KSP 1 vs KSP 2
Вставка
- Опубліковано 21 бер 2023
- 3,200 ISP for a RAPIER??? That can't be right. Also, NEW SOUNDS from the radar tower at the Kerbal Space Center in KSP 2.
If you enjoyed this video, please leave a like and share this video to help support the channel. Thank you for watching.
WANT TO HELP SUPPORT VAOS CHANNEL?
SEND A TIP AT - streamlabs.com/vaos
---------------------------------------
GAME : Kerbal Space Program 2 and 1
Kerbal Space Program 2 in game music.
Track 1 and 2
• Kerbal Space Program 2...
---------------------------------------
FREQUENTLY ASKED QUESTIONS AND ANSWERS :
1. When do you upload videos? - I make videos as often as I can.
2. What do you do for a living? - I work a full time construction job plus any overtime I can get. Sometimes I work 64 hours in a week.
---------------------------------------
---------------------------------------
---------------------------------------
SYSTEM:
GPU: GeForce GTX 1650
- CPU: AMD Ryzen 9 3900X 12-Core Processor 3.80 GHz
- Memory: 32.00 GB RAM
- Resolution: 1920 x 1200 59Hz
- OS: Windows 10
THE CHANNEL:
This channel is about Kerbal Space Program and can consist of SSTO building tutorials and rocket building tutorials. Some times the videos contain bad language and adult humor but on a low level. In these videos no planet is safe as we can explore space together by landing on places like Duna and Jool and build large Duna colonies or orbital space stations. Also, Interplanetary SSTO builds seem to be a hot topic in the KSP community so I will be touching on those as well. I also build SSRT space craft. These are fun to build and easy to fly! Warships or space warships are one of my favorite things to make. Stock weapons can be very challenging and so when building them over time , you get to see the evolution of the designs. Same thing with the Warships. They get better and better with each new design.
Now , I know it's considered cheating but Kraken drives are a fun way to put things like warp drive ( like in Star Trek ) and or hyper drives ( like in Star Wars ) in your Kerbal space program game. These game mechanic loopholes are fun to figure out as you find out how they work and how to incorporate them into your star ship design.
Everything from Outposts on far away moons and Mining Stations around asteroids and comets, you name it I've ether built it or it's on my to do list! I still haven't really explored things like building SpaceX starship or any of the NASA spacecraft, and I think that's because it been done to many times. Recreations of spacecraft can be found almost everywhere on UA-cam now and so making yet another one seem redundant. Only if the spacecraft recreation is of one that I loved as a kid will I even attempt to build it. Like the Apollo Moon Lander, or the whole Apollo rocket! Now that rocket was cool!
Many people have ask me if I'm ever going to wear my Mandalorian helmet ever again for my videos. And , yes. when the time is right, and I get a new wabcam, I will be dawning the helmet once more!
Thank you everyone! ... This is the way.
#KSP2 #SSTO - Ігри
The RAPIER's 3,200ISP is for the open cycle mode, with a lower ISP for closed cycle. They probably just left it at 3200 for vacuum because the engine won't work in open cycle for that situation anyway. So really, it's more like 3200s ISP for 1atm, and 305s ISP for vacuum.
Yes. This.
True the 3200 ISP is open cycle but and 305 ISP is closed but the open cycle is still way less efficient than KSP1 otherwise he would have still had the same fuel (or close to it) left for his closed cycle burn in both runs. Ive been trying to recreate a craft I built in KSP1 with rapiers and part for part its the same (except wings) but I left out the resourcing of course because thats not in KSP2 yet. In KSP1 with all the added mass I can easily make it to orbit on rapiers and whiplash. in KSP2 I can get a 70KM apoapsis but fall short of circularizing everytime despite trying different flight profiles and more engines or less engines so I think he's right the rapiers in KSP2 arent as open cycle efficient as the y are in KSP2
@@angelus2141 I'm finding that to be a general trend in KSP 2. Either the engines are less powerful or less efficient, or things weight more or the atmosphere is thicker or something like that. It seems more difficult to lift things into Kerbin orbit. It's like being on Eve.
