Thanx to seasoned Houdini experts like Chris we're able to begin to detangle the overly complex hairball that is Apex. The biggest undoing on Sidefx's part is that they seem to have catered all the learning material concerning Apex to "Seasoned Veterans" which is definitely a shame!! If it wasn't for Chris, Max Rose and Brundelthwaite (bless his good hearts) I really am not quite so sure how I would've gotten through Apex which is unforgivably poorly documented...
10:40 I can't get IK working for some reason.. anyone else has problems with it? Everything is fine until that point, cannot grab onto anything, cannot see the handle
please tell me, I used apex autorigs blendshape everything works fine automatically, but I can't change the range of abstract control from -10 to 10 to -1 to 1 please help
Hi Christopher. Thanks for these explorations! Two of the issues you encountered I can comment upon. 1 - The ctrl-shift transform issue. You had too many cntrls selected. Would you had selected the root first and shift_add the fingertip, you'd got the behaviour you were after 2 - The animation editor graph curves. It looks strongly that that is an user preference on default curves, not an APEX function. Here I have the editor generating curves as expected
strange, i definitely didnt change any user preferences on the curves. hmmm. but thanks for this! helpful. ill try to make a better video soon now that ive spent more time with apex.
Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!
Thank you for your video ! I have tried to many times. have tried using curves or drawing a skeleton, making sure joints are named. Now just a simple tube with 3 joints. I plug it all into the pack folder. names are Base shp and Base skel. everything seems correct. I add autorig set to fk and then the autorig with bone deform. my settings look like yours. But I don't see the skin geo at all when in the bone deform and animate mode and although the skeleton bends correctly with fk, if i switch back to the camera view, I see my model but it never deforms. It's so frustrating. Do you have any idea what I'm doing wrong here ?
Thank you Christopher! Somehow i knew you were going to tackle this pretty fast. I have one question non apex related. How do you get that autosave prompt (3:58)? Cheers
Finally someone to explain this stuff to me ! Thanks Christopher !
Thank you! This was much needed - I have been delving in the last few days as well and it has been... an experience
Houdini community hero 👑👑
Awesome... more than anything: you've given the rest of us 'hope' 😀
sidefx didn't make a simple video like this because they were waiting for u to do it
Thanx to seasoned Houdini experts like Chris we're able to begin to detangle the overly complex hairball that is Apex. The biggest undoing on Sidefx's part is that they seem to have catered all the learning material concerning Apex to "Seasoned Veterans" which is definitely a shame!! If it wasn't for Chris, Max Rose and Brundelthwaite (bless his good hearts) I really am not quite so sure how I would've gotten through Apex which is unforgivably poorly documented...
Hi, please explain to me how Blendshape works in APEX, I can't figure it out, thanks in advance!
10:40 I can't get IK working for some reason.. anyone else has problems with it? Everything is fine until that point, cannot grab onto anything, cannot see the handle
please tell me, I used apex autorigs blendshape everything works fine automatically, but I can't change the range of abstract control from -10 to 10 to -1 to 1 please help
Hi Christopher. Thanks for these explorations!
Two of the issues you encountered I can comment upon.
1 - The ctrl-shift transform issue. You had too many cntrls selected. Would you had selected the root first and shift_add the fingertip, you'd got the behaviour you were after
2 - The animation editor graph curves. It looks strongly that that is an user preference on default curves, not an APEX function. Here I have the editor generating curves as expected
strange, i definitely didnt change any user preferences on the curves. hmmm. but thanks for this! helpful. ill try to make a better video soon now that ive spent more time with apex.
OMG! I needed this so bad! I am glad I waited and did not try to figure this out myself!
Please show us with simple examples how to set up LOOK Att eye tracking for the controller and a simple blendshape in APEX, not on ready-made rigs, but from beginning to end with simple examples, thank you in advance!
Thank you for your video ! I have tried to many times. have tried using curves or drawing a skeleton, making sure joints are named. Now just a simple tube with 3 joints.
I plug it all into the pack folder. names are Base shp and Base skel. everything seems correct. I add autorig set to fk and then the autorig with bone deform. my settings look like yours. But I don't see the skin geo at all when in the bone deform and animate mode and although the skeleton bends correctly with fk, if i switch back to the camera view, I see my model but it never deforms. It's so frustrating. Do you have any idea what I'm doing wrong here ?
Many thanks!
Thanks Christopher, very helpful.
nice one!
sweet APEX primer : )
Thank you
Nice thanks for this
Thank you Christopher! Somehow i knew you were going to tackle this pretty fast. I have one question non apex related. How do you get that autosave prompt (3:58)? Cheers
thats something that i get from the prism plugin. prism-pipeline.com/
Oh, did not know about this. Kinda cool, will try it out. Thanks!