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LIMBO and INSIDE will forever be two of my favorite games. I have played them over and over again throughout the years. They truly are a very unique experience. It makes so much sense hearing how LIMBO was created.
@@ThatGuyGlenonly a small suggestion as feedback, can you please speak a bit more rapidly, as currently, it seems like you speak with very slow speed. 🐌 Had to watch every video of yours at 2X & would even watch at 3x if the option were available on app. Just a suggestion from my side. Huge Respect to you & your hardwork. 💐 [DiowE]
Sadly, Playdead has never really done much since outside of Limbo and Inside. The game they've been working on has been in quite a spiral. And there's been a lot of controversy and drama behind the scenes. I wish them the best but I don't know if it will get better for them considering all that's happened so far.
They take forever to release games because they don't like to make compromises and will not settle for second best. EPIC is funding their next game and will also handle all publishing so that's one less thing for Arnt and his team to worry about. I do wish they were a bit more open on social media with how the new game is coming along, but I guess that's also part of the mystery that sets them apart from all other studios.
@@nofuturo : You always have to make compromises somewhere. There is never a perfect game or piece of art that couldn't be improved more by more playtesting and development. It is just when do you call it and draw the line.
@@StefanLopuszanski These guys take no shortcuts is all I was trying to say. Even the most subtle animation cycle in a game like INSIDE required hundreds of iterations which sadly go unnoticed by 90% of players, but they're ok with that. There's creatives who can crank out great work in relatively short periods of time and others who like to take their sweet time with their projects.
Thank you for the documentary. I had forgotten about this game and have added it to my wishlist to enjoy later. One brief tip, coming from a software developer’s perspective: when mentioning the tools used to create a a game or any software, focus on the frameworks, the engine, and programming languages used. Which IDEs or text editors they used isn’t as relevant, although it’s still nice to know. Again, thank you for the video!
I heard VB and I was happy. edit: and then he named Visual Studio which would encompass everything you mentioned. Given the era he likely used xna for physics.
Seconding this. Just hit the point where "Using Visual Studio" was mentioned, and it threw me off because Visual Studio is the coding environment and less useful to know than what languages / frameworks were used. Tho, to be fair, the Gamasutra article that info is sourced from literally only said that. Other than that it was a custom engine and was made Very specifically for Limbo (thus didn't translate into future projects), it doesn't seem like anything is widely known about the tech behind Limbo. So if one doesn't know about development, it would be very easy to copy that mistake.
Easily my favorite indie game. Aside Limbo the structure of your videos and editing is 10/10, interesting info about the making of unique games in a positive tone.
I love these videos, mainly because it not only shows how the game was made but also how the dev's came about making it and kinda what they were doing during the time. Oh and you mainly talk about indie games, tis cool!
@22:24 the biggest problem I have with most any corporation is explained - their insane use of marketing and the fact they keep using it tells me more about my fellow man that I care to know.
What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&As, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen
I hope you've played INSIDE and COCOON by this point. If not, Inside gets discounted all the time, and Cocoon just came out (it's by a developer of Limbo, but it's very different).
@thattaht I haven't played inside...heard such good things about it, though. I had already added cocoon to my wishlist! I will certainly move it up my list. I am kind of an achievement completionist/OST Vinyl archiver, so games are hard to come by since I need to complete a set of 6 games, my last purchases were Salt and Santuary and FAR rising tides...I really regret not adding cocoon...but I am sure I will be able to purchase it in the spring sale next year.
Usually, when you create something from the heart, most other hearts more easily connect to it. So, always try to make things from the heart and you'll recieve whatever you need to make it grow.
I've not played Limbo... but I played Inside, which came later. Many of the concept sketches are extremely evocative of parts of Inside. I played Inside because I had originally come across a technical talk from a game development conference about the lighting and how it was developed for Inside. The extreme degree of care that was taken and thought put into it let me know that Inside was something special and not just the same mind-numbing garbage churned out by large corporate publishers. I bought Inside before it launched on that certainty, and when it released, I played it entirely through in a single sitting. I was not, at any moment, disappointed. And holy hell, the deaths in that game? I never wanted to screw up... each death was visceral and regretted. Every moment of that game is a masterwork. It's hilarious how butthurt mainstream industry chuds get when a project exuding creativity and passion from every pore is successful. Those at the head of large companies enjoy too much their little torture dungeons they've created in their workplace, riling in sadistic glee the pain they exact by exploiting not only the artists and developers who dreamed of working in games since they were children, but also exploiting the spineless weasels of the gaming audience who simply can not stand up for themselves or bring themselves to simply not shovel mountains of cash into the pockets of whichever gaming company treats them the worst. (Seriously, the number of games with the largest number of "boycotts" and the best-selling games are exactly the same list. Decades in and the gamers still haven't figured out that CEOs don't care about Internet comments if you still play the game.)
