A lovely theme and superb production - will definitely consider backing. Bonus points for publishing the playthrough on time and not jumping the gun like some others did!
This is the first video of this game where I understand everything that's going on in the game! You made me back games I initially didn't want in the past, now I want this one too!
You two have an incredible ability to make complicated systems easily understandable in so few words, even for thick heads like me. I watched the Paul Grogan video on this a few days ago and it felt like I was trying to learn calculus again - so dry, so procedural, so BORING. This video turned what felt like a convoluted nonsense game into something that I feel I could easily pick up and play. That being said, I won't be backing this due in large part to seeing it played here. There are way too many elements in each turn, forcing you to have to learn every board, every icon, and every bonus to play half decently. At this level I'd rather play Lisboa which is a much cleaner and yet still interconnected puzzle. Thanks for the video!
Well put. It's got too much going on for me as well. The premise of the game is neat and the treatments of clients is neat, and adding abilities to your player board is nice, but I didn't quite get the travel board and all the options at all the locations. Then, there's movement of the ink pot and drinking coffee - both of which are great concepts, but at some point it becomes too much for me.
Monique, you are one of the very best board game teachers on the internet. I always get a better sense of how a game plays and what the potential strategies are from your two-player playthroughs than from anything else on UA-cam.
Yesssssss! I was waiting for this video to come out for DAYS! I mean, it's not going to sway my decision as I backed it as soon as the campaign opened, but I so appreciate your playthrough videos to help me understand the concepts and flow of the game. Thank you!
I just unboxed my copy yesterday and can't wait to play it! Thanks for the video, I always like to get a feel for game flow before I read the rules so I have some context 👍
Except a lot of rules have changed in the final product since this video was made. The main difference is curing a patient is a completely separate action you do instead of stating ideas or recalling ideas.
Y'all are dangerous. Your concise and easy to follow explanations for how these more crunchy Euros are played goaded me into backing Septima, and now this one. Stop being so good at this!
Great video. Saw a lot of people talking about Thai game but couldn’t figure out really what it was. You two did another amazing job of teaching while showing a play through leading to me backing this game. I think it’ll hit for my wife and I.
Can’t wait for this one! I backed at $1 because I wasn’t sure. After watching your other stuff I realized you had done this one. Great teach and gameplay as usual, I felt Naveen’s pain at the end lol. But now that I see the flow of the game I’m sold and will be upgrading in the pledge manager. Thanks for another awesome video :)
Man, this game looks interesting and unique but seems so hard to learn, teach and follow... so many different things to keep track of. Would love to check it out at some point, probably not in the near future though as I've just started getting into the boarding game hobby. As usual GREAT teach and playthrough, always a blast watching your videos!
Thanks for the playthrough! I was pretty sure from the previews I'd watched that I'd back Unconscious Mind, but this video sealed the deal. It looks like a game I'd love and one that my game group would also enjoy👍Great video!
Thank you for this teach and playthrough. This game seems very unique in both theme and mechanics and that's why it's now on my wishlist. I hope it comes to retail at some point!
Waw! This game looks fantastic. I really love the theme, it's so fun. Plus, I am a big fan of the illustrator Vincent Dutrait. Hopefully this will be edited for retail as well, and translated in french XD. Thanks for sharing the fun so beautifully as always.
I remember learning the game from this video (soooo long ago, lol). Given how many changes there have been I was wondering: how do you reconcile with having an outdated tutorial video? What I mean is, are you deleting this and replacing it or do you leave these up to stand as-- I don't know-- a historical record? You two rock and keep up the great work!
The only reason I'm not backing is there's a high probability it will come out in my native language in the future, just like Endless Winter. Looking forward to watching your video, you're my favorite in this field.
1) Love the look of the game, and it captures its era perfectly. I'd give the box cover art a rare 10/10. 2) I find the theme a creative and intriguing one. I'm glad more euros are making successful theming a goal. It's almost becoming a euro sub-genre. Not easy to achieve, but pretty neat when it works. 3) Obviously this game is like a juggler with about nine objects in the air. If the payoff is worth it, fine. If less would be more, pass. 4) I'm still on the couch, er ... I mean the fence about this one. I know this was a sponsored video and I don't know exactly how those work, but I wish you were both able to give it a full review. Perhaps at a later date. It's that tricky nexus of business and unfettered honesty. I'll keep tabs.
The theme is unique and so richly integrated into the game play...I might just have to back this one! Trying to resist....resistance is futile... 😂 Thanks for a wonderful playthrough and talking through your turns so that the audience could understand exactly what was happening.
