Nearly every character has some way to put speed everyone else or make distance to run(yuji and feint, megumi and nue, Gojo and blue, mahito and body repel) so I don’t see any reason to cry about it, it’s pretty much unavoidable so might as well embrace it
I have an idea!!! so in jjs there are like frames in black flashes where the screen is in red and black and i think adding a screen effect where the screen is in blue and black while the boogie woogie switch would be cool!!! ( i love this video btw ) Edit 1 : thank you guys for ~250 likes on my comment, this is the first time one of my comments gets so big ! I will try to awsner the replys to my comment !!! sleep well / have a great day / a great night !!!
Honestly his awakening should be the strong schitzophrenia where he fights with the idol girl. The awakening animation could be him droping the frame he keeps around his neck, revealing yuji and the idol girl.
Alr, so you know how every JJK game has Toji? Well I say you make Maki. I alr have moves for her: -Move 1: Disarm -Maki goes through block and hits the opponent with the same combo she did to Miwa (best girl) in the Goodwill Event Arc, which ends in Miwa getting knocked back and on the floor. -Move 2: Blade Rush -Maki rushes forwards, much like one of Hakari's ULT moves. Every time you click, Maki swings her sword and damages the opponent, even through block. This move lasts 5 seconds. -Move 3: Direct Slashes -Maki uses her pike-looking thing to create a barrage slashes, meant as a combo extender. This move doesn't knock the opponent back, or knock them down. -Move 4: Bullet Catch -This move is a counter, as Maki catches the move of the opponent much like she caught Mai's bullet. This leaves the opponent stunned for 3 seconds, leaving them open to any attacks. This counter does no damage, and is helpful when trying to start a combo. AWAKENING NAME: Slaughter AWAKENING BUBBLE MESSAGE: Kill them all, just like what Mai wanted. AWAKENING ANIMATION: A comparison between Maki and Toji, with weapon changed to Soul Split Katana Awk. Move 1 - Blitz Slash -Maki charges at her opponent for 3 seconds and if they aren't blocking or countering, she goes right through them, with a particle trail and slashing sounds. This stuns the opponent for 2 seconds. Awk. Move 2 - Soul Pierce -Meant for close range, Maki pierces the opponent with blinding speed, leaving them on the floor. Awk. Move 3 - Speed of Sound Dodge -If confronted with a high-damaging attack when she is below 50 health, such as Hollow Purple or World Cutting Slash, Maki side-steps out of the way of the explosion in exchange for a quarter of her current health. Awk. Move 4 - Confrontation -Maki gains a 10% speed & damage boost until the move's cooldown is over. R Move - Slash -Slash right in front of you. If this attack will finish off the opponent, it will cut vertically, sending the opponent into the ground.
@El_Pan_Kitty While I believe that Toji IS cooler thanks to his larger arsenal of weapons and his very impressive achievements from the manga, adding Toji would be very unoriginal and uncreative due to him being in basically every other currently popular JJK battlegrounds game, CBG contains Toji, SBG contains Toji, CA contains Toji. It's just very bland.
Woohoo!!! This is awesome!! If you do something I hope you enjoy it! My personal suggestion for a character would be Choso or something in that zone where you can do so much cool stuff with the ability :) Roppongi curse is also good.
R variants for Todo Rock throw plus R makes you swap with the rock. (Obviously) But if you look at another Player after the rock is thrown they will swap with the rock
I think the Rock will be better as a "R" ability, and the 2 attack be just an punch, and if you use 2 with the "R" you do the black flash kick, it would be much more "JJS" like, but being a dev too, i know this is hard, but it's a suggestion :P
@@Vigilant_US”if you look like leyley from the coffin of Andy and leyley hit me up” The context is that the character is from a game where the main theme is incest and cannibalism.
This looks great! And I’m a big fan of todo and would probably main him if he worked like this! But don’t overwork yourself, we all love how your making todo, but it’s not worth it if it’s too hard on you, I’m sure the rest of us could wait a little longer, sorry if I’m worrying for nothing though!😊
as todo's number one fan i can tell you this is absolutely beautiful bro i can already visualise myself doing some crazy ass stuff with the rock tp 😭 i don't wanna push you completely by suggesting this as i don't know how difficult it would be to both animate and code this, but i was thinking for one of the moves in base you NEED to give him a german suplex like the one he did in his fight with megumi, i don't mean one of those you see in every game that has todo where you tp or do some kind of attacks before it all i want is a raw, clean suplex where you just simply grab a target and slam them with nothing too special about it 🙏 (if you've used todo in cursed arena before the rework you'd know what i mean) can't wait for the next part 🙏
I feel like there should make a mechanism where if you are todo you can look at all the yuji users in the server and make a “besto friendo” request. If you have a besto friendo then you can unlock a move in the alt where both of you do a combo on the enemy
So this is my idea, you press r once on the enemy/rock to select them, and press r again on them will make you change places, if you press r on someone else/rock then they both change places, also it would be cool if you add some type of feint for clap, and it would be good to if rock stays for some time in the floor after you hit an enemy, wall, or when it gets into the max range so you can change places with the rock in the floor, also my last idea is when you throw a trash can/extinguisher you put ce on it so you can tp with clap too.
this is a whole new level of content, not even just covering the game you are making an entire new character, you're doing what we only WISH we could do, cool as fuck!
ngl the activation for the awakening should be the black flash with the climax of "Fight alongside" playing if you hit it (1:00 to 1:11).And the "120% of their potential " panel afterwards
is this a game we can hop on and test aswell? if not maybe itll be a great idea making this a public game so that we can help find bugs or add suggestions based on our gameplay
5:04 Idea: Variant 1: you pick up the rock and just throw it at people. Variant 2: you teleport as shown here. Variant 3: during the pickup you can press r and if it hits someone you do a short combo but if you miss your boogie woogie gets put on cd like reserve balls + shutter doors.
