alright so here is the issue with the markarth mod, it's super heavy, the city was already super heavy in the vanilla game which made it difficult to go there, but with this mod, it is now is super laggy to the point of it not being fun to play. unless the modder did some major performance fixes, this mod will be preform very badly for most users, now i'm sure you have a beefy machine and maybe a few tweaks that make this run a little better, but we all know how bethesda games work and the limitations of the engine and how it functions when there are to many assets within any given location.
@@cletdawg4203 damn, either you have a beastly computer or you weren't running many mods outside this. this area of the game has always been super laggy for me, even the vanilla fps are struggling in some places near the entrance. and i have used many mods that alter the entrance of this place and they always end up being under 40fps.
Seeing cinematic Skyrim shots makes me wish there was a mod that turned waiting into a montage with your character sandboxing around at different areas kinda like Rockband loading screens. Or cinematic camera mode from GTA/RDR. This would be dope. The idea of your character doing more than just standing in one place for hours on end, show them doing something! The game is already loading character movement and lighting changes. Why not make it interesting to wait or sleep? Another game that kinda touched on this was FFXV with the camping sites.
In a similar vein, if you went AFK in Anthem for a few minutes, the UI recedes, DOF activates, and the camera begins rotating around your character slowly until you start using the controller again. It was a neat cinematic experience to return to after a potty break.
@@Johtoboy55 that happens in skyrim as well. there is a mod that lets you sit down when you wait though, immersive intereactions, but thats all i know of
Guessing they're talking about the house from the house of horrors quest, you can use it as a house once you've completed the first stage of the quest ( killing tyranus).
Its hard to say how many I have in SkyrimVR since merging ESP's is basically required to exceed the 255 esp limit (ESLs dont work), but I must have exceeded 1000 mods months ago... I swear though, one of these days, I'm actually going to start playing the game!
@@Marin117. Yes, there are modlist out there now that have even more mods than my list look up aldrnari it's up to like 2300 mods and the list is pretty stable.
Markarth is so ominously beautiful and an absolute ancient treasure. You really feel like you've delved deeper into Skyrim's history when you're there. It's got such an awesome, detailed and intricate layout, too!
I really like the new editing style. It's like you focused on the content instead of crazy cuts (which admittedly were pretty cool, but too occasionally too much) and annoying whooshes.
Always thought that what they should have done to expand the city is build a series of "quarters" based on the races like having the Redguard quarter where you pass through a large door (loading screen) into a dwarven hall with multiple levels and a main open hall with a few market stalls as well as a tavern with a room to rent at the back. Most of the residents would, of course be Redguards, but with a few other races mixed in as well as a couple of guards patrolling the area for thieves. Set it off the main city by placing it at the base of the steps leading to the purchasable hall in the city. Set some of the NPCs up to travel in between the main area and the quarter. Carrying water or going out to other shops or the main tavern or the Treasury House. Likewise have an Imperial Quarter and or a Nord Quarter. That way you build a bigger city, but that city is built using the Dwarven tendency for building underground and building for a few families to live together. But with the closer to ground level areas having been completely cleared out of Dwarven contraptions and other threats. Also reduces the clutter adding too many things to the main area creates.
After many years away from Skyrim I decided to return. Still assembling my mods atm, this video couldn't have been better timed. Anyways I've really upgraded my PC since then, going from a GT 460 and then GT1030 (which I was running near the max 250ish mods but no graphic overhauls) to a Titan V (and I'm now going for over 800 (though a lot are just patches) with graphic overhauls and ENB just to see wtf happens now that the limit has increased and my GPU can hopefully run them, lol). Obviously my first playthrough will just be quickly checking for clashes, other patches I might need, mods that dont work any more and maybe bad load order fixes... plus real estate shopping for best player home and companions. Anyways wish me luck.
