DSA has a really cool feature where the text of key words in the kit is highlighted, and if you press and hold, the definition pops up. I've wanted this in swgoh for a long time.
@@TheRealGridan especially with like dodge and deflection vs. accuracy (physical, special). Like to truely understand those interactions with DCs either requires. Huge amount of time playing, a huge brain, orrrrr lots of time to be able to look it up.
Fun part about this is that CG did this in LotR Heroes of Middle Earth, you can click on any ability text and a small window will pop up with the definition of every term like fear, mark or whatever, it even explain what a buff or a debuff is. I wonder why they're not doing the same thing in SWGoH. I wish they did.
I got back into the game a little over a year ago and I feel like it's gotten drastically more complicated since then. Between omicrons and datacrons and every new character having paragraph long kits for every move along with their own special status effect (hando: ransom, boushh: my kind of scum & deadly bluff, skiff guard lando: hutt's favor & deep cover & trusted agent, krrsantan: disarm, raddus: spark of rebellion & hope, 50r-t: spare parts & vip, inquisitors: purge, etc the list just keeps going and these are just marquees the conquest, journey, and gl kits are even crazier) has become too much to keep straight that I can't even get excited for new characters because I don't understand if they are good or not or only in specific game modes or only with certain datacrons etc. I don't think most players fully understand the kits of 90% of the characters who came out in the past 2 years. I have a general understanding of most of them but don't know the details for a lot of them. You could make a whole gameshow off of quizzing people on kit details.
When you said "every character with their own special status effect" I thought you were exaggerating... But looking at every single character released for 2022 (and some ships), they all have a status that didn't exist in 2021.
@@Mike-xs5hb even in 2021 over half of the marquee characters have a unique status effect as well. Everyone besides 3/5 bad batch, dash, and maybe dark trooper depending on how you feel if the stacks are different enough from b1 or not has a unique status effect as well. I understand why they do it for balance reasons or whatever so they don't accidentally give someone a broken kit but it does make the game so much more confusing and complicated.
The Mad Awesome show by Calvin Awesome and TiloMad has a ‘Who’s kit is it anyway’ segment where you try to work out which character an ability comes from
Don't forget THIS GAME already does this when you long press on an ability in battle to read the description, it can't be that much of a leap to do this in the kit menu. Edit: it just occurred to me that we also literally have buff/rebuff descriptions in battle as well; so that data exists in game already typed up; it’s just a matter of compiling it
Your points here are so true. The amount of time I’ve had to leave the game and google what an ability does is stupid. If the game had a glossary with hyper-links for all these terms I’m sure more new people would stick around because they can easily read and understand what’s really happening.
There isn't a reason CG can't implement a press and hold feature that creates a pop up that defines the buff or debuff your thumb is on in the character screen because it already exists in game in battle.
The main thing that makes the game fun is Faction Tags. It helps simplify what characters work well together, and gives solid goals for what to strive for. Datacrons + 6 mods per character + crazy huge kits (that frequently dont work as intended) = a lot less fun.
I gave up years ago reading kits, I honestly couldn't tell you why things happen but I know they will by just playing it over and over again. Probably explains my GAC ranking too lol
Great points, I feel like the glossary idea is perfect. When I first started playing, another thing I wanted to know is what % impact different buffs have. A big one for me when I was learning about tenacity potency checks was that potency up was useless against tenacity up. And offense up is +50% but crit chance up is only +25% - it shows in game if you long click the buff but I don't think it says it anywhere else...
Great video, thank you. Always love your content. I would say there's you and other content creators to help people understand this. However, as a guild leader, there are a lot of the player base that don't pay attention to the forums, let alone extra content on the game to help them play the game better.