If you wanna Toji concept, I have one Toji Move-set name: heavenly restricted Passive:restricted when u kill some one u Become stronger and faster Than most people like a normal m1 combo is 16 damage you do 21 damage And you regain health faster Btw if it has a B next it it’s blockable R-weapon switch cooldown 5 sec In randomize order you pull a weapon out of the worm All weapons have custom m1s and blocking animations Weapon 1 Soul spilt 1 B Gut stab Cooldown 10 seconds Victim get stabbed in the gut 2 Soul counter 5 sec if missed 11 sec if landed dmg 15 You teleport dash behind and stab the victim from behind and then kick them back 3 X slash 18 cooldown 25 dmg no I frames long range and wind up You do a slash that has a red X slash on the victim like geto that dash you forward and flings the enemy in front of you R+3 X slash 30 dmg total after the slash when your victim is in the are u jump stabbing the victim in the chest and kick them to the ground 4 flash slash 13 cooldown 14 dmg you dash at victim slashing upwards at the them 4. Flash finisher you slash upwards impelling the victim chin and it goes through the head and then you rip the head off by lifting up the sword in the head, just despond after 20 sec just to be toxic Weapon 2 Inverted spear 1 B Throughout heaven 12 cooldown 13 dmg you slash forward with a quick dash a hit the enemy and then lick the blood off of your weapon R+1 throughout earth 15 dmg you slash the ground breaking the terrain 2 B Rapid slashing 15 dmg you take your blade. And use blade attacks all around you. 3 B wrong way 14 cooldown 15 dmg you run at your opponent and the you stab there throat and the slash down 3 wrong way finisher you run up to your opponent and the animation will play as a cutscene if you watch JJk season two part one you know what happens Gojo almost go bye bye 4 B Chain Of 100 miles 13 cooldown 17 dmg you attach the chain to your weapon is slash everything around you it can be canceled weapon 3 Spear 1 B spear barrage 12 cooldown 16 dmg You take your spear and thrust it forward as a barrage 1 B spear finisher you do the barrage and then with the spear, you stab their heart and gouge it out and crush it in your hand 2 B spear throw (use once) 10 cooldown 6 dmg. You break the spear in have and throw the sharp side 2 Spear throw (use twice) 15 cooldown 4 dmg Close up u teleport behind them and hit them on the head with the blunt stick B Far away you throw the stick at them if miss it get stuck in the building or wall Weapon 4 Playful cloud 1 B Playful dropkick 14 cooldown 12 dmg You run up on your victim rap the nunchucks around the victim head and dropkick them in face 2 Playful slashes 12 cooldown 15 dmg You hit your victim 4 times and end it with a uppercut 3 Playful downslam You take your nunchucks and smash them down if you time it correctly, it does AOE weapon 5 Glock 1 Explosive shot 14 cooldown 9 dmg You take your gun and pull the trigger and you shoot a shot that does knockback to your opponent and you and deal you 2 dmg 2 B Rapid shot 8 cooldown 7 dmg You shoot your victim 5 times 3 Head shot 5 cooldown 6 dmg You shoot the victim from 5 blocks away Hitting them in the head Weapon 6 Katana 1 Quick slash 9 cooldown 7 dmg You hold the helt and seath of the sword And the and rush forward 2 Rapid slashing 12 cooldown 8 dmg You jump back take out your sword and out of fury slashes 3 B Chest stab 12 cooldown 7 dmg It explains itself 4 Quick counter 11 cooldown 6 dmg You go down in a stance like simple domain as the start up when you get hit, do you/the player and when you go through them, you put the sword back in your sword pocket A flurry of slashes cut up your opponent Weapon 7 Hands 1 Gut punch 12 cooldown 6 dmg You punch, your in the gut stunning them 2 Uppercut 13 cooldown 7 dmg You uppercut them high into the air Uppercut finisher or fury variant After the uppercut you kick out of the air 3 Barrage 10 cooldown 15 dmg You send a bunch of punches really fast 4 Fury 30 cooldown 20 Duration Fury is a power up move and when active some of the moves, get turned into new moves and others have fury variants it gives you a strength boost and when activated you have a Crimson aura and you need to cause 50 damage to activate it this is based off of nomu 1+4 triple slam 12 cooldown 13 dmg You pick the opponent up by one leg and slam them three times 2+4 uppercut 7 cooldown 14 dmg You uppercut them high into the air and spin kick them down to the ground 3+4 stomp 8 cooldown 11 dmg You stomp the ground and causing AOE 4+4 rampage 5 cooldown 18 dmg You pick them up by one leg and slam them to the ground and hit them with barrage of punches Awakening-revival R-instinct 40 cooldown 30 duration Basically, observation haki 1 (ravage) 20 cooldown 19 dmg You stomp the ground and little pebbles And poke the pebbles and they go as fast bullets 2 (Rage) 30 cooldown 30 dmg You grab a bottle of neck and hit them with a throat slam 3 (Devastation) 50 cooldown 40 dmg You run up to them and drop kick them in the face and it sends them far away If you kick them through a building, it goes through multiple buildings the victim lands on the ground, causing small AOE to whoever’s around them 4 (Rampage) 500 cooldown 100 dmg you sharpen your playful cloud until it sharp and make a mad dash causing damage to people around you until you hit somebody straight on and then it goes into a cut scene Cut scene reference watch Toji versus Dagon
Personally, I genuinely like this concept for a Toji moveset for jujustu shenanigans, but at the same time, we have to agree it goes way to far from the aspect of how and why people like this game, not for its insane graphics or amazing gameplay, but for its simplicity compared to most battlegrounds every battlegrounds always follows the same concept amazing graphics and animations etc, but the reason why people love jujustu shenanigans is because of how simple it is with its slightly low quality style compared to these higher battlegrounds like TSB, Heroes battlegrounds and all these others, bUt overall great concept!, Keep up the work
@@loganchavez4652 thx but I wanted to thing to be low quality and blocky animations for the cut scenes. I think it will just make it funny like sometimes you just kind of mess up the moves every time you go to a cutscene
we dont need a WHOLE skillset. for example. if you make choso, have ONE ability (Piercing blood) where the animation is just holding pressure with hands where a blood arrow comes out. w video tho
here are tips: you should add limited distance to rock throw 3rd move: this will be a close range move when you use it you clap your opponents hand and teleport behind them this will be a combo extender 4th move:this will also be a close combat move in anime we see todo using surplex on megumi so in this move todo will get to his opponents back and use surplex Ultimate 1st move:todo crushes the land making rocks jump in air and then todo does many claps hitting his opponent Ultimate 2nd move:Todo dashes to his opponent and kicks him with a black flash ultimate 3rd move:todo plays ping pong hitting the ball to his opponent many times ultimate 4th move: we cut to other scene where todo wants to meet his idol but his idol rushes to the opponent (whoever youre fighting) so todo gets angry and punches him in the face taking half of his hp
Move Suggestion, a counter. With Boogie Woogie a counter is a given if you ask me. Melee and Range varients (detect the damage type like Mahoraga's Adapting does), Melee can switch places with the opponent before turning around and hitting them with an attack. Ranged will cause the opponent to switch places with whatever projectile hit you, either followed up by an attack, or just stunning them to allow for a combo. This can be taken in two directions, ragdoll like manji kick, or act as a combo starter. Balance as you see fit.
