Blender user: oh no a bug. Better let the community know about it. Blender Community : thanks mate for the report. You'll get a fix by this evening. 😜 Maya user : oh no a bug.... Fuq
At least Autodesk doesn't change & break people's workflow, I hate Blender & it's developers they do drastic changes to the most basic & small features without considering that it'll affect people's work, and after they get asked why they just ignore you or give you a lame excuse and tell you that's a feature request when it was already there WTF and you have to wait for a long long time until someone bring it back because he needed it one day..........now i am thinking to switch to Maya because at least Autodesk hasn't destroy people's experiences of most basic tools without doing an extensive user feedback inquiries.
Well, if you want a software package that never feels too new and doesn’t change too often, i’d say autodesk products would be that experience for you.
@@zed5449 If you need a custom build Blender designed just the way you want it that can be done too. You could pay a developer a very small fee or do it yourself. Blender is 100% open source so if you like a past feature you can easily patch it back in. I knew a studio that patched up Blender for their requirement so much that it looks nothing like the stock layout. They made their version publicly available on graphicall before too. Blender is made by us. If you want a feature in just make a proposal and if it's exciting enough it could be enrolled in the next Google Summer of Codes.
@Sadist Fake Bootleg Tiki no adobe at least lets you keep your old perpetual editions, autodesk not only ruined their new editions but fucked up people’s (perfectly fine) old editions. Both garbage companies but autodesk is worse
So basically Autodesk is the Iger-Disney of animation software: A bloated and overvalued conglomerate that is rapidly monopolizing and downsizing their market sphere, stagnating their industry with risk-averse turtling strategies to appease stockholders, and overall just being incredibly disconnected and intransigent towards the little man that was their starting lifeblood and is still a major customer base that should be given far more consideration.
ironically these days it's easier to destroy wealth (eliminate viable competitors) in order to make money than to create wealth (innovation). this seems to be happening in almost every industry. blame overfinancialization and too much focus on stock market tickers rather than real economic productive output (technological improvements).
It's all doomed to collapse at one point or another, as is the density of this pitiful, squabbling race called Humanity, we've let our worst take the wheel for far too long.
@Reunite The British Empire I gave manaflow a try already. Its....okay. Even flip fluids (nor mantaflow) cant compare to something like Phoenix FD, but flip is definitely simple to use.
@@tyoyusuf8501 for what you get with blender at no cost makes it my choice hands down. At the end of the day it depends on what you're doing with the software. They are all good, but blenders value is insane even over houdini.
that's "free market competition" for ya. competition almost always means hindering or destroying competitors rather than making better competing products. it's easier to hinder your competitors than it is to create and innovate, for the sake of making higher profits each year.
Yep, Autodesk and Adobe are nice partners. They're everything that you get when marketers, lawyers, and Wall St. executives run your software company. Compare this to Blender, or Affinity...who inspire loyalty and innovation.
@@pactube8833 i'm considering to change from blender (after 5 years of use) to max and maya since they have some cool features do certain things better where i struggled with in blender.
@@theslavscav I went from 3Ds Max to blender in 2016, blender wasn't as good back then as it is now, then in 2018 I went to Maya, enjoyed it, but now with the licence changes for student and small indie developers, I started to turn my back away from Autodesk, I have now discovered Blender 2.8 and was completely shocked by the complete overhaul the software went through, won't be looking back and I hope many companies do the same.
I've been using maya since it first came out as a video game artist, this is spot on. Autodesk bought up all the best 3d software programs & stuck them on the slow track. They thought they could monopolize the industry & it's hurt progress. They seem to give 3ds max priority as it's first born. Maya improvements seem to be driven by marketing people who don't really understand 3d. Mash was odd, how they tried to copy after effects instead of keeping it node based. Viewport 2.0 hasn't improved in years, crank up antialiasing and you'll slow your viewport down even with a fast graphics card. The python api is awesome but not getting much love. And mudbox hasn't been updated in years, nor has it been integrated into maya like it should be. Maya is still what I use at work since it still has many advantages over blender but that gap is closing fast. The speed that blender is improving may very well be industry changing. Once blender gets better rigging (node based) & better uv mapping tools, I'll may be porting some of my python scripts over.
My main concern about autodesk products, besides its prices, is the amount of bugs they have. And the worst part is that Autodesk is aware of lots of those bugs, but it doesn't care. I better stick to Blender, it is far better.
That's thing, if blender is so much better, why companies don't start. As much i have heard, blender does have a good enough documentation for the software. I still a newbie in the animation area so i don't know much about it.
@@Rex-zm7xb actually some game studios are starting to use blender more and more most reciently I read that Ubisoft became a large donor to the blender foundation and they are starting to use Blender in their pipeline.
and why would they care beyond the minimum effort required to maintain market dominance (achieved through heavy marketing, conferences and competitor acquisitions). they are there to serve shareholders not customers (as is any corporation, they are passive investment vehicles).
As an Architect, in my industry Autodesk has been raping customers for decades. They act just like a drug dealer. They buy up innovative technology, market it...and then raise the price to the absolute maximum. They do everything possible to leverage entire industries with proprietary formats. In the old days it was encrypting aspects of the DWG format to force other developers to maintain their code for a price. You would just discover that 3rd party software didn't transfer data properly. Really promising industry-interoperability formats they would squash at every opportunity, even if they already owned the format. They often consume innovative tech (i.e. Revit), then divide it into multiple redundant softwares which only operate exclusively with one another (Structural, Mechanical, and Electrical Engineering). Once you start using their software, you notice over time that its doesn't get much better while you get locked deeply into it. They implement f**ked up customer-unfriendly policies with loyal users. They were the first major company to "require" upgrades through sneaky tricks. Technically you didn't have to upgrade, but if you skipped a year and based your upgrade decisions on actual new (needed) software features, they would charge you nearly a full license ($2000+) to get current. That effectively twisted your arm into yearly pre-paid upgrades, which they creatively termed "software maintenance." Then they would use your proactive funds to develop strategies to try and strangle industries through proprietary tech or new revenue channels. In AEC, every year there was some new Autodesk-branded service designed to promote their platform against industry cross-compatibility (i.e. Autodesk Seek, BIM 360, Vault, etc.). No one liked it, no one used it, but every year there was some new half-baked platform like that. The software is terribly bloated and adds far too much stuff during installation. Almost every shitty policy in the world of software can ultimately be attributed to the toxic marketing-driven Wall Street-centric, lawyer-managed culture pioneered at Autodesk. Finally Autodesk is 100% subscription, which is where I departed from their products for good. Compare this whole approach to something like Blender, where the benefits of new tech go directly to the users who then find creative ways to use it and improve it. The Community gets stronger and stronger, the software gets better and better. Invest in your software community, not in Autodesk executives.
98 UI but a freaking beast Software, you have no idea the big huge difference between Blender the toy and Maya the Software especially when it comes to core power.
@@z_tiger311 LOL, good one. XD It's so powerful no computer can handle it. Talking about a beast of a software... ua-cam.com/video/-kuYbhLyvEk/v-deo.html
@@z_tiger311 Maya might be a better software but not as much as you claim. Blender might be have been a toy in the 2.49 days when their interface was a nightmare to work with, but these days Blender is awesome.
@@luisbrujo77 Blender is crap and the Developers break people's workflows and habits all the time, you might enjoy the new version but after a while when you get used to certain features & tools even the basic ones then you'll be shocked of the amount of changes that happen to them, some will be even completely removed without any explanation and you'll be told that it's a feature request when it was already there WTF at least Autodesk doesn't do stupid drastic changes to basic tools & keeps the UX intact & compatible as much as possible......I'm thinking of switching back to Maya because of this stuff.....the Devs don't give a shit about users needs only what their small team of artist wish for who also have no clue how things should be.
@@ItsXDaniC it's still an "Industry standard" way behind other softwares on dev imo. But you're right it's not a monopoly but only because I don't think they tried to buy other companies. But you still see it everywhere, and it's become less relevant for small business and freelancers cause it's a pain, I'm talking more about ProTools than Media Composer or Sibelius though
I am a blender user and learning maya since one month. I think autodesk is doing a great job at providing good features like arnold, bifrost, performance upgrade and much more. Slowly but they are getting there. My main problem is that autodesk is making maya a mess. Some features like ncloth, nparticle, mash and some other stuff are founded over a decade ago and there no development happening on that now. Autodesk is adding new features making maya more buggy and they are not intended to fix those bugs. In a month of learning, i get to know more maya bugs than its features. I really wish autodesk put more effort on fixing bugs, cleaning the interface and improving ui.
