If you don't like the farmer grind, I suggest the tractor mod. It takes the grind out of hoeing, watering and harvesting. If you suck at combat like me, then you can use it there too. I do however suggest turning off the tractor noises if you do get it. I myself also really like Automate cause I don't like to sit there and babysit the workbench stuff.
You should try expanded, it adds loads to the game. I love automate, it takes care of so much of the time spent on filling and emptying machines. And if I'm feeling really lazy starting a a new game then all my animals will have some pretty sketchy names! Haven't tried To-Dew yet, but think it'd really clear up the notes all over my desk and help me remember what task I'm really trying to get done, like not missing the travelling cart or fishing on rainy days. Good luck if you heading for a new run through, I'll have a look for you first and give it a look
Stardew Valley Expanded, Ridgeside Village and Grampleton Fields all heavily fill out Stardew without adding anything that automates or feels overly gamebreaking. Truly SVE feels like how Stardew was intended to be played, but the trio makes if feel like a fully fleshed out world.
Never fails to leave me in awe. He’s seriously my hero. He made SUCH a good game and made it affordable and then continued to give us years of free content bc he felt satisfied with the money he’d made.
The game is actually quite chill. The min-maxxers and Year One Perfection Run challengers can put a lot of people off. I've been told that Stardew is "stressful." It really isn't. You've got plenty of time. 2 whole years before Grandpa tells you how good you did. And unlike Harvest Moon, your run doesn't end there. ConcernedApe did a great job improving on the Harvest Moon/Rune Factory formula.
Bro has legit never played a Harvest Moon Game, as literally only a small number of titles have "endings". The first one, which ends after 2 years, Save the Homeland, and A Wonderful Life (which only ends because your character gets old and passes away), otherwise all the games are endless, you can play to year 2 hundred and nothing will stop you.
@@honaleri you just listed 3 games, of which 2 were my childhood, so if my opinion is incorrect, consider that my experience of Harvest Moon was precisely those titles in the series that have endings. AFAIK as well most Harvest Moon games score you by Year 2 and finishing everything within 2 or 3 years depending on title was the focus of most strategy guides.
Absolutely! I play the game casually, though I generally get a little too invested in farming and cooking! Still I rarely complete the community center in year one and still by the time grandpa judges I think I've only ever once not gotten all the candles. Pretty sure that one time was challenge run where I didn't end up making friends with half the town as I was wanting to try and complete the fishing roster as fast as possible. I hate fishing so it was one of those play throughs that I wanted to see what would happen if I did only the thing I hate the most, lol.
The way play, the first 27-32 days are very stressful, because I’m busting my butt trying to get a 75% Sprinklered farm by early summer. Once I’m there, it’s a bit more work during summer but it becomes fairly relaxed, and then in fall I’m fully Sprinklered so from then on it’s super relaxed, and I’m raking in money, and no more having to manually water anything. That’s one of the two things I really, really dislike in this game. The other is the intense claustrophobia of the early game 12-slot inventory. It’s really, really frustrating
Here’s a fun fact for you: The development team for this game has always been just one individual. ConcernedApe (or Eric Barone) is such an amazing developer that very much cares about his game and its fans. Every few years he drops fantastic updates; showing that Stardew Valley is truly a labor of love
this is not 100% true anymore. The initial version of the game was indeed 100% solo dev work, which is an astonishing feat. But since the game has gotten so big, Eric has been getting outside help for the later updates, especially in coding aspects. For example, the maker of the Stardew Valley Expanded mod was hired by Eric to help on the 1.6 update.
@@Qas22w Think about that though. He hired people to help bring a FREE update to the masses. I'm sure he made more money from new people, but still. He pulled it out of his own pocket to pay them to bring us a FREE update.
Stardew had a 50% off sale a few weeks ago and I had wanted to play it for a while, so I got it. Best decision I've made in a while. I love this game so much. I knew it was a good game, but I also underestimated it! My main farm is in Winter 2 and prospering, but I recently started a second game to explore the other farms and see how much better I could start now that I know what I'm doing. Can't recommend enough
I bought it back in October 2018 on GOG with 20% sale. Since then I bougth it at full prices on Steam and Switch, so basically all the platforms I use besides android.. Just to try to pay Eric back a little for all those countless hours of pure fun ;)
New players might be put off by the fact that there is an in-game clock that tracks the time of day, with a curfew of 2AM, as well as the series of sidequests you can do, from the Community Center and helping Gunther fill his museum to villager requests. The thing is though, virtually everything in the game is optional, and you aren't on a time crunch for completing things, aside from maybe missing something seasonal and having to wait for the next year.
@@BeamersGameLab Or the year after that, or the year after that, or you could go the Joja route instead of the community center. Heck, you could do neither, although you would be missing out on some content if you don't do one of them, but that too is optional.
It is both very free form, but also in your face in an accidentally anxious way. Sure I can do anything today, but the clock is ticking and that villager goes home early today and the luck is good so I need to mine because Im out of coal and its the last week of season so its the last chance to get that fish for a year... But then time means nothing and you can do as many years in game as you like. I think some of us are just built anxious
The thing I like about Stardew Valley is it helps my ADHD. I realize that if I waste a few days doing random stuff, it doesn't impact me negatively. You can prioritize everything down to the individual pieces of gold and time to grow to get the max out of your time OR you can take a day off of watering and foraging, and go fishing or mine. Right now I am working on building more preserve jars so I can continue to make money, even if I am doing random tasks.
I think this is the approach I have to take. I get so overwhelmed and frustrated if I feel like I wasted a day, that sometimes I’ll restart the game to try again. I need to be better about just enjoying it and not worrying about “wasting” time. I mean it’s not like I can lose the game lol.
My partner finds that fishing is literally the best task for his ADHD as it's one thing he can do while also fidgeting with stuff on the desk or to check his phone
@@CaptainEffort i was like this at first so I kept restarting. Then I finally just played to complete the community and avoided doing side tasks and being friends with people. Now I just started a new farm trying to be more social with the towns people lol.
Make sure to make kegs, too! They're way cheaper to make (so much coal for the jars!!) I also think that you make more money on wine. Once you get the third house upgrade, you can get casks to make your wine better. It is better to get the wine out at the silver star since it takes about half the time compared to iridium star, and you make more off the silver ones in the time it takes to get one iridium quality! Melons are the best for wine at the start. Then, once you can make ancient seeds, fill the greenhouse with ancient seeds (some coffee bean plants as well). They will continue to produce after each harvest, so you won't need to keep replanting and spending money on seeds. Use the seed maker to get enough ancient seeds to fill the greenhouse. The greenhouse is the best to unlock asap if you're focusing on farming and artisan products. You can plant every seasons seeds (and fruit trees), and they'll produce no matter what season it is. Just don't forget sprinklers, or you'll be watering all day! For the animals, pigs and cows are the best. Make sure to pet and milk every day. Cows produce milk daily, and the cheese gives you a lot of energy and health (great for the mines)! Pigs dig up truffles, and the oil makes a lot of money. Make sure to get a lot of hay by letting a lot grow on the farm. If you leave a coop/barn not fully upgraded, you can take all the hay out of the hopper and store it in a chest. That way, you'll only need 1 silo (I have thousands set aside, and I'm only in year 2). If you have a lot of grass on your farm and let the animals roam, they will eat that instead of the hay in the trough thing. Except for the pigs, keep them in a fenced area, or you'll be running around your entire farm searching for the truffles! Sorry for the long comment! I didn't mean to make it so long! 😂 TLDR; If you're focusing on farming, focus on getting the greenhouse, sprinklers, kegs, house 3 for casks, and cows/pigs. Ancient fruit is the best way to make money with wine. Start with melons for wine. Take wine out of casks at silver star. To get a lot of ancient seeds faster, use the seed machine. Grow a lot of grass on the farm and take it out of the hopper to save. Let every animal, except the pigs (fence them in), roam to eat the grass. Pet your animals daily. Fruit trees can grow in the greenhouse, look up where to plant them so they all grow. You can do this all as fast or as slow as you want. There's no rush! Eta: choose bat cave not mushroom. Pay attention to fortune teller on the TV to decide whether to mine/fish or do other stuff for the day.
The "segway" is spelled different from "segue", and the item was made to sound like the word, not the other way around. Segue comes from the Italian "segue" which means "follows." And yes, the game is very chill. I sometimes challenge myself to complete the community center in year one. I actually accomplished it this time around mostly by accident, by managing to actually not need a barn, as I got ahold of the truffles I needed for the remixed bundles on the traveling cart in summer. I also got a large cow's milk and a large goat's milk from it, and I just needed a large white egg, a large brown egg, and a duck egg for the animal bundles. But yeah, I've never accomplished perfection, and I probably never will. But that's okay... it's not my goal to be perfect. Just to feel satisfied that what I have accomplished is "enough."
