Upwelling & Coral Reefs - Worldbuilder’s Log 30

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 131

  • @SKy_the_Thunder
    @SKy_the_Thunder Рік тому +66

    17:55 Since the upwelling currents are caused by surface winds, I doubt there would be any under the polar ice sheet in winter. That layer of ice should entirely block any effect that wind has on the currents in that region.

  • @dylaneverett4586
    @dylaneverett4586 Рік тому +40

    As a marine biologist, i love your inclusion of ocean currents and the wind’s effects on currents, and how currents effect the climate and biosphere on land and in the sea, etc. It really is super important and overlooked in world building!! I remember being in total awe in my oceanography lectures learning about ekman transport and the AMOC and upwelling and stuff. 👍👍👍

  • @Lucas-df4ht
    @Lucas-df4ht Рік тому +95

    It is worth noting that corals (specifically soft corals) can extend much further poleward than tropical hard corals. Also, kelp/seaweed-type reefs thrive in areas of cold water upwelling!
    It would be nice if you mentioned these other critical varieties of reefs in your update section. Let’s get some solid oceanography going in the worldbuilding community.

    • @JustNierninwa
      @JustNierninwa Рік тому +7

      While studying Ecology and Conservation in Scotland I discovered there are Scottish coral reefs and I was blown away (also, the Mediterranean has some corals).

  • @ThatRobHuman
    @ThatRobHuman Рік тому +93

    heya - gotta thought for you: for maps where you're condensing data such as the Upwelling layer, you might actually want to use distinct Red and Green (or blue) colors and do an Additive blend, such that where they overlap it'll end up as yellow (if you're using Red/Green) or Magenta (if you're using Red/Blue).
    Reason being, it'll let you treat each Color Channel as a distinct seasonal map: instead of having separate Summer/Winter textures for, say, Sea Ice. you can have One texture for Sea Ice where the Red Channel is Summer, the Blue is Winter (and heck, you could have Green be the Equinoxes if you want to).
    In essence, you won't lose any data due to over-painting, you'll have textures that are more semantic (ie: "This is *all* the ice data, this is *all* the Wind Pattern data") instead of splitting each one into separate textures, plus, with some channel splitting, switching, and using the right channel as a Mask instead of a texture, you could have an easier time switching between seasons while still having a visually intuitive viewport view.

    • @demariultraastra864
      @demariultraastra864 Рік тому +5

      I’m quite a bit behind in the progress on my own world, but I’ll definitely have to do that when I get to this point. That sounds very helpful

    • @ThatRobHuman
      @ThatRobHuman Рік тому

      @@demariultraastra864 an additional thought, actually: If you need to convey a contrast in values in one season - for example: Summer Currents having both Cold and Warm values: Have the base color of the texture be middle-grey, then paint "Summer-Cold" as #008080 and "Summer-Warm" be #FF8080, similarly 'Equinox-Cold' as #800080 and 'Equinox-Warm' as #80ff80 and finally 'Summer-Cold' as #808000 and 'Summer-Warm' as #8080ff (with the correct blending mode - LinearLight probably)- (assuming you (A) use equinox values and is on the green channel, and (B) winter is on your Blue channel. I mean, nothing is stopping you from having gradiations in values too, but I feel like there's diminishing returns.
      This is not dissimilar to how Normal Maps on 3d assets convey XYZ vector information in RGB channels (which is what inspired the idea).
      Mind you, This is all a very programmer / technical artist methodology, and might be overkill - but it felt worth mentioning from a "data integrity" standpoint.

  • @noriteller-elsberg2816
    @noriteller-elsberg2816 Рік тому +161

    hi artifexian, i think it would be really cool if, whenever you get to flora and fauna, you flesh out ocean life a good amount. im not sure how many people would be interested in that so if you want reply saying whether or not you agree. but i personally would be super interested in lots of marine biology stuff

    • @lorenzopelliccia2183
      @lorenzopelliccia2183 Рік тому +5

      Yeah me too

    • @demariultraastra864
      @demariultraastra864 Рік тому +24

      Agreed. Biblaridion’s series is really cool, but especially the early oceans were so bland and empty, and even back in the ediacaran there was already a pretty high biodiversity

    • @anarchosnowflakist786
      @anarchosnowflakist786 Рік тому +4

      I'd love this too !

