Generating Texture Maps with Retro Diffusion

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 10

  • @imawizardfools5934
    @imawizardfools5934 23 дні тому

    Generating a sprite sheet with a consistent character would be amazing.

  • @user-ne7ok9sm4i
    @user-ne7ok9sm4i Місяць тому +5

    Thanks for your work.

  • @Gego144
    @Gego144 Місяць тому +1

    Nice job. Do you have animations and or sprite sheets planned for the future?

  • @MsHojat
    @MsHojat Місяць тому

    I'd like to see this done for converting multiple sprite images at different angles into 3D voxel models (or vertexmodels I guess? but voxel models would make more sense and seemingly be easier)
    I first thought of that back when I heard of some people working on manually doing this process with Doom's sprites. Would be nice to get it partially automated (obviously it would still need touch-up work, but it would save a lot of time)

  • @thmbululqus
    @thmbululqus Місяць тому

    can i put the things generated by the lite version into my profitable game?

    • @realastropulse
      @realastropulse  Місяць тому

      @@thmbululqus Yep! All the assets you generate are owned by you, for both the lite and pro versions

  • @adamiyy
    @adamiyy Місяць тому

    Does it work only with low resolution textures?

  • @face.r
    @face.r 26 днів тому

    my brother i am broke

  • @bbrother92
    @bbrother92 Місяць тому

    This is free, right?

    • @realastropulse
      @realastropulse  Місяць тому

      This video showcases features of Retro Diffusion for generating textures, that is not free, but the tool for viewing the textures is free here: astropulse.gumroad.com/l/TexturePreview