Very interesting breakdown of the dev history. The smartest and riskiest decision they made was to stick to their guns regarding keeping full IP rights/control. As soon as you enable any potential disruption to a design journey, you're essentially inviting lots of conflict. Ballsy move but it paid off beautifully ☺️👍 Thanks for your video!
One of the first games i bought on steam and still one of my best experiences in gaming to this day! Always a pleasure learning about the development stories for these indie games, especially when it's a debut title from that studio. Still waiting for the day for you to make a video on Hyper Light Drifter.
What a great video. Always wanted to know how my childhood game came to be. Will never forget how important Limbo was to changing the way I appreciate games as more than just a game.
Yo Glen I think you should talk about darkwood. Would make for a great video, although sadly the devs disbanded recently too. they were even selling their table that can be seen in the indiegogo content of the game (their whole studio can be seen ingame if enabling indiegogo content)
My brother and I played this game when it first came out. I enjoyed playing this game. To this day it is one of my favorite. I would pay good money to get a part 2...
when I was a kid I didn't pay any attention to indie games OR horror games of any kind, that is till I played Limbo when I first came out and that changed everything for me. Now indie games and horror games take a huge part of my attention.
I remember the dev shared this Limbo to my gymnasium for the game graphics program for free as a part of the education where we studies and analyzed its game design as we played the game and made our own levels in photoshop that we also got for free! We also did the same for a shareware old school sci fi Doom-clone that I forgot the name at the moment. It was so much fun although I was never good at that Doom-clone. I graduated last year from gymnasium.
I don't agree with the thought, that this game can only be played once. I tried playing this game a couple of times already but I always found it too depressing. This year however, I managed to start it again and finish it as well. I found it really good and I will definitely play it again in the future. ❤
i've been on the lookout for the next Playdead title announcement at every gaming conference and it never seems to happen, i'll be so stoked when it does get revealed.
very interesting to hear about how the guy generated interest initially, ive hoped something like that could help me meet people of a like mind to work on a project together
I have a cool obscure indie game you should talk about called Feist, it's silhouette based similar to Limbo but it has combat and stuff. It also started development in 2008 and has some old trailers from back then too
If you’re interested, I would love a video about the making of Little Nightmares; it’s similair to Limbo, and has a new game in the series realeasing in the coming year.
Fantastic video! And can I just say, as a Dane, I so so appreciate you taking the time to research how to pronounce the names correctly, it means more than you know
Really insightful video. I played the game last year - it’s amazing! One thing: your site for the references does not show the references. There’s a list of contents in the article, bit there’s no references at the end. I wanted to read more about Arnt’s case at the Danish court.
Man this game is my all time favorite and thank you Glen for making this video, would be looking forward to your future videos to see How Inside by Playdead was made.
Please help me, make a video on how to see the status of the trainers' Pokemon in my ROM, I don't know which program to use to open the ROM, and see this
The background noise at 10:40 is so disturbing that I lost focus on what you're saying and I just had to stop to take a break. The combination of the constant words and the distressing noise as if fighting for my attention at 3am, I forgot to breathe. Sorry, just had to comment on that specific part of the video that caught me by surprise, it was truly unsettling for me
Friendly hint of correction: The part where you talk about LIMBOs game engine selection is a bit confusing. Visual Studio is neither a game engine nor a programming language, but it's an IDE which can be used for various kinds of projects that occupy different languages. It would be really interesting to know what programming language was actually used. Other than that I really like your videos!
🚀 Install Star Trek Fleet Command for FREE now t2m.io/ThatGuyGlenSTFC and enter the promo code WARPSPEED to unlock 10 Epic Shards of Kirk, enhancing your command instantly! How to easily redeem the promo code 👉 t2m.io/promo_STFC
I love the Segway into the ad it's really funny
It would be great to see some older games that made impact: Turok, Lemmings, Hogs of war, Live for Speed, Street rod.
