Mr Jum & Team Latinite Productions I guess the way it's coded is like the normal switches, they only affect the selected boxes. Maybe normally naughty dog linked the only nitro switch with all the nitro bombs, but here they are linked to specific ones. I think in the remake they detonate all tho, I've watched a video recently of a test lvl and hitting one switch triggered not only all the nitro, but also all the nitro switches, except the ones that needed to be spawned in with another switch.
This one was intresting, having multiple trigger crates again to blow up the walls of nitros, would of been nice if 1 was hidden somewhere (maybe a spring crate that leads upto one above?), im surprised the purple gem wasnt moved to the end though it didnt matter to much since u needed to go through it for the boxes anyway Bonus level was intresting, the ending could really catch you off guard if you try and jump over those 2 stack of nitros instead of landing to the side looking forward to seeing the 5th warproom levels, espically those god forsaken piston and spaced out levels
It would have been neat if you had to do mini platforming challenges to get the switches, but there is no reason for them to be there if they’re out in the open.
I mean, would have been cool that the switches were at the end of a bunch of scattered nitros to make getting around difficult, and not just a wall and the switch is just sitting there, but I guess.
those nitro destroying switch crates directly infront of nitro boxes in a 100% safe area due to being able to go underground is purely needless busywork.
GarlandTheGreat the next part 25 that comes after bee-having will be piston it away, all boss fights including the modded ones will be skipped, and all boss fights will only appear in part 30 that comes after part 29 that will be spaced out.
These mods are very mediocre in terms of scope. In technicalities, I don't doubt the ability of the modder. But just because you cab add a trillion nitro crates doesn't mean you SHOULD. In terms of gameplay the walls of nitro don't add anything. They just slow down the pace of the level. If they were more cleverly implemented like having to hit an enemy into them or platforming on boxes to get over it would be a lot better. But for now this one is a pass I'd rather just play the normal diggin it
It's a nice fact that you need to finish the gem route just to get the crates, when in the original is not so necessary.
Okay, this one is just using nitros for the sake of using nitros. Again.
Melinda Louise Yh I find it lazy. Nitros are scary for me.
That's what this mod is...
Melinda Louise people love nitro bruh
Up to a point that's quite true, Liam - but the last level wasn't so bad, and used them quite sensibly.
Melinda Louise nitros here are being used the same way as they did in Twinsanity.
I thought there could only be one Nitro switch per level. Huh.
Mr Jum & Team Latinite Productions I guess the way it's coded is like the normal switches, they only affect the selected boxes.
Maybe normally naughty dog linked the only nitro switch with all the nitro bombs, but here they are linked to specific ones.
I think in the remake they detonate all tho, I've watched a video recently of a test lvl and hitting one switch triggered not only all the nitro, but also all the nitro switches, except the ones that needed to be spawned in with another switch.
RRIIGGHHTT!!!! Same thing I thought to myslef. Shit is insane!!!! 😱😱😱😱
Part 24: Nitro-Having.
This guy really likes his nitro crates
This one was intresting, having multiple trigger crates again to blow up the walls of nitros, would of been nice if 1 was hidden somewhere (maybe a spring crate that leads upto one above?), im surprised the purple gem wasnt moved to the end though it didnt matter to much since u needed to go through it for the boxes anyway
Bonus level was intresting, the ending could really catch you off guard if you try and jump over those 2 stack of nitros instead of landing to the side
looking forward to seeing the 5th warproom levels, espically those god forsaken piston and spaced out levels
the next part 25 already starts the fifth warp room and will be on the level piston it away
CRASH BANDICOOT 2 CORTEX STIKERS BACK PS1 PART 24 BEE HAVING GAME PLAY V2"5 2023) 😀😀
R.I.P. Frame near the end.
OMG this is so retro! :D that bee sound is so funny :D
This level feels a lot like Crash Twinsanity, what with all the Nitro triggers at regular intervals...
karuro91 I LOVE Twinsanity as u can tell from my profile pic! It had the best in-game model of Crash imo. That grin is priceless
Crash Bandicoot crash bandicoot n sane trilogy crash model is better
Crash Bandicoot Crash grinning 24/7 in that game is creepy & makes him happy go luck.
karuro91 Exactly thats one of the reasons why Twinsanity's level design is lazy to me.
Good job dude keep going
I'm kinda surprised they didn't change some of the fake Nitro leading up to that hidden area into real Nitro just for the hell of it.
It would have been neat if you had to do mini platforming challenges to get the switches, but there is no reason for them to be there if they’re out in the open.
I mean, would have been cool that the switches were at the end of a bunch of scattered nitros to make getting around difficult, and not just a wall and the switch is just sitting there, but I guess.
a late comment, but i think if he did that, the nitro explosion would kill crash as he would be very close to them
those nitro destroying switch crates directly infront of nitro boxes in a 100% safe area due to being able to go underground is purely needless busywork.
man , why my fingers don't stop pressing that like button ?
Your vid's are a charm lad , keep up the Great work 😁
More like Bee-Nitros!
GarlandTheGreat the next part 25 that comes after bee-having will be piston it away, all boss fights including the modded ones will be skipped, and all boss fights will only appear in part 30 that comes after part 29 that will be spaced out.
If you're the one making these mods, your creativity skills are terrible...abominable, predictable and overall basic. Step ya game up
Now this is completely Twinsanity level design here with these nitro switches next to groups of nitros which wastes player's time & is padding.
Ya looks doable in a single run. Hate the slowdowns just for an extra unnecessary nitro wall
Interesting, the nitro switches are supposed to detonate all the nitro bombs, but they are acting like normal switches
It's a little easy
كيف جاية اللعبة هذي ما اذكر الالغام هذي بالنسخة القديمة
Crate Count before and after nitros?
129 before, 221 after.
GarlandTheGreat so about 90, give or take. Not too bad.
Again you forgot to show us how many boxes are in this level ?
1:05
These mods are very mediocre in terms of scope. In technicalities, I don't doubt the ability of the modder. But just because you cab add a trillion nitro crates doesn't mean you SHOULD. In terms of gameplay the walls of nitro don't add anything. They just slow down the pace of the level. If they were more cleverly implemented like having to hit an enemy into them or platforming on boxes to get over it would be a lot better. But for now this one is a pass I'd rather just play the normal diggin it
Swarm welcome