I created a DPS Calculator for Path of Exile 2! (Damage Deep Dive)

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 74

  • @EfficientRogue
    @EfficientRogue  Місяць тому

    Want to support me & my work? You can now buy me a coffee here:
    ko-fi.com/efficientrogue

    • @sakkiebasson2052
      @sakkiebasson2052 Місяць тому

      Hey, do yo uhave any plans on updating it for an ehp calculator?

  • @jakeypoo58
    @jakeypoo58 Місяць тому +2

    new poe player here. love watching videos like this explaining how the game works. thank you for your hard work!!

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      Im also new in poe and still learning haha

  • @kuroh0241
    @kuroh0241 Місяць тому +5

    It's missing "gain as X damage" modifiers ot atleas I don't see an easy way to input them.

  • @Darkaction13
    @Darkaction13 Місяць тому +1

    I found out here that there is only one type of exposure in the table, but in fact there are 3 of the - fire, lightning and cold. And each of them effects only the corresponding source of damage.

  • @AutonomeAutoritaeten
    @AutonomeAutoritaeten Місяць тому +1

    you're my hero for today!! THX

  • @solomani-42
    @solomani-42 28 днів тому

    Nice. Than you.
    Merry Christmas 🎄✝️👑

  • @AntonKarpuzikov
    @AntonKarpuzikov 27 днів тому +1

    For some reason, the game doesn't include reload speed reduction skills for bows/crossbows. As a result, a crossbow shooting once per minute and one shooting once per second will show the same DPS.

  • @GregSmith-qe1wm
    @GregSmith-qe1wm 4 дні тому

    So where do you download the spreadsheet I've spent 20 minutes trying to figure this out and it's frustrating

    • @EfficientRogue
      @EfficientRogue  4 дні тому +1

      Bro Link is in the description 😂 just make a new copy

  • @user_ie4vt9kw6q
    @user_ie4vt9kw6q Місяць тому

    Great video very helpful. Thank you so much!

  • @HeavenlyPalace-Y2K
    @HeavenlyPalace-Y2K 3 дні тому

    Is there a calculator for purely weapon comparison?

  • @stassmolenskiyi6471
    @stassmolenskiyi6471 12 днів тому

    Hi! Tell me if I wear a ring that converts 100% of lightning damage to cold. With the Archmage ability, will the damage from this ability be converted? If I only use cold abilities. (meteor example). I checked it using the DPS game calculator. It doesn't add any damage. But is it true?

  • @user-mfsc-2024
    @user-mfsc-2024 19 днів тому +1

    phy to lighting conversion only in the spreedsheet?

  • @kisu9533
    @kisu9533 9 днів тому

    I've tried using this for my Monk. My dps on quarter staff strike is 22k DPS, but the calculator shows 15k. Don't get it lol

  • @Darkaction13
    @Darkaction13 Місяць тому

    Thank you for this great job

  • @indigo4438
    @indigo4438 13 днів тому

    How does cold exposure work with cold penetration? Can exposure reduce the resistances further below 0%?

    • @EfficientRogue
      @EfficientRogue  13 днів тому

      yes it can

    • @indigo4438
      @indigo4438 13 днів тому

      @@EfficientRogue So exposure is applied AFTER penetration, not before?

  • @Silen5er
    @Silen5er Місяць тому +1

    I really need your kind help to really understand about the elemental damage and attack. Does it represent all the elemental element like ice, fire and electric which is better than an individual elemental buff. I am really confuse as it does not increase any of my resustance whenever i used the ring with elemental defense.

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      Elemental dmg should increase all elemental types yes. Don’t know what elemental def means

    • @Silen5er
      @Silen5er Місяць тому

      @EfficientRogue TQ sir for your quick and kind reply. Needs to u one more question to choose the xbow with the same base damage, one with +3 projectile skill and another one is +95% elemental damage, should any of this is better than xbow with an additional physical damage for this build. TQ again

  • @erhanalkan818
    @erhanalkan818 15 днів тому

    can i compare Quiver stats for dps with this ?

