КОМЕНТАРІ •

  • @trip1790
    @trip1790 2 місяці тому +4

    Get rid of one Tamriel bring back Alliance war. Put a dolmen in IC at the top of WGT (change to a public raid) after you defeat Molag Kena your alliance controls the dolmen and can now invade other Alliance zones through the dolmens for open world PVP and set farming those zones ect.

    • @Redbeardflynn
      @Redbeardflynn 2 місяці тому +1

      Honestly if they launched a server without One Tamriel, I'd jump on it to try it again.

  • @jacobodom8401
    @jacobodom8401 6 місяців тому +66

    Overland and Questing needs a veteran mode

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +6

      I wish more mmos would do this. A difficulty setting for the world not just instance dungeons

    • @Rumplypigskin
      @Rumplypigskin 6 місяців тому +4

      Have you ever tried a questing build? I don't know if I am the first one to do it but i literally have a build in my armory where it removes all those buffs sets, skills and puts me at a challenging yet comfortable spot when questing or over land content.
      I totally get you, being able to completely obliterate everything gets boring, in fact I started doing this after I watched slashlurk's stream. He said there were people at CP levels who don't use skills. I was shocked that someone who spent all that time and still they so behind. However I assume I others are doing the same and running around without skills to make the game more challenging.
      We can definitely wish there was a dev fix for this, but in the meantime there might be other ways to play 😊

    • @jacobodom8401
      @jacobodom8401 6 місяців тому +2

      @@RumplypigskinI tried this, it did not improve the experience for me. Especially for the Main Quests which have some of the most bare bone and disappointing boss fights

    • @ReasonableRadio
      @ReasonableRadio 5 місяців тому

      Definitely, and as a lot of eso's other content also lacks, it needs to reward you for taking on the challenge. That reward needs to include GOLD or at least universally valuable items too instead of only niche items. Mastery should make you rich to give people an incentive to understand the various challenging content. Rn dailies (writs/motif quests) are all that you need to make millions.

    • @ReasonableRadio
      @ReasonableRadio 5 місяців тому

      ​@Rumplypigskin this is an interesting concept however it mostly just makes you kill enemies slower. The story enemies aren't really deadly or interesting so lowering your damage artificially only means you get to slap fight them for longer.

  • @vamther
    @vamther 6 місяців тому +18

    For me is the other way around, maybe I used too much to ESO and I tried a toons of MMOs, but at the end I return again to ESO, for me the combat is great (or maybe I am so used to the ESO system) that I find the combat of another MMOs kind of boring and without personality. Monetization is almost the same and in many cases way worst than the cosmetics in ESO (but you are right about the inventory capacity). I found my fit and of course my fit is not for everyone. Cheers 👋

  • @abettertomorrow5928
    @abettertomorrow5928 6 місяців тому +10

    This guy played eso for years which means he did enjoy it. It truly is a huge game with so much to do. Everyone should try it. Ive played it for 5 plus years and theres still things i havent done. When something gets boring try something else in game.

  • @SomeGuyFromUtah
    @SomeGuyFromUtah 6 місяців тому +14

    I'm with you on this one... I've gone through ESO phases multiple times, but they just don't last for me.
    If you just lay out everything the game offers, it should be the perfect mmo, but something about it just doesn't click.

    • @samrester6254
      @samrester6254 2 місяці тому +1

      One Tamriel makes it without challenge.

  • @P4NxC4K3
    @P4NxC4K3 6 місяців тому +7

    After playing for 8 years in cyrodiil it feels like a shart at work, you just want to go home.

    • @myhandlewastakenandIgaveup
      @myhandlewastakenandIgaveup 4 місяці тому

      Too much pvp ruins eso for you. Competitive pvp has such a limted place in eso that almost every veteran pvper (beta / pre ic) has been burnt on too many broken promises and wasted potential.

  • @gavvy8434
    @gavvy8434 6 місяців тому +26

    I really like getting to explore wherever I want in Tamriel. They’ve made so much of the map and it’s just amazing to see all the places I’ve heard about.

  • @shockwave2493
    @shockwave2493 6 місяців тому +5

    The greater the challenge the sweeter the victory.

  • @Pappy_1775
    @Pappy_1775 6 місяців тому +9

    Wow, I had written up this huge comment on what made me quit the game and you said both of them near the end of the video. Having to pay a monthly subscription for the crafting bag and the leveling of the zone up or down to your character and not being able to go back to kill bosses that you just could not beat. Both of which Guild Wars 2 handles much better. Good job and good video.

    • @johndoe5224
      @johndoe5224 6 місяців тому +1

      i mained GW2 for some years and then tried ESO after my friend convinced me. i tried going back to GW2 and it was impossible gw2 looks like shiet compared to eso and the combat in gw2 is to simple

  • @zombiejesus7445
    @zombiejesus7445 2 місяці тому +2

    15:42 I used to hate the combat.. then I got the oakensoul ring and made a heavy attack build. It basically skips all the combat.
    I know it's lazy but I didn't like the combat anyways (especially being a Nerco that feels like I spend 60% of my time buffing and debuffing).
    I do miss the MMO side of combat of having cooldowns

  • @OkerlundTV
    @OkerlundTV 6 місяців тому +16

    I wish ESO had done something similar to Guild Wars 2. Enemies don't go down to your level, but they do go up with it. However, if you go to a lower level zone you still feel more powerful than you did previously. Yet it is still worthwhile to go to those lower level areas for events and such.
    As for dungeons.... yea, I love the story and I couldn't follow any of it because everyone wanted to speed through. I don't have friends that play MMOs, so I had to stop doing them (plus not a fan of random groups). I enjoy the companion system, but I hadn't built my companion up far enough to really do instanced dungeons well alone. Public dungeons were perfectly fine.
    I have a love/hate relationship with ESO. I think I lean more towards love, but I think I have just played through the stories so many times I get bored (which I suppose doesn't say anything bad about ESO, just that I have done it a lot already).

    • @sunnyday6906
      @sunnyday6906 6 місяців тому +2

      For real, i also recently switched to GW2 and got sweaty fighting a story boss with freaking MECHANIC lol you can just close your eyes doing story in ESO

  • @nhimsim
    @nhimsim 2 місяці тому +1

    You are so right - I tried returning to ESP recently and was bored within the first couple of days playing. There's no real sense of progression or adventure when you can just jump around the world and do whatever you want without ever feeling like you might get into trouble

  • @Dras7
    @Dras7 6 місяців тому +17

    I just finished the Necrom msq today and there was a boss fight toward the end that could have been pretty cool, if the mechanics did actually ANY kind of damage and boss didn’t die in 10 seconds. ESO is the one mmo that would benefit for an optional veteran mode in all the solo content since it’s 99% of the game.

    • @jasonchui111
      @jasonchui111 6 місяців тому +3

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 6 місяців тому +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 6 місяців тому +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 6 місяців тому +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

    • @jasonchui111
      @jasonchui111 6 місяців тому +1

      But then you get the few handicap peeps saying BuT MAaa HaNd caNN't LA wEavgE!!!!
      Casuals ruined eso like most other games they ruined.
      F if you cannot handle the fast pace action combat with things that might 2 shot you then please go back and Minecraft.

  • @michellepartridge8558
    @michellepartridge8558 5 місяців тому +3

    I do wish overland content were more difficult, but I enjoy helping my friends level up, so it's a bit of a trade off. Just try soloing that dragon at level 2, and it's a completely different experience.

  • @DesrynDoes
    @DesrynDoes 6 місяців тому +5

    I will agree with one thing in this video, for the sake of our friendship....
    I would rather have a mentoring system instead of the world scaling of One Tamriel. I will agree with that. :P

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +1

      It's okay to admit I'm right, Des. ;) I don't think you could be excited about a game like Pantheon if you LIKED One Tamriel!

    • @CAiNiAC
      @CAiNiAC 3 місяці тому +1

      @@Redbeardflynn Enjoyment of one thing isn't mutually exclusive to the enjoyment of another. Both can be true at once. What a weird take.

