Great video. I always struggle with the super archers. Half the time my archers die when the blimp goes down. Not sure what I do wrong whether it’s spell placement or I’m late or what. But I get frustrated with it. But I do agree if done correctly it’s the superior strategy.
Invis before the blimp pops! Even if it's a second early its still worth it. Like I mentioned in the video landing in the centre of a building is also a good way to go about it, no giant bombs!
Thanks so much. I've been trying so many 3 star strategies but I just suck xD I really liked this one as you explained everything in much detail which actually helped me understand it.
I have been doing some type of hydra/"queen charge" from the start of th 17 and hasnt got less than 2 star since. 2 balloons for seeking air mines and traps and half/half dragon with dragon rider. queen,king,warden and prince. basically try to snipe as much air defence and swippers with queen, then let her charge with healers and if on low hp/single inferno, recall and place on the other she, she alone can did even like 40% of base pretty quickly, then just put everything else, king with boots and ball, siege barracks, dragons, it even works very well for th 14, its harder to 3 star but at least its free 2
@ thanks for the reply, but was more so asking why the strategy generally flies the blimp from the furthest point of TH as opposed to the closest point?
@@matthewfong3444 it breaks at th so to get it to a good spot fly it from furthest but if all defence near th then fly from near, it's all about placement
I'll be honest the electro boots aren't the best with air strategies. You're much better off using the Spear + shield and pick off defences at range. Being a ground hero the electro boot value will be limited because the rc is going to come under heavy fire
If you had both, it could be possible for it to funnel to clear out anything that the balloon blimp didn't take out and help the baby dragon to take out non defensive buildings
You could try pairing up giant gauntlet with rage vial, use some wall breakers to open up a space that has an enemy defending hero and that will make the king take out that compartment thanks to the splash dmg of giant gauntlet and the damage boost of rage vial 👍
I prefer a different variation (works for th 13+) Army comp (th 13) 5 drags 5 drag riders 6 loons 1 superwallbreaker 2 wizz 1 arch 2 healers 2 clone 1 rage 4 invis (2 trained, 2 in cc) 1 freeze For th 14: add one invis (so 5 in total) (take clone in cc instead of the invis, since you have max invis on th 14, but not maxed clone) For th 15: add some loons/rocket loons/superwallbreakers (depending on the base) Heroes + Equipments (my recommendations): Bbk: vampstache+spiky ball (are replaceable, however I would recommend keeping spiky ball for sure) Queen: giant arrow+healer puppets (not replaceable) Warden: eternal tome+fireball (fireball is replaceable by rage gem or healing tome) Rc: electro boots+hog puppets (for th 14/15) Rocket spear+seeking shield (th 13) (are replaceable, however this worked best for me) Use queen to snipe of sweeper(s) facing your desired blimp track and/or air defenses (and if possible create a funnel for fireball.). Then place 2 healers for a little queen charge. Use the loons, then the blimp and warden (on air mode, so that he wont steal the healers) Let the loons guide the warden into the base and tank for S.A.M.'s for longer protection on blimp. Use warden ability. Do your blizz as usual (invis, 2 clone, rage, invis every 4 secs) I like to take 2 superminions and 2 superwizz (+3 wallbreakers for th 15). (Almost) always for TH and if possible monolith/scattershots and other core defenses. Save the remaining invis if you have gotten enough value with just 3-4 invis. Then choose hydra position (Usually to clear single infernos and/or the monolith if not destroyed w blizz). Use bbk to tank for rc and/or queen. Spiky ball for cleanup or damaging heavy defenses. Rc for cleanup defenses backside. (If possible let queen go solo) Use freeze and remaining invis to help the heroes (not the hydra). Use wizz for a funnel or for cleanup, use wallbreaker to open walls (duh😂) (primarily for queen) Should be easy triple, even against a higher th. I uploaded some of my latest replays (all from this week), feel free to ask any questions ❤
Important: keep queen alive if possible (place her in warden ability, use the loons within ET to kill single infernos close to her position). If possible place queen and warden+loons+blimp close to eachother for maximum value
Check out this RAM RIDER Attack Strategy NEXT!
ua-cam.com/video/M3D-ej3fUS8/v-deo.html
Great video. I always struggle with the super archers. Half the time my archers die when the blimp goes down. Not sure what I do wrong whether it’s spell placement or I’m late or what. But I get frustrated with it. But I do agree if done correctly it’s the superior strategy.
Invis before the blimp pops! Even if it's a second early its still worth it. Like I mentioned in the video landing in the centre of a building is also a good way to go about it, no giant bombs!
Use filler troops
Thanks so much. I've been trying so many 3 star strategies but I just suck xD
I really liked this one as you explained everything in much detail which actually helped me understand it.
Im glad man! Hope it helped
I love using hydra, by far my favourite attack strategy. I use the version with the balloons in the blimp
try the super archers! and give the minion prince a good aswell!