Beautiful production and great theme, but I'm not so sure yet. It feels so convoluted that maybe I'll just wait for the new Lacerda game about inventions. Loved that playthrough that you guys did. Great video as always! PS: Monique putting the idea tokens without matching them perfectly on the board bothered the hell out of me 😂
Did the rules change? I just got the KS and it says you must move the inkpot after resolving the meeting table. The rules do not allow the option to treat instead. Treating the client is a separate turn, unless you have heart shaped boxes stored.
Yup. I also just learned the game from this video, and then checked the rulebook only to see soo much has changed. Moving the inkpot is always part of the action after you put your idea(s) on the board. Treating patients is a separate turn, in which you don't place out ideas or move the inkpot.
I wondered at first how this was going to be handled. But I was very impressed reading the designer's gentleness with the topic and respect for both mental health care and especially patients (on a BGG thread).
Great teach and playthrough as usual... but as usual too, nothing new under the sun... I don't know what you think guys but it seems that expert euro games have reached a point where they desperately all look alike (resources management + personal board + objective goals and so on) and neither the theme or the (forced) complexity can hide that. We definitely need disruptive and creative authors (such as ekelund's, wehrle, ...) to shake that tree!
I really need Monique at my game nights to explain games better. I know how to play the game but to explain it comes out like I’m eating a mouthful of peanut butter.
Monique! Naveen! So pledge manager is open for Unconscious Mind and you can still preorder Tang Garden Seasons All-in KS? If you could only have one of these, which would you go for?
Hi there, we only played the retail base game of Tang Garden and none of the extras/expansions. It was a fun/fine game but one we haven’t revisited in a long time. Unconscious Mind is more “our style” euro game, but just so you know we were sponsored to do a video for the campaign. I think it really depends on your play preference (medium weight vs crunchy/heavy).
Great video, as always. If you downgrade, can you remove a minor? It seems weird that if you can't get an idea when you upgrade, you can remove and idea as a downgrade.
Thank you! Yes, you can spend a minor as a "downgrade." They basically only want you to manipulate what you have so you can't make something out of nothing, essentially.
So seeing as the end game is triggered by Freud’s movement, do you think that in a 3 or 4 player game, you’ll feel like you aren’t able to get as much done? You only managed to write your first treatise on the final turn in a 2-player game. With more people potentially earning reputation, do you think it would limit your ability to build out your tableau as much as well as treat as many clients?
There are more rewards tiles stacked in each location depending on player count so Freud moves at roughly the same pace. We haven't tried a 4 player game, so we're not too sure how the pace is. In previous games our 3rd player focused hard on writing treatises and was dominating us lol. Just depends on your strategy/path.
Love the look and gameplay but Just wondered if you felt in the games that once you were playing catch-up that it was in fact not possible. I only ask as I would most likely be playing this exclusively at 2. Based on what I inferred from your in play comments this may be an issue.
In a 2-player game it just feels like you have to aim for the location goals that your opponent is not working on (i.e. Treatises, or newspaper cards). If not, your opponent can run away with it.
Great job guys as always 😉.Neveen why did u lose so badly? I think you should have invested much more into engine building and newspapers early game,and try to cure some heavy ones towards late game.
He tried something new this time around and it didn't work out. Last time we played, he invested into techniques much earlier and won by a lot, so you're right, the engine building is important early.
I just came from watching your Le Havre play through from a year ago and I wonder what made you guys decide to talk so fast lately? It’s so off putting, I loved listening to you both in the other video but this is so rushed for no reason. No need to rush, we’re here to learn but also for YOU!
I can't decide whether to get this...need a decent review. Love the theme and presentation but it looks like it might be a bloated and overcomplicated soup of mechanisms in the way Kickstarter games all seem to be going nowadays
The rules we have state that you can treat each client once per turn in the order of your choosing, but you cannot treat the same client twice in the same turn.
@@BeforeYouPlay you’re correct. I just looked at the rules again, that makes things quicker than how I tried to play it! Thank you for clearing up that rule issue.
The tough decisions come from the resource manipulation aspect via the insight dial, and trying to be as efficient as possible. Also, customizing your techniques on your player board etc
Stopped watching at around 13:15 during the teach. This game is far, far, far, too complicated for fun play as far as I'm concerned - a map board, a player board, an insight board, cards, etc. just too, too much. This game needs to be simplified drastically before it would be a game I would consider backing or playing. Not the fault of you guys but... I just got totally lost in the teach - the first time ever in all the years I've been playing games that I've gotten lost by the complexity of the rules. That's the fault of the game designer...