    • @Redbeardflynn
      @Redbeardflynn 3 місяці тому

      @@CAiNiAC I'm teasing my friend desryn here. Not a real take

  • @EgaoKage
    @EgaoKage 25 днів тому

    This is how I fixed ESO's awkward combat system. I rebound Attack, Block & Interrupt to keyboard keys near the keys I use for activating action-bar slots (more on those in a sec) and rebound Move Forward to Left Mouse and Interact With Environment to Right Mouse. This makes ESO play more like a typical MMO. I also cleared the WASD binds and rebound Strafe Left to A, Strafe Right to S and both Z and X to Back (so that one of these can always be reached, regardless of which Strafe key is being used). And, if you're reading this and wondering how-then would someone use Interrupt _while_ Blocking; I solve this by making D Block and Shift+D Interrupt (more on mod-keys in a sec). You could also just bind Interrupt to F. Then sort of "fat-finger" the F, while still holding D.
    This frees-up keyboard realestate and allowed me to drop the action-bar (and Ultimate) keys down to Q, W & E; with Shift being the mod-key that forces those keys to do double-duty. This in-turn frees-up 1-6 (or whatever) for individual Quickslot binds. Which can be accessed via the Bandits UI addon (possibly other addons do this too). The addon that enables the use of mod-keys is called Emacs, and both addons can be gotten from ESOUI. Lastly I use Tab to bar-swap and do not bother binding a target-focus key, as it does functionally-nothing in ESO. Obviously these are just my own preferences and you might find a different arrangement feels more intuitive for you.
    If you wanted to use macros (through keyboard software), you can divide Light Attacks and Heavy Attacks into two separate keys. One key could functions normally as Attack and simply be tapped quickly to produce Light Attacks (or held down to produce Medium or Heavy Attacks too); while the other key could auto-release after a timer has run (~1800+ ms of input) to produce individual Heavy Attacks. This would go even further in making ESO play like any other MMO. The two Attack keys could even be _the same key,_ divided into two via a mod-key. Some people (in their ignorance) will say that _"all macros are against the TOS!"_ This is not, strictly speaking, true. It's actually got a lot more to do with what you're trying to _DO_ with a macro that determines whether or not it's considered cheating. What I'm describing here would not be an example of cheating, as it still follows ZOS's rule of "one function per input".
    One minor annoyance of having your Attack bound to keyboard keys is that, unlike your mouse button, the Attack functionality is not decoupled from the bind when you have a cursor flashing in a text-field. This is really just an oversight on ZOS's part (what a shock, right!?) and means that your character will preform, or attempt to preform, Attacks whenever you hit whatever keyboard key is bound to Attack. It's a little awkward to explain this bug/lack-of-refinement in a text-based description but, if you try this method out you'll immediately see exactly what I mean as soon as you try to type something in chat. There are ways to address this but it gets a little more technical. If you do try this method, and the random weapon swinging drives you crazy (as it does me), I can explain a workaround in a reply.
    One last thing. If you don't have Plus (the sub that gains you access to the infinite crafting bag), use the addon Lykeion's Much Smarter AutoLoot; also available on ESOUI. This addon can, when configured to your preferences, filter-out all the near-useless crafting items which seemingly exist only to act as an irritant and push players towards paying for Plus. This addon is so good, that I'm kind of surprised ZOS hasn't found some pretense to break its functionality, given how blatantly greedy ZOS is.

  • @RM19061
    @RM19061 5 місяців тому

    I agree with you big on the combat, with the scribing im curious how that will workout and will change the view on how combat is right now

  • @nathans1787
    @nathans1787 6 місяців тому +1

    I had an identical experience. I really wanted to like the game, and have tried to play it multiple times since launch, but could never stick with it more than a few weeks. Not the game for me.

  • @pauloskinner
    @pauloskinner 3 місяці тому

    There are guilds that do the dungeons for the story, I'm in one of them and people are great. Use the guild finder, look for social guilds, newbie friendly guids, etc. You can be in 5 guilds at once, so there is space to participate in diferent activities ingame with good people.

    • @Michel-hr3tu
      @Michel-hr3tu 3 місяці тому

      "FIRED AS A CUSTOMER" Well played ZoS, well
      played. For those of you who are unfamiliar with
      that terminology, that means ZoS has taken it upon
      themselves to track down any Microsoft account that I have and ban me from any game IP that is affiliated with Microsoft and/or Zenimax/Bethesda. So permabanning me in ESO isn't enough, I pissed them off so much that they are trying to ban me from gaming in general rofl Like Jesus christ Imao Sure ban me from ESO, it's well deserved, but this seems quite personal. I'm actually impressed by the lengths this PATHETIC studio will go to silence anyone who actively calls them out on predatory microtransactions, poor game design, and lack of competency to listen to their community. At the end of the day, it's just a game, but this speaks VOLUMES about the people in charge at ZoS. If any big streamers or content creators like Asmongold caught wind of this, you would see immediate change. Oh well lady's and gentlemen, we tried. Flew a little too close to the sun on this one. But rest assured, I have plans
      -Crux

  • @LuKaSSthEBosS
    @LuKaSSthEBosS 6 місяців тому +1

    biggest problem I had is that I feel like my hits don't mean anything, they are just dust in the wind. Plus, I had no strong connection to any class because they all felt the same

    • @danielmcnabb9634
      @danielmcnabb9634 6 місяців тому

      Class identity is a huge issue I think they ruined it with the major buffs..becasue they are better then 99% of most the clas skill u can slot...no flexibility no actual char building becsue ur held into a locked skill for evey build on evey bar so u have freedom with 1 skill perclass lmfao u will always choose them. Over anything else

    • @danielmcnabb9634
      @danielmcnabb9634 6 місяців тому

      If theytook all the major buffs out and added about 4 new morphs to evey skill and mag n stam and fixed the way the attributs work ...other then just max stam or max mag.they need more actual shit with the char building ...stats are useless and bland...there is no building a char from 1 to 50 its a few points and that's it. Can we get to alter 3 skills like favored skills or ways to theory craft other then 700 sets that are mostly useless aside from like maybe 10..

  • @carolinemccall6748
    @carolinemccall6748 6 місяців тому +3

    I went for the Master Angler achievement before One Tamriel. It was crazy hard to get to some of the areas, especially PVP areas. It felt like a real achievement when I got my last fish. I actually stopped playing then for 6 months and only came back for housing. I agree about the underwhelming 2023/2024 ESO. I also am a huge TES 3 fan but haven't done the Necrom story yet.
    I tried FFXIV's free trial on PC a year ago and really haven't gone back to Tamriel. Let's see what happens when FFXIV comes to xbox.

    • @famousmortimer7933
      @famousmortimer7933 6 місяців тому +1

      Final Fantasy just isn’t it. Went straight back to ESO…I swear weebs hype up the most mid games/shows.

    • @Rico-oy3dc
      @Rico-oy3dc 6 місяців тому

      @famousmortimer7933 The housing barons buying entire wards is the only reason I am not there. The Ruby Sea alone pales ESO.

    • @SkiesTurnedGrey
      @SkiesTurnedGrey 6 місяців тому

      @@famousmortimer7933 Agreed. I tried FF14. And I gave it a real try, too, not just a week or two. I played for about 3 months. I just could not get into it. It was the absolute definition of mid as far as MMOs go.

  • @Agumon5
    @Agumon5 2 місяці тому

    I actually really enjoyed watching your video. After having spent potentially thousands of hours playing the game over the past 6 years, as my secondary or primary MMO at any given point, a lot of what you said really resonated with me.
    For me, one of the worst aspects of ESO is the dungeon system. Not just the fact that people rush through a dungeon, but the culture that it creates. I have never met a community that was both more welcoming, kind, and supportive, and at the same time dismissive, impatient, and rude. When it comes to helping you out in the overworld, if you ask for help people will be there. If you need help with a PVP build, people will be happy to help you. But if you so much as enter a veteran dungeon and don't know the mechanics, nobody has the patience or willingness to help, they will immediately leave or kick you. I find this to be such a perplexing thing about ESO, and I wish that the culture around dungeons would change.
    There's a huge gap between players who optimize and players who don't. For a game that proudly touts horizontal progression, this is very strange to see. The thing is, it's not particularly difficult or time consuming to have a decent build with decent gear. You could do it in a weekend once you max level ... But the knowledge required to understand that is not explained in the game.
    I find the storytelling to be good, but a little underwhelming. I wish there were real choices and consequences that would impact your version of the story long term. If any choices are provided, it's usually between going to cave number one or cave number two ... Nothing substantial.
    There are so many systems In the game that are not clearly explained ... And everything links together. For example, I have never seen an MMO where leveling crafting is more simple than ESO, but it's also absolutely essential. Nobody coming from another game would think that crafting was mandatory because it almost every other game it's not ... But here, it pretty much is at max level / end game.
    There are so many little time sinks that are just there to keep you playing longer. Leveling mounts, slow researching for crafting, it's all quite transparently designed to keep you playing and keep you paying for ESO Plus.
    Speaking of ESO Plus, anybody who tells you that it's optional, clearly has not spent any significant amount of time playing at end game level. Once you've been playing the game for hundreds of hours, unless you're willing to use all of your alt character slots as mules for storage, you're going to run out of space for basic crafting materials, monster set pieces, or other things that you don't want to deconstruct. ESO Plus is basically required for decent quality of life while playing the game .... Although I will agree you can play for hundreds of hours casually without it and have a ton of fun doing the story content.
    Combat in ESO is not great, not the worst I have seen, but definitely not good. Light attack weaving is literally the stupidest thing I've ever heard of in a game. It's basically glitch out the animations to max out your damage. .... This should not be normal in a game. A game should not require you to glitch out the animations to squeeze out maximum damage. Absolutely ridiculous.
    I could go on, ESO is a good game, but it's got a lot of flaws in my view as well. And while I often treat it as my main MMO, or secondary mmo depending on how I'm feeling at any given time, I realize that it certainly won't be for everyone ... And there are better MMOs on the market.

