"The best weapon in this war? They have it, and they are controlling it." Well, Dobkeratops is the only powerful asset that Bydo have as it is guardian of dimensions (especially for Bydo dimension).
0:21 The Dobkeratops at R-Typer Difficulty is more closer to its appearance from the original R-Type while the one on lower difficulties seems to be based on one of the Dobkeratops from R-Type Tactics/Command (if you look a little closer) so I would like to assume that they're different species instead of the same creature.
Thoughts: 1.0 - It's Dobketatops. Nothing else to really say, except interesting variation easter egg, although I would've perferred the R-Type II Mecha-Dobketatops as the varient personally. 2.0 - Intriguing variation on those grid car things from the original 3.0 - Gotta have the battleship. I like that triple cannon-looks badass, and easy enough to avoiid as a bonus 4.0 - ???? A wrecking ball? It says prototype, but I can't place any R-Type boss this would be a prototype of. Strange method of fighting it with the revolving core-nut thing 5.0 - Aw yeah. Now this is cool! Looks badass with those prickles/spines. Is this thing supposed to be a homage/reimagining of the computer chip encased in tons of blobs boss from the original R-type? The way it's babies(?) school around and encase it reminded me of that. 6.0 - Now this is weird. The alien fetus core thing brings to mind the final boss of R-Type II, but the fight itself seems familiar yet I can't place it. I'm pretty sure the original version didn't have the constantly regrowing neurons, though. The fight made me think of Gradius' Big Core with the membranes guarding it. Shoot the core! 6.1 - I take it this is a play on that similarly-shaped satellite boss from R-Type Final? Looks cool enough, like a twist on the Star Wars prequel trilogy ship designs. 6.2 - I'm assuming this was supposed to be a simplified version of the Compiler from the original? It has so little HP it makes it sad, embarassing even. A shame, because it actually looks cool to me. 7.0 - For a final boss, that was a bit boring. Then again I'm not behind the controller, so I can't feel the difficulty. Yet the other R-type final battles had an omph to them. You got the feeling of an epic confrontation visually. This just looked bland and boring. The pulsing spikes from the growing core is a cool effect though. 7.1 - Didn't we already have a battleship stage? I get that you've gone Bydo in this timeline, but still. The camera work was incredible, but it was a bit too dragged out without much visually to keep it interesting. 7.2 - Now this is more like it! I love the snakes made of ghostly electricity, an awesome and original take on the worm enemies from R-Type II! The boss itself reminded me of the final boss of R-Type Leo, with an aesthetic more akin to the last Bydo core thing from R-Type Final. The element of you having to wait for your window (the membrane opening to send out a snake) to pumel it with the force pod is a pretty nice callback to the Bydo emperor from the original. What happened when you flew into/inside it though? Is there a phase missing? or is that how you go Bydo in the other aforementioned timeline? I'm confused.
The great thing about 7.0 was the build-up imo. The whole stage was the boss fight with a great theme and sountrack to booth. It’s also the only happy-ending.
It looks like a wrecking ball, but the 4.0 boss is a blast furnace (I don't know about the English version, but in the Japanese version it is revealed at the Bydo Labo that it is a blast furnace). Then, the 6.2 boss "SHIN-G" has the same means of attack as the "Image Fight" boss "SHINJI". Incidentally, the names of the bosses in Image Fight are derived from Japanese and American people's names, such as Nancy and Mariko.
The bosses in this game are pretty underwhelming, particularly the battleship in stage 7.1 where you do not feel like fighting against the boss. Also, the endings of this game are lackluster. I'm still looking forward to this game though.
I think the same as you, endings are way too short for a game released 17 years after the previous one, with more tecnology available, i don't think there is an excuse for that, 7.1 had so much potential for bosses, they could've thrown way more R-Crafts at you, maybe an appearance of the R-99, R-100, R-101, would be pretty epic
@@gamesvariety726 reading about ideas of the r-99 -101 idea, I'd love to see a r-99 boss where depending on difficulty has different load outs and when near death could charge the giga wave cannon as his last ditch effort to stop you. God i wish 7.1 wasn't so meh.
@@gamesvariety726 One thing I miss that was in Final 1 was the ability to 'change the weather' in the Swamp Level. There was nothing like that in Final 2. Also the lack of Ship Logs/Narratives that were told throughout Final 1 is a huge shame.
I agree. I think R-Type III for the SNES had a more climactic and even creepy last boss (especially with the Castlevania-ish music in the background). The monster even had a few stages.
