The Terrans that made up the Night Lords were all sons of prisoners taken from underground prison sinks of terra. Think the prison in Dark Knight rises. So they had gang roots since day one. The kids taken in the inductions were called the children of the night
I totally want to buy the big starter box and run nightlords. Just dont feel like using resin upgrade bits. Hoping plastic comes sooner rather than later.
Honestly, I’m probably going to be using 40k raptors and maybe some 40k CSM heads or some sort of replacement to avoid having to go through forge world for Night Raptors and Terror Squads.
One note on the Night Raptors entry, it says "Up to 10 Night Raptors" vs "Up to ADDITIONAL X..." for literally every other entry in the book(I checked), so rules as written, you can only have a squad of 10. It doesn't make sense, I know, maybe it'd get FAQed. Until then, you don't even outnumber a max size tactical squad, unless you shoot some off first. Sadge.
@@shdwfx40001 Yeah. They're Night Lords. Literally decades of lore about how keen their night vision is. Preysight is more akin to thermal vision, or motion-sensitive vision. Hell, in the books one of the raptor's preysight even tracks by sound waves like an actual bat.
@@shdwfx40001 they had it in the old edition and no one complained it was a problem. Any non terror lists it affects 1 or 2 turns fairly minimally. And terror assaults “benefit” to make it always happen and for longer doesn’t help the night lords much more then your opponent so what’s the point of it? And that’s before you even consider the lore that they come from an always night planet so of course they’d see better and some books literally state that they struggle in daylight because they aren’t used to it and use their helmets to help see during the day (unlike other legions who need them to help in low light)
They lost free access to teleportation transponders? Pretty sure that was one of the things that made Legion Terminators of all armor varieties valuable for the Night Lords. Kind of a bummer you can't just drop a squad of Cataphractii and shoot a pesky unit off the table. Edit: I just listened to Sevatar's entry over again. On one hand, being forced to take Sevatar to get that trick using legion terminator squads is kind of a handicap. On the other hand, the Preferred Enemy buff Sevatar gives that deep strike squad is pretty damn useful.
Shouldn't the Night Lords models come automatically with Prey Sight? I've read the omnibus, Lord of the Night, the Primarch's book as well as several short stories of the Legion. And listened to many audiobooks as well. And there is not one Legionnaire that doesn't use it, or have it as part of their wargear. So why should they have to pay for a piece of equipment that should be part of there standard loadout?
@@manofthewest5395 Yeah. From the books it's either a thermal vision, or some sort of audio pickup, echo location thing in the case of Luc in the Bleeding Eyes.
As a NL player I am hyped for this book, the only thing that isnt a nitpick of fringe hope that I am unhappy about is that swift blade doesnt give bikes scoring (and outriders are already bad again :( ) and that terror squads are not scoring in terror assault (again they needed something to push them up to be worth running as i love them and have 3 squads modeled) other than that i love this book
@@joseffjones4575 Lion's number of attacks, hitting on 3's with the deathwing trait, wounding on 2's with fleshbane. Curze gets no FNP because the lion sword has instant death. Lion gets free 8 inch charges and rerolls his first failed save each round. To contrast Curze hits Lion on 4's and wounds him on 4's (3's with TFM) and gets no save rerolls. Curze's shooting is also one of, if not the worst of all the primarchs while Lion's gun is pretty good. The best Curze can hope for is a mutual kill if he gets the charge but even that is a gamble of long odds.
@@joseffjones4575 Statistically, Curze actually has a better chance of outfighting Horus in a challenge (as long as he has Talent for Murder) than he does beating the Lion. Curze's big problem is that he's only S6 at best. TFM helps a little, but its not perfect. The other big problem is that Curze's 4+ FNP that he gets from his psy power is worthless against any primarch with an instant death weapon because of rules-as-written. If they just changed the wording from a 4+ FNP to 'rerolls failed invulns' it would be much better. Curze does stand a good chance against the Lion if he's using the wolf blade instead of the lion sword, but any Dark Angels player with two braincells will know that the lion sword is better for primarch fighting.
Thanks for the post. A question about command squads and sorry if I missed this. Has the composition or load-outs for Command Squads (the Cadre) changed at all with this edition? Cheers.
Hey how are the three new Heresy books from a lore aspect? I don't play Tabletop but am a Lorehammer nerd and curious if they are worth getting for the lore.