Can you do inside Next by Playdead the second game?
ironic you were talking about how commercialized games are bad then showed this...
"I was so scared they make it more commercialized... but first a word from our sponsors" is hilarious
Damn… I came down to the comments to type specifically this, lol.
That's hilarious. I completely missed that.
What's more hilarious is Sponsor Block completely skipping that garbage.
@@tails183 I wasn't aware of this. Thank you, that's pretty useful
Literally went here to write similiar comment. Glad people arent blind to irony
LIMBO and INSIDE will forever be two of my favorite games. I have played them over and over again throughout the years. They truly are a very unique experience. It makes so much sense hearing how LIMBO was created.
try rain world
@@anupamraj3922 I so badly want to!
One of my favourite parts of your channel is how you add the theming of the games to your videos.
I always have a ton of fun doing that :D
@@ThatGuyGlenI too like that. ❤🙂 [DiowE]
@@ThatGuyGlenonly a small suggestion as feedback, can you please speak a bit more rapidly, as currently, it seems like you speak with very slow speed. 🐌
Had to watch every video of yours at 2X & would even watch at 3x if the option were available on app.
Just a suggestion from my side. Huge Respect to you & your hardwork. 💐 [DiowE]
@@DiowEme three
Totally!
0:00 Part 1
3:26 Star Trek: Fleet Command ad
5:02 Part 2
Sadly, Playdead has never really done much since outside of Limbo and Inside. The game they've been working on has been in quite a spiral. And there's been a lot of controversy and drama behind the scenes. I wish them the best but I don't know if it will get better for them considering all that's happened so far.
@@Sinistar1983 : Uh, what? COCOON isn't by Playdead... it is by Geometric Interactive.
They take forever to release games because they don't like to make compromises and will not settle for second best. EPIC is funding their next game and will also handle all publishing so that's one less thing for Arnt and his team to worry about.
I do wish they were a bit more open on social media with how the new game is coming along, but I guess that's also part of the mystery that sets them apart from all other studios.
COCOON is by a developer behind these games, and even though it's different in various ways, it scratches the same itch.
@@nofuturo : You always have to make compromises somewhere. There is never a perfect game or piece of art that couldn't be improved more by more playtesting and development. It is just when do you call it and draw the line.
@@StefanLopuszanski These guys take no shortcuts is all I was trying to say. Even the most subtle animation cycle in a game like INSIDE required hundreds of iterations which sadly go unnoticed by 90% of players, but they're ok with that.
There's creatives who can crank out great work in relatively short periods of time and others who like to take their sweet time with their projects.
You really picked your spot for that game add, right after "I was so scared that people would [...] make it more commercialized." 😂
Thank you for the documentary. I had forgotten about this game and have added it to my wishlist to enjoy later. One brief tip, coming from a software developer’s perspective: when mentioning the tools used to create a a game or any software, focus on the frameworks, the engine, and programming languages used. Which IDEs or text editors they used isn’t as relevant, although it’s still nice to know. Again, thank you for the video!
My pleasure!
I heard VB and I was happy.
edit: and then he named Visual Studio which would encompass everything you mentioned. Given the era he likely used xna for physics.
Seconding this. Just hit the point where "Using Visual Studio" was mentioned, and it threw me off because Visual Studio is the coding environment and less useful to know than what languages / frameworks were used.
Tho, to be fair, the Gamasutra article that info is sourced from literally only said that. Other than that it was a custom engine and was made Very specifically for Limbo (thus didn't translate into future projects), it doesn't seem like anything is widely known about the tech behind Limbo. So if one doesn't know about development, it would be very easy to copy that mistake.
Still imo, the most atmospheric game ever made.
and one of the best by that!
Bioshock is imo also the most atmospheric game ever made
Inside is better
Rain world: Engage the stupid beach, motherhecker.
@@alexanderthegreat-mx5zu
HELL YEAH
"jumpship" it's such a perfect name for a splinter studio
Always a good day when Glen uploads.
Always a good day when Lutramere comments!
@@ThatGuyGlen wholesome
this game brought a new perspective that i never knew it existed. Amazing video as always Glen!
