They have said extended logout is a high priority for mobile/official client. I can’t imagine why it takes so long to make it happen because it seems simple but there is also a reason I’m not a developer.
@@boingboingboingboing That would be really disappointing honestly. It would remove any incentive to redo old, badly designed quests, and possibly make them feel safe making quests with completely incomprehensible logic in the future
I disagree with runelite shouldn't have access to things the main client doesn't have as long as it's something that the main client should have, even if it's a buff. Things like menu entry swapper or anti-drag are strict buffs for 99% of players and were a contentious topic for years but they just recently added it to official mobile client as well and clearly see it as a good thing for the game -- if the features of a plugin is benefitial for the game they should add it to the official client, not ban it from runelite. As for the overwhelming amount of plugins: I don't think the default stance should be ban them because they might offer a buff over main client, I think the opposite. Let people try them out and then jagex basically get free play testing for whether these should be added into the main client. If something is too over powered, it will likely naturally gain popularity and be on their radar sooner or later.
I think this is how we could potentially see visual and other overhauls to the game with the launch of private servers. Right now, players would be very upset if jagex tried to make substantial visual changes to the game, due to how rs3 was handled, but if private servers launch, and they have the ability to make drastic changes to how the game looks or alter quest storylines etc, and they become incredibly popular, jagex can feel more secure in trying to change things, knowing the player base actually like them
That's not what he said, he said concrete "can't do this without plugin" mechanics shouldn't be allowed, like instant inventory that literally makes new inputs possible sooner than the BEST player or even a bot could click. If you are good enough, menu entry swapper doesn't free up your ticks. And anti-drag just prevents mistakes. Those don't fall into his category of plugins that shouldn't be allowed.
@@MrScale241 Theres no reason to not want it at all lol. Since you bring it up no it wont be that simple, they will have to add a setting option for weird ppl to set it back to 5 minutes lol.
Wilderness Player Alarm is absurd it basically tells you when someone is just out of vision on your map. There should be no way to catch anybody in the wild if they're attentive with this plugin on and it does feel like cheating. Source: used it while getting like 120-140k slay xp an hour while wildy barraging from like 75-95 slay
Love you content, but I really hope youre wrong about the last bit with expecting RL to be phased out soon. GentleTractor was recently on the Sae Bae Cast (great listen) and spoke about why he cautions the playbase against accepting this. He makes a very conpelling argument about how the player-driven aspect of plugins and features has been such a boon to the game, trusting Jagex to take over the environment is risky. If they decide to stop investing, things get outdated and not frequestly fixed or patched (jagex would never take year to fix simple issues, I know) than if we've already let them phase out third party clients we're stuck. Player-driven passion projects have done more good for this game than any other, letting jagex box us out of that market would be detrimental to both. Food for though :)
the stay of runelite all depends on jagex if they do something like they did on rs3 with rune metrics to have a monthly subscription to use certain plugins, but i think runelite could be also just staying because everyone can make a plugin it could give jagex more plugins to add if they are good and people want them, because i don't think if runelite would be gone that jagex would make useful plugins anymore or take ideas from people and make their own version of such a plugin
My take is that no plugin is "OP" because the vast majority of them serve a simple purpose: expediting information to the player. Making it slightly easier to see something you can already see is not OP. Telling you where to go for the clue step is not OP because if you didn't have the plugin you'd just have the wiki open. Etc. Some plugins go a step further and deobfuscate information that's available but not as easy to know, like potion timers, what percent HP the boss is at, etc. I'm of the opinion that if this basic important information needs 3rd party help to be understood quickly and easily, it's bad game design. E g. If a boss has phases triggered by hitting % HP thresholds, the player should know what % the boss is at rather than having to eyeball it and hope for the best. One could argue that being able to understand poorly communicated information is part of the "skill" of pvm but I argue it's not fun or skillful to have to interact with a poorly designed system that tries to hide basic information that should be plainly visible in the first place. Also, the fact that osrs is the only game that players have a fit over simple information display add-ons because "eAsYScaPe!!1" when like literally every other MMO is built on more visible information (gw2/FFXIV with clear ground markers of incoming aoe attacks) or allow plugins for players to organize and display information as they see fit (WoW weakauras) has always been wild to me. It's a confusing mix of ideologies between the fact that the game is 20 years old and we know everything about it, and wanting to preserve what the game was 20 years ago. If someone doesn't want tile markers or potion timers, they can just turn them off. But they shouldn't advocate for their removal and going back to bad game design just because they don't like them.