Thank you so much for your content. I'm getting my first gaming PC and Skyrim is the first game I want to mod and experience. I haven'y played it since I first got it on 360 so seeing your mod showcases really gets me excited on what I can do to give Skyrim a personal remaster. I hope we get to see more videos overhauling the rest of Skyrim's cities, they are my favorite videos to watch
I feel like Markarth just felt small and yet dizzyingly confusing. If there was one city you could get away with splitting into a few cells even for the public areas itd be the city where the people who lived underground used to live. Maybe a market in the mountain for the citizens with the jarls hall at the end so the outside portion was a few things like an inn and silverbloods etc for travelers with the citizens living in a mix between the two areas. Also a dwarven city built on a deposit of silver? Surely the dwarves had some method of smelting that would be as preserved as the rest of the city that could act like the smelter equivalent of the skyforge
i personally always feel like markarth should be a lot more. i honestly felt like that about all skyrims "cities" everyone living either in tents or taverns, only the rich noble families having there own home, lack of infrastructure fitting to call it a city, markarth in particular feels really scaled down. i understand its so you don't have a daggerfall experience of endlessly wandering a vast empty space, but i feel you can still have things in the spaces to where its an actual town with winding turning streets and homes for people.
Yeah I agree. I'd like to see a mod where someone had taken one of Skyrim's "cities" and actually turned it into a city. E.g. taken the basic layout of the city and expanded it dramatically. You go through a loading screen to get to any of the "big" cities anyway, so it doesn't need to affect the general map. These larger cities should have more people, more shops, and houses appropriate to a medieval city but also take inspiration for the lore. More foot traffic, more trade. More quests and crowds. Everything.
Why did you install both GG's Farm and the Outskirts mod together? The farm is already part of the Outskirts overhaul and GG even stated to not use both on the Outskirts' main page. That may be part of the reason the doggo was clipping in the door...
you know, it's been three or four years I haven't played skyrim, I wont probably do it for some more, but this videos, YOUR videos, are soo visually good, sound relaxing and beautifully crafted that I will keep watching them... cheers!
Did you check out the mid that adds more building exteriors *above* the city? I think it's called markarth heights. Really made the city feel taller even though it was just a visual change.
i love markarth its one of my favorite cities in the game! it always bothered me how fucked the keep was though, how are people going to be living there for *so long* and not even try to clean it up in any way?
Yeah it seems to be a common theme in Bethesda games. In Fallout 4 too. It's two hundred years later and people keep the skeletons of the Great War on in the living room.
Dude...i just binge watched all your episodes.. holly sh*t...editing worthy of a award. Keep up the work. All the best... ps.followed your modlist for skyrim,now feels like the pc is bearly holding on..LOL..😂
I'm not against improving Skyrim one bit, but Markarth is probably one of the most interesting settlements in all of Skyrim, it's probably one of the few places that needs Mods the least. 🛡 it's verticality and spiraling-up design is unique to most settlements in the game. 🛡 it has some of the more interesting side quests in the game, Namira, Calcelmo, Forsworn King, Molag Bol [War Dog(s)]. 🛡 it has some of the best mines in the region [especially if you have Mods like Missives installed]. 🛡 it's large size makes it interesting to explore the "darker corners" of the city [especially with Mods like LoTD and 3DNPC]. 🛡 if you have "Skyrim Sewers" installed, it has some of the best Underworks in the game, probably second to Windhelm.
...another thing, how is it that Markarth has a thriving East Empire Company building? Last I checked, there's no safe waterways in the The Reach, most of their money comes from farming, property and Mining [thus the Silver-Bloods conflict]. This Mod is seeming a bit unfriendly to the Lore 06:08. 🤔 ...and don't even get me started on the Foresworn conflict, one of the biggest reasons why trade would be an issue to begin with.