Stage 7.1 doesn't really have a boss since you're fighting against an entire fleet of Space Corps battleships and R-fighters. Perhaps there is no end to this conflict as it shows in this game?
@@jahmirwhite7807 The end states that your Ship destroyed the entire fleet and seemingly vanished. That said it's very much reminiscent of R-Type Final whereas the time loop is closed as we make a return to the first stage and fight our own comrades.
@You Say At the 5th stage, there's a small transport vessel that carries four colored orbs (one of them will lead to stage 7.2 but I forgot what color it is).
I feel as if the endings for 7.1 and 7.2 were huge swings and misses for endgames. 7.1, you're literally just fighting enemies only, and there's just no boss character, whereas in R-T F 1, you fought a heavily armored fighter character as a final boss. If this should be a finale that's actually somewhat exciting, they should at least have a sequence where you go into a battleship and destroy it at it's core, like Natsuki Chronicles did at Stage 9. Also, whats up with those turrets at 18:22 and 20:05? 7.2 is just a phase, and theres just one attack, not to mention you can cheese the boss by throwing your force module in it and destroying it within. I feel as if it should at least destroy your force if you throw it in so there's some limitations, but to do it justice, I have 2 ideas. The first would have a final phase where it launches an all out attack on you, taking your force and using whatever upgrade it has on and turning it against you, similar to R-T F 1's bydo core. The second would take reference to the finale we saw during the 7.2 final boss sequence at 22:00, where we fought another core within the core, like a ball of light for instance. Attack patterns can be whatever the mind imagines, but it would add more depth to that final boss, and once that form gets defeated, have it explode in a huge ball of light, and then cut to black, and roll the endings Speaking of which, they also feel kind of lackluster, seeing as it's just text, and there's no visuals or even additional mission info unlocked at the end, like with what a different game, "Project Wingman," did with their ending, that gave you a more detailed ending. Hopefully, the devs behind the game are thinking of/or are implementing updates to the game, so the game can become more refined and worthy to being a successor and potential TRUE final entry to the series(if it is the final entry, if not, then it's just another R-T game to add to it's ever expanding lore), as R-T F 1 was supposed to be before this came out. It does look quite polished already though, in my opinion, it's just lacking a bit is all. P.S., Any more information added to this mini-review of mine will be in the replies.
I also think some of the boss designs could use a bit of work. The thawed out first Dobkeratops should have a detail added to it where you KNOW it's dead, like having the eyes go dark and it stops moving entirely. The frozen one though doesn't really need any edits, as it looks perfectly fine for what it's going for. The stage 3 warship, I havent explored too deep into detail yet, but from the boss itself, it looks rough around the edges, it especially reveals it's flaws when the boss part of it is destroyed, and the camera pans itself at a certain angle. Boss 6.1 literally has timeframes where you can detect the boss object being retextured to a more damaged texture, making the boss design less appealing. If the object in question actually at least exploded a bit so it can mask it, then it would be more appealing as a boss. Then you have the endgame bosses that I talked about. I do like the endgame theme present a bit though, really does take R-T F 1's theme as inspiration and expands on it with a crescendo. Before you comment on this, do keep in mind that this is just my opinion, not the word of God, and shouldn't be taken as such.
@@gamesvariety726 I mean, it's been recently released, so theres some benefit of the doubt here, but theres room for improvement. I do kind of agree, there are aspects of gameplay that aren't tedious and are enjoyable from what I see.
Demon/R-Bydo Ship level - So let me get this straight; under normal circumstances all it takes to blow up your ship is a basic one shot from a Bydo yet when fighting against Earth Forces you have to Wave Cannon the R-Ships to kill them off?
This game is already a gem for me! Do you know how to unlock the other R-typer difficulties, and if there's a way ingame to have passwords for locked ships?
If I had to assume, I think you need to beat the game on R TYPER level 1 to unlock levels 2 and 3. I don't know if the passwords for the locked ships are available in game. I do know that the two passwords are "loveandpeace" for the password ship thats all the way at the top, and "granzella" for the ship that's a little downward.
In Stage 5.0, towards the end of the level you will encounter a capsule that is different from the usual weapon capsule, there will be 4 different colors, depending on which one you choose, you will branch paths, going to either 6.0,6.1 or 6.2 the grey colored drop doesn't have a path, i assume it might randomize the path you take, from top to bottom, you would have to get the 3rd drop to go to stage 6.2
From what I can tell, it doesn't seem the quite hit the same highs as Delta did while also not having that excellent atmosphere that the original Final had. Also seem to be a distinct lack of WTF'ery present as well.
