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Based on what I know the Fellowship system will allow you to nominate one or several heroes and their artifacts to be deployable by other members in your fellowship. So if you have a Lillya/Velyn 5555 you can share that with your fellowship and they can deploy it readily
so the battlefield will just be filled with legions of maxed out LiliyaVelyn+infernal, GoreshSkogul+torc, BertTohar+orb, and MagZay. lmfao everyone can stop spending on their dailies, just partner up with a kraken 😂
It looks like devs are moving in the right direction by providing new map with cool new features. The Fellowship System seems OP in theory but unclear as to the details and real-game practice, it will be interesting to see the G1 server players test them out. However, there is one huge blunder in this new map as you also pointed out. The Rapid Siege Warfare feature that automatically teleports a city to starting region when their protecting-territory tower is destroyed is horrible, no more rallying cities! That was one of the fun parts of the KVK experience. Players know to shield up or TP to safe zone if in the front lines during war and are going to sleep or afk; their leadership can ping them via alliance discord, and they also can activate in-game notification of their city being rallied. Players should be alert during war, period. This new feature sends the message that it is alright to be lazy and negligent on the front lines. It also denies the attacking players the opportunity to reward themselves with resources they could have looted from exposed cities after spending hours destroying the protecting tower. This is a huge nerf. Stop coddling negligent front-line players.
Not all are negligent, sometimes you just get caught out. I've burnt and been burnt, it's what keeps you on your toes and watching the landscape closely. Tons will be miffed that they're going to be denied their pound of burnt flesh (eww lol)
The relocation feature of off-territory cities is to balance the fact that alliance flags can be built and destroyed anywhere, at a faster rate. Because without the feature, you never know if you are at risk, as enemy can just put a random flag and destroy the one your city is on. I think devs already consider this carefully, it's not at all a "safety net" for careless players
Devs probably just want everyone to spend all the teleports that they've been stockpiling... I imagine this mechanic is going to burn teleports like crazy.
Looks interesting at least, a full pvp season, also for your point at 11:40 consider in that final zone we are not going to have a "save zone" we can plan, if what it says is literal, at any point the enemy can make a tower begin you and destroy your territory, you could burn very easily I think is fair to have that save net (will see when we play it)
map looks silly. whats the point of the in-between regions when all that matters is the 'final zone'? apart from small buffs of behemoth occupation. meanwhile legion & artifact sharing is great for levelling the playing field BUT it should really only be deployed in Roots of War, Tournament of Champions and not the main open map.
It’s definitely annoying at least. Boring, lame, incestuous BFF matchings even. The G2 matchmaking is ruined, that’s why so many have been and are leaving it.
+ Data BOT Discord: discord.gg/bAzEk2FdyR | Contact Richie for more information :)
+ DOWNLOAD & PLAY CALL OF DRAGONS NOW! > bit.ly/42ZdSOk-Bossnasti
+ JOIN AS A MEMBER & ACCESS PERKS! > ua-cam.com/channels/QdzNrnePhPhEU7_7X7v2Qw.htmljoin
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Thanks for watching, and hope y'all enjoy! | Link to our discord: discord.gg/PvwaQfPkaW
For Wars/Drama, message @bossnasti or join discord and post in #cod-wars-drama channel
To View RoW Leaderboard rankings, Fastest Behemoth Elite Raid Times, Kingdom-wide Top stats, and more, join the discord and react to the Call of Dragons category.
Q/a is awesome some rly good stuff.
New season looks awesome.
Make cod great again
12:20 This system might make more f2p teleporting more towards the frontline, it also help them in spending less to teleport back and forth.
Based on what I know the Fellowship system will allow you to nominate one or several heroes and their artifacts to be deployable by other members in your fellowship.
So if you have a Lillya/Velyn 5555 you can share that with your fellowship and they can deploy it readily
Oh damn, so basically it is a way to psuedo pilot marches...
so the battlefield will just be filled with legions of maxed out LiliyaVelyn+infernal, GoreshSkogul+torc, BertTohar+orb, and MagZay. lmfao everyone can stop spending on their dailies, just partner up with a kraken 😂
@@clement3818 Excellent }:-)
It looks like devs are moving in the right direction by providing new map with cool new features. The Fellowship System seems OP in theory but unclear as to the details and real-game practice, it will be interesting to see the G1 server players test them out.
However, there is one huge blunder in this new map as you also pointed out. The Rapid Siege Warfare feature that automatically teleports a city to starting region when their protecting-territory tower is destroyed is horrible, no more rallying cities! That was one of the fun parts of the KVK experience. Players know to shield up or TP to safe zone if in the front lines during war and are going to sleep or afk; their leadership can ping them via alliance discord, and they also can activate in-game notification of their city being rallied. Players should be alert during war, period.
This new feature sends the message that it is alright to be lazy and negligent on the front lines. It also denies the attacking players the opportunity to reward themselves with resources they could have looted from exposed cities after spending hours destroying the protecting tower. This is a huge nerf. Stop coddling negligent front-line players.
Well said.
Not all are negligent, sometimes you just get caught out.
I've burnt and been burnt, it's what keeps you on your toes and watching the landscape closely.
Tons will be miffed that they're going to be denied their pound of burnt flesh (eww lol)
The relocation feature of off-territory cities is to balance the fact that alliance flags can be built and destroyed anywhere, at a faster rate. Because without the feature, you never know if you are at risk, as enemy can just put a random flag and destroy the one your city is on. I think devs already consider this carefully, it's not at all a "safety net" for careless players
Devs probably just want everyone to spend all the teleports that they've been stockpiling... I imagine this mechanic is going to burn teleports like crazy.
The Rapid Siege Warfare section has bad translation, Jasongee said the correct translation in gunz's video
Why not say it then?
Looks interesting at least, a full pvp season, also for your point at 11:40 consider in that final zone we are not going to have a "save zone" we can plan, if what it says is literal, at any point the enemy can make a tower begin you and destroy your territory, you could burn very easily
I think is fair to have that save net (will see when we play it)
I’m surprised it’s gone but in ROK only certain kvk stories are playable at any given time.
You don’t need 50days for this map
map looks silly. whats the point of the in-between regions when all that matters is the 'final zone'? apart from small buffs of behemoth occupation. meanwhile legion & artifact sharing is great for levelling the playing field BUT it should really only be deployed in Roots of War, Tournament of Champions and not the main open map.
It’s definitely annoying at least. Boring, lame, incestuous BFF matchings even. The G2 matchmaking is ruined, that’s why so many have been and are leaving it.