Being an almost 2 year player, I think true damage just ignores defense, and it's defined in Rey's ultimate... and I was wrong 😥 The fact that I learned new things about doubt and true damage from watching this just proves how right you are. When I see a term/concept I don't understand, I'm hoping to find a third party source that's correct and reliable enough for me to trust it (Even then there is a scarcity or debate over some information - how to calculate defense, minimum chance to resist, squad formation for swarm attacks, etc). No player should have to look through 200 kits to find out what something means. Casual or new players will become more and more lost until we have an overhaul of how this game presents information, and I hope CG will hear your message Gridan!
*whispers* it’s your percentage chance to negate your opponents dodge chance. 10% accuracy effectively removes 10% dodge chance from the enemy you’re attacking
I still don't think the omicron on Korriban's Legacy is that good. Without the Omicron, Korriban's Legacy already spreads doubt to 2 other enemies who don't have it. So, with the Omi, you are getting to spread doubt to 2 additional characters, assuming they don't already have doubt and you haven't already killed some of the enemies. And in 3v3 the omicron does nothing (unless there is a summoned unit on the other side). So, it is an omicron that works 50% of the time at best.
Id have to disagree. You go from 2 enemies to the entire team getting daze, protection heal immunity, buff immunity and then consequently fear which makes them miss their next turn and increases their cooldowns. The whole team. That’s way more important than 50% tm gain for Malgus and some shock imo
Easiest thing to do, I think, is to create a pop-up tip when pressing or holding the highlighted text (maybe red for debuffs, green for buffs, etc.). And as far as the ability text box is concerned... WHY can't there be an option to maximize it and overlay it over everything else so I can at least avoid having to go through a mountain of text to get to the place(s) I want to actually read. For the glossary, I'd like something like that put on the side below where the "Inbox" icon is. Either that or put it inside the actual "Inbox" itself right next to the "Forum" tab. Last but not least, put the "Allies" icon by your name in the top left. Hardly any use comes out of it just being there. BTW, I guessed Droideka right away because I've been working on my second account to chase after GAS. Got all droids to G13 and B1 to R4 so I should be ready to go in a few days.
I have never thought of this until this video. But yeah, every day we have someone in guild asking about some ability and the rest of us explaining it a few different ways. We really do need an update to the game to explain each ability that is in a kit.
G! Great video. I fully agree. I don't have the energy or desire to figure out the variables. I watch you try to absorb the issues. Its like complex IRS instructions without any guidance.
Lol I started playing swgoh to relax after studying law for hours beforehand, now id rather go back to studying law than reading all of those kits and then even if you know all the kits, datacrons mess it up or just pure rng😂
swgoh is getting to the point where we need a concordance. where you find the word/ description and it lists all other toons that use it. similar to a Strong's Concordance for Biblical studies.
What has really been ticking me off the past couple of months is 3x3. I am usually Kyber 3 or 4 even though I only have 1 GL about to unlock SLKR soon. So I fall every 3x3 to arodium since I’m up against people with 3-5 GLs. And I love some 3x3 match’s because these kits ARE DESIGNED FOR A SQUAD OF 5 for the most part. So weird things happen, I lose matches that I should win because turn meter is totally different in 3x3 teams.
I wouldn’t be opposed to 3v3 having some… idk, gimme crystals? A lot of people check out of 3v3 for the reasons you’re saying; the game is made for 5v5 and they don’t want to relearn everything in a 3v3 environment. That’s totally fair lol
To me its nuts that they’re both so complicated and so important. Every little detail has the potential to DRAMATICALLY change the effectiveness of a counter or the what you can beat with it. Miss the one tiny, tiny, tiny sentence buried in the novel that says sith enemies can’t gain tm? You’re screwed and you didn’t even know it lol
True damage is on one of the bros? I totally agree, it would help immensely if you could long press on buffs/debuffs/status effects to get the definition.
@@TheRealGridan it would be great if the long press popped up the description and later they could have it in the journey guide. It's crazy how much stuff related to kits/ status effects/tm/ etc is in our brains.
I paused when ya wanted me to Grid, but honestly I didn't even realize they bothered to define True Damage in game. I've just always know what it means. I'm now really excited for you to tell me which old toon actually has the definition.
