ive lounged around watching so many art advice videos and I haven't seen environment recommended as part of character design, makes me want to draw backgrounds what
Ah, my favorite way to make an OC, take a character and put them in a totally different scenario. Set Beauty and the Beast in Innsmouth and you basically have Shape of Water :)
I LOVE this video sm. This is something I've come to realize, as in giving the space a personality too! One of my biggest hurdles is to actually DRAW the spaces to completion ^^; it's very difficult for me personally, but I've found that throwing myself into it is better than worrying about the end product being perfect.
Erm, (although im only 20 seconds in- i have a habit of reading comments before watching something). As someone who did social studies and art in high school, I do exactly that. Most of my characters are grounded in an environment. Eg. There's a character of mine that is Brazillian with a Japanese grandfather. She grew up in Brazil, but on holidays, she goes to Japan to visit her grandparents. Currently, she's 4 and brazillian culture itself is different from Japan's and she's slowly growing bilingual, so her character growth is someone who is now understanding good and bad, to try and adapt into two different environment. Sorry, I literally typed this during a small minute interlude, and the lecture is starting again.
this is a really cool concept, i always skip this step tbh. but now this got me thinking about my dnd character who would look out of place everywhere, including his own bedroom. this video is genuinely inspiring, but doing backgrounds is sooo daunting haha
You're too good at this! 😭 I had to go back so many times because I kept getting distracted thinking about your points and daydreaming about my OCs spaces. I'd look and be like, oops, I was thinking, I need to rewind a few minutes. 😅 This is definitely a good place to come for inspiration
And I started to built something for my story. Thank you!! It's something that I've been neglecting a little bit. I just started to realize when I organized my characters by age. They are completely different from each other, fullfiling this part will help me a lot. Starting right now! That's curious how a piece of information can tell you a lot.
i think in miraculous ladybug if you look at marinettes and adriens room you can see how creative and freely marinette's room is (because shes clumsy, multilayered with interest, can invite friends over) and how adrien's room barely touched clean with a lot of games since he never has friends over or at least is not allowed to go outside (my english isn't the yellow of the egg so...sry in advance)
native English speaker here,, oh my gosh that’s such a cool phrase thank you for sharing, also never watched miraculous but you’re probably right and if so that’s cool!
this art advice reminds me of neil gaiman's neverwhere and the book's protagonist i really loved how his room was described in the first few chapters. because he's an overworked office worker, his apartment is described as a mess. he rolls all his bills with a rubber band, his sink has toothpaste spit, he has books he didn't even knew he had, and his girlfriend/fiance refuses to visit him there. it's a really good example of character+environment design
You know, since I make visual novels, character rooms/spaces are kind of something I need to think about but it's never something I usually put in my planning/character design process (unless I randomly think of something important to them or the plot). Normally I would just put something together when I got up to the actual art part of making the VN. I think I'm going to start adding this element to the character design stage, since you're so right! They way they express themselves in the space is really important!
HOLY CRAP this is one of my favourite parts of making characters but i always thought i was weird for it. but YES having character's rooms *suit them* adds so much. its not needed, sure, but it aids in storytelling so much. thank you so much for talking about it!!
One thing I appreciated about My D&D game is that it takes place in a kind of college dorm setting (think hogwarts or Fire Emblem Five Houses), and when our characters were introduced into the game and first have a "room" scene in our respective dorms... he made us describe what that room would look like. It actually helped a *lot* because I was struggling to see how I was going to RP this character, so being able to give a general "vibe" of her personality through the things she owned helped me figure out how to lean on that. Plus it helped the other players get an idea of what she was like, and introduce props that could generate discussion or come back later on (like a sachet of mint leaves she uses like a pack of gum). I filled her room with pillows, blankets, rugs, dried plants and herbs, books on trade with a few well worn romance stories mixed in, and made a point to mention that her room always has some random animals tucked into a corner or otherwise are in her room somewhere...particularly at night. Which just cemented her disney princess-esque goofball personality who just wants everyone to be safe and happy.
the scenes from promare were so cool to take a deeper look at. i havent even seen it but you sure made me want to. i gotta design so many environments for my characters tho omg
Ohh my god. This has never occurred to me, but it makes so much sense! I love designing characters, so this definitely gives me a whole new aspect of them to look into. Awesome video!!
