Stealth is really easy to understand in this game. If you are spotted, an eye like icon appears over the head of any character that is being spotted. A circle starts to fill in, and when it's fully red, you get spotted. The speed it fills in, and the distance it starts to, depends on that specific characters stealth and the enemy's perception skill. Items, abilities and spells can make your stealth skill much better. Suprise is based on initiative now, a change from launch, where your whole party got suprise if they attacked from stealth. Now, everyone from party members to individual mobs throw individually, so your party won't surprise all the enemy every time when attacking from steath. A vast improvement as it was too easy before. You are correct about player created campaigns. There are many superb ones, that take in excess of 40 hours to complete, as well as short one map modules that can be finished in a few hours. Plus, the Lost Valley DLC plays very differently to the first campaign.
I really appreciate the well needed explanation to the stealth mechanic man. Might make a new playthrough with one party member focused on stealth so I can learn more about it.
@@valmayorbruh My pleasure. I personally think they implemented stealth brilliantly, but surprise was far too OP, so I was glad when they listened and changed it this year, so now you don't get two rounds of free attacks when you attack from stealth with all your party. By the way, you can cheat. If you are fast, as soon as you see your stealth bar rising, hit space to pause the game and use a range attack to benefit from both stealth and to get the initiative for the attacking character and possibly surprise on some or all of the enemy. Note, you cannot attack if that character was moving when you paused.
@@valmayorbruh Oh sure. Just saying, character editor is a Big Deal for some of us. Like, can you imagine some RPG reviewers just say: "I make a random character because I don't care".... Hells bells, the characters are Big Deal in a ROLE playing game! That's what it is almost all about!
Thanks for the review.
You're very welcome man. Thanks for stopping by the channel and leaving a comment!
gonna get into this after Pathfinder Kingmaker
Bet you're gonna love it man! Goodluck with the kingmaker playthrough
Stealth is really easy to understand in this game. If you are spotted, an eye like icon appears over the head of any character that is being spotted. A circle starts to fill in, and when it's fully red, you get spotted. The speed it fills in, and the distance it starts to, depends on that specific characters stealth and the enemy's perception skill. Items, abilities and spells can make your stealth skill much better. Suprise is based on initiative now, a change from launch, where your whole party got suprise if they attacked from stealth. Now, everyone from party members to individual mobs throw individually, so your party won't surprise all the enemy every time when attacking from steath. A vast improvement as it was too easy before.
You are correct about player created campaigns. There are many superb ones, that take in excess of 40 hours to complete, as well as short one map modules that can be finished in a few hours. Plus, the Lost Valley DLC plays very differently to the first campaign.
I really appreciate the well needed explanation to the stealth mechanic man. Might make a new playthrough with one party member focused on stealth so I can learn more about it.
@@valmayorbruh My pleasure. I personally think they implemented stealth brilliantly, but surprise was far too OP, so I was glad when they listened and changed it this year, so now you don't get two rounds of free attacks when you attack from stealth with all your party. By the way, you can cheat. If you are fast, as soon as you see your stealth bar rising, hit space to pause the game and use a range attack to benefit from both stealth and to get the initiative for the attacking character and possibly surprise on some or all of the enemy. Note, you cannot attack if that character was moving when you paused.
A good story is important to me. I believe that the developer, Tactical, will be the next Bioware (of yesteryear) within the decade. 🎉
Solasta's story definitely engaged me enough to stay through till the end, but I felt the later parts needed a bit more polish. Felt a little rushed.
Love this game. Still on first play threw. You can always try a harder mode on replay.
For sure! Playing on a harder difficulty would definitely spice things up a bit.
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Can't believe I didn't see this comment! Thanks for the info on the sale man! Was it because of the new DLC that dropped for it?
Character graphics looks below average.
That's true compared to other games in the same genre, although it doesn't take too much away from the core experience.
@@valmayorbruh You're saying that to a guy who bought Black Desert Online only to play with the character editor.
@@Aurinkohirvi Well, if you compare it to BDO, which probably had a much higher budget to make, then yeah it has below average character graphics.
@@valmayorbruh Oh sure. Just saying, character editor is a Big Deal for some of us.
Like, can you imagine some RPG reviewers just say: "I make a random character because I don't care".... Hells bells, the characters are Big Deal in a ROLE playing game! That's what it is almost all about!
@@Aurinkohirvi Gotcha. To each their own, I guess. Who knows? The game might get a character model update down the line.