@@angelus2141 That 3200 isp is the same as in KSP1
There's a crucial difference between liquid fuel in KSP 1 and liquid methane in KSP 2. KSP 1's default rocket fuel was much more dense, in a normal fuel tank the ratio between fuel and oxidizer was about 5 parts oxidizer to 4 parts fuel, in KSP 2 it's closer to 1 part methane to 3 or 4 parts oxygen. That might explain why in KSP 2 your craft runs out of fuel with tons of oxidizer remaining.
Sounds like SSTOs are going to be bigger for the same wet mass.
Ah, that makes a lot of sense. I barely got an SSTO to work in KSP 2, and the rocket fuel portion feels much heavier than in KSP 1.
So ksp1 fuel is ~2.8x denser than ksp2 fuel.
KSP1 liquid fuel is kerosene or RP1, that is much denser than methane in KSP2.
One ksp2 video a month is fine... or just some to check with the latest update. Right now it seems we have years of waiting ahead of us anyway and ksp still rocks. Thanks for the videos
Considering the progress they made in Patch one, I suspect to see KSP 2 a lot closer to full release by the end of the year.
maybe forever
@@notsurejr4957 to be fair, this was kind of expected...
Yes, KSP1 feels like a very slick luxury vintage car at this point….
First of all having dedicated jet engines being slightly better than rapiers is good for balancing because in ksp1 the rapiers were just the be all end all due to being more efficient and having the rockets build in. Secondly the efficiency of the jet engines is very strange in both games it depends a lot on the speed and height you are at so it can just mean that we need to change flight paths in ksp2.
That's fine, rapiers should be win in mass like less effective, but lighter engines we use for small crafts.
While KSP2 is barely playable i think it's worth coming back to it for milestone videos as and when new patches drop. Most KSP creators seem to be having a really bad time with it and that comes across in the content. Do what you enjoy and it will show.
Thank you! I felt like I was going crazy trying to get Rapier SSTOs into orbit with any kind of efficiency.
Yeah, I was also very baffled. I tried flying a basic SSTO like I built it in KSP1, eyeballing everything and that thing just sizzled out in the upper atmosphere. Tried regular jet planes. Same thing. Fuel hungry like nothing else. It seems to be a balancing thing as of now. Of course, it's comparing apples with oranges somehow but nontheless, jetplanes and alike seem to be harder in KSP2
It took some tinkering but I got it more or less figured out to the point I'm hitting orbit with a similar remaining DV for a given size of spaceplane.
The big difference is the change in fuel density means you cannot really afford to do slow accelerations anymore. Climbing slowly to 15-17,000 meters and accelerating to 1.8 km/s isn't very viable anymore. Instead, it's very important to have a good TWR, and to be able to ascend with a relatively low angle of attack (prograde marker not sagging under your nose) to minimize induced drag. In general I'm using probably 50% more engines for a given launch mass, and getting a static TWR of about 0.9 or higher. With that I take off and pitch directly for 15-25 degrees up, and hold that attitude all the way into space. With enough TWR, you'll max your jet performance by the time you get there. Even if you don't quite, it's rarely worth the extra few hundred m/s to nose down and burn extra fuel. Better to keep going up and close cycle early.
One key metric to look for: you want to break through the sound barrier with ease. There's a local minimum acceleration there between high airframe drag and a low point on the rapier thrust curve. You'll burn tons of fuel there, so the less time breaking the sound barrier, the better.
It says it in the description box in 3:10 3,200s for open cycle, assuming 100% air when using air breathing mode. Its 275s 1 atm and 305s Vac in closed cycle
I've been avoiding watching KSP2 videos because I was only ever able to run KSP2 once. I eventually got a refund when I couldn't get the program to run a second time, and I'm avoiding the videos because everybody who makes KSP2 videos seems to be in a rush to publish Easter eggs and I would rather have a chance to discover a few on my own if the bug that stops me from playing ever gets worked out.
I'll watch every one of your KSP one videos, but now that I know there's a command module in the pool and a rocket ship ride elsewhere (thanks) ;), I probably won't watch your KSP2 content until I can actually also play the game.
And don't worry - It's going to be very hard to keep from clicking on your KSP2 videos until then. I really like your videos.