Yeah, perfection isn't for everyone. I just did it because I'm a crazy person, but the last bit was honestly just grinding and not much fun. I'm ready to go back to playing just to relax and have fun.
Doing the community center in year one is my favourite challenge! Most of the perfection goals are interesting, but my last thing is ALWAYS the gold clock...grinding for money is just not my favourite way to play.
@@jolinarmalkshur18 Yeah, most of the perfection challenges are fun , but it always ends up as grinding for money for the clock. That and the Pepper Rex. Ugh.
For your question at 1:25 , the wallet is used to let the player know if they have obtained specific items and/or powers. The first item/power most players get is "forest magic" - which is the ability to read the Junimo scrolls in the community center.
@@BeamersGameLab the quests that you get...do them. In the bus tunnel there is a box. Put a battery in it to unlock the quest. Fill up the bundle boxes Do all the secret notes when they are unlocked Donate to the museum Unlock hearts to progress the stories There is extreme depth to this game. There are extremely rare items and encounters. There are rare collectables. Rare achievements. And there are STILL hidden things that haven't been uncovered yet and still things being discovered so many years after the game was released. There are secret interactions depending on what you do. No two games are the same. There are also hidden NPCs and hidden areas to unlock. There are also creatures you can unlock on your farm in different ways.
Don't know if anyone else has already answered this but the wallet stores a few items that you get from quests. The first one most people get is in winter of year 1. The wiki has a full page dedicated to the wallet.
Segue: Verb; (in music and film) move without interruption from one piece of music or scene to another. "allow one song to segue into the next" noun; an uninterrupted transition from one piece of music or film scene to another. Origin: Italian; segue = follows Segway: name for an electric transportation device Both are pronouced the same, and the device was actually based on the word. "inspiration for the name Segway came from the word segue, which is defined as 'to transition smoothly from one state to another'. Segway transforms a person into an empowered pedestrian, allowing him/her to go farther, move more quickly and carry more." Is from the 'About' page on the brand's website
I have almost 800 hours in this game. Absolute favorite. The wallet is the place your key items gonna go. There is a few really good ones. They are in later in the game or even in the end game tho. Keep it up! You have a lot of mystery to solve!
Honestly it's the only game I play at this point, there's no pressure to login daily and you can do whatever you want. It's fun single-player and multiplayer. Characters that seem unlikeable at first end up having so much personality (except characters like Louis and Pierre) and I love that you can get multiple pets now If you like the current version, you should try the expanded mod. I can't get it right now, but it looks great
Stardew has always been one of the peak ‘chill’ games for me. The type of game where I’m not after an adrenaline rush or tons of action but just to sit on my farm with that beautiful music playing and just give a happy sigh of contentment as I essentially do digital chores on my digital farm. It just soothes me in a way.
This is a perfect video explaining why people shouldn’t give up. I get so frustrated when I try and tell everyone you just gotta give it a chance and make it YOUR game. There’s no rules… it’s so sad to see when they pass up on it. I’m about to start sending your video to all those friends.
I found that if you can convince them to join you on a multiplayer run at least once, they tend to be more open with it afterwards. I had the same with my partner, he found the game ok and then one night while I was playing my mobile save he leaned over to talk to me and got so invested after seeing the Galaxy Sword in action.
Welcome to the community, mate. Nice to have u here ;) Must be so fun to be new in the valley. Lots of mods await u too, when u see all there is to see in the basic game ;)
@@BeamersGameLab Some mods are really useful, like showing all the npc on the map or connecting all chests so that you don't waste time looking for the right chest (i like carrying a chest around so i can put any item i gather from mining or anything quite fast without having to drop or sell them for less money through the trash). Some mods are more to add beauty to the game and allow you to have other portraits for the npc, less pixel for example or to have different looking animals. You should check Nexus for the mods if you wish to discover some ;) Have fun 🙂
@@Nico-on7qb there is so much to learn. If you ever feel like helping out im still relatively new compared to what SV has to offer, streams in the bio!
This is a very well put together video! I've been streaming Stardew lately and it's been great, but I need to start focusing on making my farm more pleasing to the eye because it's a mess.
@@haptemer this means more then you know!! Hours of work for this video so I’m happy to hear it at least someone enjoyed it! One thing I would say in good at farm design but I mostly just got lucky
Honestly one of my favourite videos about SDV I've seen in quite a long time - and that's coming from someone with 4k hours. Wonderful to hear a new players perspective. Welcome to Pelican Town! Have my sub - looking forward to what comes next.
I cant comprehend how he made something so great and with the music it elevates it to another level. Really precious, wish this game was already created when I was little. The then attached nostalgia would make it have an even bigger impact on me I bet
I played the hell out of Harvest Moon 64 as a kid, so seeing a game of this caliber come out was amazing, since it fixed many of the aspects I wasn't fond of in Harvest Moon. Eric Barone kept what was good, threw what was bad, and then made it better.
I had a similar experience. I never saw the appeal of a farming game, but when I realized I could start out with foraging and befriending villagers, I gave the game a try. Also, if you become good enough at mining, specifically skull caverns, it can be more profitable than farming itself.
I played through the game for the first time completely blind, it was a chill experience where I just enjoyed the atmosphere and role playing. Now I'm playing it efficiently, doing all the challenges and completion. Next time I'll play it modded with a bunch of expansion mods. All three are completely different but enjoyable experiences.
The Segway comment made me think of something from college. It was a playwrighting class (where we were actually creating plays) and the instructor said something about segways and the entire class leaned forward and made the sound of the electronic means of transport that shares the name
The wallet stores items/perks you acquire as the game progresses, that often unlock more game content. Your first couple are usually a key and a magnifying glass ^;-
Stardew valley is a gem of a game. I've never played the game "properly". What i love is that i can do random farm challenges and never really get punished for just playing the way i want. I.e. never leave farm, ethical farming challenge, make x about of gold with only 1 crop or sellable product.
Re: 5:06 THIS game developer :~) He had a publisher at first, and programmers'' help with console & mobile ports, but he created/wrote/designed all parts of it. I'm glad for you that you kept playing and exploring and came to love it!
i‘m one of the lucky few that started playing the game when it came out in early 2016. my best friend had just died in dec 2015, i was 17 and just needed an escape. i found what i needed and so much more. i cant put into words how close to my heart this game is. when i started there wasnt even a guide yet, no min-maxing. i get how those things can be overwhelming for new players. my biggest recommendation to new players is: dont look up too much stuff. it can mess with what you expect from yourself and stress you out. explorethe game and its features on your own. esp in the first two years. follow the pace of the game. everything you need to know is in the game (eg the books in the museum). the game has an incredible way to offer so much potential without requiring you to do anything till a certain deadline. there really is no way to lose at this game. you‘re allowed to make mistakes, theyre kind of even part of the beauty. its a learning curve and i think thats what its meant to be. no mistake you will ever make will be put in stone. you have all the time you need for everything. its okay if it takes you 10 years to finish the community center. or if you never do. even „grandpa‘s judgment“ is not forever and can be redone once you‘re ready. everything you do is okay as long as youre having a good time with the game :)
From wikipedia on segue. Borrowed from Italian segue (“it follows”),[1] from seguire (“to follow”), from Latin sequor; originally a term used in a musical score to indicate that the next movement or passage is to follow without a break.
Speaking of replayability, first I wanted to see how each of the different farm types felt. Then I wanted to see if I could beat the game while pretending to be just one thing instead of a generalist, such as being a fisherman who never mines, or a miner who never farms, or a forager who never buys anything, etc. Then I got into just insane challenges like seeing how long it takes to make a million dollars without ever leaving your farm, or seeing if you can beat the game without using a single point of energy. Some people rely on mods for their replayability, but with some imagination there is a ton to do just with self-imposed challenges.
@@BeamersGameLab Oh yeah! The no-energy one is extremely fun. You learn to use bombs for just about everything, and it's always super fun to see how far and how fast you can go! You start to think using tools was a scam all along! lol
SV is stressfull if you try to do everything too fast everytime I tried doing this I got burned out really fast, but then I started playing the way I wanted to play, and that's when it gets fun, you don't have to do anything you don't want to ,there is literally no time limit to anything the grandpa shrine at the end of year 2 doesn't give you anything if you light all of the candles by the end of it, and you can light all of them after that. Try focusing on one activity and ignore the ones you don't like, if you wanna only plant seeds, do that, if you wanna only take care of animals, do that, if you wanna be a miner, do that, and if by any means you want to achieve the 100% perfection goal you can do it later when you have enough money.