    • @idle_speculation
      @idle_speculation Рік тому +10

      Oceans are a super diverse set of habitats which deserve more exploration. It took Biblaridion 13 episodes to even touch freshwater, and he never looked into the deep seas either, which is truly a shame…

    • @mein.c.tut.w
      @mein.c.tut.w Рік тому

      But i think a problem with this it that he follows everything wich we know is true for earth but we really dont know this much about the ocean compared to earths surface

  • @autochton
    @autochton Рік тому +37

    Really interesting stuff! A few questions, though:
    How does sea ice affect Ekman transport, in general? I would have thought that it would be slowed significantly by the solid layer insulating the air and water from each other, but that may be naive?
    I may have missed the details, but did you mark winter/summer upwelling based on the hemisphere they're in? Because I would expect the upwelling that is important for corals to be the local winter ones, as divided (probably) by the ITCZ. So in the southern hemisphere, that would be the upwelling that takes place according to the "summer" wind patterns -- which are based on the northern hemisphere's seasons. ... I don't know if that makes sense?

    • @Woodledude
      @Woodledude Рік тому +3

      I seem to remember Artifexian may be abbreviating "Northern hemisphere summer" to just "summer" and likewise for winter - That is, the seasonal labels correspond to the same time in the planet's orbital period, at the expense of precise accuracy with respect to the names of the seasons in the southern hemisphere.
      I could be wrong, but I remember an earlier video where he mentioned that?

  • @andyk-arts
    @andyk-arts Рік тому +7

    It's great to see the animation up and thanks for the shout-out. Excited to see the world progress!

    • @andyk-arts
      @andyk-arts Рік тому +2

      also good job actually getting my name right first try

  • @Alex-wi1mx
    @Alex-wi1mx Рік тому +195

    last time i was this early, Artifexian and Jan Misali were still arguing about whether base 12 or base 6 was better (its base 8 btw)

  • @Reggiland
    @Reggiland Рік тому +18

    Am I right in thinking "winter upwellings" marked blue on the map are technically summer upwellings when in the southern hemisphere (and vice versa)? If so, would that change your coral regions? (I may be confused so apologies if so)

  • @annikathewitch3950
    @annikathewitch3950 7 місяців тому +3

    Keeping track of non-coastal upwelling is pretty important if you wanna track migratory patterns of sea life down the line.

  • @madelinejameswrites
    @madelinejameswrites Рік тому +2

    Every time I learn more about upwelling I am increasingly amazed. It also makes me wonder, since the process you went through is based on the surface wind currents, how much the places of upwelling change month to month or if that part of the cycle is more constant.

  • @GoofballPaul
    @GoofballPaul Рік тому +5

    Been skipping a lot of these lately because, honestly, a lot of this proces is WAAAAAAY beyond my scope, but the prospect of corals has brought me back in :D
    (Please do not take this comment as criticism in any way, within my scope or not I wholly celebrate this project and the fact you're providing worldbuilders all these resources ehehehe)

    • @mrcat5508
      @mrcat5508 8 місяців тому

      I am offended

  • @idle_speculation
    @idle_speculation Рік тому +9

    Keep in mind the majority of coral biomass is actually from deep-sea reefs. Also, in the past, there were reefs of sponges, bivalves, bryozoans, and even algae and foraminiferans.

  • @Boom-hw8ku
    @Boom-hw8ku Рік тому +5

    thanks fror producing such an amazing series, very glad you're doing something more based on what you want nowadays

  • @nathanides7584
    @nathanides7584 Рік тому +16

    Shouldn't winter upwelling for the southern hemisphere be when there is northern hemisphere summer? Or did you switch colours for the southern hemisphere?

    • @AlexArthur94
      @AlexArthur94 Рік тому +3

      The summer upwelling colors are for summer in the hemisphere where that color occurs, I believe. So if it says summer upwelling in the northern hemisphere, that means it happens in northern hemisphere summer. When the color is for summer upwelling in the southern hemisphere, it happens in the southern hemisphere summer.

  • @Shrooblord
    @Shrooblord Рік тому

    Nooooooo the binge is done, I'm all caught up :')
    You've given me quite a couple of weeks of great content to enjoy daily at breakfast! I shall now be visiting Worldbuilding Pasta's blog and Madeline James's channel while I eagerly await the next one. What a wonderful show! Until next time...... Shrooblord, out!