It doesn't have a lot of the gross alien bydo stuff that the series is known for, but it tries, (for instance they still have the dark bydo transformation ending) and is fine as is tbh. I think where it really makes up is the gameplay though. Having all the different ships and customization as well as the extra screen space makes this game really fun and replayable. Plus there adding dlc stages from older games and you can make custom stage paths. So for example stage 1, 2 and 3, can be the normal r type final 2 stages but then you can put stage 4 from r type 3 and stage 6 from r type Leo instead (both of those stages are already available) - which is super cool. And they'll be adding more stages so that will get expanded on as well.
so, i don't think I'm kinda R-type series's fan but, this game "R-type Final 2 is really amazing to others people, but unfortunately, into R-type Final 2 is still underrated game then, i bet that game needs more to attending to get a bit more famous, because we don't want to let game unpopular like that right... and more a thing i've say u, are you Brazilian? (forget my bad English)
não comprei o game, e nem vou comprar... fizeram o jogo correndo, joguei a demo, achei mal feito, mal otimizado, o r-tyfinal original... era muito mais ambientalizado, e também, não ta em portugues
No começo também achei meio estranho, mas o game tá muito gostoso de jogar, não tive problema de performance mesmo com setup fraco, único problema mesmo que achei foi não ter suporte a mais linguagens.
Actually the ship is using the split wave cannon that comes after wise man so i think the ship is actually happy days (i could be wrong both in the name and ship cause my memory is eh)
@@VideoGamefreak737 hmmm you might be right! I'm curious to understand why that ship though. I know that series was capable of causing cataclysms and nightmares based on the pilots mind. Perhaps it is the collective consciousness of all who died?
@@VideoGamefreak737 what's odd is in some instances it almost felt like the pilot or memories of the pilot was trying to hold on to what humanity it had left until it couldn't anymore. It seemed like it specifically targeted Bydo when it charged up. I could be wrong though.... That said I need a lore dump book or something so that I can understand the full story of Rtype. Maybe one day figure out just what the fuck Humanity was fighting to even create the Bydo to begin with.... Like what could have been worse then the Bydo?
@@darkace0able ya it did seem to be targetting bydo during its wave cannon shots, that thought really is grim to think about sense you brought it up. God R-type is really good at being SAD with gameplay alone, no words, just context.
To me the enemies, bosses and background designs seem to be very bland and visually underwhelming. In my opinion Gradius V had far more interesting visual design than this game. Im disappointed, because i wanted to be blown away by this game, but i aint.
I remember randomly picking up R type Final 1 at EBGames waaay back then, I loved it! i GOTTA get this one soon.
4
It cannot be an R-Type game without Dobkeratops.
That's 'Ice-Bound Squirming One +' to you, sir!
No but really, why rename it that?
@@richardsavings6690 All enemies are like that at first. The more you kill of an enemy the more information including the real names are revealed.
"The best weapon in this war? They have it, and they are controlling it."
Well, Dobkeratops is the only powerful asset that Bydo have as it is guardian of dimensions (especially for Bydo dimension).
0:21 The Dobkeratops at R-Typer Difficulty is more closer to its appearance from the original R-Type while the one on lower difficulties seems to be based on one of the Dobkeratops from R-Type Tactics/Command (if you look a little closer) so I would like to assume that they're different species instead of the same creature.
Yeah, i think so too!
Great video! Thanks for that, I've been trying to figure out the "Potato" Boss level (3) since last night LOL.
Tried it again today and mashed that potato - took me a few a tries - thanks again - posted a video of it if anyone's interested
13:45 Oh shit here we go again.. And its crazy to fight Heimdall..
Also, I can see R-Type Tactic/Command ending here. 😳
You can cheese the lvl 4 boss with Andromalus and yellow laser. It can hit the weak spot from the other side if you whip it just right.
Andromalius is also good on stage 6.2 boss, the rod damages the boss and you just focus on evading
Now I can see all the bosses in R-Type Final 2 for that reason.
Thoughts:
1.0 - It's Dobketatops. Nothing else to really say, except interesting variation easter egg, although I would've perferred the R-Type II Mecha-Dobketatops as the varient personally.
