I used this -mod technique to be able to gamble the replenishing arrows, however Gheed wants to charge ~127,000 gold for an Arrow Gamble at level 1. I tried setting the misc.txt:"gamble cost" field to 1000, but it made no difference to what Gheed wanted to charge. Is there some other field (maybe in some other .txt file) that is dramatically upping the cost of the Arrow gamble?
its possible to get a magic suffix of skill teleport(or any) based on character level? i can make any skill to be in magic item and they can be used by any character but i want to know if its posible to level up with char level
Thanks for the great commentary video.
I used this -mod technique to be able to gamble the replenishing arrows, however Gheed wants to charge ~127,000 gold for an Arrow Gamble at level 1. I tried setting the misc.txt:"gamble cost" field to 1000, but it made no difference to what Gheed wanted to charge. Is there some other field (maybe in some other .txt file) that is dramatically upping the cost of the Arrow gamble?
good idea!😊
its possible to get a magic suffix of skill teleport(or any) based on character level? i can make any skill to be in magic item and they can be used by any character but i want to know if its posible to level up with char level