I am not well versed in other mmos, but I know for a fact that plugins for WoW is actually very controversial, so this isn't a runescape exclusive problem
The longer timeout legit has me remote desktoping to afk because then I can just set an alarm for 20 min. But if I try to afk on mobile in my pocket legit 5-6 min of afk and then it logs me
RuneScape is not a mobile game, it's a PC game that's available on mobile. Saying it should be balanced around mobile players is like saying it should be balanced around the guy on a 2003 Celeron getting 1 FPS at WT masses.
@@muschgathloosia5875 What do you mean causality? To me, that would imply that the character can't visually be on the tile at the same time the tile moves because moving the true tile is what causes the character model to move? But that's not true. Or at least, it doesn't have to be. Maybe they coded the animation to follow the true tile, but the game is capable of knowing what has been inputted before it makes it a reality, and could therefore render animations at the same time as it moves the true tile. The fact you can mark the true tile at all objectively proves that it is possible to render visuals that are based on the true tile at the same time as moving the true tile. I do think it would probably look wonky though. I suspect the true tile moves too fast to look normal if character animations matched true tile movement. With run on, the time between you clicking on a tile 2 tiles away and the true tile being there is so short that any character animation matching it would look like the Flash for the first two tiles. Speaking of run, it skips tiles. That can't ever be animated properly. The character would be in between the two true tiles as they switch, and thus the visuals wouldn't match game mechanics anyway. You could fix this by doubling how often the true tile can move and making it go through every tile in your path, but this would probably be a nightmare to code, since you'd have to change the entire tick system, and it would also remove mechanics that utilize the skipped tiles to avoid damage from tile based attacks
@@muschgathloosia5875 I mean, I speculated what you might mean, but that doesn't mean my speculation was right... Obviously it was, or you wouldn't say this, but I was totally open to you meaning something different I couldn't even imagine Also, aren't you admitting here that your reply doesn't make sense? My suggestion for what you meant is something that isn't true? Which is the reason why I was hesitant to assume that's what you meant. I generally assume that what people say makes some sort of sense, and that if it doesn't make sense to me, it's because I don't understand what they mean
@@dig8634 It comes down to the interaction of ticks and tiles. Every tile based game has this issue. It just varies in how the visual representation lies to you or how unrealistic the animation is. You can't have an animation that matches the instantaneous movement from one tile to the next and you can't predict the user input. You already said as much. Idk why you're being so combative.
More power to jagex if they want to take on the role of runelite. I agree I don't care about RL, only plugins. But I question if jagex would actually be as quick at updating plugins as RL developers are. So many break every update
I may be wrong, but I think the plugins will still be developed by the community. In the last video Jagex posted talking about it they showed they are working with popular plugin creators so the popular plugins will be available right away.
@@PenSirOSRS I think people are rightfully scared that jagex might walk back on that though. Sure, it would be community developed to begin with, but I don't trust them with the power to go the Skyrim route. Horse armor anyone? They could of course do that right now and start banning accounts using the runelite plugin, but they don't have as direct control over third party clients as they would over their own client. It could be okay, but I think it's better to not trust a company that has financial incentives towards making things worse
I do wish entity hider was on the official client and mobile. I like doing woodcutting while at work and the large number of players doing Forestry lags my phone and makes it hard to see without straining my eyes
10 minute salty rant over nothing then fanboys about jagex hd client making runelite redundant... mate jagex havent and never will release a better client
i saw a video of someone doing the arcceus library on rune light and it was 100% cheating. it told them exactly what book shelf to search in order to find the book they were assigned. normally, you can get a hint of what floor and section the book is in. but beyond that, you have to search every shelf one by one until you find it. so bypassing the entire game mechanic like that is totally cheating
I somewhat agree but I don't think anyone would do that without the plugin and it would be dead content. It's not the best magic or runecrafting training outside of maybe the first few levels.