The works thing is markarth is ameant to be debated as to if it's dwarven or not (said by the coach driver) but this modded version seems very overly obviously dwarven
@@Cythan ...and I'm pretty sure there's some Lore about why the trees in The Reach tend to be barren, all those lush trees just seem extremely out-of-place. "What Markarth should've been my a**!" 😂🙅♂
@@InconsequentialGaming I think it would still be one of the coolest cities it would probably just be that the metal was scrapped on the surface so it would be a slightly more hidden or denyable fact rather then blatant dwarven city but the dwarves are Nord's and use all of the stuff and know how to
@@Cythan I think the idea that we can't really tell, one way or the other is good for the Lore, deciding which is true is a bit heavy-handed IMHO. Still you'd think with how old Skyrim is, that the people who make content for it would know the World a bit better than this... 😂🤷♂
@@berilsevvalbekret772 I'd like to see someone take a new lands approach to Skyrim's "cities" and rebuild them from the ground up on that scale, just keeping the basic layout and existing buildings while also expanding the cities massively to an appropriate scale, using real world Medieval cities and lore for Inspiration. You go through a loading screen for the "big" cities so it doesn't even need to interfere directly with the general world map. It would of course be a massive undertaking for even one city, especially with all the quests that overlap, but it would be truly awesome.
I've always thought it was weird that dwemer technology could be all mysterious and poorly-understood when there is a city built into their ruins. I feel like they'd have quite a lot of unnecessary machinery to tinker with and figure out the function of.
They need to make orc settlements better. They’re supposed to be a legit force in the empire, and their settlements are barely better than the Reachmen.
You're right, they should feel like substantial towns with networks of smaller settlements. Right now they're like Skyrim towns, which means barely villages at most.
bro i love this channel, your edits are so amazing, and your channel is so underrated, all your videos look better than a videogame trailer, its like you make a trailer for the mods themselves, thank you for your work and keep it up 👍
Are there any mods that expand the interior of the keep? It seems also like a missed opportunity if not only Bethesda but the modding community haven't expanded the city to include at least part of the Dwemer city.
Looks great. Aside from the trees in the city. It doesn't seem like it fits. The Reach is exactly the type of place that doesn't have a lot of foliage and has a very rocky, stony terrain. It's not missing something, it's not Bethesda being lazy, it's just a specific type of terrain. Other than the trees it looks great.
That could be interesting. Farms in Skyrim and tiny gardens at best, and who and how the farms are worked is really not explained. Do they use slaves? Serfs? Peasants? Do they use animals to pull ploughs? If you think about these questions it could help with world building and mod ideas a lot.
I have a mod that adds new textures to Markarth and Dwemer ruins with new stone Textures. CleverCharif is the mod author. I also use Skyrim Underground and Skyrim Sewers that add more Dwemer Ruins. Also have you play a game called Darkest Dungeon? Cause i found a Skyrim mod that adds that games Stress Mechanic to the game and another that adds followers from it too.
It's crazy how they made an ancient dwarven city still populated by modern day people the most boring city in Skyrim. I always used to hate it because it felt like Skyrim gave you 4 unique cities, and one that was just a ton of repurposed dungeon assets. though lowkey, I've really come around to Markarth in recent years mosty thanks to mods.
dunno man, markarth probably has the best quest so i wouldn't avoid it...i like the way it's structured, and there s loads of forsworn in the area which are quite challenging enemies, calcemo and the blacksmith in the Underground Keep work all day, so you don t have to wait till morning to sell your junk...... yeah, best settlement
In the character enhancement section, all the women seem to have perfectly clean and unblemished skin, no matter the occupation, from the neck down. Also, what changes were made to the Molag Bal quest line?
I always felt that Markarth was intended to be a Gondor-esque style city built upon the mountains. Unfortunately, i don't think it got the time need to iterate on the design to really make it special. imagine if they had a crescent half moon style city, with tiers. palace on top with a noticable central shrine building as a spine. all carved and built like a mechanical craft imposed on the rock. instead the city felt like it was just buildings scatteredly built into the cliffs without a specific plan.
Whiterun is obvi rohan. I think it would also be cool if they had some overly dwarven aspects. like the open giant gate e.g. erebor or ironforge. yeah, ideal markarth crescent wall, with a tier steps. Singular central tower like shrine building. the tiers lead to a enormous open stone cut gate with secondary under ground interior section, lava dwemer tubes, etc...