  • @jonathanthomas8736
    @jonathanthomas8736 Рік тому +11

    Since your Summer wind patterns are Northern Summer, wouldn't your coral excluding upwellings in the South be the Summer ones?

  • @Sabersonic
    @Sabersonic Рік тому +4

    A rather interesting video, especially in terms of where major settlements and heavy oceanic biodiversity would be located.
    Personally, I think the regions where summer amd winter unwilling overlap might be locations of major cities and civilizations since there will be less drift that would necessitate seasonal migrations of civilizations.
    It could also be useful to map the migration patterns of migrating sea life that could even effect their anatomy and evolution not unlike the whales and seals back on Earth.

    • @dutchthenightmonkey3457
      @dutchthenightmonkey3457 Рік тому

      The watchers of artfexian are too smart for me, but that sounds like it makes sense

  • @Lilas.Duveteux
    @Lilas.Duveteux Рік тому +17

    Okay, if this was fantasy and not spec-bio...I would place civilisations like this:
    South Eastern Part of Erzi (the one that stretches east West): The rainy temperate climate would allow cultures of rice and buckwheat, although buckwheat would be prefered for it's tolerance to altitude. Oats would be cultivated at the altitudenal limit of agriculture. Varients of domesticated beans and peas would also be cultivated. Kelp would be an important green in their diet, as well as varieties of cabbage. Several berries, mostly wineberries, blueberries, raspberries and strawberries would be cultivated or grown wildly, as well as varieties of plums and cherries. The coldest parts would mostly grow yellow berries, cranberries and blueberries. Mushrooms and pine nuts would also be a popular option on the menue. In the winter, the diet would mostly consist of sea-food (fish, stored grains and some hearty mushrooms and lichens. They would produce also a textile culture of silk, but also hempt, nettle and bark.They would have a collectivist culture, but also highly regional, mostly with city states. Low-altitude regions would be densily populated and have a very "hard-working attitude" while those were it is colder are more layed back and less densily populated.
    South West of Erzi (the Island): A sea-farring culture. They would rely on coconut in areas of coral, of kelp and fish in areas of upwelling.

  • @Auroral_Anomaly
    @Auroral_Anomaly Рік тому +2

    Yay, another video!

  • @Dorsidwarf
    @Dorsidwarf Рік тому

    Half hour video on upwelling and coral reefs as episode 30 of a worldbuilding series? Heeeeeeeeeell yeah.

  • @ATOM-vv3xu
    @ATOM-vv3xu Рік тому

    literally the last three days every time I opened youtube I first checked for this vid!

  • @SebRomu
    @SebRomu Рік тому +5

    11 :03 "poleward" is in error, "equatorward" is correct.

  • @alecity4877
    @alecity4877 Рік тому +1

    18:00 you mention the polar coast region which will be active most of the year in the western polar coast of Exri, but in my opinion you missed an interesting point with the gulf that is to the east of it which is right on the polar circle. There you have winds parallel to the northern and southern coasts but in opposite directions due to their latitude, if I am not mistaken this would mean that there is downwelling one time of the year and upwelling the other half of the year, I am not confident enough to point out which would be which but I think that's interesting note for the polar region of Ezri which I am imagining will have a bountiful coast.

    • @ApertureScience42
      @ApertureScience42 Рік тому

      It gets marked at 22:28

    • @alecity4877
      @alecity4877 Рік тому

      @@ApertureScience42 oh good to know, although I was mainly referring to the gulf that goes inland, I think he will have it in mind. Honestly I love this project and wouldn't mind a couple episodes where he goes into some of the smaller geographical areas in search for quirks that'd happen in certain bays, island chains or when we get on land to see how certain mountain ranges, plateaus or canyons etcetera behave.

  • @Kikabopom
    @Kikabopom Рік тому +2

    that spot on the west coast of Ezri with the winter and summer upwelling at the mouth of a large river would be a great spot for a prominent city-state or the capital of a large country, idk if that was deliberate or coincidence but either way cool

  • @fauxkiwi
    @fauxkiwi Рік тому +1

    I wonder if you considered that winter in the south is not winter in the north when putting in coral reefs. Because you excluded the blue zones. And I can't tell if they're for northern summer or southern summer

  • @ApertureScience42
    @ApertureScience42 Рік тому +1

    17:55 You have an ice sheet, and will therefore have no wind driven current.