I wanted to go Night Lords but seeing their rules it looks like they will be a weak faction. Their main rule looks cool on paper but after watching the whole breakdown of every legions rules, it seems that most of the other legions have way to get fearless or stubborn units. I am curious to hear what people who already have tested this edition thinks.
They don't look great. The only unit that got a flat improvment over their 1.0 counterpart are the Night Raptors. Curze got a buff and a couple nerfs. Sev only got nerfs. The Cuntekar are still one of, if not the weakest unique terminator squad. Factor that in with how our legion specific rules have been gimped and two mediocre rites of war, and it all looks like a bad time to be a Night Lord.
And you can't just run tacticals because..? You already have jump infantry that essentially gets a +1 to wound unconditionally all game because they're bulky, and your shooting it phenomenal for the first two turns, possibly the third. You cripple them, clean up, and then just stand on the objectives and drool.
@@jaworski105 Not really. Nobody would ever use primarch's chosen or pride of the legion if it didn't make terminators and veterans scoring units. The argument *"Just use tacticals, bro"* is dumb. You're saying use two squads to clear and control an objective, the same thing the enemy can do with one. Sounds you're planning to lose if you do that.
Seeing how they destroyed the idea of terror assault by not giving terror squads line I'm only remotely interested in the bike force. That DOES sound like fun, but yeah, if they release plastic bikes. I'd be happy to start up some world eaters too but hey, once you add the cost of chasing down melee arms, helms and axes and add to the fact that MK VI isn't very thematic or fluffy for WE then I'd also just rather wait...
@@manofthewest5395 Arguably better bang for the buck than terror squads that can't score. So basically bikes, scoring units and no restriction on vehicles. Sure you lose the night fighting but eh.
@@g00gle5ucks5 You also lose access to anything with the heavy, superheavy, bombard, artillery, or slow unit types. Should still be able to take Sicarans though.
I do like me my warhammer murder batman and his posse. Currently on Blood Reaver, absolutely fantastic books. Easily my favourite legion, both in heresy and 40k
Wait...in any of the NL Rites of War they don't give 'line' to any of the "can be taken as Troops choice" units? Why would you ever take the unique rites then if you cant make your Terror/Raptor Squads scoring? - Major flavour fail, and hopefully we get an Errata on this
Most legion specific ROW don't give their special units line. World eaters and White scars off the top of my head are the only ones that give units line. I'm 100% positive them not handing out line left and right was intentional
@@Snuffalaffagas imperial fists get line for Phalanx warders, blood angels have a row that gives line to crimson paladins and any infantry that drop below half strength, Ultras get line standard on suzerians, wolves have line on grey slayers/stalkers, iron hands give medusan immortals both line and heart of the legion, and salamanders give it to pyroclasts and flamer support squads. Basically loyalists get lots of line while traitors got screwed on that front
@@TehAsianator fair enough, though I would argue Grey Slayers don't belong on that list because their essentially tactical squad replacements for wolves
Legion despoilers in an army including curze are just stupid. Pinned units trigger both bloody murder and spite of the legion giving a 10 point model 5 attacks each on the charge
The Terrans that made up the Night Lords were all sons of prisoners taken from underground prison sinks of terra. Think the prison in Dark Knight rises. So they had gang roots since day one. The kids taken in the inductions were called the children of the night
Love the way terror assault has wrapped in both special units and now two auto turns of night fighting.
Hey Ash. Thanks for all this amazing content. The leviathan is the resin one from fw, but it’s a truly awesome kit 🦇
I totally want to buy the big starter box and run nightlords. Just dont feel like using resin upgrade bits. Hoping plastic comes sooner rather than later.
The Night Lords trilogy is easily my favourite 40K books, might have to start a heresy army.
Loved this video. Super helpful and engaging. Thank you!
"We were murderers first, last, and always!"
Honestly, I’m probably going to be using 40k raptors and maybe some 40k CSM heads or some sort of replacement to avoid having to go through forge world for Night Raptors and Terror Squads.
Causing fear doesn’t make you immune from fear in this rule set.
*It's Always Sunny Theme plays*
On this episode of It's Always Dark on Nostromo:
The Gang Gets Jetbikes.
The night lords trilogy should've just been an always sunny parody starting 1st claw.