2.0 - Intriguing variation on those grid car things from the original
3.0 - Gotta have the battleship. I like that triple cannon-looks badass, and easy enough to avoiid as a bonus
4.0 - ???? A wrecking ball? It says prototype, but I can't place any R-Type boss this would be a prototype of. Strange method of fighting it with the revolving core-nut thing
5.0 - Aw yeah. Now this is cool! Looks badass with those prickles/spines. Is this thing supposed to be a homage/reimagining of the computer chip encased in tons of blobs boss from the original R-type? The way it's babies(?) school around and encase it reminded me of that.
6.0 - Now this is weird. The alien fetus core thing brings to mind the final boss of R-Type II, but the fight itself seems familiar yet I can't place it. I'm pretty sure the original version didn't have the constantly regrowing neurons, though. The fight made me think of Gradius' Big Core with the membranes guarding it. Shoot the core!
6.1 - I take it this is a play on that similarly-shaped satellite boss from R-Type Final? Looks cool enough, like a twist on the Star Wars prequel trilogy ship designs.
6.2 - I'm assuming this was supposed to be a simplified version of the Compiler from the original? It has so little HP it makes it sad, embarassing even. A shame, because it actually looks cool to me.
7.0 - For a final boss, that was a bit boring. Then again I'm not behind the controller, so I can't feel the difficulty. Yet the other R-type final battles had an omph to them. You got the feeling of an epic confrontation visually. This just looked bland and boring. The pulsing spikes from the growing core is a cool effect though.
7.1 - Didn't we already have a battleship stage? I get that you've gone Bydo in this timeline, but still. The camera work was incredible, but it was a bit too dragged out without much visually to keep it interesting.
7.2 - Now this is more like it! I love the snakes made of ghostly electricity, an awesome and original take on the worm enemies from R-Type II! The boss itself reminded me of the final boss of R-Type Leo, with an aesthetic more akin to the last Bydo core thing from R-Type Final. The element of you having to wait for your window (the membrane opening to send out a snake) to pumel it with the force pod is a pretty nice callback to the Bydo emperor from the original. What happened when you flew into/inside it though? Is there a phase missing? or is that how you go Bydo in the other aforementioned timeline? I'm confused.
The great thing about 7.0 was the build-up imo. The whole stage was the boss fight with a great theme and sountrack to booth. It’s also the only happy-ending.
It looks like a wrecking ball, but the 4.0 boss is a blast furnace (I don't know about the English version, but in the Japanese version it is revealed at the Bydo Labo that it is a blast furnace).
Then, the 6.2 boss "SHIN-G" has the same means of attack as the "Image Fight" boss "SHINJI". Incidentally, the names of the bosses in Image Fight are derived from Japanese and American people's names, such as Nancy and Mariko.
7.2’s ending implies that the Obsidian Pupil (Ebon Eye from R-Type Command) attempted to absorb/assimilate the player as it died, killing them both.
The bosses in this game are pretty underwhelming, particularly the battleship in stage 7.1 where you do not feel like
fighting against the boss. Also, the endings of this game are lackluster. I'm still looking forward to this game though.
I think the same as you, endings are way too short for a game released 17 years after the previous one, with more tecnology available, i don't think there is an excuse for that, 7.1 had so much potential for bosses, they could've thrown way more R-Crafts at you, maybe an appearance of the R-99, R-100, R-101, would be pretty epic
@@gamesvariety726 reading about ideas of the r-99 -101 idea, I'd love to see a r-99 boss where depending on difficulty has different load outs and when near death could charge the giga wave cannon as his last ditch effort to stop you. God i wish 7.1 wasn't so meh.
@@gamesvariety726 One thing I miss that was in Final 1 was the ability to 'change the weather' in the Swamp Level. There was nothing like that in Final 2. Also the lack of Ship Logs/Narratives that were told throughout Final 1 is a huge shame.
I agree. I think R-Type III for the SNES had a more climactic and even creepy last boss (especially with the Castlevania-ish music in the background). The monster even had a few stages.
I guess this story will never ending because 7.1. and 7.2.
Stage 7.1 doesn't really have a boss since you're fighting against an entire fleet of Space Corps battleships and R-fighters. Perhaps there is no end to this conflict as it shows in this game?
@@jahmirwhite7807 The end states that your Ship destroyed the entire fleet and seemingly vanished. That said it's very much reminiscent of R-Type Final whereas the time loop is closed as we make a return to the first stage and fight our own comrades.
@You Say At the 5th stage, there's a small transport vessel that carries four colored orbs (one of them will lead to stage 7.2 but I forgot what color it is).