I don't think I could have guessed what this video would be about, and I'm pleasantly surprised! Very good stuff to think about, and I'm tempted to draw some characters rooms just for fun now. Also hey! It's great to randomly find your UA-cam channel! I think I bought a copy of Pretty Mouth *years* ago at TCAF and seeing your names again was very cool :D
Yeah, that's for sure something I'm going to think about now, how the background or the space my OC is in can tell more than just "idk it's a bedroom..." I really like environmental storytelling, but I never thought of it that way. If I included some environmental storytelling, it had to be the focus of the whole drawing, but yeah, you made me realize that it doesn't have to be. Very cool advice! (oh and btw I really like your drawing process, can't wait to see more ^^)
I saw this video on my page and my jaw just dropped!! i used to watch yall a crazy amount way back in middle school (senior in hs now!!) and went crazy over your comics!! its really awesome to see that you guys are still going strong & making more :D!! thanks for being a big part of my artistic journey haha, hope yall are doing well
Ooo interesting def giving this a try, my perspective drawing isn't the greatest but the only one that can judge me is myself if i dont show anyone haha
This is incredibly hard. I can't be bothered to decorate my own bedroom beyond minor meaningless details, and thinking about decorations that my characters would have... Nightmare. I suppose it's easier with some characters than the others, but the problem still stands. As I'm writing this comment, I'm thinking that approaching it from the point of it being a job and not a home is easier to focus on. Still feels kinda icky. I'd rather give someone else the job to do all that. It's like my brain isn't wired for it.
I forgot to say, if you like what's being drawn, give it a look! The Books of Avo is now up on tapas. 💕
tapas.io/series/The-Books-of-Avo/
ive lounged around watching so many art advice videos and I haven't seen environment recommended as part of character design, makes me want to draw backgrounds what
so real tbh, and the worst part is that i do not know how to draw backgrounds lmao
@@Crayon_Egbert Moodboards are good for brainstorming and reference for character environments, not just character design!
Ah, my favorite way to make an OC, take a character and put them in a totally different scenario. Set Beauty and the Beast in Innsmouth and you basically have Shape of Water :)
I LOVE this video sm. This is something I've come to realize, as in giving the space a personality too!
One of my biggest hurdles is to actually DRAW the spaces to completion ^^; it's very difficult for me personally, but I've found that throwing myself into it is better than worrying about the end product being perfect.
Erm, (although im only 20 seconds in- i have a habit of reading comments before watching something). As someone who did social studies and art in high school, I do exactly that.
Most of my characters are grounded in an environment. Eg. There's a character of mine that is Brazillian with a Japanese grandfather.
She grew up in Brazil, but on holidays, she goes to Japan to visit her grandparents. Currently, she's 4 and brazillian culture itself is different from Japan's and she's slowly growing bilingual, so her character growth is someone who is now understanding good and bad, to try and adapt into two different environment.
Sorry, I literally typed this during a small minute interlude, and the lecture is starting again.
this is a really cool concept, i always skip this step tbh. but now this got me thinking about my dnd character who would look out of place everywhere, including his own bedroom. this video is genuinely inspiring, but doing backgrounds is sooo daunting haha
You're too good at this! 😭 I had to go back so many times because I kept getting distracted thinking about your points and daydreaming about my OCs spaces. I'd look and be like, oops, I was thinking, I need to rewind a few minutes. 😅 This is definitely a good place to come for inspiration
I like to make my characters rooms in the sims
Watched this incidentally right after designing some environments😂 love the video btw
And I started to built something for my story. Thank you!! It's something that I've been neglecting a little bit. I just started to realize when I organized my characters by age. They are completely different from each other, fullfiling this part will help me a lot. Starting right now! That's curious how a piece of information can tell you a lot.
Holy shit, what are you using to make those freehand lines you drew straight?
You've probably mentioned this before, but I could not find it, what program are you using here?
uwu voice - immediatly close the video
Their voice sounds normal wdym
Except you made sure to stay long enough to comment.
i think in miraculous ladybug if you look at marinettes and adriens room you can see how creative and freely marinette's room is (because shes clumsy, multilayered with interest, can invite friends over) and how adrien's room barely touched clean with a lot of games since he never has friends over or at least is not allowed to go outside
(my english isn't the yellow of the egg so...sry in advance)
that's a really good point
"Yellow of the egg" is such an interesting choice of phrase. Is it common to say in your native language?
@thatonejellifish1563 Thank you, and yeah, it is ^♡^' I thought it would maybe be the same for the English language too haha
native English speaker here,, oh my gosh that’s such a cool phrase thank you for sharing, also never watched miraculous but you’re probably right and if so that’s cool!