Bro, you are doing very well, almost nowhere you will see a normal Aoi Todo, you are the best and I like this game and Aoi Todo too, good luck in the future!😊
Man. I've always wanted to develop and have been trying to make animations. Seeing your videos shows how long and how much care is put into animations 😁
Suggestion1.When using ult if a player on your friends list is within range will instantly bring them to you and cause a special animation. Suggestion2.When throwing the rock Kinda like divergent fist hitting it at a certain time will cause a black flash Suggestion3. First ult move kicking the ground causing a giant rock to appear grabbing it than throwing it you can also teleport using the rock move on it causing a different animation
This moveset is amazing :) Honestly it would be awesome if they Actully added it!! Anyway, can you please try yuta or geto next? I think threat they would be amazing characters and with your skills I think you could make them absolutely awesome! Keep up the good work!
Todo being a supportive character all the while being able to do more than fine on its own would be the goal I think like an offensive Support so its supportive move's chaining into an attack would cool Ex:after swaping with a rock todo does an outa attack(it simply happens with out you pressing a button Ex2:rock throw counts as a combo extender for himself so this can be mix up between a hard hitting attack that you cannot ignore or a fake out that punishes you
Jjs mostly use the common animation which starting slow and putting the arms in the back for 2 frames or so, and only add 2 in between frames and the new pose would be stay in short time and then stop the animation. its like creating a position where we mostly do when we gonna throw an object(im not a roblox animator but just a 2D animator and just sharing my thoughts)
I suggest to change the R special on the awakening to the instrument he uses in the Shinjuku showdown, and make it have less cooldown with a faster animation, so you can change positions a lot of times in 1-2s
bro this is awesome u deserve around 1 mil subs also a suggestion is for a ult move called beatdown where it summons a rig thats one of the people on your friends list and you jump a player
One thing I would say to improve the animations would be to make them slower, and to try to take inspiration from the manga, paying special attention to where each body part is relevant to the other parts. But it still looks nice 👍
Yo ima fan and I’ve only been watching your videos lately and I have a idea for your next animation. I think to make it a little cooler for todo is to give him his own running animation or jump animation or smth like that. I think you could even jump and click the rock throw and like you could grab the rock and then just like jump and throw it idk I’m just trying to help. I hope you have a good time
Awakening animation idea: if you want to make the animation longer you could either slow it down at the beginning (which also would give it the jjs animation vibe) or you could extend the animation by adding the “jacket fix” before he does the thumb to his chest. Rock throw animation idea: maybe implementing the left arm and leg to the animation to give more of a flow will make it look better
imo opinion u could take things from his fight with yuji, hanami, megumi with ult stuff is taking from vs mahito instead of the rock have the rock be a ult thing for his black flash where a friend from ur friends list throws the rock and u use that to get a black flash ult animation could be similar to mahito's black flash thingy or stay the same (either is fine) maybe if close to someone ur r move could clap their hand with urs normal moves could be the clothes hanger (replaces the rock and if it hits it would knock them back similar to reverse ball) suplex (he flash steps behind u and then suplexes u) he claps in playful cloud as a combo extender head bash where he stomps on ur head (if on the ground) if not on the ground then he'll punch knocking them into the ground As for his ult moves u could do the schitzophrenia episode he had (it can be either her or a friend from ur friends list again) the rock throw black flash boogie woogie beat down (where u and a friend on ur friends list jump the opponent) and simple domain
I feel like the switching needs more pizzazz. Maybe add some cursed energy emitting around both you and the person you switch with after a switch happens?
Idea: when doing the rock throw, make the ground break when the attack is used, and add a cooldown to the rock teleporting to avoid people running constantly. Idea 2: Make todo m1's be punches like yuji. Todo didnt just start clapping mahito's face durng the fight, he did punches and black flashes. Idea 3: In the awakening, make a black flash move, but when it hits the opponent it turns their screen 15% more blurry than normal. Reason for idea 3: IF todo black flashes me in the face, i would not be able to see perfectly fine, i'd hear that wierd ringing noise and probably have a much harder time at seeing.
I have a Idea! make a random person in your friends list get to be your besto friendo! but you can like summon them as any person like get a random move set as any charator in jjs it would be a g move to switch to your todo ult and your friends one.but to balance it you wouldn't get any combo extender moves while using your friend.but the non combo extender attacks will do 1.5 more damage then normal. sorry if I'm bad a spelling I'm tired :(
For move 2/the rock throw, you could instead do this. Press r twice while the move is active it only switches places when it hits the enemy causes a quick stun which allows for a combo. Or maybe something similar to cursed strikes.
Its probably really hard but what if after you clap you do a punch that is a combo starter, if hit to someone at low HP is a black flash. It looks really good, and I really Appreciate your work keep it up ❤❤
I don't know exactly what the limits are on what you can do in Roblox, but if there's one thing I'd like to see in your Todo, it would be for it to be more self-focused, most games that have the Todo end up being too close to Itadori, so try to focus on his 1v1 fights (like against Megumi, Itaodori), and his nature of having inhuman strength and very aggressive strikes. Peace:3
*ideas* rename the ult to “Exception” if it doesn’t already, make the rock still fly when you swap with it. it’s a swap, not a teleport. the rock should still be there add the ability to mark players and items if you hold special, a maximum of 2 players/items. if only one marked, it forces you to swap with the marked item/player. if 2 players/items are marked, they swap with each other
Ultimate move for Todo He picks up a flat rock from the ground throws it with cursed energy but instead of being a regular rock It spins into a saw blade like the hanger from the anime if it hits the opponent todo will teleport his foot onto where the rock was and Kick them in the face.