Stubble Studios the ui is fine. I never understand why people have an issue with it. You can customize it, reach anything in the interface from the pie menu in the viewport. Those other features you mentioned aren’t really focused on because there has been software packages in recent years that are dedicated for those features and it’s easier to just make those tools integrate better with maya
@@DavidAllen_0 Blender is weak in comparison i spent months trying to do rigging stuff in Blender and running into blocks even devs telling me this is working as intented, for example it takes 40-50 drivers to control IK-FK control visiblity switches while in Maya is just a freak one node and i can hook all controls visiblity to it, amazing not only that in Blender if your drive the visiblity of a bone and it's hidden then you can't select it heck i asked if i can select whole bones layer including hidden bones who are driven and they told me it's not impossible, it's these little details that makes huge difference because having some 2D stuff or sculpting that's not even as good as commercial one is pointless.....and lets not talk about the depsgraph and the dependency cycles......... you can enjoy your poly modeling stuff but if your rigging & animation stuff sucks then everything else will suck same as most Blender rigs that seem to be made by absloute amatures with organization issues :)
@@z_tiger311 you're right about that. The rigging really does suck in Blender and it is very dated, though I haven't used Rigify or any other rigging addons which apparently make everything easier. As for Maya, one could use say pose a hand or arm and use Mel to save that script for them. So whenever they want to pose another hand or arm, they can with the press of a button. But for being free and taking up 1/10th the size that Maya does, it's the perfect tool for freelancers and for those who are looking to learn new skills or discover talents.
@@z_tiger311 Okay seriously, it benefits nobody to praise software without critique. It's good to keep a critical mind of whatever software you're using, then pick the correct tool to the task. Most people are using more than one software playing to the strengths of each. If you are not happy about something in Blender, make a comparison video of how easy it's in Maya, then how it's done in Blender, use best tools available on both, be open to critique and discussion however as Blender can't just copy Maya directly but they do try to make it better for everyone, raise awareness (not hell) and maybe someone will propose a change making Blender a better tool, there are discussions about the animation tools already but more momentum keeps the pressure on. The more Blender will challenge Maya, the more Maya also has to keep up with the competition, means additional features, fixes and cleanup for Maya as well. Maybe Maya developers will also start listening to feedback more, creating all around better community and software. You can be pretty sure that the recent Indie licensing in Maya is due to people using Blender more, so basically you can thank Blender for giving you a discount. XD
The more I use Houdini the more I fall in love. If they release the revamped character animation tools as they’ve been promising they are going to rip Maya’s throat out.
I'm a game dev student and Maya is the only 3D modelling software we're being taught and it's the ONLY one were allowed to use for assignments/projects which is seriously annoying. I've faced so many issues with the software regarding UV's and animating that I've tried looking for solutions for but only found multiple people having the same exact issues YEARS AGO. Goes to show expensive doesn't always mean better and free software often have larger and more helpful communities.
Same in my cinema CGI school. All of my teachers want to learn Blender, but their companies demand Maya and they don't have enough time to do it on their time off given that they also teach on the side.
Autodesk don't want softimage to compete with 3ds max, then they bought softimage. Autodesk don't want maya to compete 3ds max, then they bought maya. Autodesk want to compete with Unreal and Unity, then they bought Stingray. Now Maya is still ok but stingray and softimage are dead...
They also gutted Softimage|XSI and put ICE into Maya before mothballing Soft. I still remember using XSI 2.0, good times... Autodesk is a perfect example of a corporation let loose, completely uncontrolled, and allowed to disrupt the ecosystem within which it's operating.
probably the only 3D software can survive to Autodesk is Blender, because is opensource and GPL licensed, if the blender Autodesk decides buy the blender fundation blender could be forked and developed by another company probabily c4d too but is less probable
@@arthurdsjrjbr we can fork blender since its open source, and they can close it since its gpl. the main issue with forking is the maintaining aspects of it and it would take sometime to build an comunity arround the fork. fortunately blender ceo dont care about money so he wont sell it. he tried in the past and it was an disaster so he purchased it back and it has been quite sucessfull since then. i recoment watching it watch?v=qJEWOTZnFeg
I'm a 3ds max user from 15 years, at the beginning it was ok as there was no much competition, these day seeing other competitors it feels like auto desk is hugely lacking development and That's what pisses me off. Even after paying huge amount 3ds max is laggy, huge load time,saving time and unexpected freeze and application gets sudden crash. Just Cz of the industry std sticking with 3ds max but side by side it feels bad even though I lernt c4d and blender and hw great tools they Have and hw stable they are to work with, can't use in my workplace.
Maya is in the same boat. I've been a license owner for many years and it still crashes many times daily. It is also slow with its pie menu's (there is always a few microseconds of lag where blender is instantaneous). The hypershade material editor is a joke and the node editor is just getting more messy by the year. At least max has an ok material editor now. The last 3 years of updates have been bad. The only good thing is animation caching but it's useless if the rest of the software is so unstable.
it really feels like max dev is on autopilot and a big sacrifice is being made in order to keep all the user generated scrips and plugins intact at the expense of a dated ui, bloat and bugs.
Do you know something? Im using both of them(3D studio and blender) I like Blender sculpting and fluid simulation system and sure Cycles on the other hand 3Ds has alot more features A massive *literally massive* model library on the internet bye
Autodesk and Adobe are killing the market and the free development of creative power...that's all. But not always it is possible to not use their software...
It's perfectly possible not to use their software. Been using blender for 2 years now, never looked at 3ds max (even though that's what's in my uni's programme, I actually convinced my teacher to try blender and they loved it and said they might be integrating it into the programme). A year ago I got rid of everything Adobe off my PC and replaced it with FOSS alternatives (GIMP/Krita and Inkscape). Never looked back, once you get used to them, they are even better in many aspects, just like blender is better than 3ds max. Give them a try.
Seriously, You have to buy an expensive PC and then you have to pay $200 and some a month for software, how will you even make your demo reel for a job interview!?
From a hobbyist point of view. I hate 3dsmax because it takes around 100x the time for blender to load up, the interface is ugly and too heavy and the default interface setup is so counter-intuitive and messy it throwed me. If you are a hobbyist like me I suggest to flee far away from autodesk softwares, this company doesn't want you anyways and you better save you money to buy some adobe stuff.
That's also the main reason I don't like Autodesk products compared to Blender, the loading time and the memory usage, Blender is very fast and optimized compared to Autodesk sofware, Blender opens instantly and close instantly, I can even open 10 windows of blender without any problem, whereas it would be difficult to do that using any Autodesk software that uses a lot more RAM than Blender, I sometimes hesitate to open the program just because of that, I'm suprised most of the people who compare Autodesk to Blender don't even talk about that.
Autodesk managed to be good at the start of its existence and that's how they made their initial small fortune, but they became so blatantly incompetent they had to rely on a "buy and discontinue" scheme to remain competitive, or rather destroy the competition. I'm glad there's enough tools that reject Autodesk's influence today, because the cracks are starting to show and some people are starting to realize Autodesk was only the best when seen in a vacuum away from all other options
That's what happens when companies are gradually taken over by business grads and middle managers. The best companies out there are run by people who can actually create things themselves: engineers, skilled artists and designers, software developers, scientists, etc.
I totally agree with you, especially the way Soft Image was discontinued. Also, Maya for example. Autodesk don't really respond to the plight of their users and also they are making other software overtake powerful software like Maya. They should sit up and take up the mantle. We are lacking greatly behind. want to see more improvement in Maya since I am a 100% Maya user. Also, will want soft image be merged to Maya and add more tools like what its competitors are doing. Thank you
Blender is cool. However I really wish that those who haven’t dived deep into 3D production stopped jumping on this bandwagon of “blender can do the same thing” because blender can not do what maya or max does. When you get out of that basic modeling box and dig ost the glitter blender sprinkles you will catch the drift. Anyone questioning a companies business practices just because you can not afford the sub price should get over it already. I’ve used both pretty extensively. Blenders strength with the latest release is the ease of doing things. But I found myself being disappointed with cycles rendering speed, mantaflow, even before the fluid aim sucked, anything large in the viewport crashes the program, scene organization still sucks even with the implementation of collections, the uv editor is an empty joke, the node material ñ setup is dope however still lacking anything comparable to what I can do with the material nodes in maya. As far as fast development, what you guys don’t realize is these features aren’t being created out of thin air. They exist and have existed for a long time in other softwares. It’s easier to get these things out when you have a model to follow. Blender does have its place but it’s not where some of you are thinking
Jeremy Perry most of what Maya and max have is because they have been used so much in the Industry, and blender hasn't had that yet. as it makes it's way into the industry more and more it's gonna start getting these things. Also blender is more flexible than Maya or max. it's gonna take time of course, blender is not the most mature 3d package in terms of industry features but it's getting there. time is on blender's side
How long have you used Blender ? I am agree with you that Blender can't do everything as other softwares do, but that is true for most software. 3DS Max cant do everything that Blender does either, thats a fact.