”You know What, screw it, We Will become Biker pirates from spacehell”
I'm glad I waited till the codex's came out. Cause the biker gang rite of war is so flavored.
One note on the Night Raptors entry, it says "Up to 10 Night Raptors" vs "Up to ADDITIONAL X..." for literally every other entry in the book(I checked), so rules as written, you can only have a squad of 10. It doesn't make sense, I know, maybe it'd get FAQed. Until then, you don't even outnumber a max size tactical squad, unless you shoot some off first. Sadge.
Sev is just straight up worse than before. Also, both rites suck. No line so no scoring.
Having to pay for night vision is dumb.
If they had it for free normally, they'd get universally free benefits during night fighting.
@@shdwfx40001 Yeah. They're Night Lords. Literally decades of lore about how keen their night vision is. Preysight is more akin to thermal vision, or motion-sensitive vision. Hell, in the books one of the raptor's preysight even tracks by sound waves like an actual bat.
@@shdwfx40001 they had it in the old edition and no one complained it was a problem. Any non terror lists it affects 1 or 2 turns fairly minimally. And terror assaults “benefit” to make it always happen and for longer doesn’t help the night lords much more then your opponent so what’s the point of it? And that’s before you even consider the lore that they come from an always night planet so of course they’d see better and some books literally state that they struggle in daylight because they aren’t used to it and use their helmets to help see during the day (unlike other legions who need them to help in low light)
@@finlayames6216 Night Lords don't get any stealth bonus to their saves during night fighting anymore either.
If two legions are fearless for free, a legion with night vision isnt “broken”.
They lost free access to teleportation transponders? Pretty sure that was one of the things that made Legion Terminators of all armor varieties valuable for the Night Lords. Kind of a bummer you can't just drop a squad of Cataphractii and shoot a pesky unit off the table.
Edit: I just listened to Sevatar's entry over again. On one hand, being forced to take Sevatar to get that trick using legion terminator squads is kind of a handicap. On the other hand, the Preferred Enemy buff Sevatar gives that deep strike squad is pretty damn useful.
I prefer mono black control but I don't think there's a suitable HH legion for that!! AVE DOMINUS NOX!
Shouldn't the Night Lords models come automatically with Prey Sight?
I've read the omnibus, Lord of the Night, the Primarch's book as well as several short stories of the Legion. And listened to many audiobooks as well. And there is not one Legionnaire that doesn't use it, or have it as part of their wargear. So why should they have to pay for a piece of equipment that should be part of there standard loadout?
Not to mention that Preysight isn't night vision. The Night Lords already have perfect night vision as part of their genetics.
@@manofthewest5395 Yeah. From the books it's either a thermal vision, or some sort of audio pickup, echo location thing in the case of Luc in the Bleeding Eyes.
I never liked the night lords but now I really want to do a night lords army with the bikie gang right of war
As a NL player I am hyped for this book, the only thing that isnt a nitpick of fringe hope that I am unhappy about is that swift blade doesnt give bikes scoring (and outriders are already bad again :( ) and that terror squads are not scoring in terror assault (again they needed something to push them up to be worth running as i love them and have 3 squads modeled) other than that i love this book
With the new rules, it is pretty much statiscally impossible for Curze to beat the Lion. So much for lore-based Thramas games.
how so?
@@joseffjones4575 Lion's number of attacks, hitting on 3's with the deathwing trait, wounding on 2's with fleshbane. Curze gets no FNP because the lion sword has instant death. Lion gets free 8 inch charges and rerolls his first failed save each round.
To contrast Curze hits Lion on 4's and wounds him on 4's (3's with TFM) and gets no save rerolls.
Curze's shooting is also one of, if not the worst of all the primarchs while Lion's gun is pretty good.
The best Curze can hope for is a mutual kill if he gets the charge but even that is a gamble of long odds.
@@manofthewest5395 sounds like the lion is a little op then
@@joseffjones4575 Statistically, Curze actually has a better chance of outfighting Horus in a challenge (as long as he has Talent for Murder) than he does beating the Lion. Curze's big problem is that he's only S6 at best. TFM helps a little, but its not perfect. The other big problem is that Curze's 4+ FNP that he gets from his psy power is worthless against any primarch with an instant death weapon because of rules-as-written. If they just changed the wording from a 4+ FNP to 'rerolls failed invulns' it would be much better.