  • @KiraSieni
    @KiraSieni 5 місяців тому

    I also wish they made the dungeons and trials have a story mode that you can play through alone, with mobs at story level with maybe slightly harder bosses

  • @Bloodsaber64
    @Bloodsaber64 6 місяців тому +3

    I came back to eso after like 6 years cause I played the heck out of elden ring and dunno what else to play. I already paid for eso so why not

  • @Pharaoh_The_Great
    @Pharaoh_The_Great 25 днів тому

    Combat level scaling does make it become a chore. I wonder if they would bring back it back to original zone levels.

  • @bora7494
    @bora7494 6 місяців тому +21

    Interesting that most players report less toxic behavior in ESO than other MMOs. I think you might have had one of those bad encounters because most people will help, share loot and more. I had many vet players see me struggling at the start and encouraged to a point that they would just not give up on you and help make it happen.

    • @waritolfactive
      @waritolfactive 5 місяців тому +1

      Most seemed to be helpful and willing to help however, after my 3 years of playing eso, I recently experienced some other vet players who were just outright cliquey, mean, bossy and impatient and it was really sad to see how they speak to other players as if they're above the rest of us.😔

    • @texasthib2029
      @texasthib2029 4 місяці тому

      Yea not being able to pvp without being outpaced in cyrodiil by boosters isn’t toxic

    • @ryno1808
      @ryno1808 3 місяці тому +1

      They will help you... thats untill you get to true end game.. thats when the knifes come out.. this game is toxic asf in trial trifecta groups trust me.

    • @bora7494
      @bora7494 3 місяці тому

      @@ryno1808 I didn't do to that level of trials but did some hard mode ones in guilds which were very friendly.
      I would guess that only few players get to that very specific type of play that you have gone to. Sad to hear that it is toxic in that area.

    • @snowsongvideopix8680
      @snowsongvideopix8680 3 місяці тому

      Yes! Friendliest game ever for me too!

  • @kermidiu4390
    @kermidiu4390 6 місяців тому +2

    I have played ESO since its beta in 2014 right before it officially launched, and I 100% agree with you that it'll only be around until a better MMO dethrones it.

    • @DogSoldier0351
      @DogSoldier0351 6 місяців тому +1

      Same here for me

    • @kermidiu4390
      @kermidiu4390 6 місяців тому +1

      @@DogSoldier0351 I'm ready for ESO to get dethroned tbh. It's just a loose tooth at this point.

  • @dr_unne
    @dr_unne 4 місяці тому +10

    As a new ESO player with a month under his belt now (and coming from a WoW raiding position), the atmosphere here is way better. The level-scaling is absolutely incredible and I love it. A lot of things I probably may not like as a long-time player somewhere may be exactly what was needed to create more player base.

  • @rudai123
    @rudai123 6 місяців тому +1

    ESO rocks. I just wish the overland content and quests were challenging and worthwhile doing. So much great content that is too easy for 99% of the player base.

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому

      I'm a strong proponent of overland difficulty modifiers like dungeons in mmos. Add a veteran difficulty.

  • @apex6186
    @apex6186 6 місяців тому +1

    I tried to get into ESO multiple times. I always felt it was too brainless and couldn't keep up with it.

  • @karensweetland628
    @karensweetland628 6 місяців тому +1

    Nine years eso now I still love the game the only thing that might make me leave is the Combat bug we've even been on the forums as a community talking about this Zoss needs to fix the bugs and the status of their customers will be much better. They said in 2023 they were going to fix pvp the bugs but I haven't seen it.

  • @rob1nhood91
    @rob1nhood91 4 місяці тому

    The level scaling system is what kills this game. But it’s also in place because of the lower player count in a mega server which resulted in very long ques.

  • @amaru5858
    @amaru5858 6 місяців тому +1

    This was exactly my experience with ESO. I loved the World, the Music, and the Voice Acted Quests, but I hated the Game Design and Community.

  • @ragebyte
    @ragebyte 3 місяці тому

    I have only played ESO like an MMO in the beginning. Now, I play it as a single player. I have only teamed up a few times since launch. One of was with my son. But we like playing Destiny 2 together, and Destiny 1, but that is gone now. 😞

  • @joeberns9668
    @joeberns9668 5 місяців тому

    Things i would like to see ZoS address:
    1.) Class identity
    2) the 40k+ hp PvP meta ( buff oblivion damage via glyph cooldown and mild damage increase. Raise knight slayer to 12% from 8%)
    3) reduced healing done by 80% for dps roles in dungeons. Reinforced roles like ffx14
    4.) Reduced ranged on templar execute
    5.) Give vampire stam morph options
    6.) Revert major/minor defile (not vitality)
    7.) Arena weapon that gives access to a third morph further specing into a playstyle
    8.) Remove cp from cyrodiil just like bgs
    9.) Increase Ap gains from no proc campaigns in cyro to increase traffic and tel var from no proc IC.
    10.) Stop healing from pulling NBs outa stealth (Vigor/structured entropy)
    11.) Increase fighters guild damage against undead/daedra bonus is doubled if enemy is in WW form or vampire lord form.
    You don't have to agree with all my suggestions I tried to compromise nothing to over the top ect. Even if only one of these got implemented id be over the moon

  • @caiowsilva
    @caiowsilva 5 місяців тому +1

    I love the elder scrolls franchise and rpg/mmos in general but i never could play eso for more than a couple of days... I can't explain what but the games aways seens to be so lacking in a real purpose and direction that you feel really lost playing it. And i too bought the game when it launched and i totally agree with you: it was a mess but i really hopped the game was going to be better in the future but... sometimes we don't get what we want.

  • @Lordofjars
    @Lordofjars 4 місяці тому +2

    11:20 thats exactly how an mmo should be. As to any videogame. If ur good enough and if u spend more time than others youre more likely gonna be able to solo dungeons compared to the guy who only plays a quarter of your time. And youre also thinking of speed runs. Peopel have beaten entire games that have stories and great gameplay in under 50 mins. Speed run challenges .nothing wrong with that almost every gane has speed runners

  • @Npc_Nate
    @Npc_Nate 6 місяців тому +3

    I've got 1500 hours in ESO and I just can't play anymore because of the combat. It's floaty and spammy and I hate being expected to animation cancel with light attack weaving

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +2

      Floaty is a great way to put it.

    • @ihatevnecks7015
      @ihatevnecks7015 6 місяців тому +2

      This. It's some of the most awful feeling and awful looking combat I've played. ESO characters look so goddamn ridiculous with all that animation canceling/weaving nonsense.
      Keep that shit in fighting games IMO.

    • @kevinarnold8634
      @kevinarnold8634 5 місяців тому

      Why don't you do a heavy attack build instead? Light attack weaving isn't the only option.

  • @sabra401
    @sabra401 6 місяців тому

    RED!!!! Are you going to play this years EverQuest TLP? Hope so, look for Sabra (dark elf cleric)! See you in Unrest

  • @JenoFletter
    @JenoFletter 6 місяців тому

    I love house decorating, reading and collecting all the lore books and leveling characters. I have leveled and deleted so many characters in the game it is insane. I buy other accounts when there on sale just to play and collect all the stuff again. I also enjoy doing delves, public dungeons and doing the few group dungeons I can do with my companion. I am NOT a min/maxer. I do about 35k max dps and enjoy the game still to this day. I have been playing since it has started.

