Pon chun gives you chance to increase your han. Chun, hatsu, honitsu, toitoi (6). Tsumo adds 2, sanankou, baiman. Dama 14m, you could get yasume 4m ron. 1m - Menhon, hatsu, chanta, iipeikou. (7) Baiman only if you tsumo. (3 1m remaining) 4m - Menhon, hatsu, (4han mangan) Tsumo will give extra han but not extra points. Now that you've opened your hand, can sit on the ankous, or open kan, for potential rinshan kaihou. So, pon chun, in this case, gave more options, therefore was the 'right' move imo.
To over take 1st, Baiman tsumo won't be enough, need a haneman direct hit. Ponning guarantees haneman to overtake 2nd. -Analysis from a stuck master 1. Still 3 tiles for different 3 tiles i guess.
As long as you win, you made the correct play. No question asked.
Pon chun gives you chance to increase your han.
Chun, hatsu, honitsu, toitoi (6).
Tsumo adds 2, sanankou, baiman.
Dama 14m, you could get yasume 4m ron.
1m - Menhon, hatsu, chanta, iipeikou. (7) Baiman only if you tsumo. (3 1m remaining)
4m - Menhon, hatsu, (4han mangan) Tsumo will give extra han but not extra points.
Now that you've opened your hand, can sit on the ankous, or open kan, for potential rinshan kaihou.
So, pon chun, in this case, gave more options, therefore was the 'right' move imo.
To over take 1st, Baiman tsumo won't be enough, need a haneman direct hit. Ponning guarantees haneman to overtake 2nd. -Analysis from a stuck master 1. Still 3 tiles for different 3 tiles i guess.
I wanted to say kan everything and yolo sanbaiman for 1st, but even if you hit 4 dora it's just 10 han :')
nice toitoi
Evil