Ravn3D in 3d content creation yes it can. If you’re going to reach for the stars and start mentioning the compositor(most blender users still don’t know how to use it, 2-d work that most users don’t even use, same for grease pencil) then we aren’t on the same page. Max is modeling genie of a software and that’s the focus. Max is still great for vfx. Slate editor is still better then blenders node material set up. The modifier stack is significantly better and functions in the same non destructive way. There are some pains that come with modeling in max although they are a quick thing to get used to and appreciate. I’ve used blender off and on since version 1.xx dipping in and out over the years. It’s fast to model in blender. And I have done a lot of concept modeling in blender. The overhaul of the ui was the best thing to happen to blender as was dumping the game engine. Crypto matte was a great addition but still not the way to handle compositions especially when you start larger scenes. Replacing render layers with this collection setup was a step back not a step up imo as well.
Project Atlas I think having the focus on matching blender up with any paid software is a wasted investment. One will not catch up with the other. Money is the largest factor in development and autodesk just has too much of it at this point. Max and maya became Max and Maya because of what they provided in workflow and features. They have created things that the industry as a whole (other software packages) have adapted in their software (even blender). I also wouldn’t call a software that doesn’t communicate with other packages without a headache flexible. The all in one goal that blender has isint feasible in most project needs as there is always a better and more efficient option. Even for sims. I still make them in Houdini and if I want them in a scene I’ll import them into the package I want as an example. It’s flexible in the way of you can build blender into whatever you want but that requires some serious dev time which I’m disappointed that more of the community doesn’t band together and work to build meaningful features for blender instead of these add ins here and there that give minimal boost. Still looking for that to happen.
Jeremy Perry and how many new features do they get each year that's accaly useful? money is a factor but development is another. Autodesk is sitting still while blender is moving forward. it would take Autodesk a few years to get teams for both max and Maya to start to outpace blender. plus blender development team it's also compromised of it's community so the effective developers is much higher than Autodesk can afford. now most of these are add-on developers. Autodesk needs to get off there ass last year to get way ahead of blender and stay there
Autodesk aren't evil. They are just unbelievably greedy and incompetent. The single software company that I hate with a passion. I'm looking into switching to Blender soon. I'm fed up with Autodesk jacking up my 3ds Max perpetual licenses' cost every single year by 10-20% for no good reason at all. My perpetual licenses more than doubled in cost in the past 4-5 years with no real development and improvement behind it. If you wanna jack up the prices to the moon, at least have show something for it. Yet, the value is still the same - it's the same buggy, outdated and bloated software as 10 years ago with minor cosmetic changes here and there. I'm really fed up with their shenanigans.
yeah! if you work at architecture and construction enterprise, its more pain in ass. every one use autodesk product. and that is the reason why we cannot change other platform, because cross platform have probabilities with some annoying or fatal error. especially at BIM program where coordinate and benchmark was so crucial. its expensive, many bug, and sometimes have complex process for simple task
Let me give you my reasons! They bought Softimage XSi, then ripped it apart by taking all the cool stuff in it and integrating it in other of their softwares, then left XSi dead forever! Now, they have 3dsMax that is still up to this day a piece of archaic shit, full of code from version 2.5 still to this day! They keep adding shit that constantly crashes this fuckin software and makes my work every day a fuckin hell!
In a nutshell - the Entertainment part of Autodesk: Maya, Mudbox, Motionbuilder, 3DMax etc. are looked at as a "hobby" for the company. The real money maker is CAD. They make BILLIONS from CAD and is the primary, favorite child of the company. That said, I've been using Autodesk for over 15 years and is the general standard in my industry (film). I think Blender is great and I like the idea of it, but honestly at this stage in my career I don't have it in me to learn something entirely new that makes me change the way I work - like Zbrush. 15 years of trying and I still can't navigate the Zbrush viewport so Mudbox it is!
Dude, love you videos. Hate your audio. Have to turn up the volume to ludicrous levels then get my eardrums blasted out by the commercials, which I'm not even halfway thru the vid and have gotten 2-3 so far. Please, work on you audio volume.
I think the number 2 is the big answer to why people hate theses kind of companies. They buy EVERYTHING ... and make you pay the high price for the deal. If you are accustomed to a software, and the price rise up because it was bought by another company, you can't just ditch-it because you've put a lot of time and money to learn it.... The worst thing to happen is if the new company let your favorite software die (... !!!! ...). Anyway you already tell all theses arguments in the video ;)
I've worked with Autocad and 3DS Max for a while. I've recently decided that rather than paying for expensive software. I am now using Blender and putting the money into paid courses, and also a graphics tablet, to improve my 3D skills. Blender has a great community too and it feels like an inspiring creative space to be involved with. I still have to use Autocad at work and I like the software. It is really frustrating that my company won't pay for full Autocad 3D and I've been stuck using LT for years now. So it makes it hard to keep up and practice my 3D skills. It would be nice not to lose those skills because the software is too expensive.
Autodesk, as well as Adobe, have placed profits high above all else and since people have been locked into their subscriptions because of their "industry standard" status they do as little as possible to improve their products and as much as possible to raise their subscription fees.
"It's not evil." I disagree. The only "good" in free-market capitalism is competition. Using market dominance to buy & kill competition is "evil", because it reduces competition. Makes sense, right?
they tell you it's about "competition" but what they forgot to tell you is that the primary way companies "compete" is to hinder the progress of the competition rather than innovate, because the former is FAR easier to make money from than the latter. innovation is left to the "fools" who actually want to create technological wealth as opposed to shift existing wealth from one owner to another.
@@wrv341 what do you mean by the question? where did the insight come from? it's not insight it's banal observation. business and innovation are orthogonal pursuits.
@@elcapitan6126 I was referring to your proclamative insight into competition. Perhaps you'd be far better served spreading the word of evil competition by letter on horseback.
Autodesk is a company that has turned full corporate. They don't care about their community, they obviously don't care about students. Hell they scarcely care about their product, and all they seemingly want to do is bleed their consumers dry. If you leave, oh well. There will be 2 others to take your place cause there IS NO competition. Blender changes too much to be a viable replacement IMO, and any chance I get I will gladly take a product over Autodesk. I used to use Mudbox, now I GLADLY use ZBRUSH. The SECOND a viable replacement is made for MAYA I will laugh while I delete that program from my computer.
This didn’t even touch in their real big markets AEC/CAM. Autodesk just bought Revit which was all set to kill their flagship product AutoCad. Autodesk did make Aurora open source with an Apache agreement.
Just give a thank for Blender, save our company from dead to grow fuck just 1 year. switch from autodesk to Blender, my cowork want to see autodesk is dying :D
I started with a perpetual license in the 1990's. Paid well over $15,000 to update the software since then; now non-english speaking "customer service" have spent the last six months pretending to send me links to "upgrades". Of course, none of the links are active, so they resort to multiple emails that cannot be responded to. Autodesk conducting "business".
I've been a maya user for 20 years and I still kind of hate it. It's less a coherent program than a loose collection of scripts. The programmers who wrote these scripts "called it good" as soon as they got them technically working, and no further effort was made on making them intuitive. So, getting good with Maya largely boils down to memorizing counter-intuitive workflows that actually work, and avoiding--like the plague--the way you wish things worked. To this day I still have to look up the settings to simply extrude a curve along a path because the default settings produce geometry just wonky enough to destroy your project 2 weeks later. Every new user has to learn that the hard way. It's FULL of gotchas like that. I have 20 year of notes and saved tutorials I have to refer to that are bitter substitute for intuitive design. When I was an XSI user, that software WANTED to give me the results I was looking for. It felt wonderfully eager to please. The programmers predicted where I wanted to go and paved the way. Maya is like being dropped into a dark forest where not knowing which trees want to eat you is somehow all your fault. When Autodesk bought XSI and killed it, Maya was already considered old and rickety at the time. XSI should have been the stable base of the 3D industry.
I find this spot on. I have been using Maya for 4 years since 2016 and now using Max for work but in my free time I use only Blender. I found myself forced to switch out of Maya and now getting frustrated with Max cause they feel very outdated, non intuitive and slow. I love 3D but when I sit at autodesk software I find it very frustrating. On the other hand Blender is so smooth for me and I find myself having fun once again doing 3D. Hopefully in the near future Blender with get into more studios.
There is no reason to hate Autodesk , I just watched this video and related with it in a few things, although in Autodesk we do understand the industry and its community, a lot of us come directly from the industry with more than 20 years of experience , for me this a good time to remind you all that my goal with this group I created in Facebook "Autodesk World" is to change this mind set and make Autodesk great again 😉🥴🤷🏼♂️👍😜. " Seriously let's have a talk about this.. I want to hear your point of view.