Install Mech Arena for Free 🤖 IOS/ANDROID: clcr.me/HeavyBurns_MA and get a special starter pack 💥 Available only for the next 30 days
alright so here is the issue with the markarth mod, it's super heavy, the city was already super heavy in the vanilla game which made it difficult to go there, but with this mod, it is now is super laggy to the point of it not being fun to play.
unless the modder did some major performance fixes, this mod will be preform very badly for most users, now i'm sure you have a beefy machine and maybe a few tweaks that make this run a little better, but we all know how bethesda games work and the limitations of the engine and how it functions when there are to many assets within any given location.
@@5226-p1e works fine for me
@@cletdawg4203
ok, so what is your average fps while walking around the front of the city?
because anything under 40fps is unplayable for me.
@@5226-p1e 60
@@cletdawg4203
damn, either you have a beastly computer or you weren't running many mods outside this.
this area of the game has always been super laggy for me, even the vanilla fps are struggling in some places near the entrance.
and i have used many mods that alter the entrance of this place and they always end up being under 40fps.
Markarth is the only city in my opinion that gives a pretty good illusion of being big since it's full of elevations and tall buildings lol
"Markarth has always been one of those cities in Skyrim I pretty much avoid at all costs."
Same. My bounty there is unbelievably high
In my current playthrough I’m roleplaying as a forsworn so your statement is very relatable
Like hell I’m going to Cidhna Mine. *Quicksaves*
No bounty if you stealth kill all the guards (I've done that multiple times in Markarth)
by talos, what did you do??
The important things missing in Markarth are the gates leading to Evermor (Highrock) and Dragonstar (Hammerfell)
Seeing cinematic Skyrim shots makes me wish there was a mod that turned waiting into a montage with your character sandboxing around at different areas kinda like Rockband loading screens. Or cinematic camera mode from GTA/RDR. This would be dope. The idea of your character doing more than just standing in one place for hours on end, show them doing something! The game is already loading character movement and lighting changes. Why not make it interesting to wait or sleep?
Another game that kinda touched on this was FFXV with the camping sites.
yes omfg that would be amazing
In a similar vein, if you went AFK in Anthem for a few minutes, the UI recedes, DOF activates, and the camera begins rotating around your character slowly until you start using the controller again. It was a neat cinematic experience to return to after a potty break.
There is a mod that does a timelapse effect, called dynamic wait (I think?).
@@Johtoboy55 that happens in skyrim as well. there is a mod that lets you sit down when you wait though, immersive intereactions, but thats all i know of
@@Johtoboy55 Which is what Morrowond and (I'm fairly sure) Oblivion did if you sat still for a while.
How can you say that about Markarth! You can get a free house to live in at level 2 and it has quests with some decent writing! Nice overhaul though.
Free house to live in at Lv.2??
Guessing they're talking about the house from the house of horrors quest, you can use it as a house once you've completed the first stage of the quest ( killing tyranus).
It’s fun with the amount of Forsworn around it to fight as well. Gotta love those fireball throwing bastards
Aesthetically markarth sucks
But are the chests safe to store my junk?
"Markarth has always been one of those cities in Skyrim I pretty much avoid at all costs."
Literally the exact opposite. I've always loved Markarth.
By the end of these overhauls I’m gonna have 500+ mods installed….and I’m totally here for it.
You gotta pump those numbers up. Those are rookie numbers in this racket. I myself, i install at least 100 mods a day.
Haha my modlist has 2100 mods in it so I get it
Its hard to say how many I have in SkyrimVR since merging ESP's is basically required to exceed the 255 esp limit (ESLs dont work), but I must have exceeded 1000 mods months ago... I swear though, one of these days, I'm actually going to start playing the game!
@@The4teller Bro fr? x.x
@@Marin117. Yes, there are modlist out there now that have even more mods than my list look up aldrnari it's up to like 2300 mods and the list is pretty stable.
Would love to watch a play through with all the hold and city overhauls that Heavy Burns put together. Make it feel like a totally new game
I love the idea of this Outskirts mod, similar to Whiterun. I know already there are several conflicts that may ruin my game.