As someone running a ~10 yr old xb1 , I've been playing ksp and bingeing your related videos. Im definitely excited for ksp 2 content, but it doesnt pertain to me atm, so I chip away at the ksp 1 backlogs and wait for big updates. I can imagine some mid tier PC players feel the same way given the mods they have access to. Which ever way you go, keep up the great work and making excellent vids
I believe that there is alot more drag in KSP 2 since making planes that can cross 500m/s is weirdly difficult, you can take basically anything in KSP1 and slap a whiplash on it and hit 1000m/s, but I have never seen that number in air breathing for KSP2 yet personally
I like the new outro
There is a lot of stock content out there. A series on mods might be appreciated in a KSP1 setting as 2 is not playable.
in the video you see on the expanded screen 3:11 that open cycle isp is 3200 while closed cycle was 275 1 atm and 305 vac
Interesting on your poll results, as I did a similar poll and the results were flipped with more people wanting me to stick with KSP1. I agree with you, though, that KSP2 is a "migraine inducing nightmare" right now.
I didn't know you were putting out ksp2 already. I wish I knew, because your crafts are epic
Sorry man, but the 3200 ISP figure stands for the AIR BREATHING mode, aka jet mode, you can see on the longer stat card that on CLOSED-CYCLE mode, aka using oxidizer the ISP is much lower, around 305 ISP, other things have been changed between games thus making the drag losses and the dry mass of the aircraft different which MASSIVELY impact their delta-v, no wonder you are running out of fuel early, also 3200 ISP is not a big deal for jet engines, the Wheesley gets around 10500 ISP as an example
Your ksp1 content is still greatly apreciated and you simply cant do allot of the stuff in 2 yet even if you can get past the performance and bugs.
It's all about the creations for me. When VAOS has to struggle with KSP2, his hands are tied creatively.
After 4 years the ksp 2 finally released
Something is definitely up with the rapiers but it may be drag causing the biggest issue. It seems to be way too high approaching mach1.
The rapiers in ksp2 seems like it came from a much older version of KSP. The com is also way offset forwards like in the old days
"We are reliving KSP1's early days in KSP2"
Could not had been said better. KSP2 is more like a fan remake where they focused on the graphics before literally anything else.
TBH I would rather have a game with placeholder textures and models than one with such beautiful graphics, if it meant the game could run better
FUEL HUNGRY MOTHER xD thanks for making me laugh the first time today!
The problem is the KSP 2 fuel is a lot heavier and the 3,200s is for the aerodynamic mode the same is in KSP 1.
Excellent!
I love ksp2 , and I cant go back to ksp1 any more.Cant wait for the future of ksp2
With the current state of KSP2, I rather watch videos of it over playing it myself to see what's new in it. Hope the game is fixed up by summer.
Pain Killer
From what i saw, it's impossible to have 3200 isp anywhere. It eat's methane in 1 atm as it has 305s ISP, that's causing the fuel problems probably. When i add extra methane to my plane, and not spend a lot of time in the atmosphere, it can fly up to space. But all the drag needs to be eliminated ( no cargo bay, no inline battery, no stabiliser ), that means just very basic ssto-s work efficiently. So yes, probably a simple jet + rocket design is better for now, good idea.
The best way I have found to do a ssto in ksp2 is to give it more than a single stage. 😂
3:54 I pretty much concurr with your assesment. I am trying to get rover on Duna, and in KSP1 its 30 min build, 45 min fly that results in approx 20-25 min video content.
KSP2 is 2h build, 6h troubleshooting and bug wresling, followed by another 4h attempt on alternate designs to circumvent bugs(not flight or design problems) that in the end resulted in 25s short :-)
Make whatever you damn well want man, you’re funny as hell and are always entertaining to watch! Speaking of which I kinda miss your City Skylines stuff…
Your KSP stuff is awesome too! Both 1 & 2 are fun
U Guys know what that means the colonies series is back!
Seems like it could even be flip flopped isp, 320 in an atmosphere and 3200 in a vacuum
Hey, just a idea but Juno new origins ( used to be simple rockets 2 ) is pretty good
You should be able to play it if you know how to play 1 & 2.
While I bought KSP 2, my top of the line (in 2014 when i bought it, yeah) machine gets about 4fps in it even after the patch so I'll vote for KSP 1 content.
Sorry KSP 2 was an extra zero error. Enjoy $50 KSP .2
Just catching up. I had this problem to. But I don't think it's that they are thirsty, it that they are leaky. Here's what I found, I use the 0.625 20kn engines for orbital maneuvers and even they suck down almost twice the fuel they should, but only if there are rapiers on board. Not running, not air deprived but off. I did the same experiment you did, except I accident went into a polar orbit in ksp 1. Still had fuel to spare.