  • @1273dave
    @1273dave 2 місяці тому +1

    I just started i am enjoying it.

    • @Redbeardflynn
      @Redbeardflynn 2 місяці тому

      Awesome! I'm glad you're enjoying it. There's tons of content.

  • @xbon1
    @xbon1 6 місяців тому +1

    Inventory management is easily solved with addons, I haven't used ESO+ in years because I own all DLC/expansions, one thing that separates this from other games (WoW is similar here though) is the complete customization with addons. I use an addon that automatically deposits all my materials into my bank, you can buy a banker from a player for about 10 million gold, permanent across all your characters.

  • @shaunhall6834
    @shaunhall6834 6 місяців тому +1

    I'm with you on rushing the game to get the stuff. I avoid groups in any game that care only about the loot. You might as well play an afk game.

  • @samrester6254
    @samrester6254 2 місяці тому +1

    If EVEYTHING is your level, where is the challenge? No skirting zone walls? No 'run for your life' jobs to grab something in a higher zone. Just no reason to be worried.
    It looks amazing, though.

    • @Redbeardflynn
      @Redbeardflynn 2 місяці тому +1

      I think the idea is they sacrifice some of that fear to make everything accessible at all times in order to put the story and world lore more to the focal point. Great for some, but a dealbreaker for me.

  • @kevinarnold8634
    @kevinarnold8634 5 місяців тому +1

    One Tamriel is fine except it makes it hard to follow the story in order. Thee game would benefit from an option in character creation to play through the content in story order for those that prefer that over the freedom One Tamriel allows.

  • @trevor.mccauley
    @trevor.mccauley 6 місяців тому +1

    I want to like ESO. I love Elder Scrolls but each time I go back I find myself playing it for a few weeks then putting it down. It's been a few years maybe it's time I give it another try but I'm also really focused on FFXI and Ember's Adrift right now lol

  • @JohnClark-jn7wi
    @JohnClark-jn7wi 2 місяці тому +1

    I see your point of view and it I see how it is tough for you to enjoy it. MMO's are not fun unless you are specifically playing with a friend or friends. Playing with random people in an MMO is worth-less and that's a fact. I have come to realize that MMO's are not fun for me unless I am playing with people from my social circle. If you have fun playing an MMO without friends that's fine , but bring a friend or two in to the game and play with them and my enjoyment multiplies exponentially. For me there is enjoyment in an MMO runs out after a certain point, but having real friends to play the game with is what makes it fun. Without the friend factor I only enjoy MMO's to a small degree. MMO's are fun because they are social and if you don't socialize then a person will lose interest after a short time.

  • @acesarca
    @acesarca 6 місяців тому

    regardinfg inventory menagment you can make your own guild and use it as bank for materials

  • @jwlove66
    @jwlove66 6 місяців тому +1

    I loved tanking dungeons with my Necro, but I just couldn't enjoy the game involving anything overland.

  • @ajonescouk
    @ajonescouk 5 місяців тому +1

    Im a relatively new player, but am addicted. Wish i didnt have to go to work lol. I'm only CP300 on my main started 6 months ago but im focussing on main story, and am being completionist on the zones (Audiron and Grahtwood so far in my case). Also playing it with my GF.
    This means I've never played without One Tamriel. For my playstyle, I really would not have minded if there were zones I couldn't survive at lvl 1. I *want* to play the game as if I'd started in 2014 as the devs first intended and will keep on doing that - slowly levelling but enjoying the scale and beauty of Tamriel.
    OTOH, I can see that nowadays, people want access to the entire place straight away. I can understand how this would make things repepetive and frustrating for vets.
    There's one main way I can see to improve this, and it essentially reverses "One Tamriel". More content. The devs could do that by adding more zones - where even the overworld is almost impossible without being, say, CP600 and using sets efficiently. An alternate (please, please, please!) Is to open up some of the rest of Nirn - allow vets to travel to a whole new continent!
    Either way, I'm ESO+ and will probably get Gold Road. I'll carry on like this while I still enjoy the world so much. Hopefully by the time Im getting bored of the existing content, somthing else will have been sorted. For me, I think I still have several thousand hours in the game before that happens, though.
    Thanks for the vid!

  • @Taikomo
    @Taikomo 6 місяців тому +1

    What are you talking about? The game's way more like an Elder Scrolls game now than it was at launch.

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому

      Wasn't saying that it was less like an Elder Scrolls game than it was at launch, just that it has leaned into the MMO identity after their admitted lack of identity they had at launch.

  • @Styxius
    @Styxius 4 місяці тому

    Eso had potential bit feel its been largely missed on execution

  • @burnedraventales6030
    @burnedraventales6030 6 місяців тому +1

    I really wanted to like this game but I really could not get into it, far to many things I disliked, especially the combat, character models and animations. Though I was surprised but how good a lot of the voice acting was which was one of the few things I liked.

  • @user-lj9tk7ji1c
    @user-lj9tk7ji1c 5 місяців тому +1

    Its all i played for years. I just burn out on it. But it is the best for exploring the world which is the real only thing to remind you of a real tes game. All the other stuff is typical mmo stuff.

  • @sawmanUK
    @sawmanUK 6 місяців тому +33

    To me, ESO has many problems and early on you summed it up. It's trying to be an Elder Scrolls game and a MMO. The issue is that they do both badly. The overland and questlines are just too easy. Are you really supposed to believe that Tamerial is in trouble if the main boss dies after 3 hits? It makes the questing more of a speed run then something to sit through. It kills the immersion. Point and case, when you first run into a frost troll in Skyrim, you are scared for your life. Where as ESO, its like oh, ok, light attack , light attack and ittttsss dead. Don't get me wrong, their are some overland bosses which require more then one person, but at the same time, i made an AFK build that could kill 90% of overland bosses, by standing still...
    As for the MMO perspective, dungeons and trails are done well, but things like dailies, socialising , theory crafting (apart from PVP) is just so bland. Even crafting is dumb because you have certain level materials that are used for different level gear, which is fine...but...the issue is, any material rated at between champion rank 10 to 160 is redundant, because you hit the top level of 160 champion points within a day. It means there is a whole range of materials, which are just useless. This has been the case for over 8 years, with one tamerial being introduced and they never fixed it. This is a common theme with ESO. And lets not forget, they have mobile game mechanics where you have to wait 24 hours to progress your horse or crafting unless, you guessed it, you buy a booster from the crown store.
    The devs are happily adding in new stuff, new systems, but they never go back and address old systems. They wanted to switch the way gear works to make it hybrid, so they would move away from gear focused on magika and gear focus on stamina, the same with spell damage and weapon damage... To do this, they basically made all gear do both, which then had a knock on effect of just making 90% of old gear redundant. Good news though, all the new gear that they add is over powered and usually pay walled.
    Imperial city, Dragon Star Arena, Malestrom area, vateshran arena all content that has aged horribly without ever being updated. They are too hung up on shiny and new, then addressing old systems.
    The main issue, is that they are top heavy on monetisation. 3 DLC's a year and 1 chapter, which you have to pay for consistently for 9 years, causes a lot of bloat. Chapters do eventually become free for eso subs, but you are basically forced into buying content every other quarter. All decent cosmetics, mounts and whatever else is only acquirable through gambling crates. They added endeavours due to legal issues, which means you can now get items which are in crates, for free in theory, but the system is a grind and it will take you a year to get a shiny mount. They are also infamous for farming new players for money by offering them stuff in the cash store which is essentially free in game. Rich Lambert was famously caught defending their shady practices many a time.
    The best thing about ESO is its community, but even that over the years has become an echo chamber of toxicity, that even when people give good meaningful suggestions, they are basically told to shut up.
    And PVP...well it hasnt been updated in over 5 years with a consistently laggy and neglected world vs world. So neglected, that they havent even updated the campaign names in 3 years, which they use to do to match the latest chapter.
    Combat, well this is simply tab targets vs action combat... except ESO's combat has been broke since day one which they claim is a feature not a bug. Yes they totally meant to allow you to cancel animations.....
    Long Story short... ESO can be good at times. I think for new to mid players theres an experience to be had, but its also becoming more and more watered down. I think at this point theres a lot of sunken cost fallacy within the player base. On paper, people think the game is value for money, due to the fact its on sale for half the year at $5... once you start playing you begin to realise what a money pit it is with everything you need to be able to keep up with end game, being once again in the crown store.
    If you like Elder Scrolls lore, you will enjoy some of the back stories, just try to ignore that no other elder scrolls title has shiny mounts and a card game. We also wont talk about how the rift, windhelm and cyrodiil look nothing like its previous titles. Theres also a massive dark anchor in Cyrodiil that players havent been able to explore since release...
    Good video, keep it up.
    This has been my ted talk.

