CRUCIAL CLUSTER! Steel Division 2 Conquest Gameplay (Brest West, 3v3)

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  • Опубліковано 9 січ 2022
  • Taking one of the original base game divisions for a spin in this one! Up against a decent opponent with a good battlegroup I try my best to make the 26th Guards shine or at least cluster.
    Steel Division 2 Playlist! ► bit.ly/SD2Gameplay
    Battlegroup Used: 26th Guards Rifles
    Battlegroup Codes: bit.ly/SD2BattlegroupCodes
    -----------------------------------------------------------
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    Music used: End Game by Per Kiilstofte
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КОМЕНТАРІ • 30

  • @-Thorin-
    @-Thorin- 2 роки тому +36

    Love these kinds of videos from you, although all of your other stuff is definitely enjoyable, I just enjoy watching a really good player against other players.

  • @JohnSmith-kn5xx
    @JohnSmith-kn5xx 2 роки тому +18

    A suprise to be sure but a welcome one

  • @yaboy_mike1405
    @yaboy_mike1405 2 роки тому +9

    Mom look that’s me in the video!
    Love the vids, keep it up :)

  • @hatefulvengeance
    @hatefulvengeance 2 роки тому +3

    That IS-1 earned his red star that day!

  • @mortimershiflett7115
    @mortimershiflett7115 2 роки тому +1

    3:17 top right corner. Wow, ISU just knocks out 6 infantry in one shot. Those are epic to see

  • @Arasaka
    @Arasaka 2 роки тому +4

    Great to watch, some nice teamwork with the aircraft. I don't have much DLC so it's good to see vanilla Divisions in action.

  • @royharrison5184
    @royharrison5184 2 роки тому +4

    These vids are amazing, and great fun to watch. Love to see more xx

  • @garroncassidy385
    @garroncassidy385 2 роки тому +2

    Very fun dogfights in this one.

  • @aarotron2189
    @aarotron2189 2 роки тому +3

    I really like these replays from your perspective. It would also be nice to see some of your battlegroups you havent made video on like 2e blindee

  • @monolithranger2950
    @monolithranger2950 2 роки тому

    It is kinda funny seeing what you nailed with your Andryushas, killing things you never saw. The bricks that were made whenever you fired them and the rockets that seemed to hone in on all his important stuff must have made for a tough fight against you.

  • @EgnachHelton
    @EgnachHelton 2 роки тому +1

    I hope Eugene could make 10v10 actually interesting to play.

  • @13thbee16
    @13thbee16 2 роки тому

    You probably should've brought in some of the Guards squads you had just for the AT grenades. There were a couple situations where they would've made a big difference, including a chance to nail that KT fairly early on.

  • @meminfako6358
    @meminfako6358 2 роки тому +1

    A nice battle again.

  • @redjacc7581
    @redjacc7581 2 роки тому +1

    This is my fav soviet division.

  • @tristanwong3866
    @tristanwong3866 2 роки тому

    I'm coming at this from a gameplay perspective. Because of the amount of air that the 26th Guards get in their deck, is it not viable to use dog fighters to be able to clear the skies above you / artillery to counter AA to get you through to victory (203's, 280mm's, etc..)? Or do you find yourself, using this division, to be completely at the mercy of the opponent micro'ing elsewhere to be able to chip away at their AA defences to do that with artillery spam?
    I'd be curious how, in hindsight, you'd bring this division into a competitive state. I'd imagine that the devs want to keep in line with the historical order of battle, so maybe adding AA units would be out of the question.

  • @theodorechill
    @theodorechill 2 роки тому +1

    How do you quick select planes? Is there a way to bind them?

    • @VulcanHDGaming
      @VulcanHDGaming  2 роки тому +1

      I think you can put them in control groups. But in order to select multiple of the same you hold shift or ctrl when clicking them. Can't remember which.

  • @redjacc7581
    @redjacc7581 2 роки тому

    the KV-85's had no veterancy!

  • @theTM-io8dl
    @theTM-io8dl 2 роки тому +1

    I feel like a 203 mm would have been useful in this one

  • @DeekerActual
    @DeekerActual 2 роки тому

    you say u found out at 13:36 what the opposing enemy you were facing was but you coulda just moussed over the enemy units???

    • @VulcanHDGaming
      @VulcanHDGaming  2 роки тому

      I was just being lazy when playing on stream is all. Usually I would check at the start.

  • @jasiekboruta2644
    @jasiekboruta2644 2 роки тому

    How you get Krysov in su 85? I have su 85 without him

  • @lopsidedoreos
    @lopsidedoreos 2 роки тому

    If that KV-85 was playing World of Tanks, he would have gotten a Kolobanov's Medal :P

  • @AytchZero
    @AytchZero 2 роки тому

    88mm seem far too effective against low flight fast aircraft like the Yak-9s. Just traversing to keep up with them would have been difficult.

