Np. It actually feels like what act 3 should’ve been. Like the choice between magnificus, grimora and PO3 at the end of act 2. But maybe work a little bit more on the balancing.
I know its a bit late for this but I had an idea for a currency system. basically, what if when you killed a creature that was in the queue, you got a soul. These could could be sold at a shop you would encounter as a node. Maybe a reaper of souls of a kind??? However, these wouldn't let you buy cards, i thought maybe they would give passive effects, kinda like minor boons? Idk if this would be an easy thing to add but it could be cool.
some cool boons ideas i have are Boon of the Bone Picker, enemy card deaths drop bones Boon of the Hoard, every fight starts with a skeleton on the board Boon of Cthulu, start every fight with a tentacle card in your hand, these being unique as well [1/2 bone tentacle (lammergeier), hammer tentacle (starts 1/1 but grows 1/1 with every strike of the hammer, hoard tentacle, (+1 power for every card on your side of the board)]
DAMN! This is looking crazy! The card art and gameplay are amazing, it looks like it was made by Danial Mullins himself. Can't wait to see where this goes next.
Missing Mechanics that during this mod that made it extremely hard, Side Deck Upgrades: both leshy and p03's has something to support if you may, use the well that Grimora had in Act 2 and Act 3 it can be something to reward the player or an encounter in the board "The well glimmers in the night, care to wish you'r skeletons a powerful fight?" This could probably be of use for the tooth? It may Bonelord: This one should act like Leshy's Beast challenge or P03'S transforming card beast the Quote is "Give me your strongest possible warrior and i shall conjure up a greater one" after which after sacrificing, you will be given 3 possible cards to choose from, the value can be determined by how many sigils you sacrificed and bonelord will trade it back with chances of rare cards having more sigils base on what you offered. Tools: this is something that even Leshy and p03's have you may try to add her quill or anything that can help during the run Boss fights: 1st Boss should allow my deck to be frozen in 2nd phase while its deck gets unfroze if both party gets frozen they both must be unfroze 2nd boss it should not just 1 hit but rather has a sigil like the hodag or wolverine that grows everytime it does damage 3rd boss is decent 4th boss in 2nd phase must be 1 damage instead since both of the twin giants deal 8 in total, it could honestly be harder than the moon
some of these are already in the works, others seem kind of unneeded. the side deck would be neat to upgrade but Leshy would still be fair without it. the bonelord shrine getting rid of cards is actually way BETTER for you in the long run as it lets you filter out cards. items are already planned. kc is easy, the saywer hound scales with your bone count, royal is going to get harder with a phase 2 mechanic. giants are already getting nerfed.
Item ideas: Grimora's quill: Kill a card on Grimora's side of the board and put it in your hand. Bone Lord's horn: All cards become 3 bones cheaper this turn. Jar of Miasma: All cards on both sides of the board gain the smelly and poisonous sigils. Bone heap in a coffin: Gain a Bone heap. Skeleton in a coffin: Gain a skeleton. Great flood: All cards on Grimora's side of the board gain the underwater sigil and fuse sigil. Will: Gain 2 random cards, a skeleton and a bone heap. Defibrillator: Select a space on your side of the board. A card that died on that space will be resurrected and gain +1/+1. Some of these items probably need some tweaking, but I thought I'd share anyway.
This is a good step so far. I'm wondering if you guys will change the bosses up a bit, or at least make their gimmicks easier to internalise and understand. I still have no idea how Sawyer's fight functions, nor the timing of Kaycee's freezing gimmick.
@@matthewcaffee2125 Ah, okay, cool. Different layouts for each stage would be cool too, but obviously balancing and tweaking the main gameplay takes priority. Looking forward to seeing what you guys have in store.
@@ara5593 I will say this to you though this is my favorite mod in the game I was so disappointed when grimora didn't get and act as I love the bone units. Thank you for making it possible!
I really would like a wiki page on this First of all because I can’t play it, I don’t have a Computer And second of all, so i can see the cards in all their beauty
This mod feels like an official dlc to the game.
Thanks a ton for the complemnt!
Np.
It actually feels like what act 3 should’ve been.
Like the choice between magnificus, grimora and PO3 at the end of act 2.
But maybe work a little bit more on the balancing.
I know its a bit late for this but I had an idea for a currency system. basically, what if when you killed a creature that was in the queue, you got a soul. These could could be sold at a shop you would encounter as a node. Maybe a reaper of souls of a kind??? However, these wouldn't let you buy cards, i thought maybe they would give passive effects, kinda like minor boons? Idk if this would be an easy thing to add but it could be cool.
some cool boons ideas i have are
Boon of the Bone Picker, enemy card deaths drop bones
Boon of the Hoard, every fight starts with a skeleton on the board
Boon of Cthulu, start every fight with a tentacle card in your hand, these being unique as well [1/2 bone tentacle (lammergeier), hammer tentacle (starts 1/1 but grows 1/1 with every strike of the hammer, hoard tentacle, (+1 power for every card on your side of the board)]
DAMN! This is looking crazy! The card art and gameplay are amazing, it looks like it was made by Danial Mullins himself. Can't wait to see where this goes next.