I love this game. Personally I am more into the actual farming and foraging part of the game. I have never been any good at the fishing mini game, in fact I fail more often than I manage to catch anything. But anyways, Since you are interested in mods for your game, I would HIGHLY RECOMMEND Stardew Valley Very Expanded by JennaJuffuffles. Not only does this mod give you a whole new mapping area to explore, it gives you brand new quests, new people to interact with and new fish and crops. I love this mod because it opens up a whole new way to play. I hope that this is enough information without ruining the fun of exploring it for yourself. I wish you all a happy farming experience and can't wait to see the new farms that people come up with. 🤗
I’m one of those who tried Stardew, got overwhelmed and confused and quit. I picked it back up again a few days ago and am trying again. Hopefully it clicks this time.
That "famring" slide at 0:49 is great. I know you mean farming but also there's getting to know everyone and even get married and have a family so there is kinda a fam ring
There are so many games that I did just what you said. I sort of gave up. Except I didn’t. I’ve just planned to play it sometime in the future. By the way. I really like this format of… Can I call it vlog? It must be a ton of work. Good luck! You got yourself another subscriber. I hope you get to 100K soon.
Always exciting to hear the perspective of a new convert to the world of Stardew! Welcome, I know you're going to have an amazing time learning all the crazy surprises and mysteries! I, too, thought it was just a 'chore simulator' when I first saw it at PAX. Then I learned more about it and decided to give it a try. I now own it on multiple platforms and have played it to perfection more than once. It's just that good.
It's impossible to deny the good work done on the game, especially considering that almost everything fell to one person. But as is well known, often "less is more" and that is something that was not applied in the game. It belongs to a genre where the mechanics are usually calm, without stress or rush, something that we will not find very often in this project. The amount of options, mechanics, characters, stories, strategies, etc. from the first moment, added to such a loaded pixel art, ends up being overwhelming for those who are starting out. It seems like a game designed for those who already know it and have played it. It continues adding things aimed at those who master the game, forgetting how someone would experience it for the first time. For example, the fishing mechanic is absurd to start with that difficulty, especially considering that it is one of the most necessary methods to earn money at the beginning. Beyond the fact that it deals with livestock and agriculture, I think that's where the similarities with Harvest Moon end. I would have called it Farm Tycoon.
After 1000 hours of playing this game , i wish I forgot everything about this game to experience it again . Enjoy your newbie experience, it’s wont be as fun when you are a veteran
I'm glad that it clicked for you and you've gotten to enjoy it! Yeah, you kinda hit the nail on the head. Just kinda do whatever you want, no rush. You can be super a min-maxer and get a ton of gold with the most effecient farm ever, or you could just fish and sell em to make your money, or forage. Also, I'll say as someone that does enjoy the relationships in the game, I really like the characters and they all have their own story and charm going on, it's super nice to have tangible rewards for going out of the way to befriend the townsfolk too. Also, as a gay, it's SUPER nice to be able to marry whoever I want without having to be a girl lmao, I just wanna be able to wife up my goblin Sebastian. It's kind of rare to be able to do that in these types of games and it bums me out every time 😂😅
For me the first couple hours of Stardew were kind of boring, until I unlocked the mines. Farming is not my thing, but collecting treasures and upgrading items got me to keep moving. After a few weeks on my first playthrough I realized I needed to do more things by season, watched a couple videos, and then started a new game to get 100%. That was incredibly satisfying and it was a great game. Haven't had much interested in replaying though.
What I love about Stardew Valley is that I have complete freedom to play the game the way I want to... If I want, I can just farm all day... Or I can head to the mines and break rocks and kill monsters, all day... I can go fishing all day... I can work on quests - or not. There's really no pressure. If you fail a quest there's no repercussions and the quest will show up again later.
3:00 I was curious too. From wikipadia: "The term is derived from Italian segue, which literally means "follows". Also "segue" is the correct spelling. Not to be confused with "segway".
The game is so huge and complex and you didn’t even cover the desert, the skull caves, the Island you can unlock, the island farm, and the volcano, and the fact that later on you can enchant your weapons. And visit the walnut room…..
First time(s) i played it was just like you explained, pretty clueless and overwhelmed, watched some guides, tried some stuff and after 15 ish hours played i stopped and didnt touch the game untill a week ago when i made the best gaming decision i could make and that was introducing my non gamer girlfriend to stardew valley. So i dont make a long story not too long, we started last week and we both played co-op for over 30 hours, taking our time, enjoying it so much together,. Actually we just finished year1 yesterday. I can not recommend this game enough to absolutely everyone. I always played CS, CoD & WoW, but i’m having so much chill fun in stardew.
2:57 The etymology of “segue”: 1740, an instruction in musical scores, from Italian segue, "now follows," a direction to play into the following movement without a break; third person singular of seguire "to follow," from Latin sequi "to follow" (from PIE root *sekw- (1) "to follow"). The extended noun sense of "transition without a break" is from 1937; the verb in this sense is recorded by 1958. Also, “depthness” isn’t a word.
1:25 wallet is for "quest items" that you pick up throughout but don't really need to us use. Like you'll eventually get given a key to open the sewer hatch. The key is in your wallet but you don't have ro actually "use" it when you go to the sewer
3:06 segue was a word used far before the Segway was ever invented lol. I'm guessing Segway was named after segue because you can easily transition from walking to rolling or standing
I just realized, how my character tried to escape the fast paced modern life just for me to push them into a mundane cycle of too many chores, like filling up way to many machines and caring for way too many animals and having to harvest way to many crops.. I could have just slowed down and enjoyed the journey more
Just wait until you dive into the Stardew Valley Modding pool. So many Mods, can add so much depth and interaction. it is an amazing community as well.
the game is very chill,you can play it in a variety of ways,from going main fishing,to farming or ranching or even mining,but the late gaming you are often sugested to do it all,specially with the advent of 1.6 that bring you something to look for when you get all skills in 10. between platforms [i have it on pc and switch] i get basically 1.2k hours,i really love it =) hope you do see its magic
Im only 70 hours deep but im almost ready to just call this my favorite game ever. It’s super deep and something about farming, fishing, and mining are super fun.
It is a word, but he uses it incorrectly. It is an uncountable noun and a non-standard usage. It cant have a quality of "more depthness" or "less depthness" so OP is just showing off his misunderstanding.
@TocYounger I looked it up, and discovered it is in fact a word, but more or less a defunct one. He definitely uses it in a weird way that agitates the senses.
Stardew Valley is my go-to as a sort of pallet cleanser between sessions with more intense games. It's just nice to take a break from my usual catalogue of games.
Hi! I love Stardew valley, so I am here to answer what the wallet is for! The wallet is used for certain items you collect further in the game (The rusty key, the magnifying glass, the skull key, etc.), it mostly is just there to show you that you have them, and is something I don't use much. Just if anyone who's reading this wants to know what the items I mentioned in the parenthesis, I put it down below :3 The rusty key lets you enter the sewers through the gray box fenced off in town or the cage with green goo dripping down in the the forest, if you enter through the town entrance, you go down a ladder in the front where a shadow man (krobus) is standing to your character's left. If you enter through the forest entrance, you go down a long, skinny pathway with a bunch of the same sewer water (the "goo") flowing down, and are facing a tunnel, on the right of your player will be the same shadow man. The magnifying glass will be found in winter (first year, first day) when you go out to the bus stop. You will get a small, unskippable cutscene where that same shadowman from before will spot you and run off, leaving footprints behind him. If you follow those footprints, they will lead you to a bush by the playground, shake the bush by clicking on it and the shadow man will jump out and give you the magnifying glass, saying that he wanted it because it was shiny. This will give you the ability to find secret notes, which are small "Easter egg" hints. The skull key is obtained by reaching the bottom of the mines (level 120 I think), and is used to go into the "dangerous mines" in the desert, where there are no checkpoints and the monsters can be different (mummies, dinosaurs, green serpents, large purple slims, etc.) which is the technical use for it, but I mostly use it to play junimo kart in the saloon. :3 BTW, Junimo Kart is the blue arcade machine next to Journey Of The Prairie King Please correct me if I'm wrong :3
This is an excellent video and I like hearing from someone about early gameplay because I felt like I was under too much pressure when I should have been relaxing and taking my time. Just a minor thing but...depthness is not a word. Could I suggest using just depth? I like your explanation of level ups too. I had no understanding of this as a newbie❤
I almost freeze out of overwhelm when I first got the game because I watched a tonnnnn of creators here how they played. So I wanted to play like they did and would get frustrated whenever I dont play like them. But recently got to the realization that it is a relaxing game and there’s NO RULES, it should be fun and I can do whatever I want in a day haha!!!!