I do not understand how you can say this about the best city in Skyrim. Although the improvements are still amazing. Good job
Markarth is so ominously beautiful and an absolute ancient treasure. You really feel like you've delved deeper into Skyrim's history when you're there. It's got such an awesome, detailed and intricate layout, too!
Nice, now I only need overhauls for Riften and Morthal, so I can begin my 9898292th Playtrough
Pretty sure he already did a riften video
From all my heart, i truly missed the fat thor production intro
11:31 nice 😎
calm it you
I really like the new editing style. It's like you focused on the content instead of crazy cuts (which admittedly were pretty cool, but too occasionally too much) and annoying whooshes.
Heavy burns we all know you favorite overhaul is the temple of Debela,you must spend a lot of time there. Also nice podcast name, sounds accurate.
Always thought that what they should have done to expand the city is build a series of "quarters" based on the races like having the Redguard quarter where you pass through a large door (loading screen) into a dwarven hall with multiple levels and a main open hall with a few market stalls as well as a tavern with a room to rent at the back. Most of the residents would, of course be Redguards, but with a few other races mixed in as well as a couple of guards patrolling the area for thieves. Set it off the main city by placing it at the base of the steps leading to the purchasable hall in the city. Set some of the NPCs up to travel in between the main area and the quarter. Carrying water or going out to other shops or the main tavern or the Treasury House. Likewise have an Imperial Quarter and or a Nord Quarter.
That way you build a bigger city, but that city is built using the Dwarven tendency for building underground and building for a few families to live together. But with the closer to ground level areas having been completely cleared out of Dwarven contraptions and other threats. Also reduces the clutter adding too many things to the main area creates.
I would recommend adding the, "Bathhouse of dibella mod". Add a pretty cool Bathhouse where npcs will go to.
Man watching your vids instantly makes me wanna start another run with the game...
3:57 the floaty doggo lmao... is that a feature, too?
nice Vid! :)
After many years away from Skyrim I decided to return. Still assembling my mods atm, this video couldn't have been better timed.
Anyways I've really upgraded my PC since then, going from a GT 460 and then GT1030 (which I was running near the max 250ish mods but no graphic overhauls) to a Titan V (and I'm now going for over 800 (though a lot are just patches) with graphic overhauls and ENB just to see wtf happens now that the limit has increased and my GPU can hopefully run them, lol). Obviously my first playthrough will just be quickly checking for clashes, other patches I might need, mods that dont work any more and maybe bad load order fixes... plus real estate shopping for best player home and companions.
Anyways wish me luck.
Sweet. Been fun finding this channel, been using these vids to compile a new mod list to give Skyrim a nice face-lift.
Thank you so much for your content. I'm getting my first gaming PC and Skyrim is the first game I want to mod and experience. I haven'y played it since I first got it on 360 so seeing your mod showcases really gets me excited on what I can do to give Skyrim a personal remaster. I hope we get to see more videos overhauling the rest of Skyrim's cities, they are my favorite videos to watch
Can't wait till modders decide it's time to overhaul the whole map like they've done with Morrowind and oblivion
Dude your videos literally always get me so fucking pumped to go play skyrim.
At this point the Skyrim modding community has built like the equivalent of 5 new Elder Scrolls games
I feel like Markarth just felt small and yet dizzyingly confusing. If there was one city you could get away with splitting into a few cells even for the public areas itd be the city where the people who lived underground used to live. Maybe a market in the mountain for the citizens with the jarls hall at the end so the outside portion was a few things like an inn and silverbloods etc for travelers with the citizens living in a mix between the two areas. Also a dwarven city built on a deposit of silver? Surely the dwarves had some method of smelting that would be as preserved as the rest of the city that could act like the smelter equivalent of the skyforge
i personally always feel like markarth should be a lot more. i honestly felt like that about all skyrims "cities" everyone living either in tents or taverns, only the rich noble families having there own home, lack of infrastructure fitting to call it a city, markarth in particular feels really scaled down. i understand its so you don't have a daggerfall experience of endlessly wandering a vast empty space, but i feel you can still have things in the spaces to where its an actual town with winding turning streets and homes for people.