"yellow of the egg" sounds like such a cool phrase
this art advice reminds me of neil gaiman's neverwhere and the book's protagonist
i really loved how his room was described in the first few chapters. because he's an overworked office worker, his apartment is described as a mess. he rolls all his bills with a rubber band, his sink has toothpaste spit, he has books he didn't even knew he had, and his girlfriend/fiance refuses to visit him there. it's a really good example of character+environment design
such a good way to think of different internal aspects of a character
You know, since I make visual novels, character rooms/spaces are kind of something I need to think about but it's never something I usually put in my planning/character design process (unless I randomly think of something important to them or the plot). Normally I would just put something together when I got up to the actual art part of making the VN. I think I'm going to start adding this element to the character design stage, since you're so right! They way they express themselves in the space is really important!
I've been reimagining some of my old webcomic characters and this is exactly the next thing I need to think about, thank you!!
HOLY CRAP this is one of my favourite parts of making characters but i always thought i was weird for it. but YES having character's rooms *suit them* adds so much. its not needed, sure, but it aids in storytelling so much. thank you so much for talking about it!!
One thing I appreciated about My D&D game is that it takes place in a kind of college dorm setting (think hogwarts or Fire Emblem Five Houses), and when our characters were introduced into the game and first have a "room" scene in our respective dorms... he made us describe what that room would look like.
It actually helped a *lot* because I was struggling to see how I was going to RP this character, so being able to give a general "vibe" of her personality through the things she owned helped me figure out how to lean on that. Plus it helped the other players get an idea of what she was like, and introduce props that could generate discussion or come back later on (like a sachet of mint leaves she uses like a pack of gum).
I filled her room with pillows, blankets, rugs, dried plants and herbs, books on trade with a few well worn romance stories mixed in, and made a point to mention that her room always has some random animals tucked into a corner or otherwise are in her room somewhere...particularly at night.
Which just cemented her disney princess-esque goofball personality who just wants everyone to be safe and happy.
A good way to practice background design that I use : design a very personalized space for an existing character
Really inspiring! Thank you ^^
the scenes from promare were so cool to take a deeper look at. i havent even seen it but you sure made me want to. i gotta design so many environments for my characters tho omg
Ohh my god. This has never occurred to me, but it makes so much sense! I love designing characters, so this definitely gives me a whole new aspect of them to look into. Awesome video!!
I don't think I could have guessed what this video would be about, and I'm pleasantly surprised! Very good stuff to think about, and I'm tempted to draw some characters rooms just for fun now. Also hey! It's great to randomly find your UA-cam channel! I think I bought a copy of Pretty Mouth *years* ago at TCAF and seeing your names again was very cool :D
Ok wow! So cool to hear that :)
This is such a good point
Good video
Yeah, that's for sure something I'm going to think about now, how the background or the space my OC is in can tell more than just "idk it's a bedroom..."
I really like environmental storytelling, but I never thought of it that way. If I included some environmental storytelling, it had to be the focus of the whole drawing, but yeah, you made me realize that it doesn't have to be.
Very cool advice! (oh and btw I really like your drawing process, can't wait to see more ^^)
Yeah I need to draw the backgrounds more and it might even help with backstory
I swear to god i watched promare and i couldn't renember any of the characters on that scene, i only remembre the gay boys lmao
I saw this video on my page and my jaw just dropped!! i used to watch yall a crazy amount way back in middle school (senior in hs now!!) and went crazy over your comics!! its really awesome to see that you guys are still going strong & making more :D!! thanks for being a big part of my artistic journey haha, hope yall are doing well
:) Happy to hear that, welcome back!
Ooo interesting def giving this a try, my perspective drawing isn't the greatest but the only one that can judge me is myself if i dont show anyone haha
this makes me somewhat excited to make the offices for my characters when I get there.
Thank you so much❤️❤️✨✨✨😭😭
Homestuck is Great Example Btw
Lol I need to do this and actually create his WORLD😭
This is incredibly hard. I can't be bothered to decorate my own bedroom beyond minor meaningless details, and thinking about decorations that my characters would have... Nightmare. I suppose it's easier with some characters than the others, but the problem still stands. As I'm writing this comment, I'm thinking that approaching it from the point of it being a job and not a home is easier to focus on. Still feels kinda icky. I'd rather give someone else the job to do all that. It's like my brain isn't wired for it.