One additional change for Charlie, which I personally would find good is if she could use her spiders gadget without the spiders from her hypercharge being removed instantly as soon as she uses the gadget. So you could have 6 spiders at once.
that would actually be a pretty good fix, balanced and annoys you but in a way that makes you think "damn im bad at dodging" and not "SCREW YOU SUPERCELLLLLLLL"
I think that Nani's hyper should be that Peep can shoot out little Nani shots except it only shoots 1 and it won't have the same range as the normal shots. It would be more fun and would be pretty good without being broken.
I thought that nani hypercharge could stay, but also around peep will be growing damaging area with electric effect, that will deal damage overtime. Not best, but you know the feeling where someone is next to peep but you can only do some circles around it cause it's so hard to control. That damaging area would be pretty good in my opinion
personally i'd change Charlie's hypercharge spiders's hp to 5000 and make them last longer. As well as the Hyper spiders being different spiders then the gadget ones, allowing for 6 spiders.
I think for pearl hc rework when she is in her area of the hypercharged super her heat bar will always stay at 50% and she will be immune to stuns and knock backs!
For Gene I would suggest the fact that the hand can work a a punch that stuns but also makes some damage because Gene doesn't have enough DPS to delete more of 6k HP Brawlers it would allow him to play more aggressive against more brawlers that without this idea he wouldn't be able to face.
I like your nani's hypercharge rework! I would make it, that her super has a much bigger explosion and damage will be relative to the amount of players it hits. For example if super hits 3 enemies it will deal normal damage to them, only 2 players will get 1,35 damage (35% extra), 1 player will recieve 70% more damage from super. This should prevent mortis or anyone from interrupting her super
pearl > could burn enemy and charge her super while still leaving the burning effect but it works properly now gene > his hc stays the same but the pulling will be back to original and removed the speed, also stun the enemy upon pulling sprouts > remove the damage instead add a massive tile of slow around his super like doug's attack range, also the super can now be unbreakable for 5 seconds so that means in brawl ball you can trap enemies for 5 seconds nani > her pip can 100% be controlled properly, also fixed it so that the stats, and her hc duration will be paused only for 95% of the time because pausing it completely is kinda broken, so atleast it'll still tick down a bit while using her super mico > his super duration is cut in twice, but also his ammo and health when he comes back to ground is fully charged (this is because his hc duration is still ongoing) belle > her super can now 100% actually holme, funny enough it doesn't do this, and also once it hit an enemy a damage dealing around enemy just like whenever she hits her attack activates in the duration of her hc charlie > the spiders now last for 10 seconds instead of 5, and it will also leave a doug like slow effectaround the cocoon for 10 seconds primo > has now a larger radius and stun the enemy for 0.1 second upon landing poco > the healing can actually surpass the teamates hp even though theyre still not in full health
2:10 I think the three hands should be kept, but I do like your suggestions, I think we could keep your buffs (homing and stun) and maybe give them an attack debuff by like 50% after the stun for 4 seconds so the gene has a good chance of killing them and the situation showed before wont happen because of their reduced damage
I think Sprout's hyper charge is good because if you use his gadget the thorns will continue and serve as a barricade, it also has the plus that it can do 2500 damage.
If you want to barricade someone just play tick my guy, his basic attacks already do that and so does his hypercharge except it basically instakills whoever touches it instead of dealing 500 damage.
Like and sub if you enjoyed and want more! ❤
One additional change for Charlie, which I personally would find good is if she could use her spiders gadget without the spiders from her hypercharge being removed instantly as soon as she uses the gadget. So you could have 6 spiders at once.
Just make it so that the spiders spawn when the cacoon is destroyed, this way when the person gets out of the super hes insta swarmed
For nani's hypercharge just enable the attack joystick while flying, now you can attack the enemies with lil electric projectiles
that would actually be a pretty good fix, balanced and annoys you but in a way that makes you think "damn im bad at dodging" and not "SCREW YOU SUPERCELLLLLLLL"
4:38 You scared me for a second!😂
Lol, they joked about it in the podcast too
@@Reqteams Really!? Didn't saw that part😂
"hypercharges are about supporting weak supers into making them better!" WELL NANI'S IS CERTAINLY A GREAT RAPPRESTATION🙏🙏🙏
For gene, Instead of the stun, make the hand slower when pulling back, gene player usually attack during the grab
Supercell needs to hire this guy
2:06 Fun fact: the original idea for Gene's hyper was to make it work like Belle's, and vice versa!
I think that Nani's hyper should be that Peep can shoot out little Nani shots except it only shoots 1 and it won't have the same range as the normal shots. It would be more fun and would be pretty good without being broken.