It's surprising how much has changed from this original prototype to what has now been released. It seems like most changes are for the better, but makes an older playthrough like this at least warrant some major disclaimers or something.
looks like a cool game - you guys have the best learn to play and gameplay on the youtubes. Wow. However, seeing the swinginess of the gameplay, not going to be enjoying this one in my collection.
Hope you enjoyed the video! Here is the link to the campaign - www.kickstarter.com/projects/fantasiagames/unconscious-mind
Any chance we get your thoughts and opinions on this one?
A lovely theme and superb production - will definitely consider backing.
Bonus points for publishing the playthrough on time and not jumping the gun like some others did!
Thank you Márton!
This is the first video of this game where I understand everything that's going on in the game! You made me back games I initially didn't want in the past, now I want this one too!
Awww we're so glad we could help!
You two have an incredible ability to make complicated systems easily understandable in so few words, even for thick heads like me. I watched the Paul Grogan video on this a few days ago and it felt like I was trying to learn calculus again - so dry, so procedural, so BORING. This video turned what felt like a convoluted nonsense game into something that I feel I could easily pick up and play. That being said, I won't be backing this due in large part to seeing it played here. There are way too many elements in each turn, forcing you to have to learn every board, every icon, and every bonus to play half decently. At this level I'd rather play Lisboa which is a much cleaner and yet still interconnected puzzle. Thanks for the video!
Aww thank you so much for your kind words. Really means so much to us both!
Well put. It's got too much going on for me as well. The premise of the game is neat and the treatments of clients is neat, and adding abilities to your player board is nice, but I didn't quite get the travel board and all the options at all the locations. Then, there's movement of the ink pot and drinking coffee - both of which are great concepts, but at some point it becomes too much for me.
Monique, you are one of the very best board game teachers on the internet. I always get a better sense of how a game plays and what the potential strategies are from your two-player playthroughs than from anything else on UA-cam.
Thank you so much for the kind words and your encouragement! Hope you are having a great weekend!
Yesssssss! I was waiting for this video to come out for DAYS!
I mean, it's not going to sway my decision as I backed it as soon as the campaign opened, but I so appreciate your playthrough videos to help me understand the concepts and flow of the game. Thank you!
Thanks for watching! Glad we could help!
I just unboxed my copy yesterday and can't wait to play it! Thanks for the video, I always like to get a feel for game flow before I read the rules so I have some context 👍
It's astounding how much better this teach is as compared to the official one. And it's no easy feat. Amazing job, Monique.
Thank you so much for your kind words!!
Except a lot of rules have changed in the final product since this video was made. The main difference is curing a patient is a completely separate action you do instead of stating ideas or recalling ideas.
Y'all are dangerous. Your concise and easy to follow explanations for how these more crunchy Euros are played goaded me into backing Septima, and now this one. Stop being so good at this!
Thanks for putting together playthroughs like this, especially for these heavier games which can be super tricky to understand.
Great video. Saw a lot of people talking about Thai game but couldn’t figure out really what it was. You two did another amazing job of teaching while showing a play through leading to me backing this game. I think it’ll hit for my wife and I.
Awesome video ! Thank you guys :)
Thank you and congrats!!
OMG! I am so happy you guys did a video for this game!!! I was hoping so much for it. 💓 😁
Hi Krissy! This one was has been highly anticipated 😀
I like your videos. They are my favourite explanations, because you show nearly all rules in your explanation-game - very cool - Thank you
Can’t wait for this one! I backed at $1 because I wasn’t sure. After watching your other stuff I realized you had done this one. Great teach and gameplay as usual, I felt Naveen’s pain at the end lol. But now that I see the flow of the game I’m sold and will be upgrading in the pledge manager. Thanks for another awesome video :)
Such a beautiful game. Matching symbols on a manifest dream is +1 therapy heart rather than 1 VP.
Ahhh great catch! That makes a huge difference. Thanks
such an awesome game. very inspiring.
Thanks for the visit
Game aside (that looks amazing btw) you two have the best board game channel right now. Great job
Thank you! 💡
Thanks Jonny! Congrats on the design, very well done!
@@BeforeYouPlay Thank you! I really appreciate your support and coverage. 🤠
Thank you so much. Your playthroughs are just so helpful to see If one will actually like the game and now I am in for the German version 🙂
What a wonderful game to watch you guys play! This was so fun to watch! It's feels that you also feel that it was fun to play.
