Magnify SL and Erase SL is basically the Morph brush in Zbrush. But as it is tied to brush layers, it is even more non destructive and powerful than storing single morph targets and overwrite them from time to time. The flexibility in sculpting in 3D Coat is incredible and the performance is insane considering it is true 3D and runs a full PBR texturing toolset in a full PBR viewport alongside its sculpting. Plus, it has smooth shading, which ZBrush lacks. You don't have to go as high with smooth shading for details as you would with flat shading. Many new users neglect those facts. Same with Sudiv. In 3D Coat , you can locally increase or decrease all the crispness you need, without having to subdivide your entire mesh for it, and without paying the immediate performance penalties of Sculptris Pro, which was not build for this, 3D Coat is though. If you wonder how to make large scale adjustments then without subdivisions, look up the "Proxy Slider". It offers you the same functionality.
Well I'm mainly a zbrush user and I agree with the fact that zbrush brushes feel good but I started really having fun with 3d coat sculpting the moment I stopped comparing it to zbrush.
@@zetsology yeah I think 3DCoat is great, but whilst the UI is possibly more intuitive than Zbrush (not saying much!) the brush behaviour feels much less natural IMHO. I've no doubt it can work really well as it's highly flexible, but I feel like it requires more work to get it doing some basic things well. Tbh the biggest issue I have with it is still instability and crashes, particularly in voxel mode. It's significantly less stable than it should be and I feel like the devs need to really focus on some bug squashing releases and ease up on the features for a short while.
@@chimpana its a different beast. I wouldn't search ZBrush in it. For example, I would still use ZBrush for optimisation of 3D scans or anything that requires insane amounts of surface details. 3D Coat is great for its voxel booleanw and hide-reveal volume operations as well as texturing and retopology. Modeling is also great.
hey that's awesome ! :D I have a question about custom navigation, since I'm used to zbrush, I use the zbrush navigation preset, but brushes that freeze your camera like cut off , vox hide(rectangle or polygon mode) and blob make it impossible to rotate, in normal 3d coat preset you'd have to press ALT+LMB to rotate but with zbrush preset I can't figure it out.
We understand your frustration, but those brushes are that way for a very good reason. If a user tries to rotate while using such a brush, they are using it in a way it is not designed for (ie. moving around while performing a Cutting operation). Nevertheless, there is a Custom Navigation option panel accessible in the CAMERA list menu, when you click on the Camera icon in the upper right portion of the viewport.
@@PILGWAY3DCoat thanks a lot; well you need to move while using cut off; not while cutting but between cuts or simply to adjust camera angle before each cut; so basically I just went back to default navigation preset xD otherwise I'd have to perform a cut/blob then presse E to switch to stroke mode or switch to another brush that has it; then rotate to adjust camera then go back to cut rectangle lol.
Let's say i have a lot of glyph to apply to a surface, is it possible to brush the glyph from a stencil and having the higher resolution brush only on the glyph and leaving the rest of the mesh unchanged?
It applies the dynamic subdivision beneath the brush, but is not restricted to the shape of the stencil (nor the brush alpha for that matter). The brush action (ie., extrude) is confined by the stencil, but not the tessellation. If this is an important feature for you, feel free to send an email request to support@pilgway.com
Why the cynicism? All the options are there for a good reason (for example, the different nuanced ways apply depth were suggested to development by a very experienced Sculptor, with a ZBrush background) and you do have several very good tools...Voxel Clay Brushes. They are a HUGE level above the legacy Voxel Brushes. Previously, the Voxel brushes were typically suited for the initial blocking stages of a sculpt. With the new Clay Brush Engine, an artist can continue sculpting with Voxels well through the intermediate and advanced stages of a Sculpt, before switching to Surface mode for the uber high frequency detail stage.
If you do not yet understand why there are so many tools shown, which are all well categorized and contextually well ordered for the complexity and power they offer, then you are most likely not aware of the immense power of 3D Coat. I wonder what makes you qualified to title half of them as "useless". When you first sit on a Piano, you feel overwhelmed. Once you learned what is what, it flows. 3D tools are no different, and 3D Coat certainly has not a "worse" or more complex to learn UI than other apps. If anything, it shows way less of the vast functionality it offers at first glance. The program is also completely customizable and offers easy to set up hotkeys for even the most tiny functionality or UX aspect. Having a UI not fit ones taste is fine. But it shouldn't be confused with being "objectively" right.