Softimage was a dead software before autodesk bought it. Was an awesome program, yes, but with a very small user base. Thats the main reason microsoft sold it to avid and later avid sold it to autodesk for a small price. Autodesk bought it to get all the developers, and because the CEO ar that time had good relationships whith Avid.
beginners say: hey maya is buggy . I cant learn it in 3 days but maya professional users never and never switch to blender. blender is good but its not good choise for creating pronominal industry.
Let me count the ways.. I go all the way back to very early Autocad and 3d Studio on DOS! I was using that teaching high school. I think that was before they went public. At first, they were a good company to deal with. Then, they were exactly the opposite. To keep this short, I'll omit some details. But the second they went public, the gloves were off. And it has only gotten worse as they control the market. I have (reluctantly) used Tinkercad with some young students, but the next step is openScad and Blender.
Love blender. I personally disliked autodesk because they simply won't take the best of maya, 3ds max, etc. And make a complete program and the fact you have to buy each iteration unlike brush, once you buy, you get free upgrades but when you're money hungry like autodesk, money rules all
Yes the Autodesk license can be a roadblock, however you need to also have a good grasp of buisness if you are a freelancer then the client needs to know they are paying for the fee or renting the software for the duration of the project, also learn your tax laws, in most western countries these costs can be reclaimed on tax. Autodesk are generally ok with student work or showreel work, so long as you are not making money off the work you have done directly as a result of using their student license. I do dissagree with subscription services in general though because they don't account for buisnesses that have downtime, the license then becomes a cost you cannot control, if you bought an anual license and the project is on hold for 6 months as far as I know refunds are tricky because you are locked into pricing plans for fixed periods. Also noted as far as I know the entertainment branch of autodesk is only a small part of their buissness, they make most of their money off autocad for manufacturing. Also in general there is alot of bloat that comes with big corporate software.
As someone who's been through the academic meat grinder in recent years, I hate to admit how smart Autodesk is playing it with students. All student licenses are freely available to students, and those students learn to ply their trade using Autodesk tools. And once they're in industry, their bosses will make sure they have the software they know how to drive to get the most out of them. It's like a drug dealer who gives you a tick or two free, then you start paying once you're hooked...
Crony capitalism at that. Financially, business grads and managers are rewarded while creators and inventors are sidelined. To hell with real productivity.
Isn't buying competitors that threaten your lazy model and then shutting them down the plot of many movies that portray such a company as evil? Legal can still be evil.
i personally dont mind autodesk for my use, as i have a students licence to all of their software. also i mainly focus on CAD design, and fusion 360 is free, so i am not affected there. for other areas i use free software, such as blender, but i rarely touch on those. the only other autodesk products i end up using are REVIT and SKETCHBOOK, so i guess it only affects 3d graphics people? interested to hear other peoples experiences though :)
But 1 thing is far worse than anything and that is you must pay to even learn this app,as a 3d software in order to master it you'll need on average 2 years,this is not an app you learn to make money,it's an app you use after you already have money,at least if it was like adobe after effects in terms of price but it's far more expensive
I trained on Autodesk software and man is it buggy & expensive, so buggy I had to go to free software. Same for Adobe, buggy & expensive, went free and haven't looked back.
Let's start with long standing bugs, slow releases, and astronomical prices. But the worst is that I am convinced they know they don't have to do better and can abuse their users because... what are you going to do? Not use Motionbuilder?
I don't think anybody hate autodesk . Thought may be license are expensive but it's got all the features we need . Thought I want some features in them but there is always other ways to do it so there is no necessity for those features. My only feature request is when importing anything in maya it always shows up on grid I need to go to grid take the thing and adjust at my desired location . This approach is not good blender has a awesome way to deal with issue
Personally I installed Maya, tried learning it for about 3 days. During that time it constantly either crashed or failed to save my work properly. Uninstalled it immediately after...
I love Maya, it's not just a software, it's a philosophy, a friend sometime, since the earlier revision, it give me pleasure, i try C4D, 3ds Max, Lightwave, ... but maya is more human and inovative !!!!!
SuperfunkOfficial may needs to be rebuilt from the ground up. blender has done this twice and look where it's going. Autodesk is to lazy to do such a task. they would rather through on another layer of trash and make it more buggy
@@ProjectAtlasmodling Nah Blender is weak even after rebuilding it twice and rewrite the depsgraph from scratch, while Maya is much freaking powerful from the beginning, i give you an example. Have a bone parented to another bone then give parent bone a dampedtrack to the child, in Blender you hit cycle dependencies quickly while in Maya this is possible, not only that, it takes 40-50 drivers to control IK-FK control visiblity switches while in Maya is just a freak one node and i can hook all controls visiblity to it, in Blender if your drive the visiblity of a bone then it's hidden you can't select it heck i asked if i can select a whole bones layer including the hidden ones who are driven but they told me it's not impossible. this tells me that Blender was built on a shaky foundation from the get go even if they add PBR viewport, 2D& Sculpt it'll remain weak in comparison to Maya :)
Blender user: oh no a bug. Better let the community know about it.
Blender Community : thanks mate for the report. You'll get a fix by this evening. 😜
Maya user : oh no a bug.... Fuq
At least Autodesk doesn't change & break people's workflow, I hate Blender & it's developers they do drastic changes to the most basic & small features without considering that it'll affect people's work, and after they get asked why they just ignore you or give you a lame excuse and tell you that's a feature request when it was already there WTF and you have to wait for a long long time until someone bring it back because he needed it one day..........now i am thinking to switch to Maya because at least Autodesk hasn't destroy people's experiences of most basic tools without doing an extensive user feedback inquiries.
@@zed5449 Well it's free, so deal with it.
@@zed5449 after getting used to it, you can't stop appreciating how better it is in a lot of ways
Well, if you want a software package that never feels too new and doesn’t change too often, i’d say autodesk products would be that experience for you.
@@zed5449 If you need a custom build Blender designed just the way you want it that can be done too. You could pay a developer a very small fee or do it yourself. Blender is 100% open source so if you like a past feature you can easily patch it back in. I knew a studio that patched up Blender for their requirement so much that it looks nothing like the stock layout. They made their version publicly available on graphicall before too. Blender is made by us. If you want a feature in just make a proposal and if it's exciting enough it could be enrolled in the next Google Summer of Codes.
In a nutshell, Autodesk is the EA of cg software world
Neh it's the Disney.
and Blender is the CD Projekt Red alternative to Autodesk Maya.
@Sadist Fake Bootleg Tiki no adobe at least lets you keep your old perpetual editions, autodesk not only ruined their new editions but fucked up people’s (perfectly fine) old editions. Both garbage companies but autodesk is worse
@@LazyLoonz Disney bought Marvel. I'd say that turned out pretty damned well for all.
So basically Autodesk is the Iger-Disney of animation software: A bloated and overvalued conglomerate that is rapidly monopolizing and downsizing their market sphere, stagnating their industry with risk-averse turtling strategies to appease stockholders, and overall just being incredibly disconnected and intransigent towards the little man that was their starting lifeblood and is still a major customer base that should be given far more consideration.
ironically these days it's easier to destroy wealth (eliminate viable competitors) in order to make money than to create wealth (innovation). this seems to be happening in almost every industry. blame overfinancialization and too much focus on stock market tickers rather than real economic productive output (technological improvements).
Sounds like Adobe as well. I like Blackmagic Design more but am forced to use adobe stuff because it's industry standard.
It's all doomed to collapse at one point or another, as is the density of this pitiful, squabbling race called Humanity, we've let our worst take the wheel for far too long.
Yeah I switched to blender 2.8. Definitely was worth it. They made it easy. Bought flip fluids and extreme pbr and it's off the chain.
@Reunite The British Empire I gave manaflow a try already. Its....okay. Even flip fluids (nor mantaflow) cant compare to something like Phoenix FD, but flip is definitely simple to use.
Blender 2.8 is excellent.
@@Phoenix-gz9xb houdini and other is better
@@tyoyusuf8501 for what you get with blender at no cost makes it my choice hands down. At the end of the day it depends on what you're doing with the software. They are all good, but blenders value is insane even over houdini.
I like Maya a lot, it doesn't mean I'm going to pay. I cracked Maya and fuck it
I will forever, with a passion, HATE AUTODESK for killing Softimage.
Can give u only 1 thumb up. So true! Autodesk sucks
that's "free market competition" for ya. competition almost always means hindering or destroying competitors rather than making better competing products. it's easier to hinder your competitors than it is to create and innovate, for the sake of making higher profits each year.