For ult i have idea. yuji shows up and then todos like "shall we get cooking brother" and they are doing that arm pose thing and then in the moveset there is a move where they are just jumping the opp
Jjs animations have subtle movements or really snappy ones like vessel's awakening animation is subtle and black flash is snappy, but this is just me being stupid if it sounds dumb or non related it's probably is you're doing a great job
I have a skill cut sence idea. It's gonna be named The Best Brother. Once it hit todo will use his boogie woogie to make Yuji switch spot while attacking the opponent (Yuji can be a random player from your freind list.) while clapping you do poses after each clap as you help Yuji clap the opponent.. The the final punch is you and Yuji both doing black flash to the opponent. Hopefully this doesn't sound confusing..(also while posing your face Will be switched to roblox man face. Cuz why not lol)
I have a suggestion, when you throw the rock and if it's hits a player, you do an unblockable plus ultra and that could be todos black flash, and for the awakening just keep the text short like we are the exceptions or smth like something shorter and you could probably also do a counter move for Todo in which the opponent gets stunned and then hit by Todo and takada chan, it's just a thought
Alright so I recommend Added a aura when you teleport and a clap sound effect becuase it seems a bit dry so I can recommend added a blue aura as you swap and teleport
I have an idea!!! so in jjs there are like frames in black flashes where the screen is in red and black and i think adding a screen effect where the screen is in blue and black while the boogie woogie switch would be cool!!! ( i love this video btw )
Idea, what if instead of the shirt you came up with you had a pendant around the users neck which falls off in an animation between the ult, and the ult is the climax jumping
I'd suggest making all the animations have longer frames/extended frames so it's not as quick and try adding an arch to the rock throw like Mahoraga's pitch throw but obviously make it have less of an arch.
But when it comes to animations you gotta make sure there's a decent amount of extended/hold/long frames for any pose because if their isn't. the animation is gonna look kinda trash, but definitely keep some frames of the animation a bit short. I barely do animation that isn't 3d but i just thought i should help a bit.
In jjs their limbs always connect to the body when they do a move, and the animation is a bit long but right.. Thats the problem with your animations on why they dont look like they are from jjs.. And i recommend doing like a zoom frame when you tp or a flash frame when you tp so it actually kinda looks nice
I’m wondering, should todo have a lowered cooldown on the r move sense he canonically spams the clap. If he has the lowest cooldown imagine the first fights when people expect a longer cooldown but then get bamboozled and absolutely decimated. Also W vid dude great job 👍🏾
I think to avoid runners to use the rock teleportation, you should do like, if the rock hits someone, R key will only teleport to them, and punch them, so people won't run away, and be able to catch runners
Runners using todo: "rock, clap. Now im across the map"
Best comment 😂
hakari 1+2 or mahoraga baseball throw
ASK TZE TO PERFECT IT AND ADD IT
@@Thechosenone22-s7n real
Nearly every character has some way to put speed everyone else or make distance to run(yuji and feint, megumi and nue, Gojo and blue, mahito and body repel) so I don’t see any reason to cry about it, it’s pretty much unavoidable so might as well embrace it
0:58 I would have personally done the “WE ARE THE EXCEPTION” panel, but the one you chose definitely works
yeah and the mode should have been idol + todo
would have been better as the jujethe kasien "we are teh excption"
Should’ve been : what have you been untrusted with!?
I have an idea!!! so in jjs there are like frames in black flashes where the screen is in red and black and i think adding a screen effect where the screen is in blue and black while the boogie woogie switch would be cool!!!
( i love this video btw )
Edit 1 : thank you guys for ~250 likes on my comment, this is the first time one of my comments gets so big ! I will try to awsner the replys to my comment !!! sleep well / have a great day / a great night !!!
Dude good thinking
Like an impact frame?
ermm its called an impact frame...
@@ZenixtyKingOnTop yeah i couldn’t find the name, thanks :P
@@lol_boi_le_BG_intergalactique Np :3
Honestly his awakening should be the strong schitzophrenia where he fights with the idol girl. The awakening animation could be him droping the frame he keeps around his neck, revealing yuji and the idol girl.
The idol girl should become the players stand except she would follow the player and she would be a bacon because funny
@@XBurgerVideos no it should be people from your friends list
@@XBurgerVideosor the idol girl
Shanenigans want be fast, so i thinks this will be so long
too long
Slightly Delayed Video! Hope it was worth the wait!
Next Time.. Uhh.. Toji?? Uhh Choso??
*Roppongi Curse?*
Make a person disfigured by Mahito
Do Geto or Kenjaku next time
Toji sounds interesting but Choso might be easier, and imagine all the cool visuals🤤
Do zoomba
Do mechamaru 😼
You're honestly very talented, i could definitely see this fit into jujutsu shenanigans
Alr, so you know how every JJK game has Toji? Well I say you make Maki. I alr have moves for her:
-Move 1: Disarm
-Maki goes through block and hits the opponent with the same combo she did to Miwa (best girl) in the Goodwill Event Arc, which ends in Miwa getting knocked back and on the floor.
-Move 2: Blade Rush
-Maki rushes forwards, much like one of Hakari's ULT moves. Every time you click, Maki swings her sword and damages the opponent, even through block. This move lasts 5 seconds.
-Move 3: Direct Slashes
-Maki uses her pike-looking thing to create a barrage slashes, meant as a combo extender. This move doesn't knock the opponent back, or knock them down.
-Move 4: Bullet Catch
-This move is a counter, as Maki catches the move of the opponent much like she caught Mai's bullet. This leaves the opponent stunned for 3 seconds, leaving them open to any attacks. This counter does no damage, and is helpful when trying to start a combo.
AWAKENING NAME: Slaughter
AWAKENING BUBBLE MESSAGE: Kill them all, just like what Mai wanted.
