Interesting build. I'd swap Invader to the primary, though. Gunslinger's is just ammo conservation, and fairly weak at that--requiring you to really pay attention or get lucky with timing to maximize the 8 second window. Invader benefits most when a decoy is active and you don't get many of them per skill cooldown--getting a free one is more useful than possibly needing to pop an ammo box occasionally.
You make a fair point. Once I cover the invader, I will likely revisit these two as a potential pairing. I would argue that bullet storm functions well as a shortcut to the long reload of the bonesaw or a more seamless use of the MP60. Both also benefit from the automatic reload following a kill. Even though the 8 second window is relatively short, it will aid with longevity when eliminating a series of weak enemies (as opposed to subtracting from ammo reserves). Since the invader is the secondary, their advantages are a secondary consideration
I think Gunslinger as the primary pairs extremely well with Bonesaw. I have a similar build with the cooldown low enough to have Quickdraw reload the gun every time. So instead of a long ass reload animation, you do fat crit damage instead. It ain't this build, but GS does have its purpose as a primary.
It did take me a little bit to get used to the build but after that it really felt good to use
Excellent, glad to hear it’s working out
Interesting build. I'd swap Invader to the primary, though. Gunslinger's is just ammo conservation, and fairly weak at that--requiring you to really pay attention or get lucky with timing to maximize the 8 second window. Invader benefits most when a decoy is active and you don't get many of them per skill cooldown--getting a free one is more useful than possibly needing to pop an ammo box occasionally.
You make a fair point. Once I cover the invader, I will likely revisit these two as a potential pairing. I would argue that bullet storm functions well as a shortcut to the long reload of the bonesaw or a more seamless use of the MP60. Both also benefit from the automatic reload following a kill. Even though the 8 second window is relatively short, it will aid with longevity when eliminating a series of weak enemies (as opposed to subtracting from ammo reserves). Since the invader is the secondary, their advantages are a secondary consideration
I think Gunslinger as the primary pairs extremely well with Bonesaw. I have a similar build with the cooldown low enough to have Quickdraw reload the gun every time. So instead of a long ass reload animation, you do fat crit damage instead. It ain't this build, but GS does have its purpose as a primary.
@@dininelbourne I’ve considered using the QuickDraw method as well, I just dislike having to stand still to use it, but a viable option nonetheless
If you do the single shot by holding the skill button you can move while aiming and then roll or backstep out of the twirl animation. @londononion
@@dininelbourne ah, that is an excellent alternative then
He's back!
In the flesh
Very weak build.
I’m open to elaboration