Books have set layouts, once you find a certain book there are ways of knowing where each book will be 100% of the time. That plugin just serves the information to you faster.
You are way to conservative. A lot of updates are driven by the plugins of runelite. Just go with the flow and nail OP plugins down for a while. Maybe in a few years it's not so op anymore.
You can hide your own character model in the base game as well, its not RuneLite exclusive. Idr the exact command though, its ::renderself or smth
That's the exact command. Works on mobile as well.
Thanks for the plugin suggestions lol
Yeah I just downloaded instant inventory, lmao
Learning about instant inventory in a rant and instantly downloading it to make my gameplay a bit better. Thanks Pen Sir!
Menu Entry Swapper is the most overpowered plugin.
The door kicker plugin is so OP.
Door kicker is why I can't move to the official client. It's too entertaining.
They have said extended logout is a high priority for mobile/official client. I can’t imagine why it takes so long to make it happen because it seems simple but there is also a reason I’m not a developer.
man that instant inventory plugin is freaking good
i still cant believe Jagex added clue helper to official client
just wait til they add quest helper
@@boingboingboingboing That would be really disappointing honestly. It would remove any incentive to redo old, badly designed quests, and possibly make them feel safe making quests with completely incomprehensible logic in the future
I was jammin to your background music when I realized it's the exact same track I use in a bunch of my real estate walkthrough videos XD
Jagex should just add instant inventory to the base game at this point, it would make things so much smoother.
I disagree with runelite shouldn't have access to things the main client doesn't have as long as it's something that the main client should have, even if it's a buff. Things like menu entry swapper or anti-drag are strict buffs for 99% of players and were a contentious topic for years but they just recently added it to official mobile client as well and clearly see it as a good thing for the game -- if the features of a plugin is benefitial for the game they should add it to the official client, not ban it from runelite.
As for the overwhelming amount of plugins: I don't think the default stance should be ban them because they might offer a buff over main client, I think the opposite. Let people try them out and then jagex basically get free play testing for whether these should be added into the main client. If something is too over powered, it will likely naturally gain popularity and be on their radar sooner or later.
I think this is how we could potentially see visual and other overhauls to the game with the launch of private servers. Right now, players would be very upset if jagex tried to make substantial visual changes to the game, due to how rs3 was handled, but if private servers launch, and they have the ability to make drastic changes to how the game looks or alter quest storylines etc, and they become incredibly popular, jagex can feel more secure in trying to change things, knowing the player base actually like them
That's not what he said, he said concrete "can't do this without plugin" mechanics shouldn't be allowed, like instant inventory that literally makes new inputs possible sooner than the BEST player or even a bot could click. If you are good enough, menu entry swapper doesn't free up your ticks. And anti-drag just prevents mistakes. Those don't fall into his category of plugins that shouldn't be allowed.
it is really crazy that all they have to do is literally change 1 number to change the logout timer and they just refuse, actually insane.
It's likely not that simple and there may be potentially people that don't want an extended logout timer either for specific activities or at all.
@@MrScale241 Theres no reason to not want it at all lol. Since you bring it up no it wont be that simple, they will have to add a setting option for weird ppl to set it back to 5 minutes lol.
Thanks my switches were already decent, this has made me cracked ahahha
I blame JAGEX. They made their own game unbearable without them.
Wilderness Player Alarm is absurd it basically tells you when someone is just out of vision on your map. There should be no way to catch anybody in the wild if they're attentive with this plugin on and it does feel like cheating. Source: used it while getting like 120-140k slay xp an hour while wildy barraging from like 75-95 slay
nyloer plugin is also insanely broken, you can configure it to menu entry swap the nylos for your role so you never have to right click
Love you content, but I really hope youre wrong about the last bit with expecting RL to be phased out soon. GentleTractor was recently on the Sae Bae Cast (great listen) and spoke about why he cautions the playbase against accepting this. He makes a very conpelling argument about how the player-driven aspect of plugins and features has been such a boon to the game, trusting Jagex to take over the environment is risky. If they decide to stop investing, things get outdated and not frequestly fixed or patched (jagex would never take year to fix simple issues, I know) than if we've already let them phase out third party clients we're stuck. Player-driven passion projects have done more good for this game than any other, letting jagex box us out of that market would be detrimental to both.