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +4

      Was hoping to see your take. I knew you'd have a lot to add. Great points and great background, Thank you SawmanUK. Love your content.

  • @devonmoreau
    @devonmoreau 5 місяців тому

    I don't think I have ever agreed with an MMO review more than this! I share exactly the same thoughts on this game in every way. I started my MMO experience with Everquest, then Everquest 2, then dabbled in many others, and played ESO for maybe 2 years total. I'm still looking for the perfect replacement for EQ, but haven't found it.

  • @jordanbowles405
    @jordanbowles405 5 місяців тому +2

    It’s very odd to me that you used the argument, “slaying dragons at level 2 makes bandit killing at 30 underwhelming”….
    You didn’t kill dragons at level 2… you got one shot and other high level players killed the dragon and you did some damage to get credit 😂

    • @Redbeardflynn
      @Redbeardflynn 5 місяців тому

      Hahaha fair! But it sounds better if I leave out the crunch side dish part. Plus I die to those dragons at max level too. I'm bad at games 😭

  • @BubbleoniaRising
    @BubbleoniaRising 6 місяців тому

    I played for about a month when it first came out and bounced off it. I've tried it again several times and always seem to bounce off it again, very quickly. Often, within a few hours. I'm glad some MMO players enjoy it and call it home, but it turns me off.

  • @cool-lemon
    @cool-lemon Місяць тому +1

    I like your video, and the fact you're willing to kinda go out on a limb and say some of this stuff. I must really hard disagree with the whole, slaying dragons at level 2 and then having a fierce 1v1 against bandits later on. That's just how MMORPG's work. Take WoW, for example. You can go kill dragons, then just be fighting random mobs that'll pose as much of a threat if not more. What I'd say is that, those experiences you're looking for are locked behind raids and dungeons. Those are the ones where you'll be finding that moment when you're facing off against something special. Sure, after you'll be back to bandits, for example, but that's just how MMORPG's work. I personally like the fact you can do whatever, be whatever, go wherever, it's fun and really opens up the world. Yeah, as you said there's no epic hard content locked before you (aside from dungeons) but I don't think that really hinders the game. It's way, way, way more immersive than any other MMORPG I have played. It makes me feel how WoW made me feel all the way back when I first starting playing it, the world feels huge, lived in and alive.

    • @Redbeardflynn
      @Redbeardflynn Місяць тому

      Before I say anything else I want to add that this comment of yours is awesome! and it's what MMOs are all about: "It makes me feel how WoW made me feel all the way back when I first starting playing it, the world feels huge, lived in and alive"
      Hearing that ESO does that for you alone makes me happy and excited that ESO not only exists but continues to add content year after year.
      I can also get behind a lot of what you're saying but I think it's about relative difficulty. In wow when you slay the dragon, it's you and huge groups of players after a long journey of leveling and gearing up. In ESO the dragon is lvl 2, or 50 depending on your level. Or the vampire lord or the werewolf, or the bandit. One Tamriel fundamentally changed the idea of world progression for me which perhaps would have worked better if the game was built first with One Tamriel in mind instead of built with linear world progression and then later changed into one tamriel.
      But that's just my opinion and there are plenty of people who *do* like that freedom, like yourself. And perhaps specifically because it's an Elder Scrolls game it works better than say WoW or Everquest.

    • @Seb7an
      @Seb7an Місяць тому

      This is only possible in retail WOW and nearly everybody hates it.

  • @legbert123
    @legbert123 6 місяців тому +1

    Havent played for five ish years till last week came back and was the same power still had roughly the BIS for all my classes. The fact that they have 0 power creep at all doesnt make me excited to come back. The story is ok it is hit or miss but the new things I did felt the same as when i played 5 years ago.

    • @mercster
      @mercster 6 місяців тому

      Nah man, they turned it into a horizontal-progression theme park. EDIT: Sorry, it's not really horizontal that's a problem, or even theme-park... it's the weird level scaling. GW2 does this much better.

    • @legbert123
      @legbert123 6 місяців тому

      They changed it into a fashion and housing endgame focused game. I dont see the appeal past that. The theme park bullshit is always wasted in a MMORPG when there are zero stakes from start till endgame to me. @@mercster

  • @SurfGroups
    @SurfGroups 6 місяців тому +2

    If you run with a PUG groups you will play with some pll that just want to rush. Try to find friends and guilds that goes along your playing style. Truth is that ESO has content for everyone but sometimes is hard to find the right groups to play with. As per adventure and progression, you still have vet content and so many achievements. Of course, you will need proper gear but equipments is also part of lvling. And you still have vet trials, infinite archive...

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому

      This is essentially the argument my friend Desryn made and to a point I agree but if the game itself is saying "this is the right path" then it makes it more difficult to play in non-optimized ways. Not just an ESO problem, though, much broader MMO problem.

  • @briangradysyndrome
    @briangradysyndrome 4 місяці тому

    Coming from Everquest (day of release until ESO released), I played ESO for a long time. However the thing that broke me in ESO and made me uninstall it was the fact that I could explore everywhere at any level. There was no anticipation to get to a new zone like other MMOs. I like Guild Wars 2 today. While ESO wasn't toxic in my eyes, neither is GW2.
    I have a ton of fun in GW2 without being strong armed into subbing to maintain inventory like ESO. ESO to me was playing inventory management more than I want to even when subbed. Crafting gear in ESO was kind of worthless too compared to other MMOs imo.

    • @CAiNiAC
      @CAiNiAC 3 місяці тому +1

      Crafting is integral now that the stickerbook exists. It's phenomenal.

  • @SoMuchGroove
    @SoMuchGroove 5 місяців тому +2

    Bruh really? This is the best game I ever played lol. This game literally took me away from CoD. I’m new to this game but this game is incredible.

    • @Redbeardflynn
      @Redbeardflynn 5 місяців тому

      That's fantastic. I'm glad to hear you're enjoying it so much and I hope you continue to!

  • @envionavalkirye5418
    @envionavalkirye5418 6 місяців тому +2

    I was done with ESO when I went to do a Vet Dungeon and the group jusst B-lined to each boss, pulled everything to the boss, intentionally die, and then respawn at the boss "because it was faster."
    Like, why the fuck are you even playing at thay point?
    I dont understand how player mentality these days is to play as little as possible.

  • @boot-strapper
    @boot-strapper 6 місяців тому

    I tried this game once, I fought my first monster and was hitting for like 5k. I immediately logged out and never came back.

  • @windingtwilight
    @windingtwilight 6 місяців тому +1

    Having watched Josh's video on Guild Wars 1, I think a version of ESO where the world and its zones etc are instanced rather than a fully open world would make much more sense.
    Having your own instance with the option to adventure with a party or not could balance out all the maps and dungeons, you could bring followers like the Guild Wars 1 henchmen or heros in areas that require a larger party size if you still want to solo the content.

  • @Reyz-ym7op
    @Reyz-ym7op 5 місяців тому

    I quit wow after many years only eso was able to catch my eye I still love it to this day and is what I current play.

  • @snowsongvideopix8680
    @snowsongvideopix8680 3 місяці тому

    I still luv ESO! There is so much to explore & do. I never get bored! Plus, there are so many events all year round! I think ESO has only gotten better & better! I try lots of games, but nothing compares to ESO. It's so wonderful!

  • @dwarflord420
    @dwarflord420 6 місяців тому +1

    I tried ESO back at launch,As veteran elder scrolls player it just didn't feel right to me.
    It's a shame,I had high hopes for it,evidenced by the fact I bought the Imperial edition.
    I'll just say that at this point if I want a multiplayer elder scrolls experience,I'll stick with TES3MP .