Thanks, Faizal!
Easily my favorite indie game.
Aside Limbo the structure of your videos and editing is 10/10, interesting info about the making of unique games in a positive tone.
Thank you very much for the kind words!
Jeppe Carlsen is a nice guy. His own games are also marvelous. COCOON released this year is a smash!
Played through Cocoon a few weeks ago. Brilliantly designed puzzle game.
Still waiting for the "Regrets" part. This comes to me as a successful project with its ups and downs.
It's a clickbait title.
finally, a video documenting the history and development of Limbo
I love these videos, mainly because it not only shows how the game was made but also how the dev's came about making it and kinda what they were doing during the time.
Oh and you mainly talk about indie games, tis cool!
Much appreciated! Yup, indie games are my bread and butter :D
This is a great channel, you’ve covered almost all of the best indie games 👍
Thank you, glad to hear you like the channel! And there’s still many great indie games left to cover :D
Funny how i own all playdeads games and also jumpship and GI recent cocoon game. Playdead was definitly a place where incredible people emerged
A nice recap of the game's development, good editing quality, and some insight's into LIMBO's struggles.
Thank you very much for the kind words!
@22:24 the biggest problem I have with most any corporation is explained - their insane use of marketing and the fact they keep using it tells me more about my fellow man that I care to know.
Hilarious timing on the sponsor, great work!
Placing the sponsorship right after stating Jensens fear of getting commercialized is kinda funny
I remember having to play Limbo at school in a science class years ago. To this day I still don't know why but it was great
What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&As, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen
Signalis!!! That would be amazing
Maybe "This War of Mine"?
Slay the spire
Lethal Company or It Steals
Mineko's Night Market!
I have some connection to Limbo...that spider gave me nightmares. Great grim work simplified and concentrated in the true meaning of INDIE.
I hope you've played INSIDE and COCOON by this point.
If not, Inside gets discounted all the time, and Cocoon just came out (it's by a developer of Limbo, but it's very different).
@thattaht I haven't played inside...heard such good things about it, though. I had already added cocoon to my wishlist! I will certainly move it up my list.
I am kind of an achievement completionist/OST Vinyl archiver, so games are hard to come by since I need to complete a set of 6 games, my last purchases were Salt and Santuary and FAR rising tides...I really regret not adding cocoon...but I am sure I will be able to purchase it in the spring sale next year.
Usually, when you create something from the heart, most other hearts more easily connect to it. So, always try to make things from the heart and you'll recieve whatever you need to make it grow.
Limbo is an awesome experience and I love the philosophy they followed to create it
I've not played Limbo... but I played Inside, which came later. Many of the concept sketches are extremely evocative of parts of Inside. I played Inside because I had originally come across a technical talk from a game development conference about the lighting and how it was developed for Inside. The extreme degree of care that was taken and thought put into it let me know that Inside was something special and not just the same mind-numbing garbage churned out by large corporate publishers. I bought Inside before it launched on that certainty, and when it released, I played it entirely through in a single sitting. I was not, at any moment, disappointed. And holy hell, the deaths in that game? I never wanted to screw up... each death was visceral and regretted. Every moment of that game is a masterwork.
It's hilarious how butthurt mainstream industry chuds get when a project exuding creativity and passion from every pore is successful. Those at the head of large companies enjoy too much their little torture dungeons they've created in their workplace, riling in sadistic glee the pain they exact by exploiting not only the artists and developers who dreamed of working in games since they were children, but also exploiting the spineless weasels of the gaming audience who simply can not stand up for themselves or bring themselves to simply not shovel mountains of cash into the pockets of whichever gaming company treats them the worst. (Seriously, the number of games with the largest number of "boycotts" and the best-selling games are exactly the same list. Decades in and the gamers still haven't figured out that CEOs don't care about Internet comments if you still play the game.)
Very interesting breakdown of the dev history. The smartest and riskiest decision they made was to stick to their guns regarding keeping full IP rights/control. As soon as you enable any potential disruption to a design journey, you're essentially inviting lots of conflict. Ballsy move but it paid off beautifully ☺️👍 Thanks for your video!
My pleasure, glad to hear you liked it!
One of the first games i bought on steam and still one of my best experiences in gaming to this day!
Always a pleasure learning about the development stories for these indie games, especially when it's a debut title from that studio.
