Godot 4.3 Muzzle Flash & Bullet Tracers Tutorial | FPS Controller Series #14

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 11

  • @notguitargatekeeper
    @notguitargatekeeper Місяць тому

    Great implementation of this problem, I was wondering of a modular way to do this

  • @krombopulousmichael3946
    @krombopulousmichael3946 3 місяці тому +6

    What are these non-stop bangers mate

  • @CaeYuhng
    @CaeYuhng 3 місяці тому +3

    goat

    • @pro100tortik
      @pro100tortik 3 місяці тому

      Why you calling him goat(🐐)?

    • @salvulcanogaming
      @salvulcanogaming 3 місяці тому

      @@pro100tortikbecause he is literally a goat

  • @CKay-o8j
    @CKay-o8j 3 місяці тому +1

    This is AWESOME!

  • @ghorshy
    @ghorshy 2 місяці тому

    Hey, I am struggling with the muzzle flash still clipping through objects unlike the viewmodel. Could you show us how to fix it, please?

  • @Mriganka2S
    @Mriganka2S 2 місяці тому

    I have a suggestion regarding how you made the weapon system. Since Godot has a very powerful animation player, I just put in stuff such as audio and effects into the animation player. It saves a lot of space for code. I also offload some stuff, such as, damage, to be triggered by the animation.

    • @tanketkal3
      @tanketkal3 2 місяці тому

      It's a good solution and helps with the timings, but its harder to change stuff later, and its harder to redo this for every weapon.

  • @salvulcanogaming
    @salvulcanogaming 3 місяці тому +1

    🦐