Can we have this explained with way more details, and slowly? I think a 5 hour-ish talk would suffice. Seriously, every time you skip a slide in 5 seconds, I would gladly listen to the 5 minute detailed explanation.
So, no vertex buffers means mesh and images get sent to GPU each frame, right? Or do modern GPUs have some inherent caching that doesn't require explicitly creating VBOs?
As much as I am grateful for any help I can get on this subject, the lecturer is an imposition and should be trained in how to give a lecture so that it can be understood well
hes arrogant and bad at talking at the same time.. kinda concerning that he has something to say in this whole project. if he codes and designs APIs the way he talks then WEBGPU is doomed! i guess i skip webgpu!
Can we have this explained with way more details, and slowly? I think a 5 hour-ish talk would suffice.
Seriously, every time you skip a slide in 5 seconds, I would gladly listen to the 5 minute detailed explanation.
So, you need a playback speed of .1 ? :D
So, no vertex buffers means mesh and images get sent to GPU each frame, right? Or do modern GPUs have some inherent caching that doesn't require explicitly creating VBOs?
? 15:30
As much as I am grateful for any help I can get on this subject, the lecturer is an imposition and should be trained in how to give a lecture so that it can be understood well
I am really Struggling to load an image in a GPU buffer using Rust Webgpu , Can anyone help me with an example code.
hes arrogant and bad at talking at the same time.. kinda concerning that he has something to say in this whole project. if he codes and designs APIs the way he talks then WEBGPU is doomed! i guess i skip webgpu!