Curze does stand a good chance against the Lion if he's using the wolf blade instead of the lion sword, but any Dark Angels player with two braincells will know that the lion sword is better for primarch fighting.
Thanks for the post. A question about command squads and sorry if I missed this.
Has the composition or load-outs for Command Squads (the Cadre) changed at all with this edition?
Cheers.
Hey how are the three new Heresy books from a lore aspect? I don't play Tabletop but am a Lorehammer nerd and curious if they are worth getting for the lore.
I wanted to go Night Lords but seeing their rules it looks like they will be a weak faction. Their main rule looks cool on paper but after watching the whole breakdown of every legions rules, it seems that most of the other legions have way to get fearless or stubborn units. I am curious to hear what people who already have tested this edition thinks.
They don't look great. The only unit that got a flat improvment over their 1.0 counterpart are the Night Raptors. Curze got a buff and a couple nerfs. Sev only got nerfs. The Cuntekar are still one of, if not the weakest unique terminator squad. Factor that in with how our legion specific rules have been gimped and two mediocre rites of war, and it all looks like a bad time to be a Night Lord.
@@manofthewest5395 Honestly the Contekar are just embarrassing. The only Termies I can think of who are weaker are, ironically, the Atramentar.
No line sub type on terror squads or raptors. so they won't score. that needs fixing
yep not good.
Yeah that is going to need a serious FAQ.
And you can't just run tacticals because..?
You already have jump infantry that essentially gets a +1 to wound unconditionally all game because they're bulky, and your shooting it phenomenal for the first two turns, possibly the third.
You cripple them, clean up, and then just stand on the objectives and drool.
@@nevermorebouquet3681 man’s got a point!
@@jaworski105 Not really. Nobody would ever use primarch's chosen or pride of the legion if it didn't make terminators and veterans scoring units.
The argument *"Just use tacticals, bro"* is dumb. You're saying use two squads to clear and control an objective, the same thing the enemy can do with one. Sounds you're planning to lose if you do that.
Seeing how they destroyed the idea of terror assault by not giving terror squads line I'm only remotely interested in the bike force. That DOES sound like fun, but yeah, if they release plastic bikes.
I'd be happy to start up some world eaters too but hey, once you add the cost of chasing down melee arms, helms and axes and add to the fact that MK VI isn't very thematic or fluffy for WE then I'd also just rather wait...
The bikes don't score either and are also only T4.
@@manofthewest5395 Arguably better bang for the buck than terror squads that can't score. So basically bikes, scoring units and no restriction on vehicles. Sure you lose the night fighting but eh.
@@g00gle5ucks5 You also lose access to anything with the heavy, superheavy, bombard, artillery, or slow unit types.
Should still be able to take Sicarans though.
I do like me my warhammer murder batman and his posse. Currently on Blood Reaver, absolutely fantastic books. Easily my favourite legion, both in heresy and 40k
That Leviathan's resin, it's been out a while now
Konrad approves of this. AVE DOMINUS NOX
But only because he hates his legion and wants them to be underwhelmed since it's easier to kill them.
Wait...in any of the NL Rites of War they don't give 'line' to any of the "can be taken as Troops choice" units? Why would you ever take the unique rites then if you cant make your Terror/Raptor Squads scoring? - Major flavour fail, and hopefully we get an Errata on this
Most legion specific ROW don't give their special units line. World eaters and White scars off the top of my head are the only ones that give units line. I'm 100% positive them not handing out line left and right was intentional
@@Snuffalaffagas imperial fists get line for Phalanx warders, blood angels have a row that gives line to crimson paladins and any infantry that drop below half strength, Ultras get line standard on suzerians, wolves have line on grey slayers/stalkers, iron hands give medusan immortals both line and heart of the legion, and salamanders give it to pyroclasts and flamer support squads.
Basically loyalists get lots of line while traitors got screwed on that front
@@TehAsianator fair enough, though I would argue Grey Slayers don't belong on that list because their essentially tactical squad replacements for wolves
thank u
Sound a bit like Sardakaur …
*Mongolian throat chanting begins
Legion despoilers in an army including curze are just stupid. Pinned units trigger both bloody murder and spite of the legion giving a 10 point model 5 attacks each on the charge
Night Lords biker gang
Just buy the CSM models and some Skulls until they come out with plastic.