  • @Sagegeir
    @Sagegeir 5 місяців тому

    Totally agree
    Something else I always hated aswell is that every class feels kinda the same, plus every class feels like a magic class, there is no pure warrior class well except if you go with only weapons skills but come on..
    And about the scaling system, a good idea could've been that scaling turns on at max level? so low level zones don't become forgotten about, but then again it only takes some hours to get to max level

    • @kevinarnold8634
      @kevinarnold8634 5 місяців тому

      What do you mean, come on? You can build a pure warrior if you want and clearly know how. Any class can be a warrior. It could be an interesting challenge actually, to forsake magic entirely.

    • @Sagegeir
      @Sagegeir 5 місяців тому

      @@kevinarnold8634 Maybe that's the problem, everything is mixed, even a sorcerer can be a "warrior"
      Idk I just can't get the class fantasy of a warrior from any of them

  • @networknomad5600
    @networknomad5600 4 місяці тому

    "ESO has taken the worst bits of MMO combat systems and combined them into one"
    I couldn't agree more, and that's been so many people's gripes about ESO since the BEGINNING.

  • @mmomailman
    @mmomailman 6 місяців тому +4

    Combat is terrible. 1/3 of your skills are self buffs, 1/2 are AOE's that you drop on the ground, and the rest is just spam, like lightning spam if you are a try hard. I played off and on for about 7 years and then one day I just logged off and uninstalled the game. I agree with pretty much all of your pros/cons.

  • @Marauding_Llama
    @Marauding_Llama 6 місяців тому

    I very much enjoyed One Tamriel and what it let me do as a casual player but i understand the issues with it.
    The dungeons are a huge issue in most modernish MMOs and I end up hating doing then with other players. In ESO I was able to build around soloing them to experience the story luckily.
    The monetization is what finally got me to leave though. $40 mounts, $150 houses, loot boxes... It was just too much for me.

    • @kevinarnold8634
      @kevinarnold8634 5 місяців тому

      Did you try not buying the mounts, houses, and loot boxes? If you don't buy them they are effectively nothing for you. This is an entirely avoidable burden.

  • @adamn7042
    @adamn7042 6 місяців тому +1

    Outland content is just to easy. Need more zones like craglorn.

  • @CelticBloodGaming
    @CelticBloodGaming 3 місяці тому

    Pretty much agree with everything you said about ESO

    • @Michel-hr3tu
      @Michel-hr3tu 3 місяці тому

      "FIRED AS A CUSTOMER" Well played ZoS, well
      played. For those of you who are unfamiliar with
      that terminology, that means ZoS has taken it upon
      themselves to track down any Microsoft account that I have and ban me from any game IP that is affiliated with Microsoft and/or Zenimax/Bethesda. So permabanning me in ESO isn't enough, I pissed them off so much that they are trying to ban me from gaming in general rofl Like Jesus christ Imao Sure ban me from ESO, it's well deserved, but this seems quite personal. I'm actually impressed by the lengths this PATHETIC studio will go to silence anyone who actively calls them out on predatory microtransactions, poor game design, and lack of competency to listen to their community. At the end of the day, it's just a game, but this speaks VOLUMES about the people in charge at ZoS. If any big streamers or content creators like Asmongold caught wind of this, you would see immediate change. Oh well lady's and gentlemen, we tried. Flew a little too close to the sun on this one. But rest assured, I have plans
      -Crux

  • @sirwolfiusmaximus4201
    @sirwolfiusmaximus4201 5 місяців тому +1

    Questing in ESO is boring, feels like a chore just like other MMOs. But end game content like DLC vet dungeons and trials are super fun. Worth the grind to get to them.

  • @xsadler
    @xsadler 5 місяців тому

    Min.Maxing is appealing to me (I grew up with Diablo 2), but the One Tamriel change is overall a negative. It is necessary so people can try out new updates/etc., but it would be better if there were 3-5 zones of different difficulties like in the original game and most others.

  • @NHNVrhythmguitarist
    @NHNVrhythmguitarist 6 місяців тому

    14:27 on the issue of people rushing through dungeons and how devs can try and slow that down - maybe they should take a page outta the GTA missions book - make the rewards greater the longer you take to complete the mission/quest/dungeon… which I always thought was backwards in GTA, but if the devs really want players to slow down and experience ESO in its full glory, they gotta give players an incentive to stop and smell the roses.

  • @tls5669
    @tls5669 6 місяців тому

    One Tamriel was the best update ever, the reason I went back to ESO. Sometimes I want to PLAY BY MYSELF!!!!!

  • @Lokee63
    @Lokee63 5 місяців тому

    I left Eso after over 9K hours on PS4 and some 1200+hours on PS5. For me combat wasn´t really an issue, it was more like, ok that´s how it goes, fine.
    You mention leveling in Eso, as something you liked. I liked it too with one exception - dungeons. While overland was about finding gear from chests, and get gear up to level as you progress, and make it fit - sometimes it didn´t, so better luck next time. I liked overland leveling.
    As I started to level my alts, healers and tanks, and ready for dungeons, it became frustrating. No time for chests, no time for quest and needed skill point. Eight out of ten groups, just ran through dungeons - maybe I should mention in chat I was doing the quest for skill point, which I started to do after some bad runs. It didn´t really help and just go me more frustrated, and stressed out. I didn´t feel happy doing dungeons.
    I have to mention that before all that happen, I did run vDungeos - normal, and vet trials back to back. To be fair I didn´t know, what was going on in normal "leveling" dungeons before I started to level my alts.
    My tank was put on hold as my healer was almost ready to be geared up closing on cp 160 ( I had a lot of gear from my DD runs), like SPC and stuff plus monster sets ready to go.
    Fake roles became bit of a problem, if it not already was a problem in both vet and normal. To round it all up. I decided to look for another Mmo and found one, where level synce is part of the balance, which I find very useful. It doesn´t matter, which level you are at, you are scaled down, have to do the mechanics. There is no rushing ahead because you will go down, tank, healer, dd. It doesn´t matter. I like the way it´s all done in that Mmo. The community is also very different.
    For me Eso (ZoS) have a lot in the Mmo part of Eso upside down. For me it was not the right game, even all the hour that went into it.
    You mention GW2. I play GW2 as my 2nd Mmo, when I need a break from my main: I don´t believe Eso will ever take that spot from GW2. I still follow the forums to see, what´s going on: The problems seems to be the same.
    For me the most important is, I found a new home and happy. I got away from, what I wanted to get away from.
    Thank You for a good video and good luck with everything.

  • @shelbytucker6325
    @shelbytucker6325 4 місяці тому

    I feel like ESO is missing that " Yay we beat the lich king on uber mythic plus " or lore

  • @JReyesTbn46
    @JReyesTbn46 6 місяців тому

    One Tamriel Update: It doesn't take very long to get to level 50. I started a fresh character during Elsweyr after having attempted to play the game several times. Honestly, I didn't even focus on gear. I didn't feel like anything was under or over whelming. I was immersed in the story and didn't notice.
    Dungeons: I FUCKING HATED that I still didn't know the story behind any of the dungeons. There's AT LEAST one GOGOGOGOGOGOGOGOGO player in the dungeon. I HATED it. Even if I said, "I need to do the quest" they basically ignored it and I was doing nothing but trying to catch up to the rest of the group. I pay SWTOR now and at least they have Story Mode dungeons where you can just solo it and experience the story at your own pace.
    Combat System: I didn't think it was too hard to master, but it just felt stupid. Having to alternate between abilities, light attacks, and weapon swaps just felt like an arbitrary system rather something that felt intuitive. How the hell does someone actually put a greatsword away and get out a bow and launch a bunch of arrows within a second? The only class that made me feel better is the Arcanist since it was much more ability-based.
    Gear and builds: This is part of what made me quit. Everything is so homogenized that if you want to have an optimal DPS set, you need a certain gear set. While it makes it very convenient if all you have to do is reconstruct, it makes all the DPS classes feel the same. Let's not forget having to regear and respec every 3 months because they change so much shit. There were periods I could no-life this game and other times I had to take time off. I hated having to hunt for crap instead of enjoying the new content in their supposed horizontal progression.
    Subscription: It is so fucking retarded to have to create a problem to get people to subscribe to your game (cough craft bag cough). I understand there should be incentives to subscribe, so actually create them instead of creating solutions to problems.
    Crown Store: Why do trials and achievements when better looking stuff can be bought with money? Also, while I understand that ZOS was trying to prevent people abusing the currency conversion system with crowns, I hated that I met the requirements to be able to gift crown purchases, but yet, I was still unable to have access. They said to send a ticket and I sat on my hands and have yet to receive a response. Which leads me to...
    Customer Service: ABSOLUTE DOGSHIT. Issues with the game, other players, etc, and all I received was the middle finger. Hell, I got reported because some stupid Warden refused to move their bear from the writ turn-in location (before a fix was patched into the settings). Yes, I got frustrated, but all I said was "move your fat bear out of the way" and I was given a 72 hour suspension. I tried to appeal it and all I received was a copy/paste response from a different GM each time.
    This game is great if you want to dive into some story. Past that, I can't recommend it. Group play sucks because ZOS gives the opportunity for other people to be shitty assholes. Just like any other MMO, doesn't expect much from PVP.