Hahah nope I don’t think so. The first character to use a new unique buff/debuff/stat/status effect/damage type/etc has the definition in their kit. Another example is Resistance Hero Finn, that’s where you find Inspired. Resistance Hero Poe’s basic ability is where you find the definition of Vulnerable. So on so forth :)
There’s a bunch of characters using true damage now; Maul, Malgus and Bad Batch come to mind immediately for characters but I’m sure there are even more.
To be fair, with every interaction of Buffs/Debuffs explained inside of an Unique you would have to add so much text, it might grill the game engine. Another example of that would be Protection up and bonus protection. I had to explain to my nephew the other day. If you dont know the Padme and Bastila Shan kit you won't have the slightest idea of how this actually might work Thank you for pointing that out!
It’s crazy how important that ONE detail is too. That’s why you don’t mod Maul for crit damage. He special ability does true damage, so you want as much offense as possible, not crit damage. Changes the entirety of his modding from ONE detail that many people may not even know
@@TheRealGridan. Exactly. I play, and enjoy the game. But I don't live and breathe it. Someone like Xaereth or Ahnold love these details. I kinda see what all the big names are doing, and copy it. Because kits, and even more, kit interactions on teams are hard to follow
Not that hard to include a glossary of all relevant terms on that same page at the bottom. Would make text boxes longer, sure. They’re trying to make the ability descriptions shorter, and it’s counterproductive.
Added to that, they didn't even capitalize true damage. The game is so convoluted now. I doubt half the staff know what this stuff means. I'm far too burnt out to even research this stuff anymore. Thank God for GAC Science.
So, you have a Swgoh kit for me? Why Yes sir I do.,... We're gonna introduce these blue status affects that can't be dispelled, but only on certain characters... Oh and what do these blue abilities do. Add a layer of complexity to the character.. complexity is tite!
The keep changing things and nerfing characters, adding more things, characters and more Jabba cartel. You can't keep up unless you spend a lot of money.
The game is designed exclusively for long term players. It's too complex and daunting for new players. They assume that you will have fully read and understand Droideka's Kit before you get Malgus, which is close to 100% true right now, but in the future someone might get Malgus before Droideka and be clueless.
Unfortunately I dont think this is that complicated.... MAINLY because Ive played magic at a competitive level and it is by far the most complicated game ive ever touched... so this is really not bad. MAYBE 40% of what kind of shenanigans i get into "the stack" for magic...| I will say that the Glossary Idea is the best solution for others that dont know the game well and I believe that DDK is the character that has the definition of true damage. cause If im not mistaken he was one of the first to have it.
R2d2 if I’m remembering correct? Applies negative bajillion evasion down and some % health damage? He was the direct hard counter to darth maul back in the day
I feel like yes a lot of players do understand enough if you’ve been playing the game for a minute, and even if you don’t fully understand you’re probably okay, but new(er) players? They’re chalked. No way for them to learn all these details and no way for them to find them easily
Unfortunately, Gridzy my guy.... if CG can't see a way to immediately monetize it, they'll never implement an in-game quick lookup guide for us. CG is all about the "fast buck." And if they can't smell the sweet aroma of cash?... they won't implement an such QoL improvement. I'm afraid that the community just has to rely on (a) a photographic memory and (b) good people like you, if we are to ever attain a competent grasp of these evermore convoluted kits. ☝️😣
a. I knew what true damage was from other games but not SWGOH so get what you're saying about things being not clearly said what they do and just assuming people know the right terms b. I was right in guessing where to find true damage in SWGOH check HK's kit too ;)
The simple solution is get rid of datacrons. Nothing more, nothing less. It's a nearly universally despised addition to the game, adds a dozen layers of complexity, and multiple layers of RNG - two things that do not belong in strategy games. Well, complexity does to a degree obviously. Wouldn't be strategy if it wasn't complex.