Magnify SL and Erase SL is basically the Morph brush in Zbrush. But as it is tied to brush layers, it is even more non destructive and powerful than storing single morph targets and overwrite them from time to time. The flexibility in sculpting in 3D Coat is incredible and the performance is insane considering it is true 3D and runs a full PBR texturing toolset in a full PBR viewport alongside its sculpting. Plus, it has smooth shading, which ZBrush lacks. You don't have to go as high with smooth shading for details as you would with flat shading. Many new users neglect those facts. Same with Sudiv. In 3D Coat , you can locally increase or decrease all the crispness you need, without having to subdivide your entire mesh for it, and without paying the immediate performance penalties of Sculptris Pro, which was not build for this, 3D Coat is though. If you wonder how to make large scale adjustments then without subdivisions, look up the "Proxy Slider". It offers you the same functionality.
What we need is some brushes that really feel like Zbrush's most common ones...
Well I'm mainly a zbrush user and I agree with the fact that zbrush brushes feel good but I started really having fun with 3d coat sculpting the moment I stopped comparing it to zbrush.
You can easily customise brushes and the ones available are really good.
@@zetsology yeah I think 3DCoat is great, but whilst the UI is possibly more intuitive than Zbrush (not saying much!) the brush behaviour feels much less natural IMHO. I've no doubt it can work really well as it's highly flexible, but I feel like it requires more work to get it doing some basic things well.
Tbh the biggest issue I have with it is still instability and crashes, particularly in voxel mode. It's significantly less stable than it should be and I feel like the devs need to really focus on some bug squashing releases and ease up on the features for a short while.
@@chimpana its a different beast. I wouldn't search ZBrush in it. For example, I would still use ZBrush for optimisation of 3D scans or anything that requires insane amounts of surface details. 3D Coat is great for its voxel booleanw and hide-reveal volume operations as well as texturing and retopology. Modeling is also great.
@@chimpana regarding sculpting brushes, you'll get a lot closer experience to ZBrush in Blender. Of course, with less geometry.
Thank you for going over the brush parameters. I was wondering what some of them did.
Loads of them dont do jack shit, just makes the UI messier.
hey that's awesome ! :D I have a question about custom navigation, since I'm used to zbrush, I use the zbrush navigation preset, but brushes that freeze your camera like cut off , vox hide(rectangle or polygon mode) and blob make it impossible to rotate, in normal 3d coat preset you'd have to press ALT+LMB to rotate but with zbrush preset I can't figure it out.
We understand your frustration, but those brushes are that way for a very good reason. If a user tries to rotate while using such a brush, they are using it in a way it is not designed for (ie. moving around while performing a Cutting operation). Nevertheless, there is a Custom Navigation option panel accessible in the CAMERA list menu, when you click on the Camera icon in the upper right portion of the viewport.
@@PILGWAY3DCoat thanks a lot; well you need to move while using cut off; not while cutting but between cuts or simply to adjust camera angle before each cut; so basically I just went back to default navigation preset xD otherwise I'd have to perform a cut/blob then presse E to switch to stroke mode or switch to another brush that has it; then rotate to adjust camera then go back to cut rectangle lol.
Let's say i have a lot of glyph to apply to a surface, is it possible to brush the glyph from a stencil and having the higher resolution brush only on the glyph and leaving the rest of the mesh unchanged?
It applies the dynamic subdivision beneath the brush, but is not restricted to the shape of the stencil (nor the brush alpha for that matter). The brush action (ie., extrude) is confined by the stencil, but not the tessellation. If this is an important feature for you, feel free to send an email request to support@pilgway.com
@@PILGWAY3DCoat Thank i can always use the tessellation brush manually but i was not sure if this feature was already in coat.
Way too many options and parameters, half of them are useless. Give us 5 very good tools and net 100 pieces of useless garbage.
Why the cynicism? All the options are there for a good reason (for example, the different nuanced ways apply depth were suggested to development by a very experienced Sculptor, with a ZBrush background) and you do have several very good tools...Voxel Clay Brushes. They are a HUGE level above the legacy Voxel Brushes.
Previously, the Voxel brushes were typically suited for the initial blocking stages of a sculpt. With the new Clay Brush Engine, an artist can continue sculpting with Voxels well through the intermediate and advanced stages of a Sculpt, before switching to Surface mode for the uber high frequency detail stage.
If you do not yet understand why there are so many tools shown, which are all well categorized and contextually well ordered for the complexity and power they offer, then you are most likely not aware of the immense power of 3D Coat. I wonder what makes you qualified to title half of them as "useless". When you first sit on a Piano, you feel overwhelmed. Once you learned what is what, it flows. 3D tools are no different, and 3D Coat certainly has not a "worse" or more complex to learn UI than other apps. If anything, it shows way less of the vast functionality it offers at first glance. The program is also completely customizable and offers easy to set up hotkeys for even the most tiny functionality or UX aspect. Having a UI not fit ones taste is fine. But it shouldn't be confused with being "objectively" right.