I’m glad you could share the experience! It’s truly a great game because you can choose different ways to play it. Including doing challenges or just relaxing
I can pipe in about the wallet if you havent found out yet! It's where upgrades (triggered by certain events) and story important items goes (such as a few keys to unlock new areas) The latest update (1.6) also added a whole lotta books that I think also is viwed in the wallet, which became a separate tab?
This is a great video I agree, Stardew Valley is amazing, I used to play it so much years ago and then suddenly stopped but recently I got back into my world that at the time of resuming playing on it had 225 hours on it and now it has 355 and I'm trying to 100% it.
I got a question about the game: do I need to engage with a sub-system in order to advance in another? Like, I would like to craft automated sprinklers, but the materials are only available in the mines, which means I need to get good and equipped to dungeon crawl so that I can have a nice farm. Am I missing something or is that how the game works?
Kind of, but there is a much easier crafting curve. You’ll start with just basic sprinkler or crops and slowly work your way up. The fun in this game it you can choose to spec into one aspect of the game without having to worry about whether or not your going to miss other parts of the game!!
You can buy copper, iron, and gold ores from Clint, but you'll still have to use a furnace to turn them into bars yourself just like if you mined them yourself. Like most other resources they are cheaper during year 1, so plan accordingly. There is also a way to reliably get iridium ore without mining, but that will take a lot more time to unlock.
A good way to farm Iron and copper is to get to level 40 in the mines (shouldn't be too difficult). Winter and rainy days are the best days to work through the mine, days with good luck (check TV) will increase how likely the ladder is due to spawn. Do 5 levels at a time (so you can use elevator) is optimal. With level 40 unlocked, you can continuously respawn the level and mine the iron. Copper will also be present at that level as well. You can skip the mine, if you are able to unlock the quarry (completing the crafts room bundles of the community centre), however you will yield less copper and iron than from the mine, or just buy ores from clint.
Have you tried shooting villagers with the slingshot? It doesn't win any popularity contests, but you can do it. Also you can load different kinds of ammo in to do more damage or even cause explosions.
"Segue" stems from Italian and literally means "follows". It became used for transitions in literature, because one topic follows another. The creators of the "Segway" vehicle deliberately named it to sound the same, because they originally intended it to be a _transitional_ vehicle to be used in between two more long-range forms of transport - e.g. from a parking lot to a railway station or airport and vice versa - thus reducing the need to have enormous parking spaces directly adjacent to transport hubs, as well as helping ease traffic congestion leading into and out of said parking spaces.
The word segue comes from the Italian word seguire, which means "to follow." So when you "segue" into something, you're transitioning smoothly into the next subject, idea, or phase. The similarity in spelling and pronunciation between "Segway" and "segue" often leads to confusion, but they have different meanings and uses.
I love the fishing and I can complete all the fishing bundles using just the bamboo rod that Willy gives (not sells like you were saying) on day two. I don't even bother buying the fiberglass rod and the iridium rod that you can buy once you hit level 6, I usually don't buy it until I am on level 7 or 8. But I play on Android so maybe it's easier. You showed playing in the mines, but what do you think of Skull Cavern in the desert? Or the volcano on Ginger Island? I love the mine you were in and the volcano but I don't like Skull Cavern. Oh, one reason some things are easy for me is because when I first started playing back in 2018, it was version 1.3 and, at that time, there wasn't a training rod that you could buy from Willy. The training rod gives you a bigger green bar, making it far easier to keep the fish inside the bar. But the drawback is that you can only catch certain fish with it whereas you can catch all of them with the bamboo rod. I don't know how many hours I have into this game as I have gone through three or four tablets in those years, lol! Plus, I delete a farm when I am tired of it. Mobile doesn't keep a running time once it's deleted.
i think it very unfortunate but the game itself encourages grinding in its design. it's not made for slow enjoyment but has those little dopamine kicks built in, and sets a rather high pace if you want to make any progress (unlock new areas, items, complete quests, increase relationships).
@@natsunoneko I would have to disagree, I think that “grinding” aspect is all in our heads. I think we’re to used to grinding in our everyday life and we have a habit of turning everything into a grind in order to complete things faster or better
I test games for fun sometimes. They asked to see my stardew experience and I had to submit a photo. So I sent them just the image of my multiple save files and hours spent in them. And then noted. I've played on two different teams accounts. I've played modded on PC for over 500 hours at least. I play on mobile too. I've even played on the psvita. I was like if you want to pay me to play I will. Ps. Yeah we're always here if you need help. I watch new players like ugh this noob bought the wrong plant seeds on the daily. It's hilarious.
What mods do you all suggest?
If you don't like the farmer grind, I suggest the tractor mod. It takes the grind out of hoeing, watering and harvesting. If you suck at combat like me, then you can use it there too. I do however suggest turning off the tractor noises if you do get it.
I myself also really like Automate cause I don't like to sit there and babysit the workbench stuff.
@@grimiskitty1120 i wonder if there are any mods packs that are really good!
You should try expanded, it adds loads to the game. I love automate, it takes care of so much of the time spent on filling and emptying machines. And if I'm feeling really lazy starting a a new game then all my animals will have some pretty sketchy names! Haven't tried To-Dew yet, but think it'd really clear up the notes all over my desk and help me remember what task I'm really trying to get done, like not missing the travelling cart or fishing on rainy days.
Good luck if you heading for a new run through, I'll have a look for you first and give it a look
Stardew Valley Expanded, Ridgeside Village and Grampleton Fields all heavily fill out Stardew without adding anything that automates or feels overly gamebreaking. Truly SVE feels like how Stardew was intended to be played, but the trio makes if feel like a fully fleshed out world.
I learned relatively recently that “Segway” is a 2-wheeled device from a specific company, while a “segue”is a transition
It's even crazier when you realise that such a complex game was made by one man
Right! Dudes a complete powerhouse
Never fails to leave me in awe. He’s seriously my hero. He made SUCH a good game and made it affordable and then continued to give us years of free content bc he felt satisfied with the money he’d made.
yeah working like 16 hours a day for years
He even made everything down to the music... Eric Barone is cut from a different cloth.
Thiiiiis. He said developers and I was like
Developer*
The game is actually quite chill. The min-maxxers and Year One Perfection Run challengers can put a lot of people off. I've been told that Stardew is "stressful." It really isn't. You've got plenty of time. 2 whole years before Grandpa tells you how good you did. And unlike Harvest Moon, your run doesn't end there. ConcernedApe did a great job improving on the Harvest Moon/Rune Factory formula.
Bro has legit never played a Harvest Moon Game, as literally only a small number of titles have "endings". The first one, which ends after 2 years, Save the Homeland, and A Wonderful Life (which only ends because your character gets old and passes away), otherwise all the games are endless, you can play to year 2 hundred and nothing will stop you.
@@honaleri you just listed 3 games, of which 2 were my childhood, so if my opinion is incorrect, consider that my experience of Harvest Moon was precisely those titles in the series that have endings.
AFAIK as well most Harvest Moon games score you by Year 2 and finishing everything within 2 or 3 years depending on title was the focus of most strategy guides.
Absolutely! I play the game casually, though I generally get a little too invested in farming and cooking! Still I rarely complete the community center in year one and still by the time grandpa judges I think I've only ever once not gotten all the candles. Pretty sure that one time was challenge run where I didn't end up making friends with half the town as I was wanting to try and complete the fishing roster as fast as possible. I hate fishing so it was one of those play throughs that I wanted to see what would happen if I did only the thing I hate the most, lol.
Took me 5 years to complete grandpas shrine. Still feel proud of my self
The way play, the first 27-32 days are very stressful, because I’m busting my butt trying to get a 75% Sprinklered farm by early summer. Once I’m there, it’s a bit more work during summer but it becomes fairly relaxed, and then in fall I’m fully Sprinklered so from then on it’s super relaxed, and I’m raking in money, and no more having to manually water anything. That’s one of the two things I really, really dislike in this game. The other is the intense claustrophobia of the early game 12-slot inventory. It’s really, really frustrating
Here’s a fun fact for you:
The development team for this game has always been just one individual.