Still waiting for the day for you to make a video on Hyper Light Drifter.
Regardless of what the creator thinks of Limbo, it’s still a masterpiece.
When you talk about an INSTANTLY recognizable art style in a video game, Limbo has to be in the top 10 of all-time - absolutely love it!
What a great video. Always wanted to know how my childhood game came to be. Will never forget how important Limbo was to changing the way I appreciate games as more than just a game.
Thanks, glad to hear you liked it!
3:27 that's such a perfect place for an ad
Yo Glen I think you should talk about darkwood. Would make for a great video, although sadly the devs disbanded recently too.
they were even selling their table that can be seen in the indiegogo content of the game (their whole studio can be seen ingame if enabling indiegogo content)
Thanks for the suggestion, I’ll look into it!
My brother and I played this game when it first came out. I enjoyed playing this game. To this day it is one of my favorite. I would pay good money to get a part 2...
when I was a kid I didn't pay any attention to indie games OR horror games of any kind, that is till I played Limbo when I first came out and that changed everything for me. Now indie games and horror games take a huge part of my attention.
i think i missed a part or something, where does it says why the creator regrets the development of limbo???
He never says that its called clickbait nerd
He's quoting how he said it was a big wound for the creator that he was less involved in the making of the second half of the game
It was a pure work of art. All the bs never made it to me and I was able to share this with people that would never otherwise play games.
I remember the dev shared this Limbo to my gymnasium for the game graphics program for free as a part of the education where we studies and analyzed its game design as we played the game and made our own levels in photoshop that we also got for free! We also did the same for a shareware old school sci fi Doom-clone that I forgot the name at the moment. It was so much fun although I was never good at that Doom-clone. I graduated last year from gymnasium.
I don't agree with the thought, that this game can only be played once. I tried playing this game a couple of times already but I always found it too depressing. This year however, I managed to start it again and finish it as well. I found it really good and I will definitely play it again in the future. ❤
I loved both games, Limbo and Inside, they were a pleasant breath of fresh air.
i've been on the lookout for the next Playdead title announcement at every gaming conference and it never seems to happen, i'll be so stoked when it does get revealed.
I bough this game on 3 different platform and have probably 4 full playtrough to this day, what a small little gem
very interesting to hear about how the guy generated interest initially, ive hoped something like that could help me meet people of a like mind to work on a project together
Oh limbo that one’s a classic
I have a cool obscure indie game you should talk about called Feist, it's silhouette based similar to Limbo but it has combat and stuff. It also started development in 2008 and has some old trailers from back then too
If you’re interested, I would love a video about the making of Little Nightmares; it’s similair to Limbo, and has a new game in the series realeasing in the coming year.
I'd like to do one about Little Nightmares one day, love that series!
"He was scared of it being too commercialized"
Immediately cuts to commercial advertisement
Fantastic video! And can I just say, as a Dane, I so so appreciate you taking the time to research how to pronounce the names correctly, it means more than you know
I play limbo late ,I finished three week ago or a month, the creative of the game is amazing
LIMBO was such a amazing video game and great video ThatGuyGlen :]
"It would remain an exclusive for life on XBox 360"
Yeah, I don't know about that one
I remember when I first played Limbo and my first thought was “hey I had this nightmare as a kid… this is horrible I love it”.
Inside is the greatest game of all time. Graphics (amazing), Sound (amazing), Gameplay (amazing), Puzzles (very fun to solve).
Really insightful video. I played the game last year - it’s amazing!
One thing: your site for the references does not show the references. There’s a list of contents in the article, bit there’s no references at the end. I wanted to read more about Arnt’s case at the Danish court.
Please cover Phasmophobia or Lethal Company. I’d love to learn more about both devs.
I'll look into those, thanks for the suggestions!
The whole sound and music section was brilliant, I love how in depth you went with it.
Glad to hear you liked it!
@@ThatGuyGlen U never miss
I always thought Limbo was made by one guy, but not by a studio that was funded by DANISH GOVERNMENT. HOW IS THIS GAME AN INDIE???
A games music or background noise should ENHANCE the game not DEFINE it, limbo does this amzingly
The gravity part at the end was insanity 😭
the title changed forced me to wonder if two limbo docs were posted today
hats off to you sir for properly stating your sources it makes me really appretiate your video
This channel could be a Netflix exclusive.