  • @LiquidTutnix
    @LiquidTutnix Місяць тому

    Crazy work Kamerad 👀

  • @cekuah
    @cekuah Місяць тому

    can you explain the following: how do i know if i use a 60% soul core elemental dmg increase or a 40% physical damage increase on my weapon? (socketing)

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      This is sm I need to update in my sheet soon. Basically you need to multiply 1,4 x weapon physical and compare this to the other rune

  • @pzkY
    @pzkY 24 дні тому

    Heya, I just tested it and noticed minor issue.
    At first I thought, why would I add up all attack speed modifiers, they cancel each other out if the build stays the same. Though you could still compared builds that way.
    After a second thought though, with different attack speed and different crit chances, there should be a difference in dps.
    I tested it by adding 500% "CC Increase" and disabling/enabling martial tempo and the result was that it made no difference, which I think might not be true.
    Sorry if I'm not really helping though, it's 4 in the morning and before I do it wrong, I just thought I'd tell you about it.

    • @EfficientRogue
      @EfficientRogue  24 дні тому

      @@pzkY Adding martial tempo always gives you a 1,25 x dps multiplier (considering we do not have attack speed breakpoints which I’m not 100% sure about). So it works as it should

    • @pzkY
      @pzkY 24 дні тому

      @@EfficientRogue mh, alright. I would have guessed that being able to shoot faster I get more crits over time, compared to a slower attack rate, thus resulting in higher avg dps.
      Doesn't matter though, that comparison chart is well above what I actually searched at first, thank you for sharing it and i wish you a Guten Rutsch :p

    • @rileystrom8530
      @rileystrom8530 23 дні тому

      @@pzkY The proportion of crits to non-crits would always be the same (equal to your crit chance) and therefore your dps would be higher, but only by the 25% it'd increase the number of attacks in a given time frame

  • @igor_dalepiane1753
    @igor_dalepiane1753 Місяць тому +1

    Great content my man! I have a small concern, it's about the crossbows reload time, do you have an idea how this could be integrated on the table?

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      I suspect it somehow influenced your attack speed? Dunno how to simulate that rn

  • @AntonKarpuzikov
    @AntonKarpuzikov 27 днів тому

    sweet baby jesus that's some god's work here

  • @MrLazer44
    @MrLazer44 18 днів тому

    Thank you for the hard work! For the attack speed and every other stats, can i "trust" the game and just take for exemple the 1.63 atk speed and put it in the spreadsheet without calculating everything myself to be faster, even if it's a little bit less accurate ?

    • @EfficientRogue
      @EfficientRogue  18 днів тому

      Yes you can do that! Only problem will accur when you compare weapons for trading and one has a diff attack speed base or smth

  • @ryandraycott1986
    @ryandraycott1986 Місяць тому

    Is there a bug with the res penetration field? There is no difference in dps when changing this field from 1-150 although changeing it to zero does reduce dps.

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      Dunno

    • @bglamb
      @bglamb Місяць тому

      It's a percentage, so you want to be setting it between 0 and 75%. In decimal terms, that is between 0 and 0.75. Anything above 0.75 will have no additional effect.

  • @dmytrobrykaylo3896
    @dmytrobrykaylo3896 Місяць тому +1

    The bow that you have in your build there for ranger shoots 2 arrows, yet it doesn't say in your skills that you shoot 2 projectiles. Does this mean your damage doubled, or is it calculated differently?

  • @MrTherber2
    @MrTherber2 25 днів тому

    This is awesome. Will you update the calculator to be able to use other skill types that do say cold conversion or fire conversion?

  • @UristMcMagnum
    @UristMcMagnum Місяць тому

    Great stuff, also watched your video explaining all the values. can we change the conversion from lightning to fire some way ?

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      @@UristMcMagnum I will probably add this feature at some point but can’t do it rn. Just „swap“ your fire with lightning values for base dmg and increased dmg

  • @HaloinfiniteEternal
    @HaloinfiniteEternal Місяць тому

    I just added there passives for 7% extra chaos damage each which is a total of 21% but the dps on skills shows a much lower amount being added, and the next passive available gives 53% extra chaos damage but it’s only showing a dps increase from 1,068 to 1,182 which is only about 116 extra which is only about 10 to 12 % extra when the passive says 53% ? If you can kindly explain why this is happening because I’m confused why the extra dps isn’t reflecting what the passive says for all my chaos skills ?

    • @EfficientRogue
      @EfficientRogue  Місяць тому +1

      On my sheet or ingame ?