I usually do use the minion prince as I am upgrading my royal champion
I have been doing some type of hydra/"queen charge" from the start of th 17 and hasnt got less than 2 star since.
2 balloons for seeking air mines and traps and half/half dragon with dragon rider.
queen,king,warden and prince.
basically try to snipe as much air defence and swippers with queen, then let her charge with healers and if on low hp/single inferno, recall and place on the other she, she alone can did even like 40% of base pretty quickly, then just put everything else, king with boots and ball, siege barracks, dragons, it even works very well for th 14, its harder to 3 star but at least its free 2
Sounds interesting! If it's working for you keep at it!
Any tips on why we need to fly the blimp from opposite corner of base as opposed to closest to the TH? Thanks 🙏
warden tome the blimp, pop warden as late as possible just as the blimp is about to exit the aura
@ thanks for the reply, but was more so asking why the strategy generally flies the blimp from the furthest point of TH as opposed to the closest point?
@@matthewfong3444 it breaks at th so to get it to a good spot fly it from furthest but if all defence near th then fly from near, it's all about placement
Nice video and explanation. We play you guys in War tomorrow :)
Yooo that's awesome! Goodluck!
@TomNub to you all as well!
What is the value of the electro boots in terms of this attack? I'm gonna try and save up for the rocket spear but very low chance i can obtain it
I'll be honest the electro boots aren't the best with air strategies. You're much better off using the Spear + shield and pick off defences at range. Being a ground hero the electro boot value will be limited because the rc is going to come under heavy fire
Gotcha. Thanks
If you had both, it could be possible for it to funnel to clear out anything that the balloon blimp didn't take out and help the baby dragon to take out non defensive buildings
Electro boots are OP and better than super archer blimp
how bo has 400+ stary ore????
\
hey bro what if i dont have spiky ball but i have giant gauntlet will it work?
It will yes
You could try pairing up giant gauntlet with rage vial, use some wall breakers to open up a space that has an enemy defending hero and that will make the king take out that compartment thanks to the splash dmg of giant gauntlet and the damage boost of rage vial 👍
Using the giant arrow on the queen to take care of minimum 2 air defence if placed well you get 2 down
I like this approach but sometimes it's easier said than done. I for one can't line up the giant arrow to save my life 💀
I prefer a different variation (works for th 13+)
Army comp (th 13)
5 drags
5 drag riders
6 loons
1 superwallbreaker
2 wizz
1 arch
2 healers
2 clone
1 rage
4 invis (2 trained, 2 in cc)
1 freeze
For th 14: add one invis (so 5 in total) (take clone in cc instead of the invis, since you have max invis on th 14, but not maxed clone)
For th 15: add some loons/rocket loons/superwallbreakers (depending on the base)
Heroes + Equipments (my recommendations):
Bbk: vampstache+spiky ball (are replaceable, however I would recommend keeping spiky ball for sure)
Queen: giant arrow+healer puppets (not replaceable)
Warden: eternal tome+fireball (fireball is replaceable by rage gem or healing tome)
Rc: electro boots+hog puppets (for th 14/15)
Rocket spear+seeking shield (th 13)
(are replaceable, however this worked best for me)
Use queen to snipe of sweeper(s) facing your desired blimp track and/or air defenses (and if possible create a funnel for fireball.). Then place 2 healers for a little queen charge. Use the loons, then the blimp and warden (on air mode, so that he wont steal the healers) Let the loons guide the warden into the base and tank for S.A.M.'s for longer protection on blimp. Use warden ability.
Do your blizz as usual (invis, 2 clone, rage, invis every 4 secs) I like to take 2 superminions and 2 superwizz (+3 wallbreakers for th 15). (Almost) always for TH and if possible monolith/scattershots and other core defenses. Save the remaining invis if you have gotten enough value with just 3-4 invis. Then choose hydra position (Usually to clear single infernos and/or the monolith if not destroyed w blizz). Use bbk to tank for rc and/or queen. Spiky ball for cleanup or damaging heavy defenses. Rc for cleanup defenses backside. (If possible let queen go solo) Use freeze and remaining invis to help the heroes (not the hydra). Use wizz for a funnel or for cleanup, use wallbreaker to open walls (duh😂) (primarily for queen) Should be easy triple, even against a higher th.
I uploaded some of my latest replays (all from this week), feel free to ask any questions ❤
Pets: th 14/15/16
King: Yak--Phoenix--Phoenix
Queen: Unicorn--Unicorn--Unicorn
Warden: Owl --Frosty--Diggy/Frosty
Rc: Lassi--Diggy--Fox
Important: keep queen alive if possible (place her in warden ability, use the loons within ET to kill single infernos close to her position). If possible place queen and warden+loons+blimp close to eachother for maximum value
#Judoslothgaming video
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