I will watch almost anything you give to us
Except lives because I don't have enough time
I discovered KSP1 and i love it, probably will play KSP2 in a few years when the bugs are solved
I'd say for right now 1 ksp 2 vid a month would be good. maybe more whenever something like an update happens but otherwise at this moment in time I believe KSP 1 simply just has more content potential than KSP 2. Also on a side note maybe try doing another series of trying to colonize the system, but this time with the mods that make that much more viable than simply just being for show like life support and extraplanetary launch pads? (For that i'd also suggest interstellar extended for the reactors they provide as a good long term power option)
You want... to add _more_ potential causes for failure?! I'm joking, Vaos's original Duna colony series was a really thrilling ride with all the things going wrong. :D
Tbh, as much as I like to see KSP2...I would have to admit that it's still beyond a mess atm, maybe it would be a less aggravating deal to just stick to KSP1 content for the time being, and revisit it in a couple of months?
Hopefully they could debug it to a more stable game. In the meantime, there's still a ton of fun to be had on the much more put together KSP1 game.
All your content is great! If you have to lower your ksp2 content for KSP1 cause of the bugginess, that’s totally fine. I play little ksp2 right now myself and understand the pain. Lol
I nearly quit watching KSP2 videos because I could hardly stand to just watch the bugs. I don't like to see creators struggling and I can feel a little bit disturbed by really egregious bugs. Still, the patch seems to have helped with both of those things. If you're having fun playing it, I'll have fun watching it. :) ...Especially with how good you can make things look. That car looks gorgeous!
I wonder if there's anything to decode in that noise! :D
I hope it's a hint. Maybe the dish is tracking something we should investigate.
@@DistracticusPrime That would be great!
I think it makes more sense if you stick with KSP 1 for the time being until 2 is more interesting for you and your viewers, plus 2 is still getting it's player numbers off the ground so by sticking with KSP 1 you'll avoid alienating a lot of your viewer base.
Nice
Good news, garage collision is going to be in the next patch
Go KSP1!!!
Got a 5800x3d just so it can run ksp2 :) (and some other games that cpu dependent)
KSP 2 is heavily GPU dependent.
I'm heavily dependent on my earned income to stay on budget. So as much as I've been a KSP fan since 2009, and I really want to support everything about it, I just can't abide with buying a brand-new everything to put up with early-early-alpha rush release nonsense.
I don't see the problem here
the RAPIERs ISP is 3,200 in Jet Mode, not Closed Cycle.
I think you're the first one to use the rapiers in KSP 2
It's a huge programming mistake to display two different variables to represent the same value, instead of a single variable to use globally. The way they currently have it set up is a big risk for inaccuracy with each balance update.if a change were to be made to a rocket's actual property, they would have to change what displays in the VAB too, and vice versa... It happens often where one would change something in an update and not its counterpart.
Is the pool capsule capable of letting Kerbals enter and exit, or does it need a mod to make functional?
Rapier is deffo not underperforming, even rapier only ssto's are actually more capable in ksp2 vs ksp1. I got a pretty detailed SSTO guide vid that goes over some key mistakes that people make when building ssto's (and youre making as well :) ) +more tips on optimizing.
thank you i will watch all of them :)
please ksp 1 videos again
Your ksp 1 content is great, if ksp 2 is too buggy then I would stick to the first game
my pc cant handle ksp 2
1 ksp2 vid a monh sounds good til more features get added
3:25 Wait, there are polls? Gawd dangit, youtube! Show me the polls!!
Also, I agree with your channel content assessment. If KSP2 is that much of a frustration for you, and every video you (and everyone else in the world) put out is a broken record of, "Game's still broken," then there's not much point in promoting KSP2 content. Play what you want to play. (
I like to see how ksp 2 is doing but if its every once in a while until the game is fixed im cool with you playing ksp 1 (I am still on ksp 1 for the same reason haha)
day 3 of asking vaos to try the KCS combat mod
its this easy, You only need like 25% or around that of Ox and what i do is i clime up 20 degrees get 10k up then level out and once the engines hit 400ms it all kicks in and just stay level then 20k ALT hit the other mode and u should be EVEN with both fuel types if ur not then use LESS OX in the tanks. the more closer u can get with your run with both fuels the more you'll save for orbiting.
u may not see it but i think SSTOs are easy REALLY EASY in KSP2 and u don't even need math to apply this tho it will help sometimes. what im working on is jet engiens and nuke build this one seems harder
I'd certainly save your sanity and stick to KSP1 with some KSP2 here and there.