AWAKENING ANIMATION: A comparison between Maki and Toji, with weapon changed to Soul Split Katana
Awk. Move 1 - Blitz Slash
-Maki charges at her opponent for 3 seconds and if they aren't blocking or countering, she goes right through them, with a particle trail and slashing sounds. This stuns the opponent for 2 seconds.
Awk. Move 2 - Soul Pierce
-Meant for close range, Maki pierces the opponent with blinding speed, leaving them on the floor.
Awk. Move 3 - Speed of Sound Dodge
-If confronted with a high-damaging attack when she is below 50 health, such as Hollow Purple or World Cutting Slash, Maki side-steps out of the way of the explosion in exchange for a quarter of her current health.
Awk. Move 4 - Confrontation
-Maki gains a 10% speed & damage boost until the move's cooldown is over.
R Move - Slash
-Slash right in front of you. If this attack will finish off the opponent, it will cut vertically, sending the opponent into the ground.
@El_Pan_Kitty While I believe that Toji IS cooler thanks to his larger arsenal of weapons and his very impressive achievements from the manga, adding Toji would be very unoriginal and uncreative due to him being in basically every other currently popular JJK battlegrounds game, CBG contains Toji, SBG contains Toji, CA contains Toji. It's just very bland.
@@Notkryo true adding maki is just much more unique ngl
I didn't even read allat but this is fire
Let him cook 🗣️🔥🔥
get this man to tze immediately
Woohoo!!! This is awesome!!
If you do something I hope you enjoy it! My personal suggestion for a character would be Choso or something in that zone where you can do so much cool stuff with the ability :)
Roppongi curse is also good.
LETS GO FEM BOY COOKED
YEAHHHHH
YESSIR
nobody will know how this comment got bunch of @
@@Poophfijyou assume femboys are stuck with a feminine voice🤦♂️
@@Poophfijbro femboys don’t sound like astolfo
R variants for Todo
Rock throw plus R makes you swap with the rock.
(Obviously)
But if you look at another Player after the rock is thrown they will swap with the rock
please be joking 💀
@@Pikwiiwdym? That's a good idea?
@@Thechosenone22-s7n runner + teamers: 💀💀💀💀
@@stupid_zoo_catif the guy is running just don't run to him???
@@shi2381 no like, they can just target you while doing the most DEVIOUS combo known to man then they jsut run when they get low health
0:15 i live on 8 floor gl
I think the Rock will be better as a "R" ability, and the 2 attack be just an punch, and if you use 2 with the "R" you do the black flash kick, it would be much more "JJS" like, but being a dev too, i know this is hard, but it's a suggestion :P
this looks awesome man, would love to see some of these concepts used in the actual game! keep it up
4:15 ah, i see you are a man of culture as well
i don't get it and what did he even say
@@Vigilant_USyou innocent soul
@@Vigilant_US”if you look like leyley from the coffin of Andy and leyley hit me up” The context is that the character is from a game where the main theme is incest and cannibalism.
💀💀💀💀💀💀💀💀💀💀
This looks great! And I’m a big fan of todo and would probably main him if he worked like this! But don’t overwork yourself, we all love how your making todo, but it’s not worth it if it’s too hard on you, I’m sure the rest of us could wait a little longer, sorry if I’m worrying for nothing though!😊
It would be cool if you kept the momentum of the rock when you switch with it
as todo's number one fan i can tell you this is absolutely beautiful bro i can already visualise myself doing some crazy ass stuff with the rock tp 😭
i don't wanna push you completely by suggesting this as i don't know how difficult it would be to both animate and code this, but i was thinking for one of the moves in base you NEED to give him a german suplex like the one he did in his fight with megumi, i don't mean one of those you see in every game that has todo where you tp or do some kind of attacks before it all i want is a raw, clean suplex where you just simply grab a target and slam them with nothing too special about it 🙏 (if you've used todo in cursed arena before the rework you'd know what i mean)
can't wait for the next part 🙏
I feel like there should make a mechanism where if you are todo you can look at all the yuji users in the server and make a “besto friendo” request. If you have a besto friendo then you can unlock a move in the alt where both of you do a combo on the enemy
That sounds actually really cool but does it tp the yuji or just uses a npc of his avatar
@@Fogmagic-b1n I feel like I should be with the actual person, only if they accept tho
@@Leethebee14 like emot?
That’s just gonna encourage teaming tho
@@eu_____ not really, there would be a tab kinda like the settings tab that you can click to see who is using yuji/vessel
In Bizaah I thru- trust
you're going on my list
IN BIZAAH WE THR- TRUST!
So this is my idea, you press r once on the enemy/rock to select them, and press r again on them will make you change places, if you press r on someone else/rock then they both change places, also it would be cool if you add some type of feint for clap, and it would be good to if rock stays for some time in the floor after you hit an enemy, wall, or when it gets into the max range so you can change places with the rock in the floor, also my last idea is when you throw a trash can/extinguisher you put ce on it so you can tp with clap too.
this is a whole new level of content, not even just covering the game you are making an entire new character, you're doing what we only WISH we could do, cool as fuck!
OH MY GOD THIS SERIE IS SO PEAK
Fr
ngl the activation for the awakening should be the black flash with the climax of "Fight alongside" playing if you hit it (1:00 to 1:11).And the "120% of their potential " panel afterwards
When you teleport to the rock it should keep going from where you teleported to it 5:51
This is so cool!!! I had no idea how much effort went into every move, it's amazing
Hey bro I think one of the reasons your animation doesn't satisfy you is that its too sped up. Try slowing the movement down a little.
I also think that’s the thing too
2:55 On the next video about todo's clap animation, Make sure you added the clap on the up of his head and that will be his 4th clap animation
is this a game we can hop on and test aswell? if not maybe itll be a great idea making this a public game so that we can help find bugs or add suggestions based on our gameplay
it doesn't really need testing because I don't intend on making this into a real game
@@BizaahYT but we wanna play :(
@@BizaahYTit would be cool tho…
@@BizaahYTWe wanna try the move sets though..