  • @Lilas.Duveteux
    @Lilas.Duveteux Рік тому

    I think the little bay North-West of Ezri (with the tiny islands) should have a little bit of upwelling, since it goes the opposite side of the direction of the water.

  • @Not_Dane_Heart
    @Not_Dane_Heart Рік тому +1

    brand new episoooooodeeeeeeeeeeee!"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @eostyrwinn5018
    @eostyrwinn5018 Рік тому

    Why not look for upwelling in shallow seas? I can understand that the effect might be less extreme due to the shallower water but I feel like it should still make a difference. Do places like the Mediterranean or Caribbean seas not have any appreciable effect from upwelling?

  • @dayalasingh5853
    @dayalasingh5853 Рік тому

    This series is so good

  • @seanmartin3973
    @seanmartin3973 Рік тому

    Great video!

  • @unordinarytreefrog
    @unordinarytreefrog Рік тому

    Hey, I just wanted to point out the fact that in the calendar tab of the Worldsmith, if you scroll far enough down, there's a broken week calculator that I don't think was meant to be left in.

  • @273-e1k
    @273-e1k Рік тому

    I think you may be exaggerating the winter anticyclone over that plateau. If there is an ice sheet over it will exist and have some effect, but the best real-world analogue is Europe during the LGM, which we know definately had winter precipitation. The strength of the jet streaam.( a sum of all that force being generated from the anticyclones creating a giant conveyor-belt effect) overcomes katabatic anticyclonic wind.
    That being said the eastern coast is likely to be cold desert ( like eastern Siberia during the LGM)

  • @ldelgg
    @ldelgg Рік тому

    ARTIFEXIAN RELEASED? SAXTON HAAAALEEEE!!!!!!!

  • @Lantalia
    @Lantalia Рік тому

    Have you given any thought to automating this? With the ocean depth field/layer and a vector layer for wind, you should be able to just calculate the up-welling directly in blender

  • @renealbrechtsen9743
    @renealbrechtsen9743 Рік тому

    Would be really nice if you could put these videos in a playlist. :)

    • @Artifexian
      @Artifexian  Рік тому +1

      Here's the Artifexia playlist
      ua-cam.com/play/PLduA6tsl3gyiX9fFJHi9qqq4RWx-dIcxO.html

    • @renealbrechtsen9743
      @renealbrechtsen9743 Рік тому

      @@ArtifexianThanks :)

  • @Stephen-Fox
    @Stephen-Fox Рік тому +1

    Wouldn't coral reefs only be useful to do after determining if a coral equivalent evolves on your world if you're doing a specevo process (which you've said you are doing as part of this series)?

  • @StevenJosephLee
    @StevenJosephLee Рік тому

    I'm a bit confused by some of the areas you flagged for upwelling. They seemed to be have shorelines perpendicular with the air currents whereas I thought the idea was for them to be parallel in the right direction.

  • @travelerofthesea5143
    @travelerofthesea5143 Рік тому

    Could you pls tell me what the music is in the background, it sounds so calming

  • @SotraEngine4
    @SotraEngine4 Рік тому +3

    Why did you not mark exactly where the major reefs are?

    • @AlexArthur94
      @AlexArthur94 Рік тому +1

      I think it's because they're very fine details for the most part, and basically ubiquitous in shallow waters that permit them. So until you're making a local map of an area, it doesn't usually make sense to map out a reef. Of course, Earth's Great Barrier Reef is a bit of an exception to that, but I can't think of any other reefs that would make it onto a world map, even though basically every shallow, tropical coastal area without too much upwelling or too much freshwater (I don't think coral likes to grow near river mouths) will have reefs.

  • @Jpteryx
    @Jpteryx Рік тому

    Wouldn't the direction of water transport switch as you cross the equator, rather than as you cross the ICTZ? The ICTZ only matters for air pressure patterns, it doesn't change the direction of the Coriolis effect.

  • @LeeTheGoat
    @LeeTheGoat Рік тому

    Heyyyy just rewatched the previous episode and suddenly here it is! Edgar I can’t wait to make your map in the style I’ve shown you in that email, in fact I’ve made it much better since then and it’s exciting to see what yours will eventually look like in it. It does raise a relevant question though:
    Will you be using holdridge life zones as your basis for biomes? It’s what my style is most tuned to, so if you will that will be very convenient

  • @solomon4554
    @solomon4554 Рік тому

    Will you be making an episode on climate classification next?