This I can understand
@@elcapitan6126 give me an example of a state or government made 3D software
Couldnt agree more, i remember when they bought and then axed softimage
Adobe is yet another software graveyard
Yep, Autodesk and Adobe are nice partners. They're everything that you get when marketers, lawyers, and Wall St. executives run your software company. Compare this to Blender, or Affinity...who inspire loyalty and innovation.
@@pfschuyler People are also noticing adobes greed with the rise of Davinci resolve
@@zachhiebert7926 davinci is so good
@@somefigure so good I stopped using it
Honestly, I found that Blender was much easy to understand than Maya or 3DS Max
Because 3Ds max has a lot more features to play with
@@pactube8833 i'm considering to change from blender (after 5 years of use) to max and maya since they have some cool features do certain things better where i struggled with in blender.
@@spacewombat4569 Do you know Arrimus3D has started to use Blender too? He's doing his first tutorials "How to" in Blender.
I've worked in 3dsmax for 10 years. A year ago switched to Blender 2.79. Now using 2.8x. Never been more satisfied.
@@theslavscav I went from 3Ds Max to blender in 2016, blender wasn't as good back then as it is now, then in 2018 I went to Maya, enjoyed it, but now with the licence changes for student and small indie developers, I started to turn my back away from Autodesk, I have now discovered Blender 2.8 and was completely shocked by the complete overhaul the software went through, won't be looking back and I hope many companies do the same.
I've been using maya since it first came out as a video game artist, this is spot on. Autodesk bought up all the best 3d software programs & stuck them on the slow track. They thought they could monopolize the industry & it's hurt progress. They seem to give 3ds max priority as it's first born. Maya improvements seem to be driven by marketing people who don't really understand 3d. Mash was odd, how they tried to copy after effects instead of keeping it node based. Viewport 2.0 hasn't improved in years, crank up antialiasing and you'll slow your viewport down even with a fast graphics card. The python api is awesome but not getting much love. And mudbox hasn't been updated in years, nor has it been integrated into maya like it should be. Maya is still what I use at work since it still has many advantages over blender but that gap is closing fast. The speed that blender is improving may very well be industry changing. Once blender gets better rigging (node based) & better uv mapping tools, I'll may be porting some of my python scripts over.
As a MAX user I always thought MAYA got the cool new tools.
very sad about mud box . Could easily have beaten ZBrush but AD did nothing with it.
Ha its funny how they added mash...whrrd did it end up. Thought it was cool when i saw demos of it back then. Same goes for VP 2.0
Autodesk is the EA of the 3d industry
Boycott Autodesk.
For artists: Blender
For Engineers: Solidworks, Freecad, or Solvespace. Solidworks is a perpetual license, expensive but, worth it.
When they closed XSI - they hurts people, so much. People spent years to become good specialists.
yeah, I loved softimage
My main concern about autodesk products, besides its prices, is the amount of bugs they have. And the worst part is that Autodesk is aware of lots of those bugs, but it doesn't care. I better stick to Blender, it is far better.
That's thing, if blender is so much better, why companies don't start. As much i have heard, blender does have a good enough documentation for the software. I still a newbie in the animation area so i don't know much about it.
@@Rex-zm7xb actually some game studios are starting to use blender more and more most reciently I read that Ubisoft became a large donor to the blender foundation and they are starting to use Blender in their pipeline.
@@tanmaygoswami7147 was it really a couple of years? :O i thought that it was just a year. Time goes fast
Were It’s been about a year. This guys timeline is way off lol
and why would they care beyond the minimum effort required to maintain market dominance (achieved through heavy marketing, conferences and competitor acquisitions). they are there to serve shareholders not customers (as is any corporation, they are passive investment vehicles).
As an Architect, in my industry Autodesk has been raping customers for decades. They act just like a drug dealer. They buy up innovative technology, market it...and then raise the price to the absolute maximum. They do everything possible to leverage entire industries with proprietary formats. In the old days it was encrypting aspects of the DWG format to force other developers to maintain their code for a price. You would just discover that 3rd party software didn't transfer data properly. Really promising industry-interoperability formats they would squash at every opportunity, even if they already owned the format. They often consume innovative tech (i.e. Revit), then divide it into multiple redundant softwares which only operate exclusively with one another (Structural, Mechanical, and Electrical Engineering). Once you start using their software, you notice over time that its doesn't get much better while you get locked deeply into it. They implement f**ked up customer-unfriendly policies with loyal users. They were the first major company to "require" upgrades through sneaky tricks. Technically you didn't have to upgrade, but if you skipped a year and based your upgrade decisions on actual new (needed) software features, they would charge you nearly a full license ($2000+) to get current. That effectively twisted your arm into yearly pre-paid upgrades, which they creatively termed "software maintenance." Then they would use your proactive funds to develop strategies to try and strangle industries through proprietary tech or new revenue channels. In AEC, every year there was some new Autodesk-branded service designed to promote their platform against industry cross-compatibility (i.e. Autodesk Seek, BIM 360, Vault, etc.). No one liked it, no one used it, but every year there was some new half-baked platform like that. The software is terribly bloated and adds far too much stuff during installation. Almost every shitty policy in the world of software can ultimately be attributed to the toxic marketing-driven Wall Street-centric, lawyer-managed culture pioneered at Autodesk. Finally Autodesk is 100% subscription, which is where I departed from their products for good. Compare this whole approach to something like Blender, where the benefits of new tech go directly to the users who then find creative ways to use it and improve it. The Community gets stronger and stronger, the software gets better and better. Invest in your software community, not in Autodesk executives.
Autodesk have windows 98 UI
98 UI but a freaking beast Software, you have no idea the big huge difference between Blender the toy and Maya the Software especially when it comes to core power.
@@z_tiger311 LOL, good one. XD
It's so powerful no computer can handle it. Talking about a beast of a software... ua-cam.com/video/-kuYbhLyvEk/v-deo.html
@@z_tiger311 Maya might be a better software but not as much as you claim. Blender might be have been a toy in the 2.49 days when their interface was a nightmare to work with, but these days Blender is awesome.
@@luisbrujo77 Blender is crap and the Developers break people's workflows and habits all the time, you might enjoy the new version but after a while when you get used to certain features & tools even the basic ones then you'll be shocked of the amount of changes that happen to them, some will be even completely removed without any explanation and you'll be told that it's a feature request when it was already there WTF at least Autodesk doesn't do stupid drastic changes to basic tools & keeps the UX intact & compatible as much as possible......I'm thinking of switching back to Maya because of this stuff.....the Devs don't give a shit about users needs only what their small team of artist wish for who also have no clue how things should be.
@@NikoKauppi Nice noob video, now watch the real deal baby hahahha ua-cam.com/video/SlRvgJpssEM/v-deo.html
Autodesk just cancelled student license software, thanks Autodesk!
oh I remember.......... I use Blender :)
Still have my student license software. :0
@@ACWaveform It's not cancelled, I think the commenter is completely mistaken.
Autodesk and Adobe is the evil of this decade.
And Avid? The triple As so to speak
@@sachamht Avid doens't really have a monopoly thought.
@@ItsXDaniC it's still an "Industry standard" way behind other softwares on dev imo. But you're right it's not a monopoly but only because I don't think they tried to buy other companies. But you still see it everywhere, and it's become less relevant for small business and freelancers cause it's a pain, I'm talking more about ProTools than Media Composer or Sibelius though
Autodesk - Adobe - Microsoft 😠😠😠
Don't forget EA in gaming industry
I see Blender growing where Autodesk fails: the human side of the equation
Compare blender or C4d tutorials with 3dsmax or maya......Even the community of Autodesk is not doing very well on social media...
I have used mainly Maya in the past, then I switched to blender, best decision of my entire life.
I am a blender user and learning maya since one month. I think autodesk is doing a great job at providing good features like arnold, bifrost, performance upgrade and much more. Slowly but they are getting there. My main problem is that autodesk is making maya a mess. Some features like ncloth, nparticle, mash and some other stuff are founded over a decade ago and there no development happening on that now. Autodesk is adding new features making maya more buggy and they are not intended to fix those bugs. In a month of learning, i get to know more maya bugs than its features. I really wish autodesk put more effort on fixing bugs, cleaning the interface and improving ui.
Stubble Studios the ui is fine. I never understand why people have an issue with it. You can customize it, reach anything in the interface from the pie menu in the viewport. Those other features you mentioned aren’t really focused on because there has been software packages in recent years that are dedicated for those features and it’s easier to just make those tools integrate better with maya
Maya feels like it was made solely by programmers being told what to do.
Blender feels as if it is coded by 3D artists for 3D artists.