  • @mihai7565
    @mihai7565 2 роки тому

    I want hoi4.

  • @mrx2062
    @mrx2062 2 роки тому +2

    Too less combined arms warfare. You do not use your inf to fight on its own. You recon the enemy, you bombard and stun the enemy and then attack quickly to mop up what is left. Do not let your inf attack fresh and ready enemy positions and infantry. Never let your inf attack alone. Then repeat procedure. Infanty takes too high losses to attack and fight enemy units in full strength. That ends up in stalemate, because even if your inf wins the initial fight, the losses are to high to hold against the counter attack. Your inf will be too used up to press the attack after initial break through. You have to bring reinforcements and your opponent can do the same. Do not bring masses of troops. The solution is to support your infantry enough with own art and airforce. Do not make your ground troops stronger, make the enemy weaker with your support troops. Granates are faster then your reinforcements can replace your used up inf. 3x 120 mm mortars are very effective in bombardment and in laying smoke to support inf. People do not value simple 120 mm mortars enough. 1 x 120 mm mortar is not that impressive, but three of them is another game entirely, A battery of 3 x 120 mm mortars fireing on the same area are ideal for inf support against inf and they can do miracles sometimes, in particular in forrest fights. See them more as area stun tool than as killer for single targets. They are great as tool for close inf support and in defense to stop enemy inf attacks. They are effective in bringing in much fire power in short time on an area (short time is key, normal arty cannot do that, they lack the shock effect that you need for inf support, arty annoys but does not shock an area quickly enough) flexible, high range and quick enough in fire support to support your inf closely. rocket launchers are nice, but loading takes way too long . 120 mm mortars are much better for close inf support, because the can fire immediately another barrage or after normal ammunition a smoke screen to protect your inf in attack. They are also effective to lay a very useful smoke screen, which is great if your inf has to attack an area with tanks. The smoke sceen of 81 mm mortars is not useful, much too small. But the smoke screen of 3 x120 mm mortars is an abolutely great tool. Smoke the tanks and bring in inf with panzerfaust. The tanks have to leave or will be killed. Speed is important for inf. Bombard an area. Then push immediately with your inf in that area to mop up what is left. Then repeat procedure. The timing is really crusical in attack . Important is to attack immediately after bombardment is finished , to take advantage of the stun effect of the mortar bombardment, which is great with 120 mm HE granates compared to 81 mm grantates.. That way the mortars do not have to kill. They make the enemy stunned that they can be surrendered quickly. Stunned units do not fire back, that means your inf can just keep moving and speed is crucial. Long firefights just take too long and show your own position, giving your opponent time for counter measures and bring in reinforcements. Timing and speed is the key for successful attack (and good smoke screens). You can easily break through masses of troops that way, in particular in forrests, even with inferior number of troops. Because stunning works on many troops in the same time. That way you are not too vulnerable to enemy fire , because you do not have to concentrate too much troops for a breakthrough. Better hold mobile reservers in the second row. Combine that with mechanized Inf which can be quickly driven close to enemy lines and your inf is faster on the battle field and is less time a target for enemy artillery. Use speed and support units like 120 mm mortars or airforce instead of concentrating more ground troops. The longer your inf has to fight, the better target it becomes for enemy artillery and airforce, because they know your position. Artillery does not like moving targets. If you stun the enemy inf with 120 mm mortars effectively, your units sometimes can literally march through enemy inf groups without even fighting (by surrendering them) and move quickly, which is to key to avoid being off-mapped and artied before doing substantial damage. The primary goal should be to keep your inf fighting and shooting as less as possible. Instead your inf should be moving as much as possible. Your goal is that your inf surenders enemy infanty instead of shooting them, because it takes less time being a sitting duck and disclosing the own position. An ideal inf attack should quickly break through the first line and then keep moving and pushing through to kill flak and pak positions etc. and disrupt and confuse and hinder enemy defense in the deep oftheir line, while bringing own reinforcements. You need to use the time window of shock by the initial quick breakthrough to make some big points by killing his flaks and paks. The faster you break though, the less time your opponent has to close that gap with reinforcements and you get him on the wrong foot. You will never play without your battery of at least 3 x 120 mm mortars again. Trust me. Used correctly, most useful artillery in the game, very underappreciated. A good recon plane, 120 mm mortars and good inf can be deadly combination in difficult terrain like forrests,

  • @agentbarron3945
    @agentbarron3945 Рік тому

    so ive never played the game (played wargame rd quite a bit back in the day) but what are the benefits of this deck? it seems pretty bad, no real AT for anything heavier than a panther, best tank is a command tank and not even a great one, decent but not the best infantry, literally only 2 units of AA, espeically when in most games ive seen aa has to be spammed to the absolute max to even have a chance at stopping air wings of 3 or more

  • @POLSKA_OJCZYZNA
    @POLSKA_OJCZYZNA Рік тому +1

    vulkan, narzekasz jak baba!