DSA has a really cool feature where the text of key words in the kit is highlighted, and if you press and hold, the definition pops up. I've wanted this in swgoh for a long time.
Datacons are what make it way too complicated. Too many stat and mechanic changes that we have to keep track of..
The combination is horrific. Complicated kits with further complicated datacrons (covered in previous video too)
@@TheRealGridan especially with like dodge and deflection vs. accuracy (physical, special). Like to truely understand those interactions with DCs either requires. Huge amount of time playing, a huge brain, orrrrr lots of time to be able to look it up.
Fun part about this is that CG did this in LotR Heroes of Middle Earth, you can click on any ability text and a small window will pop up with the definition of every term like fear, mark or whatever, it even explain what a buff or a debuff is. I wonder why they're not doing the same thing in SWGoH. I wish they did.
I got back into the game a little over a year ago and I feel like it's gotten drastically more complicated since then. Between omicrons and datacrons and every new character having paragraph long kits for every move along with their own special status effect (hando: ransom, boushh: my kind of scum & deadly bluff, skiff guard lando: hutt's favor & deep cover & trusted agent, krrsantan: disarm, raddus: spark of rebellion & hope, 50r-t: spare parts & vip, inquisitors: purge, etc the list just keeps going and these are just marquees the conquest, journey, and gl kits are even crazier) has become too much to keep straight that I can't even get excited for new characters because I don't understand if they are good or not or only in specific game modes or only with certain datacrons etc. I don't think most players fully understand the kits of 90% of the characters who came out in the past 2 years. I have a general understanding of most of them but don't know the details for a lot of them. You could make a whole gameshow off of quizzing people on kit details.
When you said "every character with their own special status effect" I thought you were exaggerating... But looking at every single character released for 2022 (and some ships), they all have a status that didn't exist in 2021.
@@Mike-xs5hb even in 2021 over half of the marquee characters have a unique status effect as well. Everyone besides 3/5 bad batch, dash, and maybe dark trooper depending on how you feel if the stacks are different enough from b1 or not has a unique status effect as well. I understand why they do it for balance reasons or whatever so they don't accidentally give someone a broken kit but it does make the game so much more confusing and complicated.
The Mad Awesome show by Calvin Awesome and TiloMad has a ‘Who’s kit is it anyway’ segment where you try to work out which character an ability comes from
You know more than me, and I'm going on 2 years here. CG needs to simplify things.
Don't forget THIS GAME already does this when you long press on an ability in battle to read the description, it can't be that much of a leap to do this in the kit menu.
Edit: it just occurred to me that we also literally have buff/rebuff descriptions in battle as well; so that data exists in game already typed up; it’s just a matter of compiling it
Your points here are so true. The amount of time I’ve had to leave the game and google what an ability does is stupid. If the game had a glossary with hyper-links for all these terms I’m sure more new people would stick around because they can easily read and understand what’s really happening.
There isn't a reason CG can't implement a press and hold feature that creates a pop up that defines the buff or debuff your thumb is on in the character screen because it already exists in game in battle.
The main thing that makes the game fun is Faction Tags. It helps simplify what characters work well together, and gives solid goals for what to strive for. Datacrons + 6 mods per character + crazy huge kits (that frequently dont work as intended) = a lot less fun.
I gave up years ago reading kits, I honestly couldn't tell you why things happen but I know they will by just playing it over and over again. Probably explains my GAC ranking too lol
Hahah hey I respect it!! Things get so complicated I don’t blame anyone
Honestly I didn't even try to understand Hutt Cartel kits. I would forget all of it by the time I unlock them or see them in GAC 🙃
Great points, I feel like the glossary idea is perfect. When I first started playing, another thing I wanted to know is what % impact different buffs have. A big one for me when I was learning about tenacity potency checks was that potency up was useless against tenacity up. And offense up is +50% but crit chance up is only +25% - it shows in game if you long click the buff but I don't think it says it anywhere else...