@@jahmirwhite7807 From top to bottom, the orbs lead to 7.0 7.1 7.2 [random]
O stage 7.1 é uma re-leitura do final b de R-type final 1
Isso ai, parceiro!
I feel as if the endings for 7.1 and 7.2 were huge swings and misses for endgames.
7.1, you're literally just fighting enemies only, and there's just no boss character, whereas in R-T F 1, you fought a heavily armored fighter character as a final boss. If this should be a finale that's actually somewhat exciting, they should at least have a sequence where you go into a battleship and destroy it at it's core, like Natsuki Chronicles did at Stage 9. Also, whats up with those turrets at 18:22 and 20:05?
7.2 is just a phase, and theres just one attack, not to mention you can cheese the boss by throwing your force module in it and destroying it within. I feel as if it should at least destroy your force if you throw it in so there's some limitations, but to do it justice, I have 2 ideas.
The first would have a final phase where it launches an all out attack on you, taking your force and using whatever upgrade it has on and turning it against you, similar to R-T F 1's bydo core.
The second would take reference to the finale we saw during the 7.2 final boss sequence at 22:00, where we fought another core within the core, like a ball of light for instance. Attack patterns can be whatever the mind imagines, but it would add more depth to that final boss, and once that form gets defeated, have it explode in a huge ball of light, and then cut to black, and roll the endings
Speaking of which, they also feel kind of lackluster, seeing as it's just text, and there's no visuals or even additional mission info unlocked at the end, like with what a different game, "Project Wingman," did with their ending, that gave you a more detailed ending.
Hopefully, the devs behind the game are thinking of/or are implementing updates to the game, so the game can become more refined and worthy to being a successor and potential TRUE final entry to the series(if it is the final entry, if not, then it's just another R-T game to add to it's ever expanding lore), as R-T F 1 was supposed to be before this came out.
It does look quite polished already though, in my opinion, it's just lacking a bit is all.
P.S., Any more information added to this mini-review of mine will be in the replies.
I also think some of the boss designs could use a bit of work.
The thawed out first Dobkeratops should have a detail added to it where you KNOW it's dead, like having the eyes go dark and it stops moving entirely. The frozen one though doesn't really need any edits, as it looks perfectly fine for what it's going for.
The stage 3 warship, I havent explored too deep into detail yet, but from the boss itself, it looks rough around the edges, it especially reveals it's flaws when the boss part of it is destroyed, and the camera pans itself at a certain angle.
Boss 6.1 literally has timeframes where you can detect the boss object being retextured to a more damaged texture, making the boss design less appealing. If the object in question actually at least exploded a bit so it can mask it, then it would be more appealing as a boss.
Then you have the endgame bosses that I talked about.
I do like the endgame theme present a bit though, really does take R-T F 1's theme as inspiration and expands on it with a crescendo.
Before you comment on this, do keep in mind that this is just my opinion, not the word of God, and shouldn't be taken as such.
Yeah, a lot of things felt kinda of lazy, but the gameplay has been enjoyable
@@gamesvariety726 I mean, it's been recently released, so theres some benefit of the doubt here, but theres room for improvement.
I do kind of agree, there are aspects of gameplay that aren't tedious and are enjoyable from what I see.
how'd you get two bits on stage 1? i havent found a second bit until like stage 3 or 4
These stages were played in Score attack mode, where you start fully equipped
You also automatically get two bits with the LEO line ships and their PsyBits
I'm going to FORCE my dad into getting me this game
lol, that was a good one
@@gamesvariety726 thanks
Demon/R-Bydo Ship level - So let me get this straight; under normal circumstances all it takes to blow up your ship is a basic one shot from a Bydo yet when fighting against Earth Forces you have to Wave Cannon the R-Ships to kill them off?
sweet game logic right, haha
Really should've taken your Wave Cannon off the "Stun" setting.
Reverse plot armor is dumb. It breaks immersion too.
Let us strike the bydo once more!
This game is already a gem for me! Do you know how to unlock the other R-typer difficulties, and if there's a way ingame to have passwords for locked ships?
If I had to assume, I think you need to beat the game on R TYPER level 1 to unlock levels 2 and 3.
I don't know if the passwords for the locked ships are available in game. I do know that the two passwords are "loveandpeace" for the password ship thats all the way at the top, and "granzella" for the ship that's a little downward.
Thanks!