    • @GeheimesT
      @GeheimesT Рік тому

      Probably in the next video, because in worldbuildingpastas blog it follows after percepatation

  • @jamesgeary4294
    @jamesgeary4294 Рік тому

    Can downwelling lead to nutrient deprived waters?

  • @springbutterfly668
    @springbutterfly668 Рік тому

    Hi Artifexian. You've marked that the south-east coast of Degra doesn't have coral. wouldn't there still be coral there cause the only upwelling there is in northern hemisphere winter/southern hemisphere summer? there's also an island south of Ezri at the edge of the coral zone that probably shouldn't have coral because of upwelling in northern hemisphere summer/southern hemisphere winter.

  • @skylark7921
    @skylark7921 Рік тому

    Oooh I bet ocean upwelling could be useful in a fantasy/sci-fi setting with merpeople/Atlantis type societies. Could help place the major centers of development, like river valleys for land based civilizations

  • @DesViper
    @DesViper Рік тому

    Fun corollary for a sea setting: wouldn't treasure follow the same rules, upwelling washing things ashore?!

  • @ronaldjacob23
    @ronaldjacob23 Рік тому

    Can you also do country border tutorial?

  • @Auroral_Anomaly
    @Auroral_Anomaly Рік тому +1

    Are you going to eventually make a satellite map of Cretak?

  • @c0dy85
    @c0dy85 Рік тому

    Kelp Highway next please...if they exsist on this world

  • @vinx.909
    @vinx.909 4 місяці тому

    oh everything climate and wind will be so much "fun" for me when i get to it (currently just finishing of the first 200MA of geologic history) as i have a magically slow orbiting tidally locked moon. you know what that means? substellar point that very slowly makes a circle around the moon. you know what that means? no consistent climate. the entire planet is basically one Hatley cell taking warm winds to the antistellar point and winds along the surface taking cool air to the substellar point. ok, that's pretty simple weather system right? yea, sure. except that i'll need to figure out the weather system for different substellar points. if i take it in steps of 5 years i'll have to make 10 weather maps.

  • @4984christian
    @4984christian Рік тому

    There is this scene in One Piece where they want to get to Fishman Island and are under water just before the Red Line (continent) and there is this massive downwelling current taking them down.

  • @hungvu262
    @hungvu262 Рік тому

    Maybe there could be summer upwelling the northwest gulf of esri

  • @Writer-Two
    @Writer-Two Рік тому +3

    I hadn't expected a video on this. I do however believe it could be helpful to map out ocean and land temperatures as it can inform on biodiversity, trade routes and livable land for civilizations. Despite that if you don't want to include it you don't have to as this is your series after all!

  • @ajgibson1307
    @ajgibson1307 Рік тому

    God bless

  • @iamjimgroth
    @iamjimgroth Рік тому +1

    I'm interested in building a full tool for realistic generation of planets. If I can find a few collaborators that will help me with the generation tech I can do the programming, and I would make it open source.
    The goal for me is to learn, for a future game project.

    • @idle_speculation
      @idle_speculation Рік тому

      I suspect Songs of the Eons beat you to it…

    • @iamjimgroth
      @iamjimgroth Рік тому

      @@idle_speculation that looks really cool but sadly doesn't seem to have been updated in a while.

    • @LeeTheGoat
      @LeeTheGoat Рік тому

      I thought of this too before but I have no idea how I’d contribute

    • @iamjimgroth
      @iamjimgroth Рік тому

      @@LeeTheGoat well I've started experimenting on my own. It's a lot of fun. :)

    • @LeeTheGoat
      @LeeTheGoat Рік тому

      @@iamjimgroth care to try talking about it somewhere?

  • @zfloyd1627
    @zfloyd1627 6 місяців тому

    1:07 well that didn't age well, since you put a mediterranean climate zone there in a later video.

  • @viper3074
    @viper3074 Рік тому +1

    So will you make the evolution of the life too? Like the alien biosphere from Biblaridon
    Or just add the creatures in their "final stage" ?