@@DavidAllen_0 Blender is weak in comparison i spent months trying to do rigging stuff in Blender and running into blocks even devs telling me this is working as intented, for example it takes 40-50 drivers to control IK-FK control visiblity switches while in Maya is just a freak one node and i can hook all controls visiblity to it, amazing not only that in Blender if your drive the visiblity of a bone and it's hidden then you can't select it heck i asked if i can select whole bones layer including hidden bones who are driven and they told me it's not impossible, it's these little details that makes huge difference because having some 2D stuff or sculpting that's not even as good as commercial one is pointless.....and lets not talk about the depsgraph and the dependency cycles......... you can enjoy your poly modeling stuff but if your rigging & animation stuff sucks then everything else will suck same as most Blender rigs that seem to be made by absloute amatures with organization issues :)
@@z_tiger311 you're right about that. The rigging really does suck in Blender and it is very dated, though I haven't used Rigify or any other rigging addons which apparently make everything easier.
As for Maya, one could use say pose a hand or arm and use Mel to save that script for them. So whenever they want to pose another hand or arm, they can with the press of a button.
But for being free and taking up 1/10th the size that Maya does, it's the perfect tool for freelancers and for those who are looking to learn new skills or discover talents.
@@z_tiger311 Okay seriously, it benefits nobody to praise software without critique. It's good to keep a critical mind of whatever software you're using, then pick the correct tool to the task. Most people are using more than one software playing to the strengths of each.
If you are not happy about something in Blender, make a comparison video of how easy it's in Maya, then how it's done in Blender, use best tools available on both, be open to critique and discussion however as Blender can't just copy Maya directly but they do try to make it better for everyone, raise awareness (not hell) and maybe someone will propose a change making Blender a better tool, there are discussions about the animation tools already but more momentum keeps the pressure on.
The more Blender will challenge Maya, the more Maya also has to keep up with the competition, means additional features, fixes and cleanup for Maya as well. Maybe Maya developers will also start listening to feedback more, creating all around better community and software.
You can be pretty sure that the recent Indie licensing in Maya is due to people using Blender more, so basically you can thank Blender for giving you a discount. XD
Autodesk: "If you can't beat them. Buy them." The only obstacle for Autodesk to totally dominate the graphics world is Adobe.
and blender
I just hope autodesk does not buy blender and put a charge in it..who knows, money can done the impossible..i just hope that didn’t happen..
The more I use Houdini the more I fall in love. If they release the revamped character animation tools as they’ve been promising they are going to rip Maya’s throat out.
Autodesk are never going to live it down what they did to Softimage.
I'm a game dev student and Maya is the only 3D modelling software we're being taught and it's the ONLY one were allowed to use for assignments/projects which is seriously annoying. I've faced so many issues with the software regarding UV's and animating that I've tried looking for solutions for but only found multiple people having the same exact issues YEARS AGO. Goes to show expensive doesn't always mean better and free software often have larger and more helpful communities.
Same in my cinema CGI school.
All of my teachers want to learn Blender, but their companies demand Maya and they don't have enough time to do it on their time off given that they also teach on the side.
i don't hate autodesk,....just, their licenses are expensive as a freelancer...
Indie version is coming world wide soon :)
Autodesk will be the next Nokia....if they don't understand the globle mentality revolution
Make a video of comparing maya animation tools with blender
Because they killed Softimage.
Autodesk is a criminal
Autodesk is the reason why I started donating to open source projects.
It’s why I started working on BlenderBIM.
Autodesk don't want softimage to compete with 3ds max, then they bought softimage. Autodesk don't want maya to compete 3ds max, then they bought maya. Autodesk want to compete with Unreal and Unity, then they bought Stingray. Now Maya is still ok but stingray and softimage are dead...
Maya was bought before XSI
They also gutted Softimage|XSI and put ICE into Maya before mothballing Soft. I still remember using XSI 2.0, good times... Autodesk is a perfect example of a corporation let loose, completely uncontrolled, and allowed to disrupt the ecosystem within which it's operating.
hot damn
probably the only 3D software can survive to Autodesk is Blender, because is opensource and GPL licensed, if the blender Autodesk decides buy the blender fundation blender could be forked and developed by another company
probabily c4d too but is less probable
And Side Fx
yeah and houdini. The cool people from SideFX hate autodesk, they would rather die then sell
That's my biggest fear right now... If they buy blender they will surele hang the program and throw it on a shallow grave
@@arthurdsjrjbr we can fork blender since its open source, and they can close it since its gpl.
the main issue with forking is the maintaining aspects of it and it would take sometime to build an comunity arround the fork.
fortunately blender ceo dont care about money so he wont sell it.
he tried in the past and it was an disaster so he purchased it back and it has been quite sucessfull since then.
i recoment watching it
watch?v=qJEWOTZnFeg
@@igorgiuseppe1862 The beauty of GPL. Companies can't extinguish such projects.
people say pirating is ugly. what they do is ugly too, so i'll keep hacking and the autodesk be damned
Idk if you saw that video by linus tech tips about adobe. I feel like a lot of points in that video could apply to autodesk too.
their licenses are very high priced and they are subscription licenses
I'm a 3ds max user from 15 years, at the beginning it was ok as there was no much competition, these day seeing other competitors it feels like auto desk is hugely lacking development and That's what pisses me off. Even after paying huge amount 3ds max is laggy, huge load time,saving time and unexpected freeze and application gets sudden crash. Just Cz of the industry std sticking with 3ds max but side by side it feels bad even though I lernt c4d and blender and hw great tools they Have and hw stable they are to work with, can't use in my workplace.
Maya is in the same boat. I've been a license owner for many years and it still crashes many times daily. It is also slow with its pie menu's (there is always a few microseconds of lag where blender is instantaneous).
The hypershade material editor is a joke and the node editor is just getting more messy by the year. At least max has an ok material editor now. The last 3 years of updates have been bad. The only good thing is animation caching but it's useless if the rest of the software is so unstable.
it really feels like max dev is on autopilot and a big sacrifice is being made in order to keep all the user generated scrips and plugins intact at the expense of a dated ui, bloat and bugs.
Do you know something?
Im using both of them(3D studio and blender)
I like Blender sculpting and fluid simulation system and sure Cycles
on the other hand 3Ds has alot more features
A massive *literally massive* model library on the internet
bye
Autodesk and Adobe are killing the market and the free development of creative power...that's all. But not always it is possible to not use their software...
It's perfectly possible not to use their software. Been using blender for 2 years now, never looked at 3ds max (even though that's what's in my uni's programme, I actually convinced my teacher to try blender and they loved it and said they might be integrating it into the programme). A year ago I got rid of everything Adobe off my PC and replaced it with FOSS alternatives (GIMP/Krita and Inkscape). Never looked back, once you get used to them, they are even better in many aspects, just like blender is better than 3ds max. Give them a try.
This is exactly why I didn’t like auto desk back in 96
Seriously, You have to buy an expensive PC and then you have to pay $200 and some a month for software, how will you even make your demo reel for a job interview!?
Let just hope mark Zuckerberg doesn't suddenly owns Blender
From a hobbyist point of view. I hate 3dsmax because it takes around 100x the time for blender to load up, the interface is ugly and too heavy and the default interface setup is so counter-intuitive and messy it throwed me. If you are a hobbyist like me I suggest to flee far away from autodesk softwares, this company doesn't want you anyways and you better save you money to buy some adobe stuff.
That's also the main reason I don't like Autodesk products compared to Blender, the loading time and the memory usage, Blender is very fast and optimized compared to Autodesk sofware, Blender opens instantly and close instantly, I can even open 10 windows of blender without any problem, whereas it would be difficult to do that using any Autodesk software that uses a lot more RAM than Blender, I sometimes hesitate to open the program just because of that, I'm suprised most of the people who compare Autodesk to Blender don't even talk about that.
Autodesk managed to be good at the start of its existence and that's how they made their initial small fortune, but they became so blatantly incompetent they had to rely on a "buy and discontinue" scheme to remain competitive, or rather destroy the competition. I'm glad there's enough tools that reject Autodesk's influence today, because the cracks are starting to show and some people are starting to realize Autodesk was only the best when seen in a vacuum away from all other options
That's what happens when companies are gradually taken over by business grads and middle managers. The best companies out there are run by people who can actually create things themselves: engineers, skilled artists and designers, software developers, scientists, etc.