Or other things like how tenacity down can’t be resisted (though of course immunity trumps that) regardless of any characters tenacity. There’s a lot
Great video, thank you. Always love your content. I would say there's you and other content creators to help people understand this. However, as a guild leader, there are a lot of the player base that don't pay attention to the forums, let alone extra content on the game to help them play the game better.
That video is spotlighting the one of the most important thing that needs to be done!
great video thanks! :))
If you've ever played a Civilization game, they have a great glossary that's easy to use. Probably a lot of work, but would be great for SWGOH.
Being an almost 2 year player, I think true damage just ignores defense, and it's defined in Rey's ultimate... and I was wrong 😥
The fact that I learned new things about doubt and true damage from watching this just proves how right you are. When I see a term/concept I don't understand, I'm hoping to find a third party source that's correct and reliable enough for me to trust it (Even then there is a scarcity or debate over some information - how to calculate defense, minimum chance to resist, squad formation for swarm attacks, etc). No player should have to look through 200 kits to find out what something means.
Casual or new players will become more and more lost until we have an overhaul of how this game presents information, and I hope CG will hear your message Gridan!
I smile to hide the fact that I don't know what accuracy is
*whispers* it’s your percentage chance to negate your opponents dodge chance. 10% accuracy effectively removes 10% dodge chance from the enemy you’re attacking
@@TheRealGridan OMG THAT IS COMPLETELY useless because that makes dodging even more RNG-based.
It’s normally not that big of deal, really. Most characters dodge chance is only 2%
@@TheRealGridan Literally pointless stat.
I still don't think the omicron on Korriban's Legacy is that good. Without the Omicron, Korriban's Legacy already spreads doubt to 2 other enemies who don't have it. So, with the Omi, you are getting to spread doubt to 2 additional characters, assuming they don't already have doubt and you haven't already killed some of the enemies. And in 3v3 the omicron does nothing (unless there is a summoned unit on the other side). So, it is an omicron that works 50% of the time at best.
Id have to disagree. You go from 2 enemies to the entire team getting daze, protection heal immunity, buff immunity and then consequently fear which makes them miss their next turn and increases their cooldowns. The whole team. That’s way more important than 50% tm gain for Malgus and some shock imo
Hate this about the game! Great vid. Thank you! I’d like to see them add a filter of buffs/debuffs on the character screen.
Short answer: No, I love the complexity - MOAR!
Easiest thing to do, I think, is to create a pop-up tip when pressing or holding the highlighted text (maybe red for debuffs, green for buffs, etc.). And as far as the ability text box is concerned... WHY can't there be an option to maximize it and overlay it over everything else so I can at least avoid having to go through a mountain of text to get to the place(s) I want to actually read. For the glossary, I'd like something like that put on the side below where the "Inbox" icon is. Either that or put it inside the actual "Inbox" itself right next to the "Forum" tab. Last but not least, put the "Allies" icon by your name in the top left. Hardly any use comes out of it just being there.
BTW, I guessed Droideka right away because I've been working on my second account to chase after GAS. Got all droids to G13 and B1 to R4 so I should be ready to go in a few days.
I have never thought of this until this video. But yeah, every day we have someone in guild asking about some ability and the rest of us explaining it a few different ways. We really do need an update to the game to explain each ability that is in a kit.
G! Great video. I fully agree. I don't have the energy or desire to figure out the variables. I watch you try to absorb the issues. Its like complex IRS instructions without any guidance.
Lol I started playing swgoh to relax after studying law for hours beforehand, now id rather go back to studying law than reading all of those kits and then even if you know all the kits, datacrons mess it up or just pure rng😂
mash buttons... things go 'pew pew"
Shared it in discord and tagged Meathead Militia. Hopefully something like comes to the game!