Yeah I agree. I'd like to see a mod where someone had taken one of Skyrim's "cities" and actually turned it into a city.
E.g. taken the basic layout of the city and expanded it dramatically. You go through a loading screen to get to any of the "big" cities anyway, so it doesn't need to affect the general map.
These larger cities should have more people, more shops, and houses appropriate to a medieval city but also take inspiration for the lore. More foot traffic, more trade. More quests and crowds. Everything.
When you know that MRF's Markarth is the best, you have a sub from me... oh wait, I was already subscribed. Good work!!!
Honestly if you put the same effort on Oblivion that you put on your Skyrim videos it would be absolutely majestic
3:54 Is that a dog stuck on top of the door?
Oh, Skyrim.....never change.
Why did you install both GG's Farm and the Outskirts mod together? The farm is already part of the Outskirts overhaul and GG even stated to not use both on the Outskirts' main page. That may be part of the reason the doggo was clipping in the door...
Most of this video was filmed maybe a month ago. At the time they were separated out and outskirts had a patch to make them compatible
3:51 Bustling farm animals
As a dog ascends trying to open the door :)
you know, it's been three or four years I haven't played skyrim, I wont probably do it for some more, but this videos, YOUR videos, are soo visually good, sound relaxing and beautifully crafted that I will keep watching them... cheers!
Thanks again, Burns! Excellent quality as always
3:51 Appreciate skyrim continuing to skyrim as a dog floats halfway through a door in the background.
Did you check out the mid that adds more building exteriors *above* the city?
I think it's called markarth heights.
Really made the city feel taller even though it was just a visual change.
i love markarth its one of my favorite cities in the game! it always bothered me how fucked the keep was though, how are people going to be living there for *so long* and not even try to clean it up in any way?
Yeah it seems to be a common theme in Bethesda games. In Fallout 4 too. It's two hundred years later and people keep the skeletons of the Great War on in the living room.
Dude...i just binge watched all your episodes.. holly sh*t...editing worthy of a award. Keep up the work. All the best... ps.followed your modlist for skyrim,now feels like the pc is bearly holding on..LOL..😂
I'm not against improving Skyrim one bit, but Markarth is probably one of the most interesting settlements in all of Skyrim, it's probably one of the few places that needs Mods the least.
🛡 it's verticality and spiraling-up design is unique to most settlements in the game.
🛡 it has some of the more interesting side quests in the game, Namira, Calcelmo, Forsworn King, Molag Bol [War Dog(s)].
🛡 it has some of the best mines in the region [especially if you have Mods like Missives installed].
🛡 it's large size makes it interesting to explore the "darker corners" of the city [especially with Mods like LoTD and 3DNPC].
🛡 if you have "Skyrim Sewers" installed, it has some of the best Underworks in the game, probably second to Windhelm.
...another thing, how is it that Markarth has a thriving East Empire Company building? Last I checked, there's no safe waterways in the The Reach, most of their money comes from farming, property and Mining [thus the Silver-Bloods conflict]. This Mod is seeming a bit unfriendly to the Lore 06:08. 🤔
...and don't even get me started on the Foresworn conflict, one of the biggest reasons why trade would be an issue to begin with.
The works thing is markarth is ameant to be debated as to if it's dwarven or not (said by the coach driver) but this modded version seems very overly obviously dwarven
@@Cythan ...and I'm pretty sure there's some Lore about why the trees in The Reach tend to be barren, all those lush trees just seem extremely out-of-place. "What Markarth should've been my a**!" 😂🙅♂
@@InconsequentialGaming I think it would still be one of the coolest cities it would probably just be that the metal was scrapped on the surface so it would be a slightly more hidden or denyable fact rather then blatant dwarven city but the dwarves are Nord's and use all of the stuff and know how to
@@Cythan I think the idea that we can't really tell, one way or the other is good for the Lore, deciding which is true is a bit heavy-handed IMHO.