Food for though :)
I agree, I think the client being almost completely community run is way better for its health and updates
The official loot tracker on mobile is better than the Runelite one, no problems with monsters that dont drop bones or anything like that
the stay of runelite all depends on jagex if they do something like they did on rs3 with rune metrics to have a monthly subscription to use certain plugins, but i think runelite could be also just staying because everyone can make a plugin it could give jagex more plugins to add if they are good and people want them, because i don't think if runelite would be gone that jagex would make useful plugins anymore or take ideas from people and make their own version of such a plugin
My take is that no plugin is "OP" because the vast majority of them serve a simple purpose: expediting information to the player. Making it slightly easier to see something you can already see is not OP. Telling you where to go for the clue step is not OP because if you didn't have the plugin you'd just have the wiki open. Etc.
Some plugins go a step further and deobfuscate information that's available but not as easy to know, like potion timers, what percent HP the boss is at, etc. I'm of the opinion that if this basic important information needs 3rd party help to be understood quickly and easily, it's bad game design. E g. If a boss has phases triggered by hitting % HP thresholds, the player should know what % the boss is at rather than having to eyeball it and hope for the best.
One could argue that being able to understand poorly communicated information is part of the "skill" of pvm but I argue it's not fun or skillful to have to interact with a poorly designed system that tries to hide basic information that should be plainly visible in the first place.
Also, the fact that osrs is the only game that players have a fit over simple information display add-ons because "eAsYScaPe!!1" when like literally every other MMO is built on more visible information (gw2/FFXIV with clear ground markers of incoming aoe attacks) or allow plugins for players to organize and display information as they see fit (WoW weakauras) has always been wild to me. It's a confusing mix of ideologies between the fact that the game is 20 years old and we know everything about it, and wanting to preserve what the game was 20 years ago. If someone doesn't want tile markers or potion timers, they can just turn them off. But they shouldn't advocate for their removal and going back to bad game design just because they don't like them.
Guessing HP thresholds for mechanics when it scales is painful
Yeah, what this guy said. ^
I am not well versed in other mmos, but I know for a fact that plugins for WoW is actually very controversial, so this isn't a runescape exclusive problem
::render self works to on vanilla client so entity hider opinion invalid
The longer timeout legit has me remote desktoping to afk because then I can just set an alarm for 20 min. But if I try to afk on mobile in my pocket legit 5-6 min of afk and then it logs me
RuneScape is not a mobile game, it's a PC game that's available on mobile. Saying it should be balanced around mobile players is like saying it should be balanced around the guy on a 2003 Celeron getting 1 FPS at WT masses.
Wow very educational
is this video about runelite being overpowered or the jagex client still not being good?
We have true tile, so why not actual true character on the tile
because of the way causality works. If it wasn't tile based this wouldn't be an issue though
@@muschgathloosia5875 What do you mean causality? To me, that would imply that the character can't visually be on the tile at the same time the tile moves because moving the true tile is what causes the character model to move?
But that's not true. Or at least, it doesn't have to be. Maybe they coded the animation to follow the true tile, but the game is capable of knowing what has been inputted before it makes it a reality, and could therefore render animations at the same time as it moves the true tile. The fact you can mark the true tile at all objectively proves that it is possible to render visuals that are based on the true tile at the same time as moving the true tile.
I do think it would probably look wonky though. I suspect the true tile moves too fast to look normal if character animations matched true tile movement. With run on, the time between you clicking on a tile 2 tiles away and the true tile being there is so short that any character animation matching it would look like the Flash for the first two tiles.