Absolutely. It should be like this:
Ability Name: definition. See character xxxx, xxxx and xxxx (which use this)
swgoh is getting to the point where we need a concordance. where you find the word/ description and it lists all other toons that use it. similar to a Strong's Concordance for Biblical studies.
They’re about to offer degrees at universities to understand swgoh 😂
Guess: true damage def is in droidekas kit
What has really been ticking me off the past couple of months is 3x3. I am usually Kyber 3 or 4 even though I only have 1 GL about to unlock SLKR soon. So I fall every 3x3 to arodium since I’m up against people with 3-5 GLs. And I love some 3x3 match’s because these kits ARE DESIGNED FOR A SQUAD OF 5 for the most part. So weird things happen, I lose matches that I should win because turn meter is totally different in 3x3 teams.
I wouldn’t be opposed to 3v3 having some… idk, gimme crystals? A lot of people check out of 3v3 for the reasons you’re saying; the game is made for 5v5 and they don’t want to relearn everything in a 3v3 environment. That’s totally fair lol
Nailed it luke! Good job
jkl i assume has the deffinjtion of true damage after gas and watt were nerfed?
Kits are absurd nowadays. I just read it once, forget it 20 seconds later, and go on with my life
To me its nuts that they’re both so complicated and so important. Every little detail has the potential to DRAMATICALLY change the effectiveness of a counter or the what you can beat with it. Miss the one tiny, tiny, tiny sentence buried in the novel that says sith enemies can’t gain tm? You’re screwed and you didn’t even know it lol
Looks like omicrons are starting to be walmart versions of Crumb puzzles.
True damage is on one of the bros? I totally agree, it would help immensely if you could long press on buffs/debuffs/status effects to get the definition.
Droideka and HK of all things!
@@TheRealGridan it would be great if the long press popped up the description and later they could have it in the journey guide. It's crazy how much stuff related to kits/ status effects/tm/ etc is in our brains.
I paused when ya wanted me to Grid, but honestly I didn't even realize they bothered to define True Damage in game. I've just always know what it means. I'm now really excited for you to tell me which old toon actually has the definition.
Wait. It's on DDK? I'm like 90% sure other toons before DDK have used true damage. Am I in a fever dream?
Hahah nope I don’t think so. The first character to use a new unique buff/debuff/stat/status effect/damage type/etc has the definition in their kit. Another example is Resistance Hero Finn, that’s where you find Inspired. Resistance Hero Poe’s basic ability is where you find the definition of Vulnerable. So on so forth :)
@@TheRealGridan That makes sense, but now im wracking my brain trying to think of the true damage characters, and all I come up with is DDK and JMLS.
@@TheRealGridan Oooooo fear is defined in at least TWO places! DR's Insanity ability and BadBast's Fear ability!
There’s a bunch of characters using true damage now; Maul, Malgus and Bad Batch come to mind immediately for characters but I’m sure there are even more.
the solution is to just R9 everyone and throw omicrons and datacrons at everything and hope for the best 🤣
Great video. Great point
To be fair, with every interaction of Buffs/Debuffs explained inside of an Unique you would have to add so much text, it might grill the game engine. Another example of that would be Protection up and bonus protection. I had to explain to my nephew the other day. If you dont know the Padme and Bastila Shan kit you won't have the slightest idea of how this actually might work
Thank you for pointing that out!
Ironically we talked about this on stream just after I finished this video! We took a deep dive into it
Also I wouldn’t want the definitions added into the kit text, but a separate link to an in game glossary type thing
I don't know for sure what True Damage was. I knew it ignored defense. I didn't know the part about critical
It’s crazy how important that ONE detail is too. That’s why you don’t mod Maul for crit damage. He special ability does true damage, so you want as much offense as possible, not crit damage. Changes the entirety of his modding from ONE detail that many people may not even know
@@TheRealGridan. Exactly. I play, and enjoy the game. But I don't live and breathe it. Someone like Xaereth or Ahnold love these details. I kinda see what all the big names are doing, and copy it. Because kits, and even more, kit interactions on teams are hard to follow
Not that hard to include a glossary of all relevant terms on that same page at the bottom. Would make text boxes longer, sure.
