I have a suggestion regarding how you made the weapon system. Since Godot has a very powerful animation player, I just put in stuff such as audio and effects into the animation player. It saves a lot of space for code. I also offload some stuff, such as, damage, to be triggered by the animation.
Great implementation of this problem, I was wondering of a modular way to do this
What are these non-stop bangers mate
goat
Why you calling him goat(🐐)?
@@pro100tortikbecause he is literally a goat
This is AWESOME!
Hey, I am struggling with the muzzle flash still clipping through objects unlike the viewmodel. Could you show us how to fix it, please?
I have a suggestion regarding how you made the weapon system. Since Godot has a very powerful animation player, I just put in stuff such as audio and effects into the animation player. It saves a lot of space for code. I also offload some stuff, such as, damage, to be triggered by the animation.
It's a good solution and helps with the timings, but its harder to change stuff later, and its harder to redo this for every weapon.
🦐