Thanks so much!
Man, this game looks interesting and unique but seems so hard to learn, teach and follow... so many different things to keep track of. Would love to check it out at some point, probably not in the near future though as I've just started getting into the boarding game hobby.
As usual GREAT teach and playthrough, always a blast watching your videos!
Thanks so much!
Thanks for the playthrough! I was pretty sure from the previews I'd watched that I'd back Unconscious Mind, but this video sealed the deal. It looks like a game I'd love and one that my game group would also enjoy👍Great video!
Thank you!
Thank you for this teach and playthrough. This game seems very unique in both theme and mechanics and that's why it's now on my wishlist. I hope it comes to retail at some point!
Waw! This game looks fantastic. I really love the theme, it's so fun. Plus, I am a big fan of the illustrator Vincent Dutrait. Hopefully this will be edited for retail as well, and translated in french XD. Thanks for sharing the fun so beautifully as always.
I remember learning the game from this video (soooo long ago, lol). Given how many changes there have been I was wondering: how do you reconcile with having an outdated tutorial video? What I mean is, are you deleting this and replacing it or do you leave these up to stand as-- I don't know-- a historical record?
You two rock and keep up the great work!
The only reason I'm not backing is there's a high probability it will come out in my native language in the future, just like Endless Winter. Looking forward to watching your video, you're my favorite in this field.
Aw thank you!
What's your language?
@@Max-pj9km Hungarian
It seems like the game is language independent though, it’s all icons, no reading required. So different language makes no difference
1) Love the look of the game, and it captures its era perfectly. I'd give the box cover art a rare 10/10.
2) I find the theme a creative and intriguing one. I'm glad more euros are making successful theming a goal. It's almost becoming a euro sub-genre. Not easy to achieve, but pretty neat when it works.
3) Obviously this game is like a juggler with about nine objects in the air. If the payoff is worth it, fine. If less would be more, pass.
4) I'm still on the couch, er ... I mean the fence about this one. I know this was a sponsored video and I don't know exactly how those work, but I wish you were both able to give it a full review. Perhaps at a later date. It's that tricky nexus of business and unfettered honesty. I'll keep tabs.
I was hoping you guys were gonna play this!
The theme is unique and so richly integrated into the game play...I might just have to back this one! Trying to resist....resistance is futile... 😂 Thanks for a wonderful playthrough and talking through your turns so that the audience could understand exactly what was happening.
Thanks James! "resistance is futile" LOL
Beautiful production and great theme, but I'm not so sure yet. It feels so convoluted that maybe I'll just wait for the new Lacerda game about inventions. Loved that playthrough that you guys did. Great video as always!
PS: Monique putting the idea tokens without matching them perfectly on the board bothered the hell out of me 😂
Did the rules change? I just got the KS and it says you must move the inkpot after resolving the meeting table. The rules do not allow the option to treat instead. Treating the client is a separate turn, unless you have heart shaped boxes stored.
Yup. I also just learned the game from this video, and then checked the rulebook only to see soo much has changed.
Moving the inkpot is always part of the action after you put your idea(s) on the board.
Treating patients is a separate turn, in which you don't place out ideas or move the inkpot.
I wondered at first how this was going to be handled. But I was very impressed reading the designer's gentleness with the topic and respect for both mental health care and especially patients (on a BGG thread).
Also, the designer had his mental health professional review its content. Very cool.
That is SUPER cool
Great teach and playthrough as usual... but as usual too, nothing new under the sun... I don't know what you think guys but it seems that expert euro games have reached a point where they desperately all look alike (resources management + personal board + objective goals and so on) and neither the theme or the (forced) complexity can hide that. We definitely need disruptive and creative authors (such as ekelund's, wehrle, ...) to shake that tree!
I really need Monique at my game nights to explain games better. I know how to play the game but to explain it comes out like I’m eating a mouthful of peanut butter.
It takes time to learn how to teach a game like this well. After you taught it a handful times it’ll probably way easier.
@@johnrochester1419 no no! I insist Monique be there! I think she’s a guru of the teach!
Monique! Naveen! So pledge manager is open for Unconscious Mind and you can still preorder Tang Garden Seasons All-in KS? If you could only have one of these, which would you go for?
Hi there, we only played the retail base game of Tang Garden and none of the extras/expansions. It was a fun/fine game but one we haven’t revisited in a long time. Unconscious Mind is more “our style” euro game, but just so you know we were sponsored to do a video for the campaign. I think it really depends on your play preference (medium weight vs crunchy/heavy).
