Beginner's Guide to Okizeme in Street Fighter 6
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- Опубліковано 31 лип 2024
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Okizeme & Meaty Attack Setups in Street Fighter 6
Okizeme & Meaties are an important part of any fighting game, allowing the offensive player to maintain pressure.By learning about what Okizeme is, how it works, and how to counter it; you'll become a better Fighting Game player and not only be able to set-up Okizeme in your games, but also to defend against it.
00:00 Getting Knocked Down is Terrifying
00:34 Wake-Up Options in Street Fighter 6
01:26 Meaty Attacks Casually Explained
02:07 Meaty Example
02:19 Frame Data Explained
03:20 How Meaties Work
04:17 Frame Traps Explained
04:30 Drive Rush Augmented Meaties
04:38 Ways to Counter Meaty Attacks
04:50 Safe Jumps Explained
05:08 How Safe Jumps Work
05:28 Cross Ups Explained
05:58 Meaty Throws
06:18 Why Okizeme Works
Music Used:
Omega Strikers - Obscura's Call
Omega Strikers - Extra Sounds (Beta)
SF6 - Zangief's Theme
Tokyo Everfall
SF6 Official Music Video:
• Not on the Sidelines -...
Check out SF6's Official Website for more info: www.streetfighter.com/6/en-us/
#StreetFighter6 #SF6 #StreetFighter #capcom
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Possibly the best explanation of oki and meaty's ive ever seen.
It's crazy how little of the terminology is explained on youtube.
Very good video dude!
I have been trying to study this concept of frame data but your clear explanation made it finally click! Thank you!
This was a very well described and concise explanation of necessary tactics! Great content, please keep making videos like this!
This was a great video, and I know it took a long time to make. I appreciate you, thank you!
This video was amazing I was literally casualy looking for something like this for years
love the vids man please keep doing more im practicing for a tourney and learning alot
Omega Strikers music! Instant like 😊
Thank you for this! I've been trying to figure out what to do on my own and just had enough and went online.
This is why I’m stuck in diamond now i understand
Cool Subbed 😊
Aww dang. You gave me math homework
how do you defend a meaty? Just hold parry?
Block, parry, DP
from lowest to highest risk/reward
@@VarsonaVyzelta But when you are in a hard knockdown state, if you see the meaty coming, you still need to block high or low depending on the attack? Or the game does it for you? That's the only part that i don't get.
Is the invincible DP during wakeup risky because it can be punished if it misses?
yes
@@VarsonaVyzelta okay thanks. My fighting game before this one was smash brothers
it's this kind of shit that turn people away from fighting games, you need techniques just to get up lol
Skill issue
Yeah...im about to leave this game. I don't have the brain capacity anymore to learn frame data and wake frame data, I was enjoying the game up until this meaty shit started to be a problem in gold rank. I'm on classic controls and was enjoying it up until tonight, lost 6 in a row, all because of meaty/frame data stuff. It's a reason i left the fighting genre years ago, looks like ill be leaving again.
And you'll never be really good... This shit takes time. Stops playing fighting games because he starts losing... It's never been about winning, it's about improvement and enjoying yourself. the people who beat you put the time in to get to that stage, and you'll never get there if you give up
@@JodinsRavensVTthis game has shit frame pacing and doesnt need skill to be good player so stop explaining rubbish to ppl
Those jarring SFIV cuts were kinda obnoxious, especially with the annoying commentary blasting out
idk I thought it was funny
James Chen annoying? Sacrilege.
Welp this doesnt exist in other fgc thats why i loss interest in playing this kind of scrubby game
Oki exists in every single fighting game.
@@Curkthual what
What the fuck are you talking about