I totally agree with you, especially the way Soft Image was discontinued. Also, Maya for example. Autodesk don't really respond to the plight of their users and also they are making other software overtake powerful software like Maya. They should sit up and take up the mantle. We are lacking greatly behind. want to see more improvement in Maya since I am a 100% Maya user. Also, will want soft image be merged to Maya and add more tools like what its competitors are doing. Thank you
Blender is cool. However I really wish that those who haven’t dived deep into 3D production stopped jumping on this bandwagon of “blender can do the same thing” because blender can not do what maya or max does. When you get out of that basic modeling box and dig ost the glitter blender sprinkles you will catch the drift. Anyone questioning a companies business practices just because you can not afford the sub price should get over it already. I’ve used both pretty extensively. Blenders strength with the latest release is the ease of doing things. But I found myself being disappointed with cycles rendering speed, mantaflow, even before the fluid aim sucked, anything large in the viewport crashes the program, scene organization still sucks even with the implementation of collections, the uv editor is an empty joke, the node material ñ setup is dope however still lacking anything comparable to what I can do with the material nodes in maya. As far as fast development, what you guys don’t realize is these features aren’t being created out of thin air. They exist and have existed for a long time in other softwares. It’s easier to get these things out when you have a model to follow. Blender does have its place but it’s not where some of you are thinking
Jeremy Perry
most of what Maya and max have is because they have been used so much in the Industry, and blender hasn't had that yet. as it makes it's way into the industry more and more it's gonna start getting these things. Also blender is more flexible than Maya or max.
it's gonna take time of course, blender is not the most mature 3d package in terms of industry features but it's getting there. time is on blender's side
How long have you used Blender ? I am agree with you that Blender can't do everything as other softwares do, but that is true for most software. 3DS Max cant do everything that Blender does either, thats a fact.
Ravn3D in 3d content creation yes it can. If you’re going to reach for the stars and start mentioning the compositor(most blender users still don’t know how to use it, 2-d work that most users don’t even use, same for grease pencil) then we aren’t on the same page. Max is modeling genie of a software and that’s the focus. Max is still great for vfx. Slate editor is still better then blenders node material set up. The modifier stack is significantly better and functions in the same non destructive way. There are some pains that come with modeling in max although they are a quick thing to get used to and appreciate. I’ve used blender off and on since version 1.xx dipping in and out over the years. It’s fast to model in blender. And I have done a lot of concept modeling in blender. The overhaul of the ui was the best thing to happen to blender as was dumping the game engine. Crypto matte was a great addition but still not the way to handle compositions especially when you start larger scenes. Replacing render layers with this collection setup was a step back not a step up imo as well.
Project Atlas I think having the focus on matching blender up with any paid software is a wasted investment. One will not catch up with the other. Money is the largest factor in development and autodesk just has too much of it at this point. Max and maya became Max and Maya because of what they provided in workflow and features. They have created things that the industry as a whole (other software packages) have adapted in their software (even blender). I also wouldn’t call a software that doesn’t communicate with other packages without a headache flexible. The all in one goal that blender has isint feasible in most project needs as there is always a better and more efficient option. Even for sims. I still make them in Houdini and if I want them in a scene I’ll import them into the package I want as an example. It’s flexible in the way of you can build blender into whatever you want but that requires some serious dev time which I’m disappointed that more of the community doesn’t band together and work to build meaningful features for blender instead of these add ins here and there that give minimal boost. Still looking for that to happen.
Jeremy Perry
and how many new features do they get each year that's accaly useful?
money is a factor but development is another. Autodesk is sitting still while blender is moving forward. it would take Autodesk a few years to get teams for both max and Maya to start to outpace blender.
plus blender development team it's also compromised of it's community so the effective developers is much higher than Autodesk can afford. now most of these are add-on developers.
Autodesk needs to get off there ass last year to get way ahead of blender and stay there
Can I get program?
Yes but you pay every month
Can I get full mode?
No you pay every month
Autodesk aren't evil. They are just unbelievably greedy and incompetent. The single software company that I hate with a passion. I'm looking into switching to Blender soon. I'm fed up with Autodesk jacking up my 3ds Max perpetual licenses' cost every single year by 10-20% for no good reason at all. My perpetual licenses more than doubled in cost in the past 4-5 years with no real development and improvement behind it. If you wanna jack up the prices to the moon, at least have show something for it. Yet, the value is still the same - it's the same buggy, outdated and bloated software as 10 years ago with minor cosmetic changes here and there. I'm really fed up with their shenanigans.
I love autodesk fusion 360 for my 3d printing proyects.
People hate Autodesk! But I Love Autodesk!
yeah! if you work at architecture and construction enterprise, its more pain in ass. every one use autodesk product. and that is the reason why we cannot change other platform, because cross platform have probabilities with some annoying or fatal error. especially at BIM program where coordinate and benchmark was so crucial. its expensive, many bug, and sometimes have complex process for simple task
Let me give you my reasons! They bought Softimage XSi, then ripped it apart by taking all the cool stuff in it and integrating it in other of their softwares, then left XSi dead forever! Now, they have 3dsMax that is still up to this day a piece of archaic shit, full of code from version 2.5 still to this day! They keep adding shit that constantly crashes this fuckin software and makes my work every day a fuckin hell!
Softimage was discontinued on 2014, not 2015
Maintenance and service packs were extended up until 2015 tho, I'm guessing that's what he meant.
I hate Autodesk since 1999
Also they have regional and Country policies that are senseless and unnecessary ,and no other company discriminate like them .
In a nutshell - the Entertainment part of Autodesk: Maya, Mudbox, Motionbuilder, 3DMax etc. are looked at as a "hobby" for the company. The real money maker is CAD. They make BILLIONS from CAD and is the primary, favorite child of the company. That said, I've been using Autodesk for over 15 years and is the general standard in my industry (film). I think Blender is great and I like the idea of it, but honestly at this stage in my career I don't have it in me to learn something entirely new that makes me change the way I work - like Zbrush. 15 years of trying and I still can't navigate the Zbrush viewport so Mudbox it is!
Yeah ikr I LOVE FUSION 360
Dude, love you videos. Hate your audio. Have to turn up the volume to ludicrous levels then get my eardrums blasted out by the commercials, which I'm not even halfway thru the vid and have gotten 2-3 so far. Please, work on you audio volume.
I learn blender for 2 weeks and earn money from freelancing site 3 days after. thanks blender.
That's nice! Which site was that?
freelancer.com
I think you should do a video about Maxon too.
I think the number 2 is the big answer to why people hate theses kind of companies.
They buy EVERYTHING ... and make you pay the high price for the deal. If you are accustomed to a software, and the price rise up because it was bought by another company, you can't just ditch-it because you've put a lot of time and money to learn it.... The worst thing to happen is if the new company let your favorite software die (... !!!! ...). Anyway you already tell all theses arguments in the video ;)
HLEET
they also let other develop tools and then by them to shove into there products because there to lazy to make there own tools.
I've worked with Autocad and 3DS Max for a while. I've recently decided that rather than paying for expensive software. I am now using Blender and putting the money into paid courses, and also a graphics tablet, to improve my 3D skills. Blender has a great community too and it feels like an inspiring creative space to be involved with. I still have to use Autocad at work and I like the software. It is really frustrating that my company won't pay for full Autocad 3D and I've been stuck using LT for years now. So it makes it hard to keep up and practice my 3D skills. It would be nice not to lose those skills because the software is too expensive.
I blender user and also maya user anyway😆
Autodesk, as well as Adobe, have placed profits high above all else and since people have been locked into their subscriptions because of their "industry standard" status they do as little as possible to improve their products and as much as possible to raise their subscription fees.
"It's not evil." I disagree. The only "good" in free-market capitalism is competition. Using market dominance to buy & kill competition is "evil", because it reduces competition. Makes sense, right?
You do realize that in order to buy a company, it must agree to sell?
they tell you it's about "competition" but what they forgot to tell you is that the primary way companies "compete" is to hinder the progress of the competition rather than innovate, because the former is FAR easier to make money from than the latter. innovation is left to the "fools" who actually want to create technological wealth as opposed to shift existing wealth from one owner to another.
@@elcapitan6126 So how are you communicating this deep insight again?
@@wrv341 what do you mean by the question? where did the insight come from? it's not insight it's banal observation. business and innovation are orthogonal pursuits.
@@elcapitan6126 I was referring to your proclamative insight into competition. Perhaps you'd be far better served spreading the word of evil competition by letter on horseback.
Autodesk is a company that has turned full corporate. They don't care about their community, they obviously don't care about students. Hell they scarcely care about their product, and all they seemingly want to do is bleed their consumers dry. If you leave, oh well. There will be 2 others to take your place cause there IS NO competition.
Blender changes too much to be a viable replacement IMO, and any chance I get I will gladly take a product over Autodesk.
I used to use Mudbox, now I GLADLY use ZBRUSH.
The SECOND a viable replacement is made for MAYA I will laugh while I delete that program from my computer.
This didn’t even touch in their real big markets AEC/CAM.
Autodesk just bought Revit which was all set to kill their flagship product AutoCad.