Love the artwork and the golden trim on the rares! This mod is gorgeous in general tbh. Also love the new upgrades in general as well :D
Its such a good mod.. Shout out to the entire team on creating something so amazing and fluid. With all the thought process
Just a masterpiece
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Popularity is powerful damn
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SOBBING PROFUSELY
@@ara5593🙏
Add Kevin Saxby (Luke carder actor)'s cat to the game his name is hank and the other one he has is lucy, I just thought this would be funny
Missing Mechanics that during this mod that made it extremely hard,
Side Deck Upgrades: both leshy and p03's has something to support if you may, use the well that Grimora had in Act 2 and Act 3 it can be something to reward the player or an encounter in the board "The well glimmers in the night, care to wish you'r skeletons a powerful fight?" This could probably be of use for the tooth? It may
Bonelord: This one should act like Leshy's Beast challenge or P03'S transforming card beast the Quote is "Give me your strongest possible warrior and i shall conjure up a greater one" after which after sacrificing, you will be given 3 possible cards to choose from, the value can be determined by how many sigils you sacrificed and bonelord will trade it back with chances of rare cards having more sigils base on what you offered.
Tools: this is something that even Leshy and p03's have you may try to add her quill or anything that can help during the run
Boss fights: 1st Boss should allow my deck to be frozen in 2nd phase while its deck gets unfroze if both party gets frozen they both must be unfroze
2nd boss it should not just 1 hit but rather has a sigil like the hodag or wolverine that grows everytime it does damage
3rd boss is decent
4th boss in 2nd phase must be 1 damage instead since both of the twin giants deal 8 in total, it could honestly be harder than the moon
Skill issue
The reason the third boss is easy because we havent added the second phase mechanic yet
some of these are already in the works, others seem kind of unneeded.
the side deck would be neat to upgrade but Leshy would still be fair without it.
the bonelord shrine getting rid of cards is actually way BETTER for you in the long run as it lets you filter out cards.
items are already planned.
kc is easy, the saywer hound scales with your bone count, royal is going to get harder with a phase 2 mechanic.
giants are already getting nerfed.
Item ideas:
Grimora's quill:
Kill a card on Grimora's side of the board and put it in your hand.
Bone Lord's horn:
All cards become 3 bones cheaper this turn.
Jar of Miasma:
All cards on both sides of the board gain the smelly and poisonous sigils.
Bone heap in a coffin:
Gain a Bone heap.
Skeleton in a coffin:
Gain a skeleton.
Great flood:
All cards on Grimora's side of the board gain the underwater sigil and fuse sigil.
Will:
Gain 2 random cards, a skeleton and a bone heap.
Defibrillator:
Select a space on your side of the board. A card that died on that space will be resurrected and gain +1/+1.
Some of these items probably need some tweaking, but I thought I'd share anyway.
It would be really cool if the mod name would be [dev’s name]’s mod to fit the Kaycee’s mod thing
This is a good step so far. I'm wondering if you guys will change the bosses up a bit, or at least make their gimmicks easier to internalise and understand. I still have no idea how Sawyer's fight functions, nor the timing of Kaycee's freezing gimmick.
there have been things discussed to further explain mechanics, but the boss mechanics themselves will stay roughly the same.
@@matthewcaffee2125 Ah, okay, cool. Different layouts for each stage would be cool too, but obviously balancing and tweaking the main gameplay takes priority. Looking forward to seeing what you guys have in store.
lol I almost made it all the way through first try but it bugged during "without revealing spoilers" Grimora's second phase.
Theres a beta up in the discord server that should fix that bug if it ever happens for you
@@ara5593 I will say this to you though this is my favorite mod in the game I was so disappointed when grimora didn't get and act as I love the bone units. Thank you for making it possible!
how do I get the other energy bar to show on the game itself
This is stated in the readme, you have to enqble the energy drone setting in the cinfig of the api
Maybe it’s just the lighting but the golden color looks a little too bright yellow for gold
Actually, the texture for the Gold is very Orange even brownish but the green lighting distorts that a lot
@@ara5593 Ah that makes sense
I really would like a wiki page on this
First of all because I can’t play it, I don’t have a Computer
And second of all, so i can see the cards in all their beauty
some talking cards would be neat
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