ConcernedApe (or Eric Barone) is such an amazing developer that very much cares about his game and its fans. Every few years he drops fantastic updates; showing that Stardew Valley is truly a labor of love
no offence to mr. ape, he deserves all the praise, but thankfully he has a small team working with him right now
this is not 100% true anymore. The initial version of the game was indeed 100% solo dev work, which is an astonishing feat. But since the game has gotten so big, Eric has been getting outside help for the later updates, especially in coding aspects. For example, the maker of the Stardew Valley Expanded mod was hired by Eric to help on the 1.6 update.
Here's a fun fact he had help with multiplayer
Also he hired a team
@@Qas22w Think about that though. He hired people to help bring a FREE update to the masses. I'm sure he made more money from new people, but still. He pulled it out of his own pocket to pay them to bring us a FREE update.
Stardew had a 50% off sale a few weeks ago and I had wanted to play it for a while, so I got it. Best decision I've made in a while. I love this game so much. I knew it was a good game, but I also underestimated it! My main farm is in Winter 2 and prospering, but I recently started a second game to explore the other farms and see how much better I could start now that I know what I'm doing. Can't recommend enough
@@KaiTheMemeKing this is basically my exact experience! Glad to know I’m not alone
I bought it back in October 2018 on GOG with 20% sale. Since then I bougth it at full prices on Steam and Switch, so basically all the platforms I use besides android.. Just to try to pay Eric back a little for all those countless hours of pure fun ;)
And it’s not an expensive game at full price, either!
I bought mine at 50% off too!
I got it about a month ago and have been playing it every day.
I also had this experience at the start. I now start a new save every now and then to see how well I do under pressure.
New players might be put off by the fact that there is an in-game clock that tracks the time of day, with a curfew of 2AM, as well as the series of sidequests you can do, from the Community Center and helping Gunther fill his museum to villager requests. The thing is though, virtually everything in the game is optional, and you aren't on a time crunch for completing things, aside from maybe missing something seasonal and having to wait for the next year.
Yes!! It’s all technically optional. You can just do it the next year
@@BeamersGameLab Or the year after that, or the year after that, or you could go the Joja route instead of the community center. Heck, you could do neither, although you would be missing out on some content if you don't do one of them, but that too is optional.
It is both very free form, but also in your face in an accidentally anxious way.
Sure I can do anything today, but the clock is ticking and that villager goes home early today and the luck is good so I need to mine because Im out of coal and its the last week of season so its the last chance to get that fish for a year...
But then time means nothing and you can do as many years in game as you like.
I think some of us are just built anxious
The thing I like about Stardew Valley is it helps my ADHD. I realize that if I waste a few days doing random stuff, it doesn't impact me negatively. You can prioritize everything down to the individual pieces of gold and time to grow to get the max out of your time OR you can take a day off of watering and foraging, and go fishing or mine. Right now I am working on building more preserve jars so I can continue to make money, even if I am doing random tasks.
I think this is the approach I have to take. I get so overwhelmed and frustrated if I feel like I wasted a day, that sometimes I’ll restart the game to try again. I need to be better about just enjoying it and not worrying about “wasting” time. I mean it’s not like I can lose the game lol.
I can’t agree with this more!!
My partner finds that fishing is literally the best task for his ADHD as it's one thing he can do while also fidgeting with stuff on the desk or to check his phone
@@CaptainEffort i was like this at first so I kept restarting. Then I finally just played to complete the community and avoided doing side tasks and being friends with people. Now I just started a new farm trying to be more social with the towns people lol.
Make sure to make kegs, too! They're way cheaper to make (so much coal for the jars!!) I also think that you make more money on wine. Once you get the third house upgrade, you can get casks to make your wine better. It is better to get the wine out at the silver star since it takes about half the time compared to iridium star, and you make more off the silver ones in the time it takes to get one iridium quality!
Melons are the best for wine at the start. Then, once you can make ancient seeds, fill the greenhouse with ancient seeds (some coffee bean plants as well). They will continue to produce after each harvest, so you won't need to keep replanting and spending money on seeds. Use the seed maker to get enough ancient seeds to fill the greenhouse.
The greenhouse is the best to unlock asap if you're focusing on farming and artisan products. You can plant every seasons seeds (and fruit trees), and they'll produce no matter what season it is. Just don't forget sprinklers, or you'll be watering all day!
For the animals, pigs and cows are the best. Make sure to pet and milk every day. Cows produce milk daily, and the cheese gives you a lot of energy and health (great for the mines)! Pigs dig up truffles, and the oil makes a lot of money. Make sure to get a lot of hay by letting a lot grow on the farm. If you leave a coop/barn not fully upgraded, you can take all the hay out of the hopper and store it in a chest. That way, you'll only need 1 silo (I have thousands set aside, and I'm only in year 2). If you have a lot of grass on your farm and let the animals roam, they will eat that instead of the hay in the trough thing. Except for the pigs, keep them in a fenced area, or you'll be running around your entire farm searching for the truffles!
Sorry for the long comment! I didn't mean to make it so long! 😂
TLDR; If you're focusing on farming, focus on getting the greenhouse, sprinklers, kegs, house 3 for casks, and cows/pigs. Ancient fruit is the best way to make money with wine. Start with melons for wine. Take wine out of casks at silver star. To get a lot of ancient seeds faster, use the seed machine. Grow a lot of grass on the farm and take it out of the hopper to save. Let every animal, except the pigs (fence them in), roam to eat the grass. Pet your animals daily. Fruit trees can grow in the greenhouse, look up where to plant them so they all grow.
You can do this all as fast or as slow as you want. There's no rush!
Eta: choose bat cave not mushroom. Pay attention to fortune teller on the TV to decide whether to mine/fish or do other stuff for the day.
The "segway" is spelled different from "segue", and the item was made to sound like the word, not the other way around. Segue comes from the Italian "segue" which means "follows."
And yes, the game is very chill. I sometimes challenge myself to complete the community center in year one. I actually accomplished it this time around mostly by accident, by managing to actually not need a barn, as I got ahold of the truffles I needed for the remixed bundles on the traveling cart in summer. I also got a large cow's milk and a large goat's milk from it, and I just needed a large white egg, a large brown egg, and a duck egg for the animal bundles.
But yeah, I've never accomplished perfection, and I probably never will. But that's okay... it's not my goal to be perfect. Just to feel satisfied that what I have accomplished is "enough."
You never see them anymore, they were around and then went right off a cliff.
And we're not questioning "depthness" okokok
Yeah, perfection isn't for everyone. I just did it because I'm a crazy person, but the last bit was honestly just grinding and not much fun. I'm ready to go back to playing just to relax and have fun.
Doing the community center in year one is my favourite challenge!
Most of the perfection goals are interesting, but my last thing is ALWAYS the gold clock...grinding for money is just not my favourite way to play.
@@jolinarmalkshur18 Yeah, most of the perfection challenges are fun , but it always ends up as grinding for money for the clock. That and the Pepper Rex. Ugh.
Actually realy liked hearing about this game from a beginners pov! The things you find interesting makes me appreciate it more
Come join the stream sometime here on UA-cam. 9pm est. my reaction are definitely worth it
For your question at 1:25 , the wallet is used to let the player know if they have obtained specific items and/or powers. The first item/power most players get is "forest magic" - which is the ability to read the Junimo scrolls in the community center.
Thank you!!
@@BeamersGameLab the quests that you get...do them. In the bus tunnel there is a box. Put a battery in it to unlock the quest.
Fill up the bundle boxes
Do all the secret notes when they are unlocked
Donate to the museum
Unlock hearts to progress the stories
There is extreme depth to this game. There are extremely rare items and encounters. There are rare collectables. Rare achievements. And there are STILL hidden things that haven't been uncovered yet and still things being discovered so many years after the game was released. There are secret interactions depending on what you do. No two games are the same. There are also hidden NPCs and hidden areas to unlock. There are also creatures you can unlock on your farm in different ways.
Don't know if anyone else has already answered this but the wallet stores a few items that you get from quests. The first one most people get is in winter of year 1. The wiki has a full page dedicated to the wallet.
I actually just got the skull key in my play through so I finally have something in my wallet!!
i think the fact stardew valley was made by one person makes it feel so much more magical. you can tell so much love went into it
Right!! He was determined
Segue:
Verb; (in music and film) move without interruption from one piece of music or scene to another.
"allow one song to segue into the next"
noun; an uninterrupted transition from one piece of music or film scene to another.
Origin: Italian; segue = follows
Segway: name for an electric transportation device
Both are pronouced the same, and the device was actually based on the word.