I thought that nani hypercharge could stay, but also around peep will be growing damaging area with electric effect, that will deal damage overtime. Not best, but you know the feeling where someone is next to peep but you can only do some circles around it cause it's so hard to control. That damaging area would be pretty good in my opinion
personally i'd change Charlie's hypercharge spiders's hp to 5000 and make them last longer. As well as the Hyper spiders being different spiders then the gadget ones, allowing for 6 spiders.
sprout's hypercharge charge rate and stat buffs are pretty good ngl
Finally someone acknowledging how bad Sprout's Hypercharge is (Sprout is my favorite brawler)
you can use it to cover hot zone completely only use for it
except for it being actually INSANE in heist its pretty useless in all other modes
Sameə
Isnt that everyone tho?
Everyone and their moms acknowledge it
I would also just let Nani's explosion scale a little bit. At biggest maybe a tile (idk what additional range would be too op)
I think for pearl hc rework when she is in her area of the hypercharged super her heat bar will always stay at 50% and she will be immune to stuns and knock backs!
I think another cool idea for Nani HC its to Peep do not goes out of control when you are with your super so much
Nani’s is really easy to fix. Just make it do more damage the further it travels, (stacks with the star power)
This was my first time being in a video and I didn’t even know what I was supposed to do most of the time so I just stood there lol. Great Vid 👍
Thanks!
@@Reqteams No problem!
For Gene I would suggest the fact that the hand can work a a punch that stuns but also makes some damage because Gene doesn't have enough DPS to delete more of 6k HP Brawlers it would allow him to play more aggressive against more brawlers that without this idea he wouldn't be able to face.
Gene's hypercharge should either completely stun for a second or silence them for a second once they are free'd from his super
Not the Doors music😂
Pearl HC idea:you cam aim the super but the range is only 2 or 3 tiles
underrated video lmao
I also think the hypercharge should still have the grow and make it do more damage the more it grows (max of 1.5x or maybe 2x)
Simple fix of Nani's hypercharge (but I really like your idea!): instead of increasing Peep's size, increase the blast radius by like 50-70%
I like your nani's hypercharge rework!
I would make it, that her super has a much bigger explosion and damage will be relative to the amount of players it hits. For example if super hits 3 enemies it will deal normal damage to them, only 2 players will get 1,35 damage (35% extra), 1 player will recieve 70% more damage from super.
This should prevent mortis or anyone from interrupting her super
Elevator music is that best part of the video
pearl > could burn enemy and charge her super while still leaving the burning effect but it works properly now
gene > his hc stays the same but the pulling will be back to original and removed the speed, also stun the enemy upon pulling
sprouts > remove the damage instead add a massive tile of slow around his super like doug's attack range, also the super can now be unbreakable for 5 seconds so that means in brawl ball you can trap enemies for 5 seconds
nani > her pip can 100% be controlled properly, also fixed it so that the stats, and her hc duration will be paused only for 95% of the time because pausing it completely is kinda broken, so atleast it'll still tick down a bit while using her super
mico > his super duration is cut in twice, but also his ammo and health when he comes back to ground is fully charged (this is because his hc duration is still ongoing)
belle > her super can now 100% actually holme, funny enough it doesn't do this, and also once it hit an enemy a damage dealing around enemy just like whenever she hits her attack activates in the duration of her hc
charlie > the spiders now last for 10 seconds instead of 5, and it will also leave a doug like slow effectaround the cocoon for 10 seconds
primo > has now a larger radius and stun the enemy for 0.1 second upon landing
poco > the healing can actually surpass the teamates hp even though theyre still not in full health
Or you could make micos hyper make his super drop down instantly, so he could use more hyper supers.
2:10
I think the three hands should be kept, but I do like your suggestions, I think we could keep your buffs (homing and stun) and maybe give them an attack debuff by like 50% after the stun for 4 seconds so the gene has a good chance of killing them and the situation showed before wont happen because of their reduced damage
I think Sprout's hyper charge is good because if you use his gadget the thorns will continue and serve as a barricade, it also has the plus that it can do 2500 damage.
I don’t think a hyper charge should require you to use a gadget to do its job
If you want to barricade someone just play tick my guy, his basic attacks already do that and so does his hypercharge except it basically instakills whoever touches it instead of dealing 500 damage.
Is it me or does the sprout in the video image (idk how its called) look like murderdrones (the visor x)
Pearl i think needs pull ability like primos hypercharge
Just make sprout's hyper do the same amount of damage as he does in the safe and take out the 2nd ability
I forgot Tara had a hypercharge 😭
W ideas
Close to 5k
I love the doors music!
I bet someone in the balance team has an ex who mains nani
the song at the begining of the video is from roblox doors
i think pearl should pull enemies in
Bro I just played u in gem grab I was bo and u were kenji but we got spanked😂
No matter What Charlies hyper i just ****
poco hypercharge alsow garbge but its fast so you get it like 3-2 times a match
thats me wtf!??!!!
I just played a match with you and I won
Otis hyper came out now make another video
Sprout Murder drones
Or pearl could suction like primo
hl faze is terrible
Jsjshs we won against you for making the fool
I am Cubfan
Day 71 PLS REWORK SPROUT'S HYPERCHARGE
He just did