal: Head On.
This variant of 12-Pak sort of reminds me of the diecast I have, which is an orange dirt track racer with red number 12's on each side. Still, seeing a fully 3D of 12-Pak completely orange is definitely a sight to behold. I'm so used to seeing the concept art lol. Looks cool though. Makes me wish TM had color change options like in Super Smash Bros.
Yeah, maybe they could've done it like in V8: 2nd Offense, where you could choose custom colors in the main menu's character select by pressing Square to open the menu for changing color, saturation and brightness.
I loved using that feature to drive a completely black version of Torque's Car.
Crazy-12
Not really but whatever.
@@lughzi1591 lol I’m just kidding because the coloring just reminds me of Crazy 8 lol
I have a new question about Harbor City, or rather an assumption - usually in Twisted Metal during the battle we were on replacement from locations, but if the whole city was connected, how would it work? Could we continue the battle in other locations or most likely the locations were also closed like in other parts?
It had a highway system where you would be led into tunnels, roads, intersections or the entire freeway level.
Becker's Island originally featured a bridge in Shipyard that led to the island itself but it can't be found in the latest build (so most likely the transition would've been replaced by that of a Ferry Boat, seen close to the Shipyard pier where the player sometimes spawns on top of it)
Basically the entire city was supposed to be connected and you'd drive to the locations.
@@lughzi1591Damn, Harbor City would have been the end of the world for GTA if everything had been good :(
@@ThrashMusicBox Yeah... I don't think it'd beat GTA in sales but maybe Harbor City could've kept the Car Combat genre alive for much longer, with the new features and gamemodes, who knows? It's such a shame that it was cancelled.