5:04 Idea: Variant 1: you pick up the rock and just throw it at people. Variant 2: you teleport as shown here. Variant 3: during the pickup you can press r and if it hits someone you do a short combo but if you miss your boogie woogie gets put on cd like reserve balls + shutter doors.
Don't 😢 0:15
Can't wait for grasshopper curse next episode!
If you wanna Toji concept, I have one Toji
Move-set name: heavenly restricted
Passive:restricted when u kill some one u
Become stronger and faster
Than most people like a normal m1 combo is 16 damage you do 21 damage
And you regain health faster
Btw if it has a B next it it’s blockable
R-weapon switch cooldown 5 sec
In randomize order you pull a weapon out of the worm
All weapons have custom m1s and blocking animations
Weapon 1
Soul spilt
1 B Gut stab Cooldown 10 seconds
Victim get stabbed in the gut
2 Soul counter 5 sec if missed 11 sec if landed dmg 15
You teleport dash behind and stab the victim from behind and then kick them back
3 X slash 18 cooldown 25 dmg no I frames long range and wind up
You do a slash that has a red X slash on the victim like geto that dash you forward and flings the enemy in front of you
R+3 X slash 30 dmg total after the slash when your victim is in the are u jump stabbing the victim in the chest and kick them to the ground
4 flash slash 13 cooldown 14 dmg you dash at victim slashing upwards at the them
4. Flash finisher you slash upwards impelling the victim chin and it goes through the head and then you rip the head off by lifting up the sword in the head, just despond after 20 sec just to be toxic
Weapon 2
Inverted spear
1 B Throughout heaven 12 cooldown 13 dmg you slash forward with a quick dash a hit the enemy and then lick the blood off of your weapon
R+1 throughout earth 15 dmg you slash the ground breaking the terrain
2 B Rapid slashing 15 dmg you take your blade. And use blade attacks all around you.
3 B wrong way 14 cooldown 15 dmg you run at your opponent and the you stab there throat and the slash down
3 wrong way finisher you run up to your opponent and the animation will play as a cutscene if you watch JJk season two part one you know what happens Gojo almost go bye bye
4 B Chain Of 100 miles 13 cooldown 17 dmg you attach the chain to your weapon is slash everything around you it can be canceled
weapon 3
Spear
1 B spear barrage 12 cooldown 16 dmg
You take your spear and thrust it forward as a barrage
1 B spear finisher you do the barrage and then with the spear, you stab their heart and gouge it out and crush it in your hand
2 B spear throw (use once) 10 cooldown 6 dmg. You break the spear in have and throw the sharp side
2 Spear throw (use twice) 15 cooldown
4 dmg
Close up u teleport behind them and hit them on the head with the blunt stick
B Far away you throw the stick at them if miss it get stuck in the building or wall
Weapon 4
Playful cloud
1 B Playful dropkick 14 cooldown 12 dmg
You run up on your victim rap the nunchucks around the victim head and dropkick them in face
2 Playful slashes 12 cooldown 15 dmg
You hit your victim 4 times and end it with a uppercut
3 Playful downslam
You take your nunchucks and smash them down if you time it correctly, it does AOE
weapon 5
Glock
1 Explosive shot 14 cooldown 9 dmg
You take your gun and pull the trigger and you shoot a shot that does knockback to your opponent and you and deal you 2 dmg
2 B Rapid shot 8 cooldown 7 dmg
You shoot your victim 5 times
3 Head shot 5 cooldown 6 dmg
You shoot the victim from 5 blocks away
Hitting them in the head
Weapon 6
Katana
1 Quick slash 9 cooldown 7 dmg
You hold the helt and seath of the sword
And the and rush forward
2 Rapid slashing 12 cooldown 8 dmg
You jump back take out your sword and out of fury slashes
3 B Chest stab 12 cooldown 7 dmg
It explains itself
4 Quick counter 11 cooldown 6 dmg
You go down in a stance like simple domain as the start up when you get hit, do you/the player and when you go through them, you put the sword back in your sword pocket
A flurry of slashes cut up your opponent
Weapon 7
Hands
1 Gut punch 12 cooldown 6 dmg
You punch, your in the gut stunning them
2 Uppercut 13 cooldown 7 dmg
You uppercut them high into the air
Uppercut finisher or fury variant
After the uppercut you kick out of the air
3 Barrage 10 cooldown 15 dmg
You send a bunch of punches really fast
4 Fury 30 cooldown 20 Duration
Fury is a power up move and when active some of the moves, get turned into new moves and others have fury variants it gives you a strength boost and when activated you have a Crimson aura and you need to cause 50 damage to activate it this is based off of nomu
1+4 triple slam 12 cooldown 13 dmg
You pick the opponent up by one leg and slam them three times
2+4 uppercut 7 cooldown 14 dmg
You uppercut them high into the air and spin kick them down to the ground
3+4 stomp 8 cooldown 11 dmg
You stomp the ground and causing AOE
4+4 rampage 5 cooldown 18 dmg
You pick them up by one leg and slam them to the ground and hit them with barrage of punches
Awakening-revival
R-instinct 40 cooldown 30 duration
Basically, observation haki
1 (ravage) 20 cooldown 19 dmg
You stomp the ground and little pebbles
And poke the pebbles and they go as fast bullets
2 (Rage) 30 cooldown 30 dmg
You grab a bottle of neck and hit them with a throat slam
3 (Devastation) 50 cooldown 40 dmg
You run up to them and drop kick them in the face and it sends them far away
If you kick them through a building, it goes through multiple buildings the victim lands on the ground, causing small AOE to whoever’s around them
4 (Rampage) 500 cooldown 100 dmg
you sharpen your playful cloud until it sharp and make a mad dash causing damage to people around you until you hit somebody straight on and then it goes into a cut scene
Cut scene reference watch Toji versus Dagon
Personally, I genuinely like this concept for a Toji moveset for jujustu shenanigans, but at the same time, we have to agree it goes way to far from the aspect of how and why people like this game, not for its insane graphics or amazing gameplay, but for its simplicity compared to most battlegrounds every battlegrounds always follows the same concept amazing graphics and animations etc, but the reason why people love jujustu shenanigans is because of how simple it is with its slightly low quality style compared to these higher battlegrounds like TSB, Heroes battlegrounds and all these others, bUt overall great concept!, Keep up the work
@@loganchavez4652 thx but I wanted to thing to be low quality and blocky animations for the cut scenes. I think it will just make it funny like sometimes you just kind of mess up the moves every time you go to a cutscene
@@loganchavez4652 but the real thing is would you want to see it in the game?