"inspiration for the name Segway came from the word segue, which is defined as 'to transition smoothly from one state to another'. Segway transforms a person into an empowered pedestrian, allowing him/her to go farther, move more quickly and carry more."
Is from the 'About' page on the brand's website
I’m glad I asked, because I had no clue it was different words 😅😅
I have almost 800 hours in this game. Absolute favorite. The wallet is the place your key items gonna go. There is a few really good ones. They are in later in the game or even in the end game tho. Keep it up! You have a lot of mystery to solve!
Thanks for the tips!
Honestly it's the only game I play at this point, there's no pressure to login daily and you can do whatever you want. It's fun single-player and multiplayer. Characters that seem unlikeable at first end up having so much personality (except characters like Louis and Pierre) and I love that you can get multiple pets now
If you like the current version, you should try the expanded mod. I can't get it right now, but it looks great
Stardew has always been one of the peak ‘chill’ games for me. The type of game where I’m not after an adrenaline rush or tons of action but just to sit on my farm with that beautiful music playing and just give a happy sigh of contentment as I essentially do digital chores on my digital farm. It just soothes me in a way.
I think the amount of stuff you can do is one of the reason I’m so in love with it. I’m not worried about beating the game too fast!
What’s even crazier is the fact that Depthness is not a real word. The word is just Depth big dawg
Lmfao I was losing my mind everytime he said it
This is a perfect video explaining why people shouldn’t give up. I get so frustrated when I try and tell everyone you just gotta give it a chance and make it YOUR game. There’s no rules… it’s so sad to see when they pass up on it. I’m about to start sending your video to all those friends.
Do it!! My goal right now on UA-cam is to remind people how much gaming can help you in life as long as you approach it with the right mindset
I found that if you can convince them to join you on a multiplayer run at least once, they tend to be more open with it afterwards. I had the same with my partner, he found the game ok and then one night while I was playing my mobile save he leaned over to talk to me and got so invested after seeing the Galaxy Sword in action.
@@LindCreations I agree with inviting others to play along with you. 2 of my friends didnt understand the game at first either and now love it!
Welcome to the community, mate. Nice to have u here ;) Must be so fun to be new in the valley. Lots of mods await u too, when u see all there is to see in the basic game ;)
Mods????? I can’t even imagine 😇
@@BeamersGameLab Some mods are really useful, like showing all the npc on the map or connecting all chests so that you don't waste time looking for the right chest (i like carrying a chest around so i can put any item i gather from mining or anything quite fast without having to drop or sell them for less money through the trash). Some mods are more to add beauty to the game and allow you to have other portraits for the npc, less pixel for example or to have different looking animals. You should check Nexus for the mods if you wish to discover some ;) Have fun 🙂
@ woah those sound great. I want a pc soooo bad to try some out
i have around 1500 hours in SV. cant recommend it enough its my favourite game. So so good
@@Nico-on7qb there is so much to learn. If you ever feel like helping out im still relatively new compared to what SV has to offer, streams in the bio!
Same! It is amazing how much time you can spend playing the game and still absolutely LOVING it!
Graveyard Keeper+Travellers Rest+Stardew Valley all 3 are the best :)
This is a very well put together video! I've been streaming Stardew lately and it's been great, but I need to start focusing on making my farm more pleasing to the eye because it's a mess.
@@haptemer this means more then you know!! Hours of work for this video so I’m happy to hear it at least someone enjoyed it! One thing I would say in good at farm design but I mostly just got lucky
@@BeamersGameLab i know how tough it is, keep it up! looking forward to more from you!
Honestly one of my favourite videos about SDV I've seen in quite a long time - and that's coming from someone with 4k hours. Wonderful to hear a new players perspective. Welcome to Pelican Town! Have my sub - looking forward to what comes next.
This made my day to hear! Thank you so much. What an absolute hidden gem this game is, hopefully this video will bring more people to the community
I cant comprehend how he made something so great and with the music it elevates it to another level. Really precious, wish this game was already created when I was little. The then attached nostalgia would make it have an even bigger impact on me I bet
I played the hell out of Harvest Moon 64 as a kid, so seeing a game of this caliber come out was amazing, since it fixed many of the aspects I wasn't fond of in Harvest Moon. Eric Barone kept what was good, threw what was bad, and then made it better.
I had a similar experience. I never saw the appeal of a farming game, but when I realized I could start out with foraging and befriending villagers, I gave the game a try.
Also, if you become good enough at mining, specifically skull caverns, it can be more profitable than farming itself.
@@Storm-li1re I just now found the skull cavern key, so hopefully I’ll be able to use that advice soon!!
@@BeamersGameLab Good luck! The skull caverns has quite a learning curve and can be a lot of fun.
@@Storm-li1re feel free to come help me over on twitch when I get there 😅
I played through the game for the first time completely blind, it was a chill experience where I just enjoyed the atmosphere and role playing.
Now I'm playing it efficiently, doing all the challenges and completion.
Next time I'll play it modded with a bunch of expansion mods.
All three are completely different but enjoyable experiences.
Amen! I can’t wait to beat it completely so I can try mods (I know it’ll be a while haha)
@@BeamersGameLab If you do try mods you NEED Stardew Valley Expanded, it's like experiencing Stardew all over again
The Segway comment made me think of something from college. It was a playwrighting class (where we were actually creating plays) and the instructor said something about segways and the entire class leaned forward and made the sound of the electronic means of transport that shares the name
I love Stardew valley so much
(Always have the wiki pulled up)
Thank you for showing the depthness
😊❤️
The wallet stores items/perks you acquire as the game progresses, that often unlock more game content. Your first couple are usually a key and a magnifying glass ^;-
The one thing I wish he had done was fix the translation issues, but I really love it!! I’ve had it for less than a year and I’m practically “done”
Stardew valley is a gem of a game. I've never played the game "properly". What i love is that i can do random farm challenges and never really get punished for just playing the way i want. I.e. never leave farm, ethical farming challenge, make x about of gold with only 1 crop or sellable product.
Yes!! Playing however you want makes got infinite replay ability!
Re: 5:06 THIS game developer :~) He had a publisher at first, and programmers'' help with console & mobile ports, but he created/wrote/designed all parts of it. I'm glad for you that you kept playing and exploring and came to love it!
i‘m one of the lucky few that started playing the game when it came out in early 2016. my best friend had just died in dec 2015, i was 17 and just needed an escape. i found what i needed and so much more. i cant put into words how close to my heart this game is. when i started there wasnt even a guide yet, no min-maxing. i get how those things can be overwhelming for new players. my biggest recommendation to new players is: dont look up too much stuff. it can mess with what you expect from yourself and stress you out. explorethe game and its features on your own. esp in the first two years. follow the pace of the game. everything you need to know is in the game (eg the books in the museum). the game has an incredible way to offer so much potential without requiring you to do anything till a certain deadline. there really is no way to lose at this game. you‘re allowed to make mistakes, theyre kind of even part of the beauty. its a learning curve and i think thats what its meant to be. no mistake you will ever make will be put in stone. you have all the time you need for everything. its okay if it takes you 10 years to finish the community center. or if you never do. even „grandpa‘s judgment“ is not forever and can be redone once you‘re ready. everything you do is okay as long as youre having a good time with the game :)
From wikipedia on segue. Borrowed from Italian segue (“it follows”),[1] from seguire (“to follow”), from Latin sequor; originally a term used in a musical score to indicate that the next movement or passage is to follow without a break.
I love playing this game without buying any seeds from Pierre or Joja! This way of playing taught me to be grateful for every seed i can find 🙂❤️
Speaking of replayability, first I wanted to see how each of the different farm types felt. Then I wanted to see if I could beat the game while pretending to be just one thing instead of a generalist, such as being a fisherman who never mines, or a miner who never farms, or a forager who never buys anything, etc. Then I got into just insane challenges like seeing how long it takes to make a million dollars without ever leaving your farm, or seeing if you can beat the game without using a single point of energy. Some people rely on mods for their replayability, but with some imagination there is a ton to do just with self-imposed challenges.
Those are some insane challenges. I didn’t even think most of those were possible until now
@@BeamersGameLab Oh yeah! The no-energy one is extremely fun. You learn to use bombs for just about everything, and it's always super fun to see how far and how fast you can go! You start to think using tools was a scam all along! lol
SV is stressfull if you try to do everything too fast everytime I tried doing this I got burned out really fast, but then I started playing the way I wanted to play, and that's when it gets fun, you don't have to do anything you don't want to ,there is literally no time limit to anything the grandpa shrine at the end of year 2 doesn't give you anything if you light all of the candles by the end of it, and you can light all of them after that. Try focusing on one activity and ignore the ones you don't like, if you wanna only plant seeds, do that, if you wanna only take care of animals, do that, if you wanna be a miner, do that, and if by any means you want to achieve the 100% perfection goal you can do it later when you have enough money.