Autodesk did make Aurora open source with an Apache agreement.
Just give a thank for Blender, save our company from dead to grow fuck just 1 year. switch from autodesk to Blender, my cowork want to see autodesk is dying :D
I started with a perpetual license in the 1990's. Paid well over $15,000 to update the software since then; now non-english speaking "customer service" have spent the last six months pretending to send me links to "upgrades". Of course, none of the links are active, so they resort to multiple emails that cannot be responded to. Autodesk conducting "business".
I just switched to Blender because my 13 year old pc can run it just fine.
I've been a maya user for 20 years and I still kind of hate it. It's less a coherent program than a loose collection of scripts. The programmers who wrote these scripts "called it good" as soon as they got them technically working, and no further effort was made on making them intuitive. So, getting good with Maya largely boils down to memorizing counter-intuitive workflows that actually work, and avoiding--like the plague--the way you wish things worked. To this day I still have to look up the settings to simply extrude a curve along a path because the default settings produce geometry just wonky enough to destroy your project 2 weeks later. Every new user has to learn that the hard way. It's FULL of gotchas like that. I have 20 year of notes and saved tutorials I have to refer to that are bitter substitute for intuitive design.
When I was an XSI user, that software WANTED to give me the results I was looking for. It felt wonderfully eager to please. The programmers predicted where I wanted to go and paved the way. Maya is like being dropped into a dark forest where not knowing which trees want to eat you is somehow all your fault. When Autodesk bought XSI and killed it, Maya was already considered old and rickety at the time. XSI should have been the stable base of the 3D industry.
I find this spot on. I have been using Maya for 4 years since 2016 and now using Max for work but in my free time I use only Blender. I found myself forced to switch out of Maya and now getting frustrated with Max cause they feel very outdated, non intuitive and slow. I love 3D but when I sit at autodesk software I find it very frustrating. On the other hand Blender is so smooth for me and I find myself having fun once again doing 3D. Hopefully in the near future Blender with get into more studios.
There is no reason to hate Autodesk , I just watched this video and related with it in a few things, although in Autodesk we do understand the industry and its community, a lot of us come directly from the industry with more than 20 years of experience , for me this a good time to remind you all that my goal with this group I created in Facebook "Autodesk World" is to change this mind set and make Autodesk great again 😉🥴🤷🏼♂️👍😜. " Seriously let's have a talk about this.. I want to hear your point of view.
Read the inivaters dilemma
Softimage was a dead software before autodesk bought it. Was an awesome program, yes, but with a very small user base. Thats the main reason microsoft sold it to avid and later avid sold it to autodesk for a small price. Autodesk bought it to get all the developers, and because the CEO ar that time had good relationships whith Avid.
AutoDead BugWare developer.
beginners say: hey maya is buggy . I cant learn it in 3 days but maya professional users never and never switch to blender. blender is good but its not good choise for creating pronominal industry.
Let me count the ways.. I go all the way back to very early Autocad and 3d Studio on DOS! I was using that teaching high school. I think that was before they went public. At first, they were a good company to deal with. Then, they were exactly the opposite. To keep this short, I'll omit some details. But the second they went public, the gloves were off. And it has only gotten worse as they control the market. I have (reluctantly) used Tinkercad with some young students, but the next step is openScad and Blender.
Love blender. I personally disliked autodesk because they simply won't take the best of maya, 3ds max, etc. And make a complete program and the fact you have to buy each iteration unlike brush, once you buy, you get free upgrades but when you're money hungry like autodesk, money rules all
Yes the Autodesk license can be a roadblock, however you need to also have a good grasp of buisness if you are a freelancer then the client needs to know they are paying for the fee or renting the software for the duration of the project, also learn your tax laws, in most western countries these costs can be reclaimed on tax.
Autodesk are generally ok with student work or showreel work, so long as you are not making money off the work you have done directly as a result of using their student license.
I do dissagree with subscription services in general though because they don't account for buisnesses that have downtime, the license then becomes a cost you cannot control, if you bought an anual license and the project is on hold for 6 months as far as I know refunds are tricky because you are locked into pricing plans for fixed periods.
Also noted as far as I know the entertainment branch of autodesk is only a small part of their buissness, they make most of their money off autocad for manufacturing.
Also in general there is alot of bloat that comes with big corporate software.
As someone who's been through the academic meat grinder in recent years, I hate to admit how smart Autodesk is playing it with students. All student licenses are freely available to students, and those students learn to ply their trade using Autodesk tools. And once they're in industry, their bosses will make sure they have the software they know how to drive to get the most out of them. It's like a drug dealer who gives you a tick or two free, then you start paying once you're hooked...
Capitalism at its finest.
Crony capitalism at that. Financially, business grads and managers are rewarded while creators and inventors are sidelined. To hell with real productivity.
Isn't buying competitors that threaten your lazy model and then shutting them down the plot of many movies that portray such a company as evil? Legal can still be evil.
Autodesk is THE KRAKEN! Money driven Investor Black Hole
i personally dont mind autodesk for my use, as i have a students licence to all of their software. also i mainly focus on CAD design, and fusion 360 is free, so i am not affected there. for other areas i use free software, such as blender, but i rarely touch on those. the only other autodesk products i end up using are REVIT and SKETCHBOOK, so i guess it only affects 3d graphics people? interested to hear other peoples experiences though :)
oh! extra note fusion 360 seems to get a tonne of really good updates, such as recently adding a 3d printing slicer, which i really enjoy using :)
Lol nice. A comment that relates to me. :)
Autodesk IS evil, yes. I said it.
But 1 thing is far worse than anything and that is you must pay to even learn this app,as a 3d software in order to master it you'll need on average 2 years,this is not an app you learn to make money,it's an app you use after you already have money,at least if it was like adobe after effects in terms of price but it's far more expensive
I trained on Autodesk software and man is it buggy & expensive, so buggy I had to go to free software.
Same for Adobe, buggy & expensive, went free and haven't looked back.
"its easier to acquire and kill competitors then to implement new features" Autodesk,Adobe,Microsoft moto
Pls god
Never let autodesk buy blender
Let's start with long standing bugs, slow releases, and astronomical prices. But the worst is that I am convinced they know they don't have to do better and can abuse their users because... what are you going to do? Not use Motionbuilder?
Problem witch Autodesk have is Blender, that tells you how much Blender is improved over time.
AutoDesk better not buy Blender. "You keep your greedy Muddybox hands off of generous blender"
Substance painter just being subscription only after purchase by adobe.
Actually u can buy it at steam
Check ArmorPaint. Open source project who make quite good progress. No subscription!
Its true Autodesk is not Developing their tools i just like Xgen
I don't think anybody hate autodesk . Thought may be license are expensive but it's got all the features we need . Thought I want some features in them but there is always other ways to do it so there is no necessity for those features.
My only feature request is when importing anything in maya it always shows up on grid I need to go to grid take the thing and adjust at my desired location . This approach is not good blender has a awesome way to deal with issue
Autodick
Autodest trying to be a monopoly, which is against the law.
very good video, thanks...which video is 8 minutes 50 taken from may i ask?
BRO GET A DECENT MIC !
No wonder Maxon make so much customers.
hollywood movie industry use them, they product are better than other thats for sure..
Personally I installed Maya, tried learning it for about 3 days. During that time it constantly either crashed or failed to save my work properly. Uninstalled it immediately after...
autodesk is for engineering and architecture, for big things not blender
I love Maya, it's not just a software, it's a philosophy, a friend sometime, since the earlier revision, it give me pleasure, i try C4D, 3ds Max, Lightwave, ... but maya is more human and inovative !!!!!
Okey boomer
You don't know Maya till you know Mel script.
SuperfunkOfficial
may needs to be rebuilt from the ground up.
blender has done this twice and look where it's going.
Autodesk is to lazy to do such a task. they would rather through on another layer of trash and make it more buggy
@@ProjectAtlasmodling Nah Blender is weak even after rebuilding it twice and rewrite the depsgraph from scratch, while Maya is much freaking powerful from the beginning, i give you an example.
Have a bone parented to another bone then give parent bone a dampedtrack to the child, in Blender you hit cycle dependencies quickly while in Maya this is possible, not only that, it takes 40-50 drivers to control IK-FK control visiblity switches while in Maya is just a freak one node and i can hook all controls visiblity to it, in Blender if your drive the visiblity of a bone then it's hidden you can't select it heck i asked if i can select a whole bones layer including the hidden ones who are driven but they told me it's not impossible. this tells me that Blender was built on a shaky foundation from the get go even if they add PBR viewport, 2D& Sculpt it'll remain weak in comparison to Maya :)
@@z_tiger311 actually you are the one whos weak