Still you'd think with how old Skyrim is, that the people who make content for it would know the World a bit better than this...
😂🤷♂
3:50 What the dog doin?
LOL! Nice catch! Irish wolfhounds are pretty magical animals.
Standard Skyrim dogs things
My one wish with Skyrim is that farms are farms Witcher style. A dozen plants can't feed a city lol
and lore accurate city sizes because according to lore Whiterun should be BIG. like Novigrad big XD
@@berilsevvalbekret772 dude that would be so cool
Well, considering that skyrim city is the size of a random village in W3...
@@berilsevvalbekret772 I'd like to see someone take a new lands approach to Skyrim's "cities" and rebuild them from the ground up on that scale, just keeping the basic layout and existing buildings while also expanding the cities massively to an appropriate scale, using real world Medieval cities and lore for Inspiration. You go through a loading screen for the "big" cities so it doesn't even need to interfere directly with the general world map.
It would of course be a massive undertaking for even one city, especially with all the quests that overlap, but it would be truly awesome.
I've always thought it was weird that dwemer technology could be all mysterious and poorly-understood when there is a city built into their ruins. I feel like they'd have quite a lot of unnecessary machinery to tinker with and figure out the function of.
Great mod reccomendations! Looking forward to include them in my modlist.
They need to make orc settlements better. They’re supposed to be a legit force in the empire, and their settlements are barely better than the Reachmen.
You're right, they should feel like substantial towns with networks of smaller settlements. Right now they're like Skyrim towns, which means barely villages at most.
3:48 yeah that dog is certainly interesting
bro i love this channel, your edits are so amazing, and your channel is so underrated, all your videos look better than a videogame trailer, its like you make a trailer for the mods themselves, thank you for your work and keep it up 👍
I don't have a PC to play Skyrim right now.
But I am going to enjoy this video.
Are there any mods that expand the interior of the keep? It seems also like a missed opportunity if not only Bethesda but the modding community haven't expanded the city to include at least part of the Dwemer city.
Guy overhauls Markarth without actually overhauling Markarth
Great video, always felt the same as you: Markarth is the city not-to-go-to!
Sure the settlement outside the walls are improved but are we going to point out the glitchy dog cosplaying a doorknocker
16:55 kinda funny seeing my totalitarian hometown here as a background
I am going to rewatch all of these videos the day i get 100% achievements in skyrim se
FINALLY THE MOST INTERESTING CITY LIVES UP TO IT'S NAME
Looks great. Aside from the trees in the city. It doesn't seem like it fits. The Reach is exactly the type of place that doesn't have a lot of foliage and has a very rocky, stony terrain. It's not missing something, it's not Bethesda being lazy, it's just a specific type of terrain. Other than the trees it looks great.
Markarth is the only city that at least "feels" big, mainly because of the elevations. But as always, it lacks a lot of the atmosphere
On my current playthrough I attempted a coup d'etat by taking out every gaurd in markarth and using the ritual stone to teleport them to high Hrothgar
I feel like Markarth is the Portland of Skyrim
Oh Burnsie your timing is perfect.
Another great upload by the man the myth the legend himself 🤙🏽
Wish there was a Northbourne NPCs of the Reach.
So you ever gonna make this into a Wabbajack modlist? Like with all the overhauls and graphics mods?
4:58 That horse is going to either tear that girl apart or eat her alive.. Those eyes.. Its like that horse has lost all of its sanity
Those guys at 6:07 Look Like They Are Gonna Mug You Lol
great video! forgot GG made those outskirts mods. Gotta check those out!
there should be a mod that makes the Farmers prisoners from Cidhna Mine.
That could be interesting. Farms in Skyrim and tiny gardens at best, and who and how the farms are worked is really not explained.
Do they use slaves? Serfs? Peasants? Do they use animals to pull ploughs? If you think about these questions it could help with world building and mod ideas a lot.