“Depth” = “look, you get to ‘plant’ a different colored thing, and ‘mine’ a different colored thing, and get ‘attacked’ by a different colored thing.”
@@chuckm1961 you can break down any game like that haha.
I love this game. Personally I am more into the actual farming and foraging part of the game. I have never been any good at the fishing mini game, in fact I fail more often than I manage to catch anything. But anyways, Since you are interested in mods for your game, I would HIGHLY RECOMMEND Stardew Valley Very Expanded by JennaJuffuffles. Not only does this mod give you a whole new mapping area to explore, it gives you brand new quests, new people to interact with and new fish and crops. I love this mod because it opens up a whole new way to play. I hope that this is enough information without ruining the fun of exploring it for yourself. I wish you all a happy farming experience and can't wait to see the new farms that people come up with. 🤗
I’m one of those who tried Stardew, got overwhelmed and confused and quit. I picked it back up again a few days ago and am trying again. Hopefully it clicks this time.
It’s all about remembering it’s one of those games you play over time, slowly adding more and more of your own flavors to it
That "famring" slide at 0:49 is great. I know you mean farming but also there's getting to know everyone and even get married and have a family so there is kinda a fam ring
I’m just now getting married in my play-through so now I really understand I was sleeping the relationships aspect
There are so many games that I did just what you said. I sort of gave up. Except I didn’t. I’ve just planned to play it sometime in the future.
By the way. I really like this format of…
Can I call it vlog? It must be a ton of work. Good luck! You got yourself another subscriber. I hope you get to 100K soon.
@@nobufelipe3969 thank you very much!! It definitely took some time so I appreciate the love
Always exciting to hear the perspective of a new convert to the world of Stardew! Welcome, I know you're going to have an amazing time learning all the crazy surprises and mysteries!
I, too, thought it was just a 'chore simulator' when I first saw it at PAX. Then I learned more about it and decided to give it a try. I now own it on multiple platforms and have played it to perfection more than once. It's just that good.
I was so close to picking a different game to play. I’m glad I chose Stardew
It's impossible to deny the good work done on the game, especially considering that almost everything fell to one person. But as is well known, often "less is more" and that is something that was not applied in the game. It belongs to a genre where the mechanics are usually calm, without stress or rush, something that we will not find very often in this project. The amount of options, mechanics, characters, stories, strategies, etc. from the first moment, added to such a loaded pixel art, ends up being overwhelming for those who are starting out. It seems like a game designed for those who already know it and have played it. It continues adding things aimed at those who master the game, forgetting how someone would experience it for the first time. For example, the fishing mechanic is absurd to start with that difficulty, especially considering that it is one of the most necessary methods to earn money at the beginning. Beyond the fact that it deals with livestock and agriculture, I think that's where the similarities with Harvest Moon end. I would have called it Farm Tycoon.
After 1000 hours of playing this game , i wish I forgot everything about this game to experience it again . Enjoy your newbie experience, it’s wont be as fun when you are a veteran
I used to talk shit about this game but now I’m obsessed, all hail concerned ape
🙇♂️🙇♂️
I'm glad that it clicked for you and you've gotten to enjoy it! Yeah, you kinda hit the nail on the head. Just kinda do whatever you want, no rush. You can be super a min-maxer and get a ton of gold with the most effecient farm ever, or you could just fish and sell em to make your money, or forage.
Also, I'll say as someone that does enjoy the relationships in the game, I really like the characters and they all have their own story and charm going on, it's super nice to have tangible rewards for going out of the way to befriend the townsfolk too. Also, as a gay, it's SUPER nice to be able to marry whoever I want without having to be a girl lmao, I just wanna be able to wife up my goblin Sebastian. It's kind of rare to be able to do that in these types of games and it bums me out every time 😂😅
For me the first couple hours of Stardew were kind of boring, until I unlocked the mines. Farming is not my thing, but collecting treasures and upgrading items got me to keep moving. After a few weeks on my first playthrough I realized I needed to do more things by season, watched a couple videos, and then started a new game to get 100%. That was incredibly satisfying and it was a great game. Haven't had much interested in replaying though.
My brother in Christ, 'depthness' is not a word :)
What I love about Stardew Valley is that I have complete freedom to play the game the way I want to... If I want, I can just farm all day... Or I can head to the mines and break rocks and kill monsters, all day... I can go fishing all day... I can work on quests - or not. There's really no pressure. If you fail a quest there's no repercussions and the quest will show up again later.
The "Segway" was named after the word for smooth transition, "Segue" It is Italian for "follows"
3:00 I was curious too. From wikipadia: "The term is derived from Italian segue, which literally means "follows". Also "segue" is the correct spelling. Not to be confused with "segway".
I think we call it segway because the segway is a transition from normal to nerdy
We use segway because Linus Tech Tips needs to transition to their sponsor
The game is so huge and complex and you didn’t even cover the desert, the skull caves, the Island you can unlock, the island farm, and the volcano, and the fact that later on you can enchant your weapons. And visit the walnut room…..
The word segway existed before the actual vehicle.
There is also a joja route too
Depthness is definitely not a word
First time(s) i played it was just like you explained, pretty clueless and overwhelmed, watched some guides, tried some stuff and after 15 ish hours played i stopped and didnt touch the game untill a week ago when i made the best gaming decision i could make and that was introducing my non gamer girlfriend to stardew valley.
So i dont make a long story not too long, we started last week and we both played co-op for over 30 hours, taking our time, enjoying it so much together,. Actually we just finished year1 yesterday.
I can not recommend this game enough to absolutely everyone.
I always played CS, CoD & WoW, but i’m having so much chill fun in stardew.
2:57 The etymology of “segue”: 1740, an instruction in musical scores, from Italian segue, "now follows," a direction to play into the following movement without a break; third person singular of seguire "to follow," from Latin sequi "to follow" (from PIE root *sekw- (1) "to follow").
The extended noun sense of "transition without a break" is from 1937; the verb in this sense is recorded by 1958.
Also, “depthness” isn’t a word.
Welcome to the club! Signed, a 2500 hour SDV gamer! :)
The craziest part is this game doesn't have crazy good graphics or anything but is still really popular years later.
For sure, the mechanics of this game are just too involving to quit
1:25 wallet is for "quest items" that you pick up throughout but don't really need to us use. Like you'll eventually get given a key to open the sewer hatch. The key is in your wallet but you don't have ro actually "use" it when you go to the sewer
Abigail (Wife) gg, you`ve done everything right!
3:06 segue was a word used far before the Segway was ever invented lol. I'm guessing Segway was named after segue because you can easily transition from walking to rolling or standing
I just realized, how my character tried to escape the fast paced modern life just for me to push them into a mundane cycle of too many chores, like filling up way to many machines and caring for way too many animals and having to harvest way to many crops.. I could have just slowed down and enjoyed the journey more
Segue as a transition came before the device. The scooter thing is named after the transition in media
Not to spoil too much, but the wallet is for store reward/quest items that either give passive buffs or are needed to unlock/access new areas
Thank you. I just found the skull key so I now know what you mean by not spoiling it haha 😆
Just wait until you dive into the Stardew Valley Modding pool. So many Mods, can add so much depth and interaction. it is an amazing community as well.
One day for sure!!
segway is a way older word than the transport thing.
the game is very chill,you can play it in a variety of ways,from going main fishing,to farming or ranching or even mining,but the late gaming you are often sugested to do it all,specially with the advent of 1.6 that bring you something to look for when you get all skills in 10. between platforms [i have it on pc and switch] i get basically 1.2k hours,i really love it =) hope you do see its magic
Im only 70 hours deep but im almost ready to just call this my favorite game ever. It’s super deep and something about farming, fishing, and mining are super fun.
depthness is not a word, dude.
It is a word lol
@kimjung-un8204 okay
It is a word, but he uses it incorrectly. It is an uncountable noun and a non-standard usage. It cant have a quality of "more depthness" or "less depthness" so OP is just showing off his misunderstanding.
@TocYounger I looked it up, and discovered it is in fact a word, but more or less a defunct one. He definitely uses it in a weird way that agitates the senses.
