Procedural Noise Patterns with RayTK

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 2

  • @luzid.vision
    @luzid.vision Місяць тому

    Amazing thank you! 🤟

  • @Ariel-z3f
    @Ariel-z3f Місяць тому

    Really enjoyed this and see a lot of versatility! I suspect making the textures tileable would be a lot of work, but it'd help SOPs a lot where continuity matters.
    Awesome tutorial nonetheless.