Think with the amount of bugs it just doesn't allow for your usual style and success of videos.
Hey Vaos, I would say create what you want, I love your content, I just can't watch 7 hr videos, 😂
i really like ksp 2 video but make the content that you want, your ksp 1 content is still really good
there's not much to do in ksp2 anyway. i'm a big ksp fan, but i dotn think ill buy the game until tehres more optimizations and some missions / science / reason to do whatever ingame.
I am not playing KSP2. What I need I have in KSP1.
Just subscribed to your channel 😁!For me, KSP2 is too broken to play right now. My opinion … play what you want.
I personally don’t want to see ksp 2 videos until bugs are fixed and it’s playable. I’m not going thru the madness like early ksp 1. I’ve had to recreate enough crafts lol. Don’t let my opinion stop you though. I may see a dope looking ksp2 thumbnail and watch it but most likely not.
At this stage I would prefer KSP 1 content. KSP 2 is frustrating and I don't even play it. I still have a lot myself that I need to do in KSP 1.
I just like u but love your streams
fsfs i watch for the voice, it put me to sleep
People are tired of watching the insane amount of bugs too. I'd way rather watch KSP1
Smartest person in ohio is back
Sorry😂
KSP2 has really cool features like procedural wings, but those are only relevant in a somewhat playable game. I don't want to be their early beta tester and be charged money cost as much as an AAA game. Right now, it is just a waste of my time.
KSP2 is going to need a few years to overtake KSP1. Such a shame since the entire community was hyped for it.
Drop ksp2, ksp1 is going to be the game for the next few years for sure
In this video you say "It's like we are reliving the early days of KSP1... I mean that's fine, everything takes time, right?" I could not disagree more with you. Stuff like this is unacceptable. It was acceptable with KSP 1 because they were building the game from the ground up and learning and tweaking as they went. With KSP 2 it's all right there. You just remake it. The heavy lifting has been done. You know the parameters of what the atmosphere is, the gravity, the fuel efficiencies, the physics in general. You don't have to learn as you go; you already know everything. You just practically copy and paste. There is no excuse for having to relive the early days of KSP 1, inefficiencies and bugs and all.
noooooo some random dude named alexander stole first
ya i did : ) your to slow i was 27 seconds lol
@@alexanderptolemy8043 :(
For now ksp2 is dead, it will be dead until colony update released.
I want colonize the solar system to continue, dont care about Ksp 2 as long as it lacks very basic things.
I think that with ksp 2 videos you aren't getting as many views because the things you are doing aren't as new and cool as what you do in ksp 1. obviously this is because the game is so buggy right now. I would like to see a mixture of ksp 1 and 2 but that's just me and not necessarily what the rest of your audience thinks.
Ksp2 content should wait until it's enjoyable ...
It's evident that, in it's current state, KSP 2 is just not enjoyable. Personally, I'd prefer to watch some KSP1 or Cities Skylines content rather than this, which is obviously still Early Access. Maybe start focusing on it again once it releases properly?
700th like!
In my opinion, KSP2 is yet way too unfinished to be played to its fullest. That's why I think that you're wasting your skills on a game that seems to almost actively go against you. For now I'd say that it would be better to focus on KSP1 and give KSP2 time to be fixed.
Funny how KSP2 suffers from lots of the same bugs KSP1 fixed long ago, huh? Almost like KSP2 is just a poor rip of an older KSP1 codebase....
...because it is.
Play the game that's enjoyable. KSP2 is indeed a buggy mess. I know I wouldn't want to HAVE to play it.
Completely onboard with dropping KSP2, it's a pain for you to play (just like anyone else), and it is a pain to watch because most creators are not having a good time with it, despite their initial dishonest videos.
First like
first
noooooooooo
KPS 2 is a joke looool
To be fair not everyone has pc so id say that explains why ksp2. Doesnt get as many views but id like to try it but from what you say about bugs and all, ill prob get ksp 2 in the future, let them fix it a bit i dont want a bad experience of the game for my 1st play, ao yea ksp1 will prob be alive for a while for console players