    • @Birdy3001
      @Birdy3001 Рік тому

      He Will do specbio, Watch the first video of this Series, they explain all the goals of the series

    • @viper3074
      @viper3074 Рік тому

      @@Birdy3001 yea, im going to re watch it cause I don't remember anything xD

  • @Deipnosophist_the_Gastronomer

    👍

  • @Verde_Forest
    @Verde_Forest Рік тому

    Just a question; I’ve been watching your channel for years, and I’ve noticed you’ve drifted significantly from a more language building/ conlang helping channel to a scientific world building channel to a hyper-in-depth thoughrough worldbuilding project/tutorial channel.
    I know that peoples interests change over time, but I feel like it would be beneficial to have some more of your older style content: general language building and worldbuilding topics that are less in depth but can be picked up and understood by a beginner, or could be watched on its own without having having to know or infer what’s already happened/ will happen.
    Ever since artifexia began i feel like this channel has suddenly gone from a general, beginner friend tutorial/guide channel to a hardcore hyper in-depth, ultrarealistic personal project. I know that on artifexia ep 0 you explained that this new series won’t interest everyone, but it would be nice if even just every month or so, make a shorter video that’s more like your old content style.
    Either way, I’ll never unsubscribe, your years of inspiration, tutorials and guides have helped me immensly :).
    Thank you for reading my essay.

  • @floofnoodle
    @floofnoodle Рік тому

    time to nitpick that 90 degrees is actually 3 o clock, not 2 o clock :3

  • @Laria-68
    @Laria-68 Рік тому

    What another B'ETOR moon where is it

  • @alexgabriel1069
    @alexgabriel1069 Рік тому

    *Promo SM*

  • @Kalithrasis
    @Kalithrasis Рік тому

    I have doubts that the mediterranean climate zones on your planet (since you give that as an example) would be very far from equivalent locations and latitudes on your planet to where they're found on Earth. Your planet's axial tilt isn't that great and the main factor in where mediterranean zones end up are where high pressure systems sit in respect to the western coasts of your continents. For example, on Earth, the North Pacific high is responsible for the Mediterranean climate of California and north western Mexico.
    All of Earth's mediterranean zones are found adjacent to high pressure systems sitting off the coasts of continents. What makes them mediterranean climate zones is their precipitation regimes over the year. High pressure zones off of the coasts near the mediterranean zones block storms in late spring to late fall (for the most part) leaving them nearly rainless for months, and when the high pressure zones move toward the equator in winter, it allows storms to bring precipitation. Continental landmass really only affects how big a mediterranean zone is. California and Chile have narrow, but very long ones. Europe has a very large, broad zone. You even get tiny ones along the southern tips of Africa and Australia.
    Something that also affects mediterranean zones are the locations of mountains. California and Chile have high mountain ranges near the coast that wall their mediterranean zones in. Europe and Western Asia have a very large mediterranean zone because there aren't any mountains to block the climate zone from extending east, and the mountains of Europe and western Asia tend to run west to east.

  • @9rium74-75
    @9rium74-75 Рік тому

    I'm not smart enough for this.

  • @sono_chi_no_sodium_chlorid7635

    "Earth like, but not exactly like Earth"
    Why use humans then? We could play around with designing an alien species unique to that world

    • @travisguzman5603
      @travisguzman5603 Рік тому +3

      One of his goals was conlanging. He has the most experience with human languages. That could be why.

    • @Cachalyce
      @Cachalyce Рік тому +4

      He already stated that humans aren't native to this planet, but colonizers instead. SO technically, it is a sci-fi setting instead of an alt-earth.
      Plus, many use humans so their stories would be more relatable.

    • @sono_chi_no_sodium_chlorid7635
      @sono_chi_no_sodium_chlorid7635 Рік тому +1

      @@travisguzman5603 Yeah but it kinda wastes an opportunity to create uniqe inteligent species as sky is the limit here

    • @Aerostarm
      @Aerostarm Рік тому

      @@sono_chi_no_sodium_chlorid7635I’ve gotta say, I agree with you. But he’s made a choice and at this point it’s worth seeing what he does with it.

    • @sono_chi_no_sodium_chlorid7635
      @sono_chi_no_sodium_chlorid7635 Рік тому +2

      @@Cachalyce "Use of humans so their stories would be more relatable"
      Is kinda like saying that Puss in Boots shouldn't be about a cat but rather a human because you can't relate to an animal. You get my point? You absolutely CAN relate to things that are not human.