I don’t think if stardew as a farming game, I like to think of it as rural American life simulator
@@shreyaspamaraju262 😂😂 this is accurate
This video has "depth"
@@someoneoneone-d9o I sell depth, 2 for the price of 0 around here.
@@BeamersGameLablol bet where's the link
@@ZomboidMania 😅😅😅
Me playing Stardew valley while watching this video 😂
"I understand it now" ah vid
Stardew Valley is my go-to as a sort of pallet cleanser between sessions with more intense games. It's just nice to take a break from my usual catalogue of games.
@@LloydTheZephyrian definitely! And it’s one of those games you can take a week long break from and not have to worry about anything
wait until he finished the community center and unlocks the desert or ginger island (havnt been to the island myself)
Did you know that the song “summer tropicala” sounds like “walking on sunshine” by katrina & the waves.
Interesting
Been playing since it started. It should be classed as the best game ever created!!!
Strange to me that some find this game to be stressful. For myself it's the exact opposite. Complete catharsis.
Hi! I love Stardew valley, so I am here to answer what the wallet is for!
The wallet is used for certain items you collect further in the game (The rusty key, the magnifying glass, the skull key, etc.), it mostly is just there to show you that you have them, and is something I don't use much.
Just if anyone who's reading this wants to know what the items I mentioned in the parenthesis, I put it down below :3
The rusty key lets you enter the sewers through the gray box fenced off in town or the cage with green goo dripping down in the the forest, if you enter through the town entrance, you go down a ladder in the front where a shadow man (krobus) is standing to your character's left. If you enter through the forest entrance, you go down a long, skinny pathway with a bunch of the same sewer water (the "goo") flowing down, and are facing a tunnel, on the right of your player will be the same shadow man.
The magnifying glass will be found in winter (first year, first day) when you go out to the bus stop. You will get a small, unskippable cutscene where that same shadowman from before will spot you and run off, leaving footprints behind him. If you follow those footprints, they will lead you to a bush by the playground, shake the bush by clicking on it and the shadow man will jump out and give you the magnifying glass, saying that he wanted it because it was shiny. This will give you the ability to find secret notes, which are small "Easter egg" hints.
The skull key is obtained by reaching the bottom of the mines (level 120 I think), and is used to go into the "dangerous mines" in the desert, where there are no checkpoints and the monsters can be different (mummies, dinosaurs, green serpents, large purple slims, etc.) which is the technical use for it, but I mostly use it to play junimo kart in the saloon. :3
BTW, Junimo Kart is the blue arcade machine next to Journey Of The Prairie King
Please correct me if I'm wrong :3
Wow, you hearted my comment fast! 😅
This is an excellent video and I like hearing from someone about early gameplay because I felt like I was under too much pressure when I should have been relaxing and taking my time.
Just a minor thing but...depthness is not a word. Could I suggest using just depth?
I like your explanation of level ups too. I had no understanding of this as a newbie❤
Thank you!!! As for the word…. Totally knew that
I almost freeze out of overwhelm when I first got the game because I watched a tonnnnn of creators here how they played. So I wanted to play like they did and would get frustrated whenever I dont play like them. But recently got to the realization that it is a relaxing game and there’s NO RULES, it should be fun and I can do whatever I want in a day haha!!!!
I’m glad you could share the experience! It’s truly a great game because you can choose different ways to play it. Including doing challenges or just relaxing
I can pipe in about the wallet if you havent found out yet! It's where upgrades (triggered by certain events) and story important items goes (such as a few keys to unlock new areas)
The latest update (1.6) also added a whole lotta books that I think also is viwed in the wallet, which became a separate tab?
Thank you!! I finally have the skull key in my wallet!
the game on it's own is mega addictive let alone adding mods that expand on it's content further, the game imo is the best of it's genre
This is a great video I agree, Stardew Valley is amazing, I used to play it so much years ago and then suddenly stopped but recently I got back into my world that at the time of resuming playing on it had 225 hours on it and now it has 355 and I'm trying to 100% it.
I got a question about the game: do I need to engage with a sub-system in order to advance in another? Like, I would like to craft automated sprinklers, but the materials are only available in the mines, which means I need to get good and equipped to dungeon crawl so that I can have a nice farm. Am I missing something or is that how the game works?
Kind of, but there is a much easier crafting curve. You’ll start with just basic sprinkler or crops and slowly work your way up. The fun in this game it you can choose to spec into one aspect of the game without having to worry about whether or not your going to miss other parts of the game!!
You can buy copper, iron, and gold ores from Clint, but you'll still have to use a furnace to turn them into bars yourself just like if you mined them yourself. Like most other resources they are cheaper during year 1, so plan accordingly.
There is also a way to reliably get iridium ore without mining, but that will take a lot more time to unlock.
@ i was scared to buy from him cause I was unsure how worth it the ore would be
A good way to farm Iron and copper is to get to level 40 in the mines (shouldn't be too difficult). Winter and rainy days are the best days to work through the mine, days with good luck (check TV) will increase how likely the ladder is due to spawn. Do 5 levels at a time (so you can use elevator) is optimal. With level 40 unlocked, you can continuously respawn the level and mine the iron. Copper will also be present at that level as well.
You can skip the mine, if you are able to unlock the quarry (completing the crafts room bundles of the community centre), however you will yield less copper and iron than from the mine, or just buy ores from clint.
500 hours in and I still enjoy this game.
Have you tried shooting villagers with the slingshot? It doesn't win any popularity contests, but you can do it. Also you can load different kinds of ammo in to do more damage or even cause explosions.
"Segue" stems from Italian and literally means "follows". It became used for transitions in literature, because one topic follows another.
The creators of the "Segway" vehicle deliberately named it to sound the same, because they originally intended it to be a _transitional_ vehicle to be used in between two more long-range forms of transport - e.g. from a parking lot to a railway station or airport and vice versa - thus reducing the need to have enormous parking spaces directly adjacent to transport hubs, as well as helping ease traffic congestion leading into and out of said parking spaces.
Thank you!! This has to be the best explanation yet
@2:32 Could you please make this table downloadable?
I will try to figure out how to do that real quick and then I can do that!!
The word segue comes from the Italian word seguire, which means "to follow." So when you "segue" into something, you're transitioning smoothly into the next subject, idea, or phase.
The similarity in spelling and pronunciation between "Segway" and "segue" often leads to confusion, but they have different meanings and uses.
That actually makes a lot more sense than I thought it would!!
I love the fishing and I can complete all the fishing bundles using just the bamboo rod that Willy gives (not sells like you were saying) on day two. I don't even bother buying the fiberglass rod and the iridium rod that you can buy once you hit level 6, I usually don't buy it until I am on level 7 or 8.
But I play on Android so maybe it's easier.
You showed playing in the mines, but what do you think of Skull Cavern in the desert? Or the volcano on Ginger Island? I love the mine you were in and the volcano but I don't like Skull Cavern.
Oh, one reason some things are easy for me is because when I first started playing back in 2018, it was version 1.3 and, at that time, there wasn't a training rod that you could buy from Willy. The training rod gives you a bigger green bar, making it far easier to keep the fish inside the bar. But the drawback is that you can only catch certain fish with it whereas you can catch all of them with the bamboo rod. I don't know how many hours I have into this game as I have gone through three or four tablets in those years, lol! Plus, I delete a farm when I am tired of it. Mobile doesn't keep a running time once it's deleted.
Yeah, the bamboo rod is free. I also skip fibreglass and wait until iridium!!
This game and Balatro and on my very small "that good had to uninstall list" i say that with the highest compliment i can give.
i think it very unfortunate but the game itself encourages grinding in its design. it's not made for slow enjoyment but has those little dopamine kicks built in, and sets a rather high pace if you want to make any progress (unlock new areas, items, complete quests, increase relationships).
@@natsunoneko I would have to disagree, I think that “grinding” aspect is all in our heads. I think we’re to used to grinding in our everyday life and we have a habit of turning everything into a grind in order to complete things faster or better
Don't you get the Bamboo Pole for free in the event on the beach?
Now that you mention it, yes 😳🤣
Segway, is the path between two parts or segments, so a way yo go between them.
Aha
I test games for fun sometimes. They asked to see my stardew experience and I had to submit a photo. So I sent them just the image of my multiple save files and hours spent in them. And then noted. I've played on two different teams accounts. I've played modded on PC for over 500 hours at least. I play on mobile too. I've even played on the psvita. I was like if you want to pay me to play I will.
Ps. Yeah we're always here if you need help. I watch new players like ugh this noob bought the wrong plant seeds on the daily. It's hilarious.