why is there like 10 movesets i aint reading allat 😭
@@Silverleaf180 actually it’s eight
we dont need a WHOLE skillset. for example. if you make choso, have ONE ability (Piercing blood) where the animation is just holding pressure with hands where a blood arrow comes out. w video tho
Jokes on you I want you to do that 0:15
Bro’s thirsty
ew
here are tips: you should add limited distance to rock throw 3rd move: this will be a close range move when you use it you clap your opponents hand and teleport behind them this will be a combo extender 4th move:this will also be a close combat move in anime we see todo using surplex on megumi so in this move todo will get to his opponents back and use surplex Ultimate 1st move:todo crushes the land making rocks jump in air and then todo does many claps hitting his opponent Ultimate 2nd move:Todo dashes to his opponent and kicks him with a black flash ultimate 3rd move:todo plays ping pong hitting the ball to his opponent many times ultimate 4th move: we cut to other scene where todo wants to meet his idol but his idol rushes to the opponent (whoever youre fighting) so todo gets angry and punches him in the face taking half of his hp
0:15 Bet 😏
5:11 I think for this clap move, you should add a cursed energy effect bc otherwise it looks a bit weird
Jesus loves you✝️
im an aithiest, idgaf
Unrelated but i hate you
I’m going to touch you
Do not bring Jesus into everything
Please bring Jesus into everything
Move Suggestion, a counter.
With Boogie Woogie a counter is a given if you ask me.
Melee and Range varients (detect the damage type like Mahoraga's Adapting does),
Melee can switch places with the opponent before turning around and hitting them with an attack.
Ranged will cause the opponent to switch places with whatever projectile hit you, either followed up by an attack, or just stunning them to allow for a combo.
This can be taken in two directions, ragdoll like manji kick, or act as a combo starter. Balance as you see fit.
Wow todo would be a good character in jjs.
Plus its made by a femboy
you're going on my list
@@BizaahYT better be a sucky wucky list
@@JeranonymousHELL YEAH
Bro, you are doing very well, almost nowhere you will see a normal Aoi Todo, you are the best and I like this game and Aoi Todo too, good luck in the future!😊
ong your a goat coding takes long time plus animating? ong your a goat great work i understand if you take time but i would love to see a part three
Man. I've always wanted to develop and have been trying to make animations. Seeing your videos shows how long and how much care is put into animations 😁
Suggestion1.When using ult if a player on your friends list is within range will instantly bring them to you and cause a special animation.
Suggestion2.When throwing the rock Kinda like divergent fist hitting it at a certain time will cause a black flash
Suggestion3. First ult move kicking the ground causing a giant rock to appear grabbing it than throwing it you can also teleport using the rock move on it causing a different animation
u should make the ult like that one scene where todo uses his idol power when fighting mahito like ifykyk
This moveset is amazing :)
Honestly it would be awesome if they Actully added it!!
Anyway, can you please try yuta or geto next? I think threat they would be amazing characters and with your skills I think you could make them absolutely awesome! Keep up the good work!
You cooked. I was on a full stomach, and I made space just so I could taste this magnificent piece of art.
Todo being a supportive character all the while being able to do more than fine on its own would be the goal I think like an offensive Support so its supportive move's chaining into an attack would cool
Ex:after swaping with a rock todo does an outa attack(it simply happens with out you pressing a button
Ex2:rock throw counts as a combo extender for himself so this can be mix up between a hard hitting attack that you cannot ignore or a fake out that punishes you
Jjs mostly use the common animation which starting slow and putting the arms in the back for 2 frames or so, and only add 2 in between frames and the new pose would be stay in short time and then stop the animation. its like creating a position where we mostly do when we gonna throw an object(im not a roblox animator but just a 2D animator and just sharing my thoughts)
I suggest to change the R special on the awakening to the instrument he uses in the Shinjuku showdown, and make it have less cooldown with a faster animation, so you can change positions a lot of times in 1-2s
bro this is awesome u deserve around 1 mil subs also a suggestion is for a ult move called beatdown where it summons a rig thats one of the people on your friends list and you jump a player
One thing I would say to improve the animations would be to make them slower, and to try to take inspiration from the manga, paying special attention to where each body part is relevant to the other parts. But it still looks nice 👍
Really cool animation keep it up!
Thanks for part two I love this character design
Yo ima fan and I’ve only been watching your videos lately and I have a idea for your next animation. I think to make it a little cooler for todo is to give him his own running animation or jump animation or smth like that. I think you could even jump and click the rock throw and like you could grab the rock and then just like jump and throw it idk I’m just trying to help. I hope you have a good time
Awakening animation idea: if you want to make the animation longer you could either slow it down at the beginning (which also would give it the jjs animation vibe) or you could extend the animation by adding the “jacket fix” before he does the thumb to his chest.
Rock throw animation idea: maybe implementing the left arm and leg to the animation to give more of a flow will make it look better
imo opinion u could take things from his fight with yuji, hanami, megumi
with ult stuff is taking from vs mahito
instead of the rock have the rock be a ult thing for his black flash where a friend from ur friends list throws the rock and u use that to get a black flash
ult animation could be similar to mahito's black flash thingy or stay the same (either is fine)
maybe if close to someone ur r move could clap their hand with urs
normal moves could be
the clothes hanger (replaces the rock and if it hits it would knock them back similar to reverse ball)
suplex (he flash steps behind u and then suplexes u)
he claps in playful cloud as a combo extender
head bash where he stomps on ur head (if on the ground) if not on the ground then he'll punch knocking them into the ground
As for his ult moves
u could do the schitzophrenia episode he had (it can be either her or a friend from ur friends list again)
the rock throw black flash
boogie woogie beat down (where u and a friend on ur friends list jump the opponent)
and simple domain
the message that appears after awakening shouldve been: “What kind of girls…” “…do you like?”
i subscribed, pls part 3
Yes, sir low-key the animation looks kind of sick
GYATT!!!