    • @HaloinfiniteEternal
      @HaloinfiniteEternal Місяць тому

      @ in game for my build

    • @EfficientRogue
      @EfficientRogue  Місяць тому +1

      @@HaloinfiniteEternal % increases in passive skill is additive damage. It has diminishing returns the more you accumulate it. Watch me latest video for further details

    • @bccp.
      @bccp. Місяць тому +1

      @@HaloinfiniteEternalso to make it easier for you it's right 57% but, its 57% increase from 21% so it should be 12% I Hope I'm not wrong

    • @HaloinfiniteEternal
      @HaloinfiniteEternal Місяць тому

      @@EfficientRogue hey thanks man I’m gonna await your new video for sure it’s gonna be great hearing you explain how all that works😁

  • @Cenbulcumbul
    @Cenbulcumbul Місяць тому

    Could you please tell me how resistances and increased damage taken (like from wither) work?

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      You mean res penetration? Increases dmg taken works same as MORE dmg (x multiplier)

    • @Cenbulcumbul
      @Cenbulcumbul Місяць тому

      @@EfficientRogueyes exactly, i mean res penetration

  • @Brady_Simmons
    @Brady_Simmons Місяць тому

    In your testing what is the most efficient vehicle to scale damage? Crit?

    • @EfficientRogue
      @EfficientRogue  Місяць тому +1

      I did not test crit and do not know how easy it is to access with items later on. For lighting builds the Lightning Rod node (I showcased in the video) is very good and shock magnitude increase. In general getting a good weapon base is the most important thing to do :)

  • @Cenbulcumbul
    @Cenbulcumbul Місяць тому

    Do you know by any chance if DoT is affected by "increased damage taken" or penetration?

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      I think it is stated in the tooltip that it is

  • @xXSidneyWarrior81Xx
    @xXSidneyWarrior81Xx Місяць тому +1

    if just comparing two weapons and not caring about dps number couldnt you skip adding in the damage numbers from other equip and skills?

    • @EfficientRogue
      @EfficientRogue  Місяць тому +1

      not exactly. lets say you have 100% increased elemental dmg. if you compare two bows while one has elemental base dmg and the other don't then this will influence your total dps

    • @dredunav
      @dredunav Місяць тому

      @@EfficientRogue yes, that would be the bow for your curent gear, if you change 1 ring your bow dps also changes...in the end, same problem. I also would like to compare base bows with base lighting arrow, gear changes a lot more than if you get a nice bow. Also to see what runes be more beneficial for current bowe, el or phys.

  • @LowHangingFruitForest
    @LowHangingFruitForest 4 дні тому

    No minion support :(

  • @BTChanOSRS
    @BTChanOSRS 27 днів тому

    What I do not understand is why the game show some skills as "DPS" and others as "DMG"
    Why would it decide to obscure the calcs on some of the skills with raw DMG without a time context? lmao
    I'm newb, Merc build was ez mode with high dmg bonuses on HVS (6k dmg x3 bolts per shot so 18k) and shots around 0.8 per second that would be over 20k dps? wouldn't it?
    normal cbow autos would point at 19,5k dps which wouldn't bee much worse, so dunno what would be the benefits of one over the other
    Not that it matters too much have been melting everything

    • @rileystrom8530
      @rileystrom8530 23 дні тому

      Usually if this is the case, it's because there is some unknown component affecting how often the skill deals damage. Cast on shock for example, since you don't really know how often you shock (depends on lots of things, inc shock chance, mob density, which skill you're shocking with), it makes sense to just display the avg amount of damage a skill would deal if you did cast it, and then you can approximate or in some cases straight up calculate how much dps it does.
      Of course, Cast on Shock doesn't actually display any damage number (just displays "-"), but you get the point.

  • @dmytrobrykaylo3896
    @dmytrobrykaylo3896 Місяць тому

    Legend

  • @daviskovals2364
    @daviskovals2364 Місяць тому

    Ty ALOT

  • @privatepoebot
    @privatepoebot Місяць тому

    Привет!
    Мои юзеры рады такой работе. Спасибо тебе друг!
    Куда можно кинуть денег для поддержки тебя?

    • @EfficientRogue
      @EfficientRogue  Місяць тому

      Thank you very kind! You can buy me a coffee if you like here: ko-fi.com/efficientrogue