@@CrescentPHIyes! I was really excited to see someone else tryna make one of these after starting way back in like 2021-2022 and having been on and off since
@@CrescentPHI I'm also looking forward to 25cm modded blocks, I assume some blocks won't be for the smallest size, but with mods we can probably solve that, that would help with details and miniaturization of some components.
Heavy Master Chief, I know that’s him! Closest I’ve come to mech building is building a backpack for one. It flies around and has a rail gun turret that lights up enemies.
I love how the space engineers community has slowly drifted towards the development of mobile suits
It's just the natural end goal of all things mechanical.
Like carcinisation but for machines.
@@CrescentPHIyes! I was really excited to see someone else tryna make one of these after starting way back in like 2021-2022 and having been on and off since
Excellent work on the legs, def going to study this one’s movement profile for my own work
Amazing! 😍
Thanks!
I can't wait to see how mech building will be for SE2
Same! I'm mainly hoping Keen will be able to reduce those phantom forces that make subgrid-heavy builds like mechs start spinning for no reason.
@@CrescentPHI I'm also looking forward to 25cm modded blocks, I assume some blocks won't be for the smallest size, but with mods we can probably solve that, that would help with details and miniaturization of some components.
@@Redxyellow1 Those'll be neat as well yeah, though I imagine stuff like timers will be 25cm blocks by default for convenience.
I mean, they stop damage under 25m a second, so that will probably help
_It is the year 0079 of the Universal Century..._
This is a work of art, god damn
Boston Dynamics, are you?
It would be a really good npc boss in the future! Great job
Thanks! Maybe, but I'd have to look into whether AI blocks/MES can interact with the script.
Heavy Master Chief, I know that’s him! Closest I’ve come to mech building is building a backpack for one. It flies around and has a rail gun turret that lights up enemies.
That's amazing dude, I want more
I don't build that fast lol
Looks great!!! Tutorial please!!!
Very cool
Thanks!
Yes
Amazing!
Glad you like it Deathlok!
Tutorial for vanilla if you can. Please
Guess I have to test it on a re-entry and see it burn up it atmosphere
how do you avoid clang
Mainly by making sure everything has enough clearance, and blocks close to the subgrids mostly being non-deformable.
I'd love to use this on the xbox version, but i dont think thats gonna work that well lmao
you made one. you actually made one! no offense, not trusting you with a space colony.
Zaku
This is no Zaku, boy. No Zaku!