What is the game in the transition at 24:35 you only see for a split second?
I believe the game is called Braid.
Discovering this game was a great experience. It is a unique game, and you described well how and why !
Much appreciated!
Limbo's lead level designer made cocoon??! 🤯
I really like the atmosphere of Limbo, it always reminded me alot of Thomas Was Alone. (It'd be cool if you could do it next :D)
Thomas Was Alone is on my list! ;)
@@ThatGuyGlen Hahaha awesome :D
Thank you for another great video!
My pleasure, glad you liked it!
Very good documentary! Limbo is one of my favorites!
I love the story!
Much appreciated, glad to hear you liked it!
Man this game is my all time favorite and thank you Glen for making this video, would be looking forward to your future videos to see How Inside by Playdead was made.
My pleasure!
"Sony was interested in publishing Limbo but wanted to make it exclusive". What a shocker lol.
Star Trek Fleet Command is the new Raid Shadow Legends
Excellent work, as always. Congratz!
Much appreciated, glad you liked it!
hey , many thanks for this detailed video , it was an game dev course by itself!
as a solo game dev i really enjoy seeing this type of content.
My pleasure, glad to hear you liked it!
Have you ever tried Machinarium?
i would love to hear about the development of the samorost trilogy
Haven't tried that one myself no.
Visual studio is not a programming language, it's just a code editor, he can code in a notepad if he wanted
Fantastic video as always! I’d really love to see you do a documentary on Braid one day :D
Thank you, glad to hear you liked it! Braid is on my list ;)
this beautiful piece of art is still one of my favorite games of all times.
the image with the machine at 1:55 looks like their 3rd title in development i saw a image just like that
Please help me, make a video on how to see the status of the trainers' Pokemon in my ROM, I don't know which program to use to open the ROM, and see this
Hearing the story of the development of Limbo is all the proof one needs of why independent game creators are necessary.
This is a great video Thank you.
I was trying to find the GDC talk which was shown sometimes. Do you have a link? I can't find it.
My pleasure, glad you liked it! And here's the link: www.gdcvault.com/play/1013665/Limbo-Balancing-Fun-and-Frustration
Im so glad i played this game. I have such heartwarming memories of it. I'm just so glad it came to exist.
I just watched two videos on this channel (this and one other) and I'm greatly enjoying the content... I think I'll hang around for a bit. 😸😻👍
Great video as usual. Loved limbo
Thanks, glad you liked it!
the storytelling pace of ur video is incredible🥰
Thank you!
Let me just say I really liked playing the Limbo game. It was soooo cool.
As someone who started an indie studio, I hope one day you’ll make a video about one of our games.
Congrats on starting your own indie studio! That's already a huge milestone :D
@@ThatGuyGlen Thanks. I made a submission on your website, and hopefully we will be able to work something out.
Thank you for the video, it was really interesting! Have a good day!
Thank you very much, you have a good day too!
The background noise at 10:40 is so disturbing that I lost focus on what you're saying and I just had to stop to take a break. The combination of the constant words and the distressing noise as if fighting for my attention at 3am, I forgot to breathe. Sorry, just had to comment on that specific part of the video that caught me by surprise, it was truly unsettling for me
wow man what a video!
made a break to have my dinner and watched it in the meanwhile. Thanks!
America: You can have a child being decapitated in a game and blood spraying out of his neck. But he better have a shirt on.
6:52 Is that a headcrab on the table?
Love your videos!!!
Glad to hear you like them!
I've watch 3 of your contents and I love it all. Subscribed.
Thank you very much for subscribing!
Friendly hint of correction: The part where you talk about LIMBOs game engine selection is a bit confusing. Visual Studio is neither a game engine nor a programming language, but it's an IDE which can be used for various kinds of projects that occupy different languages. It would be really interesting to know what programming language was actually used.
Other than that I really like your videos!
Would be awesome if youll cover one day Hyper Light Drifter, but of course you focus on games that you want
It’ll happen ;)
Limbo & Inside are the only games that I own on every gaming platform I have
Another great video 👍
Hope your thanksgiving was good Glen
Thank you! And we don’t actually celebrate thanksgiving where I’m from :P Hope yours was awesome though!
@@ThatGuyGlenoh alright
Hope your week was good then