Yoo Dalaran gaming, I'm just going around saying this to all the wow pvp content creators. I think ya'll gotta do something to get people playing the game. Obv the big problem is the Q times. People don't want to play healer, of course there is the frustration of trying to find people to play with for rated 3's. The rating grind is frustrating etc... Of course most of this is stuff that needs to be changed by the devs and we can't help. But I stand by my initial statement that WoW PVP is suffering in a big way. People are not playing, it's on reddit, I have felt it while q'ing I beat and lose to the same people over and over again (and I'm only 1500 in 3's). Something has got to happen and I don't think the pvp dev team is being given the resources to make it happen be it manpower or dolla dolla bills. To give an example I'd refernce to the WC3 content creator/ pro Grubby. I've been watching him for the last 2 years and have seen him take baby step after baby step towards making wc3 a better game. It started with of course teaching viewers the game, but he found quite quickly that just because he put guides out and explained every tiny in-depth mechanic about the game did not mean his hard work would translate into a meaningful increase of players in the game. So he started taking other small steps, he started casting "bronze hero's" which is exactly how it sounds, a content format of him watching and commentating on low level players. This personally for me took away some of the anxiety of trying to play the game because I could see that there was indeed a place for me on the latter, however inglorious it may be. He also began branching out for to other games, probably for his own sanity but it also made him more relatable. (Of course this is incredibly difficult for a content creator to do and may not be for you). He became more relatable through this because he chose to play games that were somewhat outside of his wheel house and was able to create content for them under the guise of "See!? I'm a noob too, we all love good games". One of these games was mechabellum which was an auto battler akin to clash of clans, he was able to take the content format for this directly back over to WC3 in the form of Direct Strike which is a custom game mode. This SKYROCKETED the number of players participating in the w3c launcher (relative to where they were, the game is 30+ years old after all). One of the other ways he made the game more approachable for the average viewer was by conspiring with tyler1, diego and other LoL/Dota enjoyers Which he had background with I imagine from his stint in pushing high rank in dota 2. By hosting a noob tournament for them to play in and him to cast, and by having them attempt to team up against him in a 3v1 to see how many gamers it would take to beat a pro wc3 player. All of this together has served to increase wc3's playerbase, followed up by the battle chest release the game is in a much healthier state than when I originally followed it before and he did a great deal of this by himself. There are so many WoW PvP content creators still and I hope you guys read this and take it as a call to action to take the state of the game into your own hands, make it compelling, make it approachable, and get people invested in it again cus man... Fuck these q Times.
Cool video! Made me start with pvp again haha
Yoo Dalaran gaming, I'm just going around saying this to all the wow pvp content creators. I think ya'll gotta do something to get people playing the game. Obv the big problem is the Q times. People don't want to play healer, of course there is the frustration of trying to find people to play with for rated 3's. The rating grind is frustrating etc... Of course most of this is stuff that needs to be changed by the devs and we can't help. But I stand by my initial statement that WoW PVP is suffering in a big way. People are not playing, it's on reddit, I have felt it while q'ing I beat and lose to the same people over and over again (and I'm only 1500 in 3's). Something has got to happen and I don't think the pvp dev team is being given the resources to make it happen be it manpower or dolla dolla bills. To give an example I'd refernce to the WC3 content creator/ pro Grubby. I've been watching him for the last 2 years and have seen him take baby step after baby step towards making wc3 a better game. It started with of course teaching viewers the game, but he found quite quickly that just because he put guides out and explained every tiny in-depth mechanic about the game did not mean his hard work would translate into a meaningful increase of players in the game. So he started taking other small steps, he started casting "bronze hero's" which is exactly how it sounds, a content format of him watching and commentating on low level players. This personally for me took away some of the anxiety of trying to play the game because I could see that there was indeed a place for me on the latter, however inglorious it may be. He also began branching out for to other games, probably for his own sanity but it also made him more relatable. (Of course this is incredibly difficult for a content creator to do and may not be for you). He became more relatable through this because he chose to play games that were somewhat outside of his wheel house and was able to create content for them under the guise of "See!? I'm a noob too, we all love good games". One of these games was mechabellum which was an auto battler akin to clash of clans, he was able to take the content format for this directly back over to WC3 in the form of Direct Strike which is a custom game mode. This SKYROCKETED the number of players participating in the w3c launcher (relative to where they were, the game is 30+ years old after all). One of the other ways he made the game more approachable for the average viewer was by conspiring with tyler1, diego and other LoL/Dota enjoyers Which he had background with I imagine from his stint in pushing high rank in dota 2. By hosting a noob tournament for them to play in and him to cast, and by having them attempt to team up against him in a 3v1 to see how many gamers it would take to beat a pro wc3 player. All of this together has served to increase wc3's playerbase, followed up by the battle chest release the game is in a much healthier state than when I originally followed it before and he did a great deal of this by himself. There are so many WoW PvP content creators still and I hope you guys read this and take it as a call to action to take the state of the game into your own hands, make it compelling, make it approachable, and get people invested in it again cus man... Fuck these q Times.
True words very well formulated vote 100% in favor❤
Holy yap