Red Alert 2 online | Bring on the CHARGE

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  • Опубліковано 22 чер 2024
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    _________________________________________________________
    Command & Conquer: Red Alert 2 is a real-time strategy video game by Westwood Pacific,
    which was released for Microsoft Windows on October 23, 2000[1] as the follow-up to Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game. Its expansion is Command & Conquer: Yuri's Revenge.
    Red Alert 2 online | Luck & Control
    Click heretor download Red Alert 2: cncnet.org/red-alert-2
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    *You have to own an original copy of those games,the cncnet client only has the option to play online and skirmish games.
    #RedAlert2, #CommandandConquer, #YurisRevenge, #cncnet
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КОМЕНТАРІ • 6

  • @handanyldzhan9232
    @handanyldzhan9232 4 дні тому +1

    Might just be a coincidence, but since I mentioned the disadvantages of the Allied arsenal on this map, you've always played as Soviets.
    6:15 Ouch. But I think Tesla troopers are pretty decent here early-game because they're good against low-tech MBTs that aren't very effective against infantry. Also, they'd be a good option if the player expects lots of drones in a Soviet base. That rush before you could spam lots of choppers was smart from red.
    7:01 Dumbass blue attacking green and making red's job even easier. Green seems to be smarter though.
    9:53 Green being clever here. Had prisms camping on the right side, attacked with rocketeers, and red had trouble having his choppers deploy. The prisms had just enough range to directly hit some of the deployed choppers, and their splash damage even reached some other choppers. The splash actually has a range of 3 for basic and veteran prisms, and 5 (in addition to 3 from additional splash) for elite ones, so they potentially have an effective range of at least 13 (even 18 if elite) if the "main" units they're supposed to hit are surrounded by other units in their normal range. But if the choppers weren't harassed by rocketeers or were already camping before the prisms were there, the latter would have lost. There was a lot of AA, but the rocketeers still did something. Kudos for doing this with barely any Soviet or Yuri tech. Red should have tried to deploy further back so they could outrange the prisms, but it was a cramped space and there were other vehicles. Or red could just deploy the choppers into position as soon as they come out of the war factory, because they're pretty useless in the air.
    Siege choppers are awesome, but it takes tons of skill to deploy them so that you can get the best out of their range because they can't just roll into position. Too close and you lose to already camping vehicles, too far and you can't shoot. They're great to camp with, but hard to use against camping (same for other stuff like prism bunkers because you have to actually get the prism into the bunker, and normal prisms get outranged/caught by some very dangerous units).
    10:32 Stupid blue.
    Blue won easily, but it was still green that did most of the work for him. It ain't skill to just swoop in and take all the spoils. If green was a worse player, red would still survive and dominate them both.

    • @tkragon
      @tkragon  4 дні тому

      I always pick random. So it is a coincidence.

    • @handanyldzhan9232
      @handanyldzhan9232 4 дні тому

      @@tkragon I realize it kinda sounded cocky, but still. Annoying that the worst player out of the four wins because the stronger players killed each other.

  • @UnBless
    @UnBless 4 дні тому

    Good job, well, better luck next time.

  • @silversilverov4024
    @silversilverov4024 2 дні тому

    GG

  • @ihwanibudiarto3299
    @ihwanibudiarto3299 4 дні тому

    Unit lost