At this point you should try making your own game cuz you're so talented
It reminds me a bit of my suggestion, But very different at the same time. Well done my guy
Idea: Make the rock linger after it lands so the Todo player can turn it into a temporary boogie woogie target.
Another common Togoat W 🗣🔥🔥🔥
I feel like the switching needs more pizzazz. Maybe add some cursed energy emitting around both you and the person you switch with after a switch happens?
0:15 aight come imma oil up both
I thought for the awakening you could do "You really are a boring guy..."
DAYUMM THAT'S GOOD
Idea: when doing the rock throw, make the ground break when the attack is used, and add a cooldown to the rock teleporting to avoid people running constantly.
Idea 2: Make todo m1's be punches like yuji. Todo didnt just start clapping mahito's face durng the fight, he did punches and black flashes.
Idea 3: In the awakening, make a black flash move, but when it hits the opponent it turns their screen 15% more blurry than normal.
Reason for idea 3: IF todo black flashes me in the face, i would not be able to see perfectly fine, i'd hear that wierd ringing noise and probably have a much harder time at seeing.
I have a Idea! make a random person in your friends list get to be your besto friendo! but you can like summon them as any person like get a random move set as any charator in jjs it would be a g move to switch to your todo ult and your friends one.but to balance it you wouldn't get any combo extender moves while using your friend.but the non combo extender attacks will do 1.5 more damage then normal.
sorry if I'm bad a spelling I'm tired :(
For move 2/the rock throw, you could instead do this. Press r twice while the move is active it only switches places when it hits the enemy causes a quick stun which allows for a combo. Or maybe something similar to cursed strikes.
Its probably really hard but what if after you clap you do a punch that is a combo starter, if hit to someone at low HP is a black flash. It looks really good, and I really Appreciate your work keep it up ❤❤
I don't know exactly what the limits are on what you can do in Roblox, but if there's one thing I'd like to see in your Todo, it would be for it to be more self-focused, most games that have the Todo end up being too close to Itadori, so try to focus on his 1v1 fights (like against Megumi, Itaodori), and his nature of having inhuman strength and very aggressive strikes.
Peace:3
*ideas*
rename the ult to “Exception”
if it doesn’t already, make the rock still fly when you swap with it. it’s a swap, not a teleport. the rock should still be there
add the ability to mark players and items if you hold special, a maximum of 2 players/items. if only one marked, it forces you to swap with the marked item/player. if 2 players/items are marked, they swap with each other
Mechamaru's got some good potential as a character
Real
Ultimate move for Todo
He picks up a flat rock from the ground throws it with cursed energy but instead of being a regular rock
It spins into a saw blade like the hanger from the anime if it hits the opponent todo will teleport his foot onto where the rock was and Kick them in the face.
For ult i have idea. yuji shows up and then todos like "shall we get cooking brother" and they are doing that arm pose thing and then in the moveset there is a move where they are just jumping the opp
Jjs animations have subtle movements or really snappy ones like vessel's awakening animation is subtle and black flash is snappy, but this is just me being stupid if it sounds dumb or non related it's probably is you're doing a great job
I have a skill cut sence idea. It's gonna be named The Best Brother. Once it hit todo will use his boogie woogie to make Yuji switch spot while attacking the opponent (Yuji can be a random player from your freind list.) while clapping you do poses after each clap as you help Yuji clap the opponent.. The the final punch is you and Yuji both doing black flash to the opponent. Hopefully this doesn't sound confusing..(also while posing your face Will be switched to roblox man face. Cuz why not lol)
always dubs my pookie
1k comment
Nice video
idea: redo text bubbles for the 2P thing, and randomize it to be one of your friends on you friend list to say the other part
Put a LookVector for when you teleport/switch places, so you end up facing the same direction, the target was facing; Making it more seamless
W vid bro
I have a suggestion, when you throw the rock and if it's hits a player, you do an unblockable plus ultra and that could be todos black flash, and for the awakening just keep the text short like we are the exceptions or smth like something shorter and you could probably also do a counter move for Todo in which the opponent gets stunned and then hit by Todo and takada chan, it's just a thought
omg good work you should do (if you wanna) a move that makes todo use like yuji's beatdown move but it can only be longer with todo's boogie woogie
I would love to see longer videos and this series is my FAVORITE please keep working on todo!
Alright so I recommend Added a aura when you teleport and a clap sound effect becuase it seems a bit dry so I can recommend added a blue aura as you swap and teleport
bro this so amazing
Yooooo part 2!!!
Can we just appreciate that this dude has worked so hard on this and that he’s not even doing this and getting paid
I have an idea!!! so in jjs there are like frames in black flashes where the screen is in red and black and i think adding a screen effect where the screen is in blue and black while the boogie woogie switch would be cool!!!
( i love this video btw )
Idea, what if instead of the shirt you came up with you had a pendant around the users neck which falls off in an animation between the ult, and the ult is the climax jumping
They need to hire this man
Hey, my friend was in that stage!
I'd suggest making all the animations have longer frames/extended frames so it's not as quick and try adding an arch to the rock throw like Mahoraga's pitch throw but obviously make it have less of an arch.
But when it comes to animations you gotta make sure there's a decent amount of extended/hold/long frames for any pose because if their isn't. the animation is gonna look kinda trash, but definitely keep some frames of the animation a bit short. I barely do animation that isn't 3d but i just thought i should help a bit.
1:57 why does bro look like that 😭😭😭
Yo nice vid bro keep it up
In jjs their limbs always connect to the body when they do a move, and the animation is a bit long but right.. Thats the problem with your animations on why they dont look like they are from jjs.. And i recommend doing like a zoom frame when you tp or a flash frame when you tp so it actually kinda looks nice
I’m wondering, should todo have a lowered cooldown on the r move sense he canonically spams the clap. If he has the lowest cooldown imagine the first fights when people expect a longer cooldown but then get bamboozled and absolutely decimated. Also W vid dude great job 👍🏾
I think to avoid runners to use the rock teleportation, you should do like, if the rock hits someone, R key will only teleport to them, and punch them, so people won't run away, and be able to catch runners