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Cinema 4D: Mastering Particle Emitter Animation Like a Pro!

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  • Опубліковано 17 сер 2024
  • Discover in this video tutorial how to bring your animation projects to life using the Emitter tool in Cinema 4D. You will learn step by step how to use this powerful tool to create captivating and dynamic effects. Explore innovative animation techniques and unleash your creativity in the three-dimensional world. Expand your Cinema 4D skills and discover the full potential of the Emitter tool. Don't miss this essential tutorial for creating awesome animations!
    To access the project files, click the links below
    ✅Website: www.tutosdigita...
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    00:00 - Intro
    00:10 - Create a 3D box
    01:17 - Create the floor
    02:20 - Create emitter box
    05:10 - Create simulation tags
    06:05 - Increase particle birthrate
    07:14 - Add camera
    07:42 - Animate camera
    09:05 - Show camera handles
    10:05 - Add a target tag to camera
    **************************************
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КОМЕНТАРІ • 8

  • @vinayverma631
    @vinayverma631 8 днів тому +1

    CAN WE EXPORT SIMULATION ONLY WITH EMITTER EMITTING MULTIPLE OBJECTS WITH PROPER TEXTURE IN ALEMBIC OR ANY OTHER FORMAT

    • @tutosdigitals
      @tutosdigitals  6 днів тому

      Yes you can. For this tutorial I used a simple 3D model. But you can do this with any of your textures 3D models or animated scene. Thank you for your comment. 👍🏽

    • @vinayverma631
      @vinayverma631 6 днів тому

      @@tutosdigitals I have tried doing this but it does not export the simulation as it is in c4d. Instead it brings all the objects at one place and then simulate from there all at once. Is that possible to export the simulation exactly.

  • @Aparato_Branding
    @Aparato_Branding Рік тому +1

    can u make a loop on the emitter?

  • @andycuccaro
    @andycuccaro 7 місяців тому +1

    Is there a way to use a custom object as an emitter?

    • @tutosdigitals
      @tutosdigitals  7 місяців тому

      Hi! Yes, you can add your own custom object. Simply drag your object under the emitter layer. Ensure the polygon count is not overly excessive; otherwise, your render preview may slow down. I hope this helps. 🙏🏽

    • @andycuccaro
      @andycuccaro 7 місяців тому +1

      @@tutosdigitals Hmm... When I do that the object acts as a particle instead of as the emitter. Did you mean under as a child or under as in below but part of the same group?

    • @tutosdigitals
      @tutosdigitals  7 місяців тому

      @@andycuccaro I apologize for any confusion. Creating a custom object to emit particles requires a different approach. However, I can share this video that demonstrates how to achieve that effect: vimeo.com/111663703
      Thank you! You've given me an idea for a tutorial. I hope this link proves helpful.🙏🏽