Speaking of run, it skips tiles. That can't ever be animated properly. The character would be in between the two true tiles as they switch, and thus the visuals wouldn't match game mechanics anyway. You could fix this by doubling how often the true tile can move and making it go through every tile in your path, but this would probably be a nightmare to code, since you'd have to change the entire tick system, and it would also remove mechanics that utilize the skipped tiles to avoid damage from tile based attacks
@@dig8634 I think you answered your own question.
@@muschgathloosia5875 I mean, I speculated what you might mean, but that doesn't mean my speculation was right...
Obviously it was, or you wouldn't say this, but I was totally open to you meaning something different I couldn't even imagine
Also, aren't you admitting here that your reply doesn't make sense? My suggestion for what you meant is something that isn't true? Which is the reason why I was hesitant to assume that's what you meant. I generally assume that what people say makes some sort of sense, and that if it doesn't make sense to me, it's because I don't understand what they mean
@@dig8634 It comes down to the interaction of ticks and tiles. Every tile based game has this issue. It just varies in how the visual representation lies to you or how unrealistic the animation is. You can't have an animation that matches the instantaneous movement from one tile to the next and you can't predict the user input. You already said as much. Idk why you're being so combative.
More power to jagex if they want to take on the role of runelite. I agree I don't care about RL, only plugins.
But I question if jagex would actually be as quick at updating plugins as RL developers are.
So many break every update
I may be wrong, but I think the plugins will still be developed by the community. In the last video Jagex posted talking about it they showed they are working with popular plugin creators so the popular plugins will be available right away.
@@PenSirOSRS Yeah, that's only way I see it working. The numbers just can't compete unless you let the community run the show
@@PenSirOSRS I think people are rightfully scared that jagex might walk back on that though. Sure, it would be community developed to begin with, but I don't trust them with the power to go the Skyrim route. Horse armor anyone?
They could of course do that right now and start banning accounts using the runelite plugin, but they don't have as direct control over third party clients as they would over their own client. It could be okay, but I think it's better to not trust a company that has financial incentives towards making things worse
Love me some plug ins for sure im in the plug in camp
I do wish entity hider was on the official client and mobile. I like doing woodcutting while at work and the large number of players doing Forestry lags my phone and makes it hard to see without straining my eyes
It is.
Type "::renderself" into your game chat
@@IsaacHashman There are other parts to the entity hider plugin. I am referring to being able to hide other players specifically
The answer is yes. Use runelite. 😂
runewatch plugin needs to be removed. its straight up extortion. doesnt even enforce any real game rules. too much room for corruption.
use runelite ez , sit
I like your videos but this is a L take, in my opinion
10 minute salty rant over nothing then fanboys about jagex hd client making runelite redundant... mate jagex havent and never will release a better client
For all the clue scroll hunters that uses cheat code plugins like the auto solver on puzzle. You dont deserve all those completed clue scroll.
i saw a video of someone doing the arcceus library on rune light and it was 100% cheating. it told them exactly what book shelf to search in order to find the book they were assigned. normally, you can get a hint of what floor and section the book is in. but beyond that, you have to search every shelf one by one until you find it. so bypassing the entire game mechanic like that is totally cheating
I somewhat agree but I don't think anyone would do that without the plugin and it would be dead content. It's not the best magic or runecrafting training outside of maybe the first few levels.
Books have set layouts, once you find a certain book there are ways of knowing where each book will be 100% of the time. That plugin just serves the information to you faster.
You are way to conservative. A lot of updates are driven by the plugins of runelite. Just go with the flow and nail OP plugins down for a while. Maybe in a few years it's not so op anymore.
6:09 just feels like cheating? THAT IS CHEATING!
Someone else pointed out you can do this on the jagex client too. You can use the command ::renderself apparently
bad take
I think you should mind your own business
Gross they are making the game HD talk about ruining what makes osrs osrs
It's going to be a toggle where you can swap between current graphics and new HD graphics.
Yes mobile and vanilla are choices. Plugins for liiiiife
super easy fix just use runelite its free and there is no reason not to use it if you feel that you are at a disadvantage