Great video, as always.
If you downgrade, can you remove a minor?
It seems weird that if you can't get an idea when you upgrade, you can remove and idea as a downgrade.
Thank you! Yes, you can spend a minor as a "downgrade." They basically only want you to manipulate what you have so you can't make something out of nothing, essentially.
@@BeforeYouPlay thanks, when you put it like that it kinda makes sense.
Going all in on this game was the easiest decision I’ve had to make. It looks so good! And I love the theme
So seeing as the end game is triggered by Freud’s movement, do you think that in a 3 or 4 player game, you’ll feel like you aren’t able to get as much done? You only managed to write your first treatise on the final turn in a 2-player game. With more people potentially earning reputation, do you think it would limit your ability to build out your tableau as much as well as treat as many clients?
There are more rewards tiles stacked in each location depending on player count so Freud moves at roughly the same pace. We haven't tried a 4 player game, so we're not too sure how the pace is. In previous games our 3rd player focused hard on writing treatises and was dominating us lol. Just depends on your strategy/path.
@@BeforeYouPlay okay good to know and thanks for the response. Some of these crunchy euros scale better than others :)
Did your prototype come with the Nightmare expansion?
Hi Harley, no it did not.
Cool concept but a little too complex for me. Maybe I'll consider it when it comes out in the future.
Love the look and gameplay but Just wondered if you felt in the games that once you were playing catch-up that it was in fact not possible. I only ask as I would most likely be playing this exclusively at 2. Based on what I inferred from your in play comments this may be an issue.
In a 2-player game it just feels like you have to aim for the location goals that your opponent is not working on (i.e. Treatises, or newspaper cards). If not, your opponent can run away with it.
Another doozy of a Euro. Well played.
Thank you!
Nearly 2 hours.... Oh man... strap in!
Can you guys play the Asia Wingspan expansion please?
The new duet mode is pretty cool. We'll consider it for the future! Thanks
Great job guys as always 😉.Neveen why did u lose so badly? I think you should have invested much more into engine building and newspapers early game,and try to cure some heavy ones towards late game.
He tried something new this time around and it didn't work out. Last time we played, he invested into techniques much earlier and won by a lot, so you're right, the engine building is important early.
I just came from watching your Le Havre play through from a year ago and I wonder what made you guys decide to talk so fast lately? It’s so off putting, I loved listening to you both in the other video but this is so rushed for no reason. No need to rush, we’re here to learn but also for YOU!
Still waiting for a video when Naveen wins :D
Although I have probably missed quite a few recent vdeos
I can't decide whether to get this...need a decent review. Love the theme and presentation but it looks like it might be a bloated and overcomplicated soup of mechanisms in the way Kickstarter games all seem to be going nowadays
👋
Hi David
@@BeforeYouPlay Hello you two, thanks for all your work!
@@david6975 Thanks so much!
I think you are only supposed to treat 1 client each turn.
The rules we have state that you can treat each client once per turn in the order of your choosing, but you cannot treat the same client twice in the same turn.
@@BeforeYouPlay you’re correct. I just looked at the rules again, that makes things quicker than how I tried to play it! Thank you for clearing up that rule issue.
Seems like this game isn’t really tight at all. I’m missing tough decisions
The tough decisions come from the resource manipulation aspect via the insight dial, and trying to be as efficient as possible. Also, customizing your techniques on your player board etc
Stopped watching at around 13:15 during the teach. This game is far, far, far, too complicated for fun play as far as I'm concerned - a map board, a player board, an insight board, cards, etc. just too, too much. This game needs to be simplified drastically before it would be a game I would consider backing or playing. Not the fault of you guys but... I just got totally lost in the teach - the first time ever in all the years I've been playing games that I've gotten lost by the complexity of the rules. That's the fault of the game designer...
Definitely fair! It is a fairly involved game and won't appeal to all. Thank you for checking out the video anyway!
These rules are so out of date with the final product, it may be worth removing it.
It's surprising how much has changed from this original prototype to what has now been released. It seems like most changes are for the better, but makes an older playthrough like this at least warrant some major disclaimers or something.
@@seymour_krelborn I agree. Too many significant changes
very much NOT the game for me, but I hope others like it.
looks like a cool game - you guys have the best learn to play and gameplay on the youtubes. Wow. However, seeing the swinginess of the gameplay, not going to be enjoying this one in my collection.