I have a mod that adds new textures to Markarth and Dwemer ruins with new stone Textures. CleverCharif is the mod author. I also use Skyrim Underground and Skyrim Sewers that add more Dwemer Ruins. Also have you play a game called Darkest Dungeon? Cause i found a Skyrim mod that adds that games Stress Mechanic to the game and another that adds followers from it too.
It's crazy how they made an ancient dwarven city still populated by modern day people the most boring city in Skyrim. I always used to hate it because it felt like Skyrim gave you 4 unique cities, and one that was just a ton of repurposed dungeon assets. though lowkey, I've really come around to Markarth in recent years mosty thanks to mods.
Loved the video. Do you think you could do one of turning skyrim into Fable?
Markarth is like a fantasy city if it were designed by steven king.
Everyone is evil. No exceptions.
dunno man, markarth probably has the best quest so i wouldn't avoid it...i like the way it's structured, and there s loads of forsworn in the area which are quite challenging enemies, calcemo and the blacksmith in the Underground Keep work all day, so you don t have to wait till morning to sell your junk...... yeah, best settlement
"Welcome to Markarth, traveler. sAfEsT oN tHe ReAcH."
That intro is always great.
my mans needa accept that he bald already smh 7:16
Make more videos like these please, maybe putting them in a playlist would be nice.
In the character enhancement section, all the women seem to have perfectly clean and unblemished skin, no matter the occupation, from the neck down. Also, what changes were made to the Molag Bal quest line?
Damn! I've already reached 254 plugins...
Gotta think about something! These mods look really good!
I always felt that Markarth was intended to be a Gondor-esque style city built upon the mountains. Unfortunately, i don't think it got the time need to iterate on the design to really make it special.
imagine if they had a crescent half moon style city, with tiers. palace on top with a noticable central shrine building as a spine. all carved and built like a mechanical craft imposed on the rock.
instead the city felt like it was just buildings scatteredly built into the cliffs without a specific plan.
Whiterun is obvi rohan.
I think it would also be cool if they had some overly dwarven aspects. like the open giant gate e.g. erebor or ironforge.
yeah, ideal markarth crescent wall, with a tier steps. Singular central tower like shrine building. the tiers lead to a enormous open stone cut gate with secondary under ground interior section, lava dwemer tubes, etc...
I wish it was easy to make a complete overhaul mod or atleast user friendly. ive never made a mod before but city layout seems simple
Was literally just looking at your channel wondering when you'd upload agin
Am I the only one that unironically loved Markarth and is one of my favorite cities
i love your intro
Well, seems now I gotta make a Tri-Hards Faction Mod for Skyrim, and make it huge new lands mod.
all skyrim cities is what i try to avoid at any cost
I got so tired of Skyrim cities that I basically went like fuck it I make my own with a combination of blackthorn and dragonfall castle
Why?
@@daizenmarcurio because skyrims cities is trash
@@daizenmarcurio skyrim itself is trash and unplayable without mods lol
@@Unapologeticweeb just play morrowind and oblivion instead of trying to fix skyrim lol
What Horse mod are you using? it looks cool!
and is it compatible with Convenient horses?
And they call it a mine
needs more Dwarves
We need a Riften video now
Can you please do the tieves guild in the future really like those kinds of videos
I wish the release of a Heavyburns Wabbajack modlist!
Hats off to you my man. You syn and Sgt are just so good at this it keeps me watching every vedio
This is Markarth, traveler. Safest city in the Reach.
Easy to say and accurate when 1. It's the only city in the Reach.
2. We're talking about just the Reach.
Love these videos, just wish I could get my LO good (sadly I'm on Xbox) I keep experiencing crashes
Mrf's retextures need to be featured more ..
Does the Markarth side refine mod alter the dogs or is that a different mod that you use?
I think it's called fluffworks or something like that
@@Brandon0406 thanks bruh
Are the mods in this and your other videos compatible with anniversary edition?
I'm in the off season for Skyrim probably use this load order
Not using the entrance overhaul? Even has a patch to make it work with the outskirts mod.
MOM he posted again