They’re trying to make the ability descriptions shorter, and it’s counterproductive.
Great Video man! nice work!
100% too complicated. It is a memory game first. Then an RNG game. I'm so close to deleting the app...it is a daily question for me...
Added to that, they didn't even capitalize true damage. The game is so convoluted now. I doubt half the staff know what this stuff means. I'm far too burnt out to even research this stuff anymore. Thank God for GAC Science.
So, you have a Swgoh kit for me? Why Yes sir I do.,... We're gonna introduce these blue status affects that can't be dispelled, but only on certain characters... Oh and what do these blue abilities do. Add a layer of complexity to the character.. complexity is tite!
For like 90percent yes.
True damage.... not 100% sure on what it is, probaby bypasses defense or something. Maybe its on IPD?
The keep changing things and nerfing characters, adding more things, characters and more Jabba cartel. You can't keep up unless you spend a lot of money.
The game is designed exclusively for long term players. It's too complex and daunting for new players. They assume that you will have fully read and understand Droideka's Kit before you get Malgus, which is close to 100% true right now, but in the future someone might get Malgus before Droideka and be clueless.
Unfortunately I dont think this is that complicated.... MAINLY because Ive played magic at a competitive level and it is by far the most complicated game ive ever touched... so this is really not bad. MAYBE 40% of what kind of shenanigans i get into "the stack" for magic...|
I will say that the Glossary Idea is the best solution for others that dont know the game well
and I believe that DDK is the character that has the definition of true damage. cause If im not mistaken he was one of the first to have it.
Datacrons
Yes. I haven't even watched ur video but the answer is a definite yes. Driven by CG's profit margins only
I'm a nerd...I knew exactly where to find true damage...I spend too much time playing.
I don't think it's getting more complicated just harder for free to play players to compete.
It's always been bad and has only gotten worse, you're 100% some glossary is needed. Here's another fun one, try to find what Burning does!
R2d2 if I’m remembering correct? Applies negative bajillion evasion down and some % health damage? He was the direct hard counter to darth maul back in the day
@@TheRealGridan look again!
@@wrathravenrulz blast! Hmm. Jango?
Even most of the whales are not keeping up with CG’s greed anymore. That’s all you need to know about this game.
True damage has to be on bad batch probably
im bad and wrong
I hardly read anything anymore, I just play and make sure my squad is better and faster lol
To Tell you The truth I don't even read all of them and mostly none at all and I still do good in the game
I feel like yes a lot of players do understand enough if you’ve been playing the game for a minute, and even if you don’t fully understand you’re probably okay, but new(er) players? They’re chalked. No way for them to learn all these details and no way for them to find them easily
Maybe thats why CG set up the new store..... To sell a strategy guide hmmmm lol
😂😂😂
Unfortunately, Gridzy my guy.... if CG can't see a way to immediately monetize it, they'll never implement an in-game quick lookup guide for us. CG is all about the "fast buck." And if they can't smell the sweet aroma of cash?... they won't implement an such QoL improvement. I'm afraid that the community just has to rely on (a) a photographic memory and (b) good people like you, if we are to ever attain a competent grasp of these evermore convoluted kits.
☝️😣
a. I knew what true damage was from other games but not SWGOH so get what you're saying about things being not clearly said what they do and just assuming people know the right terms
b. I was right in guessing where to find true damage in SWGOH check HK's kit too ;)
The simple solution is get rid of datacrons. Nothing more, nothing less. It's a nearly universally despised addition to the game, adds a dozen layers of complexity, and multiple layers of RNG - two things that do not belong in strategy games. Well, complexity does to a degree obviously. Wouldn't be strategy if it wasn't complex.
Its a poorly managed game. They rarely think ahead. Which is why they frequently have to nerf things and have so many unintended interactions.