    • @user-ie5jx8kj7p
      @user-ie5jx8kj7p 6 місяців тому

      Takes like 40 minutes to get to 50 if you know what you are doing during double xp. It's as simple as having crafted training gear, an xp scroll/pot and having another person in normal Black Rose prison killing the mobs in stage 1 round 2 over and over. I levelled my friends crafting writs alt account they were basically dead/afk in 1 spot and the fastest I got was 42 minutes. It's obviously faster with 2 people chaining and doing damage and resetting faster.

  • @samuraichicken2315
    @samuraichicken2315 6 місяців тому +3

    I think Guild Wars 2 did overland content a lot better. One of the features is level scaling where higher level players get scaled down in lower level zones. Lower level players can join their higher level groupies in harder zones but will need a carry.

  • @Asmoden3444
    @Asmoden3444 6 місяців тому

    I'm a veteran player playing costantly since beta (3156cp). Perfect video coulden't have said it better.

    • @minotaur818
      @minotaur818 6 місяців тому

      if youre a vet player, did you not realize how he's not doing rotations at all, equips broken gear, and complains that he couldnt do vet dungeons?

    • @Asmoden3444
      @Asmoden3444 6 місяців тому

      True but his complaints are still valid. If you consider how long the video is that's only one thing.@@minotaur818

  • @GhostlyCowboy
    @GhostlyCowboy 5 місяців тому

    Im sorry you are done with it. Me personally ive been playing since launch and find it way better than any other mmo ive played.

  • @seemenowudont7244
    @seemenowudont7244 2 місяці тому

    My french friend from Eso said he will restart playing with a lvl 1 dagger and gear to be more challenging .....didnt work 😂mobs still die after 1 fart .In WoW for ex if mobs are same lvl as me ,it s pretty easy to get killed if u get flanked by 3,4,5 ,in Eso 20 jumped on me and my health bar barely moved and I was sorc lol

  • @Dagonblade_Kal-El
    @Dagonblade_Kal-El 6 місяців тому +2

    To be honest, I don't like MMO's. I'm more of a single player and I still tried some MMO's like Neverwinter, Terra and Final Fantasy but Eso is the only one I like because you don't need to do the MMO stuff. You can play it single, you can't do the big dungeons or the Raids but there are a lot of stuff you can do single.
    The main Story or the Zone stories and you can do it in you own time and explore every zone at every level which I really like. When I play then I only play it single and I take my time and enjoy the stories.
    Thanks for the Companion you can also do the dungeon, they may be a bit though but possibly.
    And I really like the lore and that you can visit all these interesting zones.

  • @SkiesTurnedGrey
    @SkiesTurnedGrey 6 місяців тому

    I feel like one of the biggest weaknesses ESO has is the limited action bars. Having only 12 skills available to you at any time is what lends to the spamminess feeling. I get that every class, or specialization, should have their staple abilities. But it has to be more than just spamming 2 skills, and applying 5 dots or debuffs and 3 buffs. Action combat really shines when skills play off each other, like when getting a crit with one causes another one to become instant cast. Or if you cast ability 1, then ability 2 has a chance to apply a slow, which will then trigger ability 3 to deal area effect damage. Those "trigger" abilities really help to make action combat come alive. It's reactive, instead of spam. I think the auras and finishers of GW2 is a great example of this. Comboing different abilities for different effects. And I'm sure many people have not heard of it, but AION had a good system of certain skills triggering other linked skills. The only problem there is that then people complain about forced rotations. "You mean I can't cast Y unless I cast X first? Lame!"
    That said, ESO does have something like this, to a small degree. The sorcerer's crystal fragments, for instance, and the necromancer's venom skull sort of play along with this reactive ability idea, but to a lesser extent. The management of buffs and debuffs really does make ESO combat feel more like "spam 1 ability (maybe 2) while waiting for timers". The fact that builds even call it their "spammable" is pretty telling. I feel like if they extended the ability bar by even 1 slot for each weapon, a little more wiggle room for skill variety, it could help alleviate that.
    Another good example is WoW. As a mage, you could specialize as fire, but you could still have your ice abilities on the action bar. You may not use them often, but they were there, for those times you did want to use them. Variety is the spice of life. ESO gives you plenty variety with how you want to build your character, but being restricted to so few skills at a time makes every character start to feel repetitive... Monotony is no bueno.

    • @ohwhatworld5851
      @ohwhatworld5851 5 місяців тому

      I disagree. I can't stand MMO's that have 30 skills on the screen. It is a hotkey nightmare and just feels terribly dated. I think the issue with ESO is the lack of skills to choose from. If they added 10 more skills in each skill line that would greatly improve build variety and would remove the spammy feeling.

    • @SkiesTurnedGrey
      @SkiesTurnedGrey 5 місяців тому

      @@ohwhatworld5851 Yeah, at a certain point it does get overwhelming. But I still think 12 is a bit limited. I think Guild Wars 2 struck a great balance between too many and too few. You had your 5 abilities for the weapon type, the 5 abilities tied to your alternate weapon type, your healing ability, 3 "utility" skills that you could change out at any time, your class-specific abilities and then your ultimate. That gave a good number around 16-20. And many of them were shorter cooldowns, instead of a bunch of long buffs and debuffs. It was enough to give you multiple ways of approaching combat, instead of every fight feeling largely the same.
      Anyway, TL;DR, I don't want a ton, but just a few more options in combat would go a long way to helping it feel less stale.

  • @llwonder
    @llwonder 5 місяців тому

    it's nice to see someone critique the game in a fair manor. I love the game but also am pretty disappointed at certain elements of the game. Needs more RPG. A lot of youtubers suck the D of zenimmax and only do paid promotions.

  • @anubisftn
    @anubisftn 6 місяців тому

    Honestly, with the 10 year coming up, I'd hesitate to put the nail in the coffin. I'm not a steady player or anything, and have only perused the game, but it seems they still have a decent population and keep adding stuff. I imagine they'll do something for the anniversary.

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +1

      Oh it's definitely not me saying the MMO is done, just that I personally am after trying to like the game for 10 years. It'll be a top 10 top 5 MMO until some other MMO comes along to dislodge it. The genre has a lot of stickiness to it right now for top games.

    • @anubisftn
      @anubisftn 6 місяців тому

      @@Redbeardflynn Gotta play whatever is fun for you. There are too many good choices to suffer if you aren't having a good time. I'm a filthy casual of many games.

  • @JosephHarry
    @JosephHarry 6 місяців тому

    I played during the ESO beta ( Have the monkey) and a year or so after launch. Went back during the Covid lock downs and went for about a year after that. This game is good, but not really something you can sink a LOT of time into. It gets a bit boring.

  • @yarmy2936
    @yarmy2936 6 місяців тому

    hit the nail on the head! its sad to say that shortly after 200 hours at cp lvl 213, i decided this game was not worth my time with the lack of enjoyment and engagement and the list goes on!. i hope they make some big changes because i really want to enjoy this game but unless they can turn things around in a positive direction for the community im never coming back. i dont deserve to be treated like a whiny baby when giving the devs feedback.