@@dariorizricci5358 2 of the passwords were revealed. The one for ship 3 is loveandpeace. For the Strider it's granzella. All lowercase.
@@darkace0able yes I've read this also on gamefaqs, password works (the ladylove branch is very good)
How did you get to stage 6.2 and 7.2?
In Stage 5.0, towards the end of the level you will encounter a capsule that is different from the usual weapon capsule, there will be 4 different colors, depending on which one you choose, you will branch paths, going to either 6.0,6.1 or 6.2
the grey colored drop doesn't have a path, i assume it might randomize the path you take, from top to bottom, you would have to get the 3rd drop to go to stage 6.2
From what I can tell, it doesn't seem the quite hit the same highs as Delta did while also not having that excellent atmosphere that the original Final had. Also seem to be a distinct lack of WTF'ery present as well.
It doesn't have a lot of the gross alien bydo stuff that the series is known for, but it tries, (for instance they still have the dark bydo transformation ending) and is fine as is tbh.
I think where it really makes up is the gameplay though. Having all the different ships and customization as well as the extra screen space makes this game really fun and replayable.
Plus there adding dlc stages from older games and you can make custom stage paths.
So for example stage 1, 2 and 3, can be the normal r type final 2 stages but then you can put stage 4 from r type 3 and stage 6 from r type Leo instead (both of those stages are already available) - which is super cool. And they'll be adding more stages so that will get expanded on as well.
@@angelpacheco1608 Actually, one of the stages is stage 5 of Leo.
You did this already!?
I liked the Lilil and the Coral Insect, the rest felt pretty bland or uninspired.
so, i don't think I'm kinda R-type series's fan but, this game "R-type Final 2 is really amazing to others people, but unfortunately, into R-type Final 2 is still underrated game then, i bet that game needs more to attending to get a bit more famous, because we don't want to let game unpopular like that right...
and more a thing i've say u, are you Brazilian?
(forget my bad English)
I don't know about other people, but this game has been a lot of fun for me, and yes i am Brazilian
@@gamesvariety726 eu também sou um brasileiro
Aaahhh mlk kkkkkk
No Bydo Core?
The Obsidian Pupil in 7.2 could be considered a bydo core, i suppose
Ebon Eye
Man I really got a bone to pick with that boss ending chime sound. Can't stand that heavenly sound. It just doesn't go with this game
it was the first thing i found weird when i first played the game, so out of place
The fanfare and boss deaths are both weak and audiovisually undercooked.
Sure wish those cheat codes worked!!
não comprei o game, e nem vou comprar... fizeram o jogo correndo, joguei a demo, achei mal feito, mal otimizado, o r-tyfinal original... era muito mais ambientalizado, e também, não ta em portugues
No começo também achei meio estranho, mas o game tá muito gostoso de jogar, não tive problema de performance mesmo com setup fraco, único problema mesmo que achei foi não ter suporte a mais linguagens.
What platform is this? Im still playing on ppsspp r type command 😹😭
R-Type Final is available for PC, PS4, XBOX One and Xbox Series S and X
@@gamesvariety726 and Switch
I like tacos 🌮😋
I swear the Imprisoned fighter in the Pupa is the Wiseman....
Actually the ship is using the split wave cannon that comes after wise man so i think the ship is actually happy days (i could be wrong both in the name and ship cause my memory is eh)
@@VideoGamefreak737 hmmm you might be right! I'm curious to understand why that ship though. I know that series was capable of causing cataclysms and nightmares based on the pilots mind. Perhaps it is the collective consciousness of all who died?
@@darkace0able it could be? Considering where the stage it it's possible
@@VideoGamefreak737 what's odd is in some instances it almost felt like the pilot or memories of the pilot was trying to hold on to what humanity it had left until it couldn't anymore. It seemed like it specifically targeted Bydo when it charged up. I could be wrong though.... That said I need a lore dump book or something so that I can understand the full story of Rtype. Maybe one day figure out just what the fuck Humanity was fighting to even create the Bydo to begin with.... Like what could have been worse then the Bydo?
@@darkace0able ya it did seem to be targetting bydo during its wave cannon shots, that thought really is grim to think about sense you brought it up. God R-type is really good at being SAD with gameplay alone, no words, just context.
뎃사십81일 후
알타입2
To me the enemies, bosses and background designs seem to be very bland and visually underwhelming. In my opinion Gradius V had far more interesting visual design than this game. Im disappointed, because i wanted to be blown away by this game, but i aint.
I feel the same way.