Thank you for the tutorial, very cool shape! I was wondering if there is a way to use this script on a more complex geometry (eg 3 cubes of different scale booleaned union together)? I’m struggling to put the script on any other geometry apart from a simple cuboid shape, as the ‘flattening’ before the ‘move’ node doesn’t work properly and I’m getting dirty mesh at the end
first after creating the geometry as you desire, use the component in grasshopper called 'populate geometry' to establish points on that geometry. and then go ahead with the rest of the definition from the video.
@@architutors Thank you for your quick response! I've just tried that again however I still enquire the same problem where one of the voronoi sells doesn't get flatten when its 'moved', creating a lot of polylines next to each other that produce intersecting invalid mesh
In 5:49 I can't join the move's Geometry and the separate Geometry togerher with the other geometry. Also, the connection Between Move's G and the Geo can't be dashed double wire. It is still single wire. What should I do?
Make sure you hold the shift key and then connect the wires to single input. By holding shift key you can connect multiple components into a single input.
Can someone tell me at 5:50 time in the video how to connect two geometries... I cannot able to connect if one connects another one disconnected. Could you please help me for this..??
I have been watching your video and everything is working except I cant see the object with the changes that I do on grasshopper. I am in minute 3.50 and i see the box I made and also the lines but thats it
Hi. Please make sure that you're getting any error in any of those components, also that number slider values on scale factor and amplitude at not set at 0. You can turn off all the other components except for move and see if you're getting a geometry output. If you're still facing any issue, you can email us a query at architutors@outlook.com
hola me aparece este aviso cuando uno el segundo volumen con el voronoid 3:04 ... Volume cannot be reliably computed for an open brep. Que puede ser gracias, buen video
Hi. We're not entirely sure why it might be, but you can actually share your file at architutors@outlook.com so we can exactly understand why it's showing that error.
@@sevvalkavakloglu8011 You can let us know your email address, We can provide you the grasshopper script. For any queries or issues you can email us at architutors@outlook.com along with the reference pictures so we can understand better and provide the appropriate solutions.
Yes, the result on a sphere geometry may be a bit haywire. But if you use the component 'Populate Geometry' instead of 'Populate 3d' to create points on the sphere surface, the result still will be a much better one. Keep Experimenting though and tell us what you end up creating!
Thank you so much! It took me a while to install weaverbird, but I finally did it!
awesome !!!
Thank you! Cheers!
Would be nice to be able to thicken the filaments, some parts are very thin, Could you tell us please?
thank you! helpful tutorial how do I get the form to generate within a boundary. I need the form to be generated from certain faces in my design.
muchas gracias excelente tutorial
Thank you for the tutorial, very cool shape! I was wondering if there is a way to use this script on a more complex geometry (eg 3 cubes of different scale booleaned union together)? I’m struggling to put the script on any other geometry apart from a simple cuboid shape, as the ‘flattening’ before the ‘move’ node doesn’t work properly and I’m getting dirty mesh at the end
first after creating the geometry as you desire, use the component in grasshopper called 'populate geometry' to establish points on that geometry. and then go ahead with the rest of the definition from the video.
@@architutors Thank you for your quick response! I've just tried that again however I still enquire the same problem where one of the voronoi sells doesn't get flatten when its 'moved', creating a lot of polylines next to each other that produce intersecting invalid mesh
@@AlisaBaraboshkina you can email to us at architutors@outlook.com with the screenshot and we'll look into it
In 5:49 I can't join the move's Geometry and the separate Geometry togerher with the other geometry. Also, the connection Between Move's G and the Geo can't be dashed double wire. It is still single wire. What should I do?
Make sure you hold the shift key and then connect the wires to single input. By holding shift key you can connect multiple components into a single input.
@@architutors Thank you so much 😍.I'll try it!
@@architutors it worked! Thank you so much 😍
Thank you too. Cheers!!
Can someone tell me at 5:50 time in the video how to connect two geometries... I cannot able to connect if one connects another one disconnected. Could you please help me for this..??
Just Hold the Shift key and then connect them into one input.
@@architutors thank you so much for the reply and its worked. Big thanks to the video. It helps a lot ...
Wow 😳
I have been watching your video and everything is working except I cant see the object with the changes that I do on grasshopper. I am in minute 3.50 and i see the box I made and also the lines but thats it
Hi. Please make sure that you're getting any error in any of those components, also that number slider values on scale factor and amplitude at not set at 0. You can turn off all the other components except for move and see if you're getting a geometry output. If you're still facing any issue, you can email us a query at architutors@outlook.com
hola me aparece este aviso cuando uno el segundo volumen con el voronoid 3:04 ... Volume cannot be reliably computed for an open brep. Que puede ser gracias, buen video
Hi. We're not entirely sure why it might be, but you can actually share your file at architutors@outlook.com so we can exactly understand why it's showing that error.
I con’t find the wb join at6:30 can you help me
Please make sure you have the weaverbird plugin downloaded for grasshopper. WBjoin is a part component of weaverbird.
At 2.30 when i turn hide deconstruct brep it turns off the whole model, rather than only the external box - please help! thanks
Make sure you're only turning their preview off, and actually not disabling them.
@@architutors Had the same issue. Had to enable them first and then hide the preview
5:39 don't know why but when i do Graft i get different picture, like duplicates of lines
For any queries you can email is at architutors@outlook.com
How did you open the options in 1:26?
To open those option just Click the mouse wheel(scroll) button on grasshopper screen.
@@architutors thank you so much bro! And thanks for answering so fast
00:24 please what is the "f N v" input in grsshopper?? i cant find it...
Its 'Unit Z' vector component.
@@architutors found it on other youtube long ago but thanks anyways i did it.
I can't get the image at 6.05
At 6.05 we used the component 'Deconstruct Brep' and taken the input from Loft component.
What is the reason why loft is not run?
In the script we only required the constituent faces that we extracted from the Loft. and then converted it into mesh to apply weaverbird.
@@architutors those surfaces are not formed
@@sevvalkavakloglu8011 You can let us know your email address, We can provide you the grasshopper script. For any queries or issues you can email us at architutors@outlook.com along with the reference pictures so we can understand better and provide the appropriate solutions.
For some reason I'm not able to bake. Pls help!
Right click on any output you want to bake and click on the option 'bake'. Let us know if it's not showing up.
I get a mistake in scale. It says “input parameter F failed to collect data”. Could you please help me? 🙏🏻🙏🏻🙏🏻Btw thank you for the tutorial!!
Same here. did you find any way out?
I did it on a sphere and it came out very badly...
Yes, the result on a sphere geometry may be a bit haywire. But if you use the component 'Populate Geometry' instead of 'Populate 3d' to create points on the sphere surface, the result still will be a much better one. Keep Experimenting though and tell us what you end up creating!