  • @Arrow333
    @Arrow333 6 місяців тому

    As someone who likes to play story content together with friends, I don't think there is any MMORPG which provides that experience perfectly. You either have MMORPGs like FF14 with a good story, but you are basically on your own while leveling (except for the dungeons), or you need to carefully monitor each others progress and are basically banned from playing a character if you want to play the story together and your friend has a different gaming schedule than you. Guild Wars 2 does a better job at it due to partially replacing quest system with dynamic events, but it is still not without issues.
    Level scaling, mentor systems or a level agnostic system can solve some of the issues that stem from the level difference, so you can actually do something somewhere else while your firend is not around (or rest assured that your friend doesn't really on your presence to enjoy the game). But I can agree with you that only scaling down seems more appropriate in order to provide a sense of progression. Again GW2 does a good job at it, but once you got to max level it basically turns into the level agnostic experience you already know from ESO.
    I know they didn't increase the max level in their expansions for good reasons, but I still think some people would have enjoy the game more if the expansions increased the max level and the new zones introduced would have even higher level requirements (HoT level 85, PoF level 90, EoD level 95, SotO level 97 (as a smaller expansion). As there is a lot of stuff based on not increasing the max level in GW2 (aka horizontal progression), it would require a ton of other changes to make it work and feel good, so it is not going to happen. It is more likely to have a new game which is leaning a bit more into vertical progression to pick up the good ideas about it.
    Group content like dungeons and raids always have one problem for players like me: I only go there to learn about the story. I like to take my time, explore the place, maybe peak into some less visited areas, maybe even have some little RP while taking a break. In short: My personal approach on dungeons is completly incompatible with how dungeons are designed and most players do the dungeons. If you are not going with a group of like minded people - which you can only do if you form a group before - there will be some friction between you and the people who rush through dungeons in optimized ways and are only there for the loot of the final boss.
    This is another thing btw: I am not engaging in content _because_ of the reward, I am doing it for the fun of facing and overcoming challenges with friends. I won't reject rewards though and beating the final boss should feel rewarding, but for me it is not the reason I am there in the first place. Most of the time I am not even aware of what a boss might drop. I am just happy if there is something useful for me - and it doesn't even need to be gear.
    Instanced group content is designed to be played over and over again, and yet there is a story to be told within them. For me this kind of doesn't fit together, as nobody - not even me - cares about that story on the 28th run of that dungeon/raid/... anymore. And yet it is there and causing friction in case you care about the story on yor first run.
    Offering a way to experience this group content on your own, like either having a simplyfied version of the boss fight in your story and offering a more challenging version seperatly (strikes in GW2) or offering NPC companions as an option for your dungeon runs (FF14) are promising ways solving some of these issues and I hope more games will implement and improve on these ideas.
    And yes... a good story and solving all of the issues above doesn't help, when the combat system feels bad and the game isn't fun to begin with.

  • @shoop3963
    @shoop3963 6 місяців тому +2

    sucks to suck, bye!

  • @acobacoaco
    @acobacoaco 6 місяців тому

    One Tamriel was the best update that that game has ever seen imo. But it would be better when the main-quests of the zone would be actually tied to the progression of the main quest in the specific alliance, so that people are not thaaat confused about what to do first to get a coherent storyline. All the side quests should be available always.
    I don't like the daily-reward for dungeons with the transmute stuff. Players who want to farm these crystals seem to feel forced to do as many dungeons on different toons as possible to get the most crystals... That has gone to a point that you really feel like you would play mario kart instead of a mmorpg. BUT that counts for random groups. If you want a slower paced run through the dungeon you could just ask in your guild or in zone chat for exactly that. You don't HAVE to go with randoms who will often speed through the content. Just take your time.
    But for your consideration: on the one hand you complain about the loss of power identity, on the other hand you see higher leveled players able to rush through dungeons with the rest of the group not beeing able to keep up... Think again about that point. :)
    Also I don't really see the min/max point you are talking about. The only point were that really could be a thing are the hardest veteran dlc dungeons or hard veteran trials. For anything else (yes even pvp in cyrodiil) you can do what you want and see fit. I never had a proper pvp build in all the years and yet I had my heroic moments or just fun defending and attacking keeps with siege weapons, if nothing else. I was even able to take out an entire group by simply surprising them. rezzing people who actually have proper pvp gear, taking out enemy rezz-camps and providing camps to your own faction is meaningful for the outgoing of sieges as well. As is stealthing behind the enemie lines to set their sieges on fire or simply distract them.
    that doesn't count for battlegrounds. I dont like battlegrounds but some of my pve chars are also not bad in doing them and can contribute something to the group.
    Also I want to see you killing dragons solo on lvl 2 (technically you are not even able to meet one until lvl 3). Make a video of that or be a liar, sir. :D even on champion ranks there are not a lot of people / builds who could solo them. I know you talked about "killing" them and not soloing them, but I think it is a whole different feel to compare killing a dragon together with other players or killing a bunch of bandits solo.
    For me it is not fancy to play the next themepark mmo where I have to do the same sh... all over again on different toons. FF14 has a way around that with the class swap system, but that kills character identity for me totally. I like to have different toons in a different style doing different things, so FF14 is no mmo for me personally.

  •  6 місяців тому +1

    I agree that One Tamriel killed something important, exactly as you described it.
    But I don't agree about itemisation because of... One Tamriel. You can do a lot of content with... Any gear, even non optimise. Open world espacially. But dungeons are not that difficult that you need optimized gear for all of them. Normal dungeons are no challenge. Vet dungeons it depends. The part requiering better stuff but also better game play are Hard modes. Same goes for trial but now vet needs a little optimisation but no need to be META to do most vet trial (but it helps for sure 😁).
    Dont agree for combat system but here it s more about likes and dislikes. I like the fact been active is rewarding, that ressource managing is still important and that timers still are even if it's not cooldown style.
    Thanks for your video anyway. It's a pleasure to see content critizising but with argument and with love !

    • @Redbeardflynn
      @Redbeardflynn 6 місяців тому +1

      Thank you for your comment! I always try to approach it from my perspective but be fair. I know every MMO has people who love that world and I always want to respect that.

  • @MClaudiusMarcellus
    @MClaudiusMarcellus 6 місяців тому +1

    I sort of lost interest in ESO for completely different reasons. I agree with most of the points in this video but strongly disagree with a few. For example I completely disagree that ESO overly encourages min/maxing, I would say it's the exact opposite. There's an endless variety of gear combinations that are viable in like 95% of the game's content. Then there's a pretty broad range of 'good' sets that are comparable with the current meta and viable in anything. There's still gear from like 2017 that's viable in current end game, how many MMOs are like that? There are even overpowered mythic items (I'm not a fan) designed specifically to accommodate different play styles like people who don't want to animation cancel or bar-swap. The gear system is a major strength of the game in my opinion, especially for more casual players.
    And for me a major con you didn't discuss is the magicka/stamina hybridization. I absolutely hate it, I think it's a disgrace and it even failed on its own terms. Basically they ripped class diversity out of the game -- instead of distinct magicka and stamina builds for each class, it's reduced to one 'hybrid' class -- all in order for a hypothetical casual player to "play how you want" and create a totally random character. I suspect you would struggle to find any players who want to play that way. I think most new players coming to a RPG have a pretty definite idea of a wizard, warrior, ranger, etc. archetype that they'd like to play. It's a role-playing game. In my opinion it's not worth taking a chainsaw to your formerly nice game in order to adapt it to the preferences of players that I'm not even sure exist.

  • @jcdrumma1
    @jcdrumma1 6 місяців тому +9

    I think my biggest issue is how One Tamriel, and by extention ZOS, basically wrecked the main story by letting you go and do whatever, whenever. There is a main story, but it's incredibly disjointed unless you look up a guide online on how to quest in the correct order.

    • @Hunterbw93
      @Hunterbw93 6 місяців тому +2

      And another thing I hate about One Tamriel is how it completely trivialized overland content. Everything in the overland dies in one aoe because nothing scales with your gear or your champion points. It makes the sense of exploration and doing side quests a drag imo.

    • @MMTechnicalGeek12
      @MMTechnicalGeek12 6 місяців тому

      @@Hunterbw93 As a semi old player its cool because its nice to be able to enjoy the story but on the other hand it makes my trash build feel unkillable

  • @WylieWolfenstein
    @WylieWolfenstein 6 місяців тому

    Eso, despite being mundane at times, is the best game I've ever played. My biggest problem with the game was that all base game content was too easy, but I later came to be fine with it as zos continuously increases the difficulty with each passing dlc. I've noticed that the necrom storyline had some tough fights, unlike the cakewalk that is the base game storylines.

  • @VheeShane
    @VheeShane 6 місяців тому

    I really loved ESO * as well as Neverwinter (till their mod 15 change) but I quit ESO as soon as level scaling was implemented. My fav thing early on was trying to get bitten by a Werewolf, took like 5 days of camping the area where they we rumored to be, this was early in the game way before you could just buy it

    • @MMTechnicalGeek12
      @MMTechnicalGeek